Antonok
2010-12-14, 11:08 PM
The Demon Binder
Demons of the Hells, heed my call. I will you into this world through this, my empty vessel. Come; let us together show this mortal plane the power they truly fear.
~Jesquin Half-Breath, Demon Binder.
A Demon Binder uses unnatural power and forbidden rituals to bind the essence of a demon into his body to augment his own powers. These acts are looked down upon on by general society, but those seeking this power rarely care what others think.
Becoming a Demon Binder:
Warlocks are the most likely to take the path into this class. Most Demon Binders are not straight invokers though; some dabble in other classes to further enhance their combat power with the demons. Commonly seen class dips are Barbarian, Ranger, and even a few Wizards.
Entry Requirements:
Alignment: Any Chaotic or Evil
Skills: Knowledge (Arcana) 8 Ranks, Knowledge (The Planes) 8 Ranks, Spellcraft 8 Ranks
Languages: Abyssal
Invocations: Must be able to cast Baleful Utterance or Otherworldly Whispers. Eldritch Blast +2d6
The Demon Binder ~ Hit Die: D6
Class Skills (3+ Int Mod per level): Bluff, Concentration, Disguise, Intimidate, Knowledge (Arcana), Knowledge (The Planes), Sense Motive, Spellcraft, Use Magic Device.
{table="head"]Level|BAB|Fort|Ref|Will|Special |Invocations Known
1st|+0|+0|+0|+2|Demonic Binding|—|
2nd|+1|+0|+0|+3|Demonic Corruption (Minor), Aura of Evil|+1 of existing class|
]3rd|+2|+1|+1|+3|Demonic Essence|+1 level of existing class|
4th|+3|+1|+1|+4|Demonic Corruption (Minor)|+1 level of existing class|
5th|+3|+1|+1|+4|Quick Binding 1/day|—|
6th|+4|+2|+2|+5|Greater Demonic Essence, Demonic Corruption (Moderate)|+1 of existing class|
7th|+5|+2|+2|+5|Summon Fiend|+1 level of existing class|
8th|+6/+1|+2|+2|+6|Demonic Corruption (Moderate)|+1 level of existing class|
9th|+6/+1|+3|+3|+6|Demonic Essence Perfection|—|
10th|+7/+2|+3|+3|+7|Fiendish Avatar, Quick Binding 2/day, Demonic Corruption (Major)|+1 level of existing class|[/table]
Class Features:
The Demon Binder prestige class increases the amount of invocations at your disposal while also giving you some of the supernatural powers of the demons you regularly bind. From the start, you get the ability to bind a demons essence into your body and gain some of its power. As you progress through the class, you permanently gain some of the abilities of the demons you regularly bind to your body.
Invocations Known: At every level other than 1st and 10th, you gain new invocations as if you had advanced a level in the invocation using class you previously have levels in. These levels also stack to determine the damage of your Eldritch Blast ability if applicable. You do not gain any other benefits of the invoker class other then what is noted above.
Demonic Binding (Sp): At first level, you gain the ability to summon and bind a demons essence into your body. This process takes 10 minutes and requires a special Spellcraft check (described in the demon binding entry below). Upon a successful check, you gain the augments in the demons description and take on a ghostly visage of the demon bound. For example, Jesquin decides she wants to attempt to bind a Succubus’s essence. She makes a Spellcraft check versus a DC of 17. If she succeeds, she gains the benefits of binding the succubus, and gains faint ghost-like succubus wings and tail. As a move action, the binder may suppress this visage at will, or can invoke it to become more prominent giving them a +2 to Intimitade checks. This otherwise has no effect on gameplay.
If a Demon Binder fails the Spellcraft check, the demon resists the binding and any further attempts to bind that demon type automatically fail. In addition, the Demon Binder is fatigued for 1 hour due to the strain on her body. This does not prevent an attempt to bind another demon type, however, a second failed save exhausts the Demon Binder instead of fatigues and any fails after the second increase the duration by 1 additional hour.
You if bind another demon while one is still bound, the first one is replaced by the new one. You lose all benefits of the first one, but gain the benefits of the second one.
Demonic Binds are suppressed in the effect of Consecrate, Hallow, Anti-Magic fields, or Magic Circle against Evil spells, but return when you leave the area of the spell. This abilities effect can also be suppressed with a targeted Dispel Magic and use the same rules as if it were a magic item. A Dispel Evil or Banishment spell can instantly end a currently active bind. Normal spell rules apply in all cases.
