Zeritel
2010-12-13, 08:40 PM
So I started working on a character concept recently for a pathfinder campaign with some friends. I've played a few games before, but never really done anything past 8th level. I'm not looking for a powerhouse combo but for something that would be fun in the long run. Just want to make sure what I'm getting myself into isn't going to super fail.
Firstly the DM requires all characters to be human, and has waived all racial requirements for class training. What I'm thinking is (in progression order):
6 levels of ranger (Seems the bonus feats would help get me off the ground faster)
2 levels of deep-wood sniper - we've got to do a little conversion for this but I figure once I get elemental burst arrows having the increased weapon threat range and the 4x multiplier will make the bursts hit even harder. Should be cool
1 level of wizard or Soercer....I've never played/multiclassed a spell caster before. As a wizard i want to be transmutation school. The buffs I get would be neat and provide a little more utility to the party that's needed, plus at max Arcane Archer rank I'd have elemental form. And flying around as an air elemental, summoning cyclones, and busting out arrows at all my airborn foes seems like it might be super fun.
From here...max Arcane Archer
Our group makeup includes a Paladin, fighter, bard (npc), monk, cleric, and myself. Most of these are firs time players and we expect in the long run the cleric will drop out of our campeign as well as probably either the monk or the fighter.
Oh and my starting stats (+2 human bonus included)
Str 16
Dex 20
Con 14
Int 15
Wis 10
Cha 8
Any major flaws or things I should be aware of?
Thanks in advance!
Firstly the DM requires all characters to be human, and has waived all racial requirements for class training. What I'm thinking is (in progression order):
6 levels of ranger (Seems the bonus feats would help get me off the ground faster)
2 levels of deep-wood sniper - we've got to do a little conversion for this but I figure once I get elemental burst arrows having the increased weapon threat range and the 4x multiplier will make the bursts hit even harder. Should be cool
1 level of wizard or Soercer....I've never played/multiclassed a spell caster before. As a wizard i want to be transmutation school. The buffs I get would be neat and provide a little more utility to the party that's needed, plus at max Arcane Archer rank I'd have elemental form. And flying around as an air elemental, summoning cyclones, and busting out arrows at all my airborn foes seems like it might be super fun.
From here...max Arcane Archer
Our group makeup includes a Paladin, fighter, bard (npc), monk, cleric, and myself. Most of these are firs time players and we expect in the long run the cleric will drop out of our campeign as well as probably either the monk or the fighter.
Oh and my starting stats (+2 human bonus included)
Str 16
Dex 20
Con 14
Int 15
Wis 10
Cha 8
Any major flaws or things I should be aware of?
Thanks in advance!