The Mentalist
2010-12-12, 04:36 PM
Juggernaut
Juggernaut is an Inherited or Acquired Template that can be applied to any corporeal creature.
Size and Type: Size increases by one category
Hit Dice: Unchanged,
Speed: Speed is reduced by half
Armor Class: +1/2 HD to Natural armor
Attacks: Unchanged
Damage: Unchanged
Special Attacks: Retains all Special Attacks of the base creature plus gains the following:
Unstoppable Force: The Juggernaut gains a +2 to Strength checks per HD it possesses
Special Qualities: Retains all Special Qualities of the Base Creature, plus gains the following:
Momentum: The Juggernaut doubles it's speed on a charge.
Indestructible: The Juggernaut gains damage reduction to it's HD/Adamantium
Saves: Unchanged.
Abilities: +10 to Str +6 to Con
Skills: Unchanged.
Feats: Unchanged.
Environment: Unchanged.
Organization: Unchanged
Challenge Rating: +2
Treasure: Unchanged
Alignment: Unchanged
Advancement: Unchanged
Level Adjustment: +2
"It just wouldn't stop coming... it came through walls and through arrows... It just kept chasing us."
-Section 8 soldier on seeing a Juggernaut Elephant
Juggernaut Elephant
Size/Type:Gargantuan Animal
Hit Dice: 11d8+105 (154 hp)
Initiative:+0
Speed: 20ft. (4 squares) (40ft when charging)
Armor Class: 15 (-4 size, +12 natural), touch 8, flat-footed 15
Base Attack/Grapple: +8/+35
Attack: Gore +27 melee (3d8+26)
Full Attack:Slam +27 melee (3d6+19) and 2 stamps +22 melee (3d6+9);
or gore +22 melee (3d8+26)
Space/Reach: 20 ft./15 ft.
Special Attacks: Trample 2d8+26
Special Qualities: Low-light vision, scent, DR 11/Adamantium
Saves: Fort +17, Ref +7, Will +6
Abilities: Str 48, Dex 10, Con 31, Int 2, Wis 13, Cha 7
Skills: Listen +12, Spot +10
Feats: Alertness, Endurance, Iron Will, Skill Focus (Listen)
Environment: Warm plains
Organization: Solitary or herd (6-30)
Challenge Rating: 9
Advancement: 12-22 HD (Gargantuan)
Level Adjustment: —
Trample (Ex)
Reflex half DC 34. The save DC is Strength-based.
Unstoppable Force (Ex)
Th juggernaut elephant gains +22 to Bullrush checks
Based off the character of the same name from X-men. Good for any huge bruiser.
Juggernaut is an Inherited or Acquired Template that can be applied to any corporeal creature.
Size and Type: Size increases by one category
Hit Dice: Unchanged,
Speed: Speed is reduced by half
Armor Class: +1/2 HD to Natural armor
Attacks: Unchanged
Damage: Unchanged
Special Attacks: Retains all Special Attacks of the base creature plus gains the following:
Unstoppable Force: The Juggernaut gains a +2 to Strength checks per HD it possesses
Special Qualities: Retains all Special Qualities of the Base Creature, plus gains the following:
Momentum: The Juggernaut doubles it's speed on a charge.
Indestructible: The Juggernaut gains damage reduction to it's HD/Adamantium
Saves: Unchanged.
Abilities: +10 to Str +6 to Con
Skills: Unchanged.
Feats: Unchanged.
Environment: Unchanged.
Organization: Unchanged
Challenge Rating: +2
Treasure: Unchanged
Alignment: Unchanged
Advancement: Unchanged
Level Adjustment: +2
"It just wouldn't stop coming... it came through walls and through arrows... It just kept chasing us."
-Section 8 soldier on seeing a Juggernaut Elephant
Juggernaut Elephant
Size/Type:Gargantuan Animal
Hit Dice: 11d8+105 (154 hp)
Initiative:+0
Speed: 20ft. (4 squares) (40ft when charging)
Armor Class: 15 (-4 size, +12 natural), touch 8, flat-footed 15
Base Attack/Grapple: +8/+35
Attack: Gore +27 melee (3d8+26)
Full Attack:Slam +27 melee (3d6+19) and 2 stamps +22 melee (3d6+9);
or gore +22 melee (3d8+26)
Space/Reach: 20 ft./15 ft.
Special Attacks: Trample 2d8+26
Special Qualities: Low-light vision, scent, DR 11/Adamantium
Saves: Fort +17, Ref +7, Will +6
Abilities: Str 48, Dex 10, Con 31, Int 2, Wis 13, Cha 7
Skills: Listen +12, Spot +10
Feats: Alertness, Endurance, Iron Will, Skill Focus (Listen)
Environment: Warm plains
Organization: Solitary or herd (6-30)
Challenge Rating: 9
Advancement: 12-22 HD (Gargantuan)
Level Adjustment: —
Trample (Ex)
Reflex half DC 34. The save DC is Strength-based.
Unstoppable Force (Ex)
Th juggernaut elephant gains +22 to Bullrush checks
Based off the character of the same name from X-men. Good for any huge bruiser.