While under the effects of a demonic bind, the Demon Binder can hear the whispers of the bound demon urging them to commit evil acts or do specific actions. (This bears no real effect on gameplay, unless you and your DM decide it does) Most who do not know how the demonic bindings works think the Demon Binder is often schizophrenic and crazy.
Demonic Essence (Ex): The demonic essence you regularly bind begins to corrupt you body and soul slowly morphing you into a semblence of what you bind. There are 3 stages of change, Minor, Moderate, and Major. At 2nd level, and every even numbered class level thereafter, you must choose a change listed below. These changes are permanent, and not even a Wish or Miracle spell can revert the binder back to normal.
At 2nd and 4th levels, you must choose a minor change.
At 6th and 8th level, you must choose a moderate change.
At 10th you must choose a major change.
Minor Changes:
Your skin color deepens to purplish color.
Your eye color changes to a deep red,
Short, thick hair grows over your arms, legs, and body.
You grow either a Succubus or Nalfeshnee tail. (players choice)
You become as nimble as a Quasit flying through the air, granting a +2 bonus on Balance and Tumble checks.
You become as charming and decietful as a Succubus..You gain a +2 bonus on all Bluff, Diplomacy, Gather Information, and Intimidate checks.
Moderate Changes:
Your hands grow larger and resemble a Dretchs in nature. You gain claws that deal 1d8 damage. (1d6 for small creatures)
Your nose becomes as powerful as a Bebiliths. You gain the Scent ability.
Your mind becomes a little more demon like. You gain Telepathy out to 60ft.
Your skin becomes thicker, and harder to damage. You gain +2 to your Natural Armor.
Your teeth become longer and pointed. You gain a bite attack that deals 1d6 damage.
Major Changes:
Your grow a set of demonic, bat like wings. You gain a 40ft fly speed with average manueverability.
You become able to resist magic like a demon. You gain Spell Resistance= 10+ 1/2 HD+ Cha Mod.
You become able to heal unnaturally quickly. You gain Fast Healing 5.
Aura of Evil (Ex): At 2nd level a Demon Binder gains a strong aura of evil due to prolonged exposer to demons. From now on she automatically detects as Chaotic Evil if exposed to any effect that determines alignment, magical or otherwise.
Demonic Essence (Su): Due to prolonged and frequent exposer to the pure essence of demons, your body and soul starts to change to match it. At 3rd level, you gain resistance to Acid and Cold 5, and +4 saves against all poisons.
At 6th level, you take on even more demonic essence. You gain resistance to Electricity and Fire 5, and you become immune to all non magical poisons, but retain the +4 to saves against magical poisons.
At 9th level, you absorb enough of a demonic essence to be a near perfect demon. Your resistance to Acid, Cold, Electricity, and Fire increase to 10, and you become immune to all poisons.
Damage Reduction (Su): Beginning at 4th level, you become even more of a demon. You gain damage reduction 1/Good. This increases to 2/Good at 7th level, and again at 10th level to 3/Good.
Quick Binding (Sp): Beginning at 5th level you begin to understand what makes demons different from each other. Once per day, you can attempt to bind a different demon by switching just the essential ‘makings’ of the demon. This requires a full-round action, and is very straining on the Demon Binder. The Spellcraft DC to bind a demon with this ability increases by 5. You can use this ability an additional time per day at 10th level.
Summon Fiend (Sp): Due to her prolonged exposer to the essence of demons, a Demon Binder learns how to summon a Babau to aid her once per day. The summoned creature does the Demon Binders bidding to the best of its ability, but returns from whence it came after 1 hour. The summoned creature cannot use its innate summoning abilities it might have. The caster level for this ability is equal to the Demon Binders caster level.
Fiendish Avatar (Ex): At 10th level, the line seperating mortal and demon have become so blurred its impossable to tell tell which the binder is. Her type changes to Outsider and she gains Damage Reduction 10/Good. Unlike other outsiders however, a Demon Binder may still be raised or ressurected as normal.
The Demons
Babau:
Minimum Class Level: 3
Spellcraft DC to Bind: 17
Augments: +2 Constitution, +1 Natural Armor.
Special: Once every 1d4 rounds, you may augment your Eldritch Blast to inflict half the original damage as acid damage on your next turn. This reduces the damage done by your Eldritch Blast by 1d6.
Balor:
Minimum Class Level: 10
Spellcraft DC to Bind: 30
Augments: +4 Strength, +2 Natural Armor.
