The Winter King
2010-12-13, 02:27 AM
The one thing I hate in fantasy is the overuse of elves. They always are there taking the spotlights away from the "lesser" races. Acting like superior snobs to eveyone without pointy ears and a perfect complexion. Not to mention that in D&D they are apparently with mental deficiency. The annoying pointyears must burn!!!! And so I give you the means to dispatch the pointy eared menace.
Member Of The Alliance Of Civilized And Uncivilized Races Who Really Hate The Entire Elven Race And Their Friends For Various Reasons That Will Never Be Explained And Support The Movement For The Extermination Of The Entire Elven Race And Their Friends One Elf Or Friend Of An Elf Or Creature That Resembles An Elf At A Time (Which due to length shall be called M.O.T.A.O.C.A.U.R.W.R.H.T.E.E.R.A.T.F.F.V.R.T.W.N. B.E.A.S.T.M.F.T.E.O.T.E.E.R.A.T.F.O.E.O.F.O.A.E.O. C.T.R.A.E.A.T. On second thought what about Elf Exterminators:smallsmile:
Prerequisites: BAB +7 or Caster level 7
Special: Must Hate Elves, Cannot be a member of a race that scores a ## on the Elfishness test.
{table=head]Level|Special|Spells
1st|Elven Foe +2, Elven Nemesis, Code of Conduct|+1 level of existing spellcasting class
2nd|Improved Elf Hunter|+1 level of existing spellcasting class
3rd|Elven Foe +4,Elf Bane|+1 level of existing spellcasting class
4th||+1 level of existing spellcasting class
5th|Elven Foe +6, Elven Genocide Strike|+1 level of existing spellcasting class[/table]
Medium BAB, d8 HD, No new proficiencies, 6+Int skills from the ranger list, Good Will save.
Elven Foe(Ex): You gain a +2 bonus on opposed checks against elves as well Attack, caster level checks to overcome SR, and damage rolls. You add half of your Elven Foe bonus to saving throws provoked by elves and to the DC of any ability you posses against one.
Elven Nemesis: You gain the Nemesis(BOED) feat for elves except you do not have to meet the prerequisites.
Improved Elf Hunter: You gain the following benefits for each ability if you have the ability in question:
Sneak Attack: Against Elves you roll d8s not d6s
Smite Evil/Good: Elves count as evil/good for all effects you use regardless of actual alignment.
Hexblade's Curse: You may double the penalty and duration against Elves.
Death Attack: A Death Attack on an Elf requires no rounds of study
Favored Enemy: Any weapon you wield is considered to have the Bane property against a favored enemy that is also an Elf.
Code of Conduct: You are not bound by you Code of Conduct when attempting to kill Elves. You may also associate with people of any alignment so long as they hate elves.
Spellcasting: You gain Aberration Bane Magic(LoM) as a Bonus Feat that can be used Cha mod times per day without increasing the level of the spell but it only applies against Elves not aberrations
Rage: You gain Terrifying Rage as a Bonus Feat but it is usable only against elves unless you meet the prerequisites
Initiating: You recover all of your manuevers whenever you down an elf.
Elven Genocide Strike: 1/day As a standard action you may attempt an awesome strike on all Elves within 5ft per point of Charisma that you have line of effect and line of sight to must succeed on a Fortitude save or Die instantly. This is a Death effect.
The Elfishness TestThe Elfishness test is used to determine what creatures count as elves for the purpose of the M.O.T.A.O.C.A.U.R.W.R.H.T.E.E.R.A.T.F.F.V.R.T.W.N. B.E.A.S.T.M.F.T.E.O.T.E.E.R.A.T.F.O.E.O.F.O.A.E.O. C.T.R.A.E.A.T.'s class abilities.
For each that applies add the listed amount to the elfishness score. If a creature scores a 15 or higher they are considered an elf.
