PersonMan
2010-12-15, 01:58 PM
Burned Frozen
Medium Undead(Fire, Cold)
Hit Dice 16d12+54 (158 HP)
Speed 25 ft. (5 squares);
Initiative: +7
Armor Class 25; touch 17; flat-footed 21
(+4 dex, +8 natural, +3 untyped)
Base Attack/Grapple +8/+15
Attack 2 Slams +18 melee (1d8+10+Burning Cold, 19-20/x2)
Full-Attack 2 Slams +18 melee (1d8+10+Burning Cold, 19-20/x2)
Space 5 ft; Reach 5 ft
Special Attacks Flash Heat, Flash Freeze, Burning Cold
Special Qualities DR 10/-, Immune to Fire, Cold, Resistance to electricity 10, SR 25, Blessing of the Cold, Blessing of the Heat
Saves Fort +11 Ref +12 Will +13
Abilities Str 24, Dex 18, Con -, Int -, Wis 14, Cha 16
Skills --
Feats --
Environment Any
Organization None
Challenge Rating ~11
Treasure Normal
Alignment N
Advancement 17+(Large)
Level Adjustment --
The creature is an odd sight-an emaciated, scorched corpse that has bulging, dark blue veins and arteries still clinging to the surface. Heat seems to be rolling off of it in waves, but an undeniable chill also surrounds it.
"Burned Frozen"(working title, I'd love suggestions for a better name) are the remains of those who, as they burned alive, caught the attention of powerful spirits of winter, which filled the body with an everlasting cold even as it crumbled to ash.
Combat
A Burned Frozen enters combat with slams, channeling either cold or fire depending on how effective they seem. They use their Flash Heat or Flash Freeze on those who are directly in front of it, moving from one opponent to the other.
Blessing of the Cold(Su): A Burned Frozen gains its Charisma modifier to AC and saves. In addition, it uses its Charisma modifier in place of its Constitution modifier wherever the latter would be used.
Flash Heat(Ex): A Burned Frozen can suddenly heat nearby creatures. Once every two rounds, as a move action, a Burned Frozen can deal 8d8 points of fire damage to one creature or object within 70 feet. A DC 21 Reflex save halves this damage.
Flash Freeze(Ex): A Burned Frozen can suddenly cool nearby creatures. Once every two rounds, as a move action, a Burned Frozen can deal 8d8 points of cold damage to one creature or object within 70 feet. A DC 21 Reflex save halves this damage.
Burning Cold(Ex): A Burned Frozen can channel either heat or cold into its attacks. As a free action, a Burned Frozen can switch between dealing +2d6 cold or +2d6 fire damage.
Blessing of the Heat(Su): A Burned Frozen gains its Charisma modifier as a bonus to initiative, attack and damage rolls.
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The "Burned Frozen" is something I've had the idea for for several days, inspired by the lyrics of two songs-specifically, the lines "blood turns to ice" and "flesh turns to ash", and I considered what would happen if the two were mixed. The "Burned Frozen" is the result.
Medium Undead(Fire, Cold)
Hit Dice 16d12+54 (158 HP)
Speed 25 ft. (5 squares);
Initiative: +7
Armor Class 25; touch 17; flat-footed 21
(+4 dex, +8 natural, +3 untyped)
Base Attack/Grapple +8/+15
Attack 2 Slams +18 melee (1d8+10+Burning Cold, 19-20/x2)
Full-Attack 2 Slams +18 melee (1d8+10+Burning Cold, 19-20/x2)
Space 5 ft; Reach 5 ft
Special Attacks Flash Heat, Flash Freeze, Burning Cold
Special Qualities DR 10/-, Immune to Fire, Cold, Resistance to electricity 10, SR 25, Blessing of the Cold, Blessing of the Heat
Saves Fort +11 Ref +12 Will +13
Abilities Str 24, Dex 18, Con -, Int -, Wis 14, Cha 16
Skills --
Feats --
Environment Any
Organization None
Challenge Rating ~11
Treasure Normal
Alignment N
Advancement 17+(Large)
Level Adjustment --
The creature is an odd sight-an emaciated, scorched corpse that has bulging, dark blue veins and arteries still clinging to the surface. Heat seems to be rolling off of it in waves, but an undeniable chill also surrounds it.
"Burned Frozen"(working title, I'd love suggestions for a better name) are the remains of those who, as they burned alive, caught the attention of powerful spirits of winter, which filled the body with an everlasting cold even as it crumbled to ash.
Combat
A Burned Frozen enters combat with slams, channeling either cold or fire depending on how effective they seem. They use their Flash Heat or Flash Freeze on those who are directly in front of it, moving from one opponent to the other.
Blessing of the Cold(Su): A Burned Frozen gains its Charisma modifier to AC and saves. In addition, it uses its Charisma modifier in place of its Constitution modifier wherever the latter would be used.
Flash Heat(Ex): A Burned Frozen can suddenly heat nearby creatures. Once every two rounds, as a move action, a Burned Frozen can deal 8d8 points of fire damage to one creature or object within 70 feet. A DC 21 Reflex save halves this damage.
Flash Freeze(Ex): A Burned Frozen can suddenly cool nearby creatures. Once every two rounds, as a move action, a Burned Frozen can deal 8d8 points of cold damage to one creature or object within 70 feet. A DC 21 Reflex save halves this damage.
Burning Cold(Ex): A Burned Frozen can channel either heat or cold into its attacks. As a free action, a Burned Frozen can switch between dealing +2d6 cold or +2d6 fire damage.
Blessing of the Heat(Su): A Burned Frozen gains its Charisma modifier as a bonus to initiative, attack and damage rolls.
----------------
The "Burned Frozen" is something I've had the idea for for several days, inspired by the lyrics of two songs-specifically, the lines "blood turns to ice" and "flesh turns to ash", and I considered what would happen if the two were mixed. The "Burned Frozen" is the result.