Special: As a Full-round action, you may make a special attack emulating the effects of a Balor’s Death Throes centered on the Demon Binder. Anyone within a 20ft radius must make a Reflex save (DC= 10+ class level + Con modifier) or take 100 points of damage. A successful save reduces the damage by half. Note: Using this ability is highly straining to both the Binder and the demon, automatically ending the binding and fatigues the Binder for the rest of the current combat. It also prevents the Demon Binder from being able to bind another Balor for the rest of the day.
Bebilith:
Minimum Class Level: 9
Spellcraft DC to Bind: 24
Augments: +4 Natural Armor
Special: Every 1d6 rounds, you may augment your Eldritch Blast with the ability to inflict Con damage. If you successfully hit with your Eldritch Blast, the target must make a Fortitude save (DC= 10+ Class level + Con Modifier) or take 1d6 Con damage. Using this ability reduces the damage done by your Eldritch Blast by 3d6.
Dretch:
Minimum Class Level: 1
Spellcraft DC to Bind: 15
Augments: +1 Natural Armor
Special: When you bind this demon, you gain 2 Claw attacks. These claws deal 1d6 damage for Small characters, and 1d8 damage for Medium characters.
Glabrezu:
Minimum Class Level: 9
Spellcraft DC to Bind: 22
Augments: +2 Str, Con, and Natural Armor.
Special: While this demon is bound, you gain the ability to see things a little more clearly. You gain use True Seeing like the spell for up to 1 minute per class level. This may be broken up into several uses throughout the day.
Hezrou:
Minimum Class Level: 4
Spellcraft DC to Bind: 20
Augments: +2 Dex, +2 Natural Armor.
Special: As a move action, you may exude a Hezrou like stench that nauseates anyone near you. Anyone within 10ft of you must make a Fortitude save (DC= 10+ Class level + Con modifier) or be nauseated for 1d4 rounds. Any creature that makes a successful save is immune to this ability for 24 hours.
Marilith:
Minimum Class Level: 5
Spellcraft DC to Bind: 24
Augments: +2 Str, Two Weapon Fighting
Special: When this demon is bound, you gain the benefit of the Two Weapon Fighting feat. Also, you may channel your Eldritch Blast into 2 weapons as if using the Hideous Blow invocation. However, you may not augment your Eldritch Blast with any invocations. Using this ability reduces the damage done by your Eldritch Blast by 2d6.
Nalfeshnee:
Minimum Class Level: 8
Spellcraft DC to Bind: 24
Augments: +2 Int, +2 Cha.
Special: You gain a version of the Nalfeshnees Smite ability. Once per encounter, as a standard action, you can make a 30ft radius burst of rainbow colored light. Anyone caught in the burst must make a Will save (DC= 10+ class level + Cha modifier) or be stunned for 1d10 rounds. A creature stunned by this ability still receives its full Dex and Shield bonus (if any) to AC, but can take no actions.
Quasit:
Minimum Class Level: 2
Spellcraft DC to Bind: 16
Augments: +2 Dex, +1 Natural Armor
Special: As a standard action, you can take on the form of another creature. This is like the polymorph spell, but with a few exceptions. You do not regain hit points for changing form, and you may only change into another Humanoid creature.
Retriever:
Minimum Class Level: 6
Spellcraft DC to bind: 24
Augments: +2 Dex, +2 Natural Armor.
Special: As a move action, you may augment your Eldritch Blast to Deal either Cold, Electricity, or Fire damage.
Succubus:
Minimum Class Level: 7
Spellcraft DC to Bind: 22
Augments: +2 Cha, +2 Natural Armor.
Special: You may augment your Eldritch Blast to deal energy drain instead of damage. When you choose to use this ability, you make a normal attack roll with your Eldritch Blast. If you hit, the target must make a Fortitude save (DC= 10+ Class level+ Cha modifier) or gain one negative level.
Vrock:
Minimum Class Level: 4
Spellcraft DC to Bind: 20
Augments: +2 Str, +2 Natural Armor.
Special: Once per hour, as a standard action, you may unleash a Vrock-like screech. Anyone within a 30ft cone must make a Fortitude save (DC= 10+Class level+ Con modifier) or be stunned for 1d3 rounds.
*Note* Minimum Class Level indicates min level needed in the Demon Binder class needed.
Side note: This is a revamp of the Demonbinder PrC in Drow of the Underdark. I love the concept behind that class but didn't like how they did the bindings. So hopefully this made it more generalized and a bit more useful. So, I bid you good day and hope you like it enough to help straighten it out power and mechanics wise. Thank you.