Is a Humanoid(elf) or any subrace of elf +15
Has Pointy Ears +5
Has a life span at least 3x as long as a humans +2
Is a Fey +10
Worships an Elven deity +2
Speaks Elven +2
Okay I need ideas for more elf hatey goodness
Member Of The Alliance Of Civilized And Uncivilized Races Who Really Hate The Entire Elven Race And Their Friends For Various Reasons That Will Never Be Explained And Support The Movement For The Extermination Of The Entire Elven Race And Their Friends One Elf Or Friend Of An Elf Or Creature That Resembles An Elf At A Time (Which due to length shall be called M.O.T.A.O.C.A.U.R.W.R.H.T.E.E.R.A.T.F.F.V.R.T.W.N. B.E.A.S.T.M.F.T.E.O.T.E.E.R.A.T.F.O.E.O.F.O.A.E.O. C.T.R.A.E.A.T. On second thought what about Elf Exterminators:smallsmile:
Prerequisites: BAB +7 or Caster level 7
Special: Must Hate Elves, Cannot be a member of a race that scores a ## on the Elfishness test.
{table=head]Level|Special|Spells
1st|Elven Foe +2, Elven Nemesis, Code of Conduct|+1 level of existing spellcasting class
2nd|Improved Elf Hunter|+1 level of existing spellcasting class
3rd|Elven Foe +4,Elf Bane|+1 level of existing spellcasting class
4th||+1 level of existing spellcasting class
5th|Elven Foe +6, Elven Genocide Strike|+1 level of existing spellcasting class[/table]
Medium BAB, d8 HD, No new proficiencies, 6+Int skills from the ranger list, Good Will save.
Elven Foe(Ex): You gain a +2 bonus on opposed checks against elves as well Attack, caster level checks to overcome SR, and damage rolls. You add half of your Elven Foe bonus to saving throws provoked by elves and to the DC of any ability you posses against one.
Elven Nemesis: You gain the Nemesis(BOED) feat for elves except you do not have to meet the prerequisites.
Improved Elf Hunter: You gain the following benefits for each ability if you have the ability in question:
Sneak Attack: Against Elves you roll d8s not d6s
Smite Evil/Good: Elves count as evil/good for all effects you use regardless of actual alignment.
Hexblade's Curse: You may double the penalty and duration against Elves.
Death Attack: A Death Attack on an Elf requires no rounds of study
Favored Enemy: Any weapon you wield is considered to have the Bane property against a favored enemy that is also an Elf.
Code of Conduct: You are not bound by you Code of Conduct when attempting to kill Elves. You may also associate with people of any alignment so long as they hate elves.
Spellcasting: You gain Aberration Bane Magic(LoM) as a Bonus Feat that can be used Cha mod times per day without increasing the level of the spell but it only applies against Elves not aberrations
Rage: You gain Terrifying Rage as a Bonus Feat but it is usable only against elves unless you meet the prerequisites
Initiating: You recover all of your manuevers whenever you down an elf.
Elven Genocide Strike: 1/day As a standard action you may attempt an awesome strike on all Elves within 5ft per point of Charisma that you have line of effect and line of sight to must succeed on a Fortitude save or Die instantly. This is a Death effect.
The Elfishness TestThe Elfishness test is used to determine what creatures count as elves for the purpose of the M.O.T.A.O.C.A.U.R.W.R.H.T.E.E.R.A.T.F.F.V.R.T.W.N. B.E.A.S.T.M.F.T.E.O.T.E.E.R.A.T.F.O.E.O.F.O.A.E.O. C.T.R.A.E.A.T.'s class abilities.
For each that applies add the listed amount to the elfishness score. If a creature scores a 15 or higher they are considered an elf.
Is a Humanoid(elf) or any subrace of elf +15
Has Pointy Ears +5
Has a life span at least 3x as long as a humans +2
Is a Fey +10
Worships an Elven deity +2
Speaks Elven +2
Okay I need ideas for more elf hatey goodness