Demons of the Hells, heed my call. I will you into this world through this, my empty vessel. Come; let us together show this mortal plane the power they truly fear.
~Jesquin Half-Breath, Demon Binder.
A Demon Binder uses unnatural power and forbidden rituals to bind the essence of a demon into his body to augment his own powers. These acts are looked down upon on by general society, but those seeking this power rarely care what others think.
Becoming a Demon Binder:
Warlocks are the most likely to take the path into this class. Most Demon Binders are not straight invokers though; some dabble in other classes to further enhance their combat power with the demons. Commonly seen class dips are Barbarian, Ranger, and even a few Wizards.
Entry Requirements:
Alignment: Any Chaotic or Evil
Skills: Knowledge (Arcana) 8 Ranks, Knowledge (The Planes) 8 Ranks, Spellcraft 8 Ranks
Languages: Abyssal
Invocations: Must be able to cast Baleful Utterance or Otherworldly Whispers. Eldritch Blast +2d6
The Demon Binder ~ Hit Die: D6
Class Skills (3+ Int Mod per level): Bluff, Concentration, Disguise, Intimidate, Knowledge (Arcana), Knowledge (The Planes), Sense Motive, Spellcraft, Use Magic Device.
{table="head"]Level|BAB|Fort|Ref|Will|Special |Invocations Known
1st|+0|+0|+0|+2|Demonic Binding|—|
2nd|+1|+0|+0|+3|Demonic Corruption (Minor), Aura of Evil|+1 of existing class|
]3rd|+2|+1|+1|+3|Demonic Essence|+1 level of existing class|
4th|+3|+1|+1|+4|Demonic Corruption (Minor)|+1 level of existing class|
5th|+3|+1|+1|+4|Quick Binding 1/day|—|
6th|+4|+2|+2|+5|Greater Demonic Essence, Demonic Corruption (Moderate)|+1 of existing class|
7th|+5|+2|+2|+5|Summon Fiend|+1 level of existing class|
8th|+6/+1|+2|+2|+6|Demonic Corruption (Moderate)|+1 level of existing class|
9th|+6/+1|+3|+3|+6|Demonic Essence Perfection|—|
10th|+7/+2|+3|+3|+7|Fiendish Avatar, Quick Binding 2/day, Demonic Corruption (Major)|+1 level of existing class|[/table]
Class Features:
The Demon Binder prestige class increases the amount of invocations at your disposal while also giving you some of the supernatural powers of the demons you regularly bind. From the start, you get the ability to bind a demons essence into your body and gain some of its power. As you progress through the class, you permanently gain some of the abilities of the demons you regularly bind to your body.
Invocations Known: At every level other than 1st and 10th, you gain new invocations as if you had advanced a level in the invocation using class you previously have levels in. These levels also stack to determine the damage of your Eldritch Blast ability if applicable. You do not gain any other benefits of the invoker class other then what is noted above.
Demonic Binding (Sp): At first level, you gain the ability to summon and bind a demons essence into your body. This process takes 10 minutes and requires a special Spellcraft check (described in the demon binding entry below). Upon a successful check, you gain the augments in the demons description and take on a ghostly visage of the demon bound. For example, Jesquin decides she wants to attempt to bind a Succubus’s essence. She makes a Spellcraft check versus a DC of 17. If she succeeds, she gains the benefits of binding the succubus, and gains faint ghost-like succubus wings and tail. As a move action, the binder may suppress this visage at will, or can invoke it to become more prominent giving them a +2 to Intimitade checks. This otherwise has no effect on gameplay.
If a Demon Binder fails the Spellcraft check, the demon resists the binding and any further attempts to bind that demon type automatically fail. In addition, the Demon Binder is fatigued for 1 hour due to the strain on her body. This does not prevent an attempt to bind another demon type, however, a second failed save exhausts the Demon Binder instead of fatigues and any fails after the second increase the duration by 1 additional hour.
You if bind another demon while one is still bound, the first one is replaced by the new one. You lose all benefits of the first one, but gain the benefits of the second one.
Demonic Binds are suppressed in the effect of Consecrate, Hallow, Anti-Magic fields, or Magic Circle against Evil spells, but return when you leave the area of the spell. This abilities effect can also be suppressed with a targeted Dispel Magic and use the same rules as if it were a magic item. A Dispel Evil or Banishment spell can instantly end a currently active bind. Normal spell rules apply in all cases.
While under the effects of a demonic bind, the Demon Binder can hear the whispers of the bound demon urging them to commit evil acts or do specific actions. (This bears no real effect on gameplay, unless you and your DM decide it does) Most who do not know how the demonic bindings works think the Demon Binder is often schizophrenic and crazy.
Demonic Essence (Ex): The demonic essence you regularly bind begins to corrupt you body and soul slowly morphing you into a semblence of what you bind. There are 3 stages of change, Minor, Moderate, and Major. At 2nd level, and every even numbered class level thereafter, you must choose a change listed below. These changes are permanent, and not even a Wish or Miracle spell can revert the binder back to normal.
At 2nd and 4th levels, you must choose a minor change.
At 6th and 8th level, you must choose a moderate change.
At 10th you must choose a major change.
Minor Changes:
Your skin color deepens to purplish color.
Your eye color changes to a deep red,
Short, thick hair grows over your arms, legs, and body.
You grow either a Succubus or Nalfeshnee tail. (players choice)
You become as nimble as a Quasit flying through the air, granting a +2 bonus on Balance and Tumble checks.
You become as charming and decietful as a Succubus..You gain a +2 bonus on all Bluff, Diplomacy, Gather Information, and Intimidate checks.
Moderate Changes:
Your hands grow larger and resemble a Dretchs in nature. You gain claws that deal 1d8 damage. (1d6 for small creatures)
Your nose becomes as powerful as a Bebiliths. You gain the Scent ability.
Your mind becomes a little more demon like. You gain Telepathy out to 60ft.
Your skin becomes thicker, and harder to damage. You gain +2 to your Natural Armor.
Your teeth become longer and pointed. You gain a bite attack that deals 1d6 damage.
Major Changes:
Your grow a set of demonic, bat like wings. You gain a 40ft fly speed with average manueverability.
You become able to resist magic like a demon. You gain Spell Resistance= 10+ 1/2 HD+ Cha Mod.
You become able to heal unnaturally quickly. You gain Fast Healing 5.
Aura of Evil (Ex): At 2nd level a Demon Binder gains a strong aura of evil due to prolonged exposer to demons. From now on she automatically detects as Chaotic Evil if exposed to any effect that determines alignment, magical or otherwise.
Demonic Essence (Su): Due to prolonged and frequent exposer to the pure essence of demons, your body and soul starts to change to match it. At 3rd level, you gain resistance to Acid and Cold 5, and +4 saves against all poisons.
At 6th level, you take on even more demonic essence. You gain resistance to Electricity and Fire 5, and you become immune to all non magical poisons, but retain the +4 to saves against magical poisons.
At 9th level, you absorb enough of a demonic essence to be a near perfect demon. Your resistance to Acid, Cold, Electricity, and Fire increase to 10, and you become immune to all poisons.
Damage Reduction (Su): Beginning at 4th level, you become even more of a demon. You gain damage reduction 1/Good. This increases to 2/Good at 7th level, and again at 10th level to 3/Good.
Quick Binding (Sp): Beginning at 5th level you begin to understand what makes demons different from each other. Once per day, you can attempt to bind a different demon by switching just the essential ‘makings’ of the demon. This requires a full-round action, and is very straining on the Demon Binder. The Spellcraft DC to bind a demon with this ability increases by 5. You can use this ability an additional time per day at 10th level.
Summon Fiend (Sp): Due to her prolonged exposer to the essence of demons, a Demon Binder learns how to summon a Babau to aid her once per day. The summoned creature does the Demon Binders bidding to the best of its ability, but returns from whence it came after 1 hour. The summoned creature cannot use its innate summoning abilities it might have. The caster level for this ability is equal to the Demon Binders caster level.
Fiendish Avatar (Ex): At 10th level, the line seperating mortal and demon have become so blurred its impossable to tell tell which the binder is. Her type changes to Outsider and she gains Damage Reduction 10/Good. Unlike other outsiders however, a Demon Binder may still be raised or ressurected as normal.
The Demons
Babau:
Minimum Class Level: 3
Spellcraft DC to Bind: 17
Augments: +2 Constitution, +1 Natural Armor.
Special: Once every 1d4 rounds, you may augment your Eldritch Blast to inflict half the original damage as acid damage on your next turn. This reduces the damage done by your Eldritch Blast by 1d6.
Balor:
Minimum Class Level: 10
Spellcraft DC to Bind: 30
Augments: +4 Strength, +2 Natural Armor.
Special: As a Full-round action, you may make a special attack emulating the effects of a Balor’s Death Throes centered on the Demon Binder. Anyone within a 20ft radius must make a Reflex save (DC= 10+ class level + Con modifier) or take 100 points of damage. A successful save reduces the damage by half. Note: Using this ability is highly straining to both the Binder and the demon, automatically ending the binding and fatigues the Binder for the rest of the current combat. It also prevents the Demon Binder from being able to bind another Balor for the rest of the day.
Bebilith:
Minimum Class Level: 9
Spellcraft DC to Bind: 24
Augments: +4 Natural Armor
Special: Every 1d6 rounds, you may augment your Eldritch Blast with the ability to inflict Con damage. If you successfully hit with your Eldritch Blast, the target must make a Fortitude save (DC= 10+ Class level + Con Modifier) or take 1d6 Con damage. Using this ability reduces the damage done by your Eldritch Blast by 3d6.
Dretch:
Minimum Class Level: 1
Spellcraft DC to Bind: 15
Augments: +1 Natural Armor
Special: When you bind this demon, you gain 2 Claw attacks. These claws deal 1d6 damage for Small characters, and 1d8 damage for Medium characters.
Glabrezu:
Minimum Class Level: 9
Spellcraft DC to Bind: 22
Augments: +2 Str, Con, and Natural Armor.
Special: While this demon is bound, you gain the ability to see things a little more clearly. You gain use True Seeing like the spell for up to 1 minute per class level. This may be broken up into several uses throughout the day.
Hezrou:
Minimum Class Level: 4
Spellcraft DC to Bind: 20
Augments: +2 Dex, +2 Natural Armor.
Special: As a move action, you may exude a Hezrou like stench that nauseates anyone near you. Anyone within 10ft of you must make a Fortitude save (DC= 10+ Class level + Con modifier) or be nauseated for 1d4 rounds. Any creature that makes a successful save is immune to this ability for 24 hours.
Marilith:
Minimum Class Level: 5
Spellcraft DC to Bind: 24
Augments: +2 Str, Two Weapon Fighting
Special: When this demon is bound, you gain the benefit of the Two Weapon Fighting feat. Also, you may channel your Eldritch Blast into 2 weapons as if using the Hideous Blow invocation. However, you may not augment your Eldritch Blast with any invocations. Using this ability reduces the damage done by your Eldritch Blast by 2d6.
Nalfeshnee:
Minimum Class Level: 8
Spellcraft DC to Bind: 24
Augments: +2 Int, +2 Cha.
Special: You gain a version of the Nalfeshnees Smite ability. Once per encounter, as a standard action, you can make a 30ft radius burst of rainbow colored light. Anyone caught in the burst must make a Will save (DC= 10+ class level + Cha modifier) or be stunned for 1d10 rounds. A creature stunned by this ability still receives its full Dex and Shield bonus (if any) to AC, but can take no actions.
Quasit:
Minimum Class Level: 2
Spellcraft DC to Bind: 16
Augments: +2 Dex, +1 Natural Armor
Special: As a standard action, you can take on the form of another creature. This is like the polymorph spell, but with a few exceptions. You do not regain hit points for changing form, and you may only change into another Humanoid creature.
Retriever:
Minimum Class Level: 6
Spellcraft DC to bind: 24
Augments: +2 Dex, +2 Natural Armor.
Special: As a move action, you may augment your Eldritch Blast to Deal either Cold, Electricity, or Fire damage.
Succubus:
Minimum Class Level: 7
Spellcraft DC to Bind: 22
Augments: +2 Cha, +2 Natural Armor.
Special: You may augment your Eldritch Blast to deal energy drain instead of damage. When you choose to use this ability, you make a normal attack roll with your Eldritch Blast. If you hit, the target must make a Fortitude save (DC= 10+ Class level+ Cha modifier) or gain one negative level.
Vrock:
Minimum Class Level: 4
Spellcraft DC to Bind: 20
Augments: +2 Str, +2 Natural Armor.
Special: Once per hour, as a standard action, you may unleash a Vrock-like screech. Anyone within a 30ft cone must make a Fortitude save (DC= 10+Class level+ Con modifier) or be stunned for 1d3 rounds.
*Note* Minimum Class Level indicates min level needed in the Demon Binder class needed.
Side note: This is a revamp of the Demonbinder PrC in Drow of the Underdark. I love the concept behind that class but didn't like how they did the bindings. So hopefully this made it more generalized and a bit more useful. So, I bid you good day and hope you like it enough to help straighten it out power and mechanics wise. Thank you.