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View Full Version : Continuous True-Seeing? Greater Arcane Sight?



Barbarian MD
2010-12-15, 09:17 PM
Anyone know of a class feature/feat/magic item that grants continuous true seeing? Ditto for Greater Arcane Sight? Homebrew welcome as well.

Thanks!

Jack_Simth
2010-12-15, 09:28 PM
Anyone know of a class feature/feat/magic item that grants continuous true seeing? Ditto for Greater Arcane Sight? Homebrew welcome as well.

Thanks!

You eventually get True Seeing with the Vow of Poverty (Book of Exalted Deeds), although the price is a little too steep for most folks.

Flickerdart
2010-12-15, 09:29 PM
Beguilers (Shining South) have permanent True Seeing, and can be either gained with Improved Familiar or played as a race.

Ernir
2010-12-15, 10:23 PM
The Soul Bind of the Keeneye Lenses soulmeld (MoI) grants continuous True Seeing. ECL 19 class feature, effectively.

WotC didn't really believe in handing this one out easily, it seems (except for Beguilers. Ahem. Those are nuts.). For comparison, the Gem of Seeing (http://www.d20srd.org/srd/magicItems/wondrousItems.htm#gemofSeeing) costs 75k, and only works for 30 minutes.

But since you mentioned homebrew, the Fighter class I have in my signature can grant it as early as 15th level. :smallamused:

Psyren
2010-12-15, 11:17 PM
Anyone know of a class feature/feat/magic item that grants continuous true seeing? Ditto for Greater Arcane Sight? Homebrew welcome as well.

Thanks!

If homebrew is allowed, just add those two to Permanency, using the existing spells as guidelines.

imperialspectre
2010-12-16, 01:54 AM
Loredelver (Races of Destiny) gets at-will greater arcane sight. At-will with minute/level duration might as well be permanent. You can get it at level 15.

peacenlove
2010-12-16, 05:42 AM
Beguilers (Shining South) have permanent True Seeing, and can be either gained with Improved Familiar or played as a race.

Wyrmling deep dragons from Drow of the underdark get continuous true seeing too, available as improved familiars at 9th level if you go by the rules laid in the draconomicon (equivalent to power with a wyrmling blue dragon)

Barbarian MD
2010-12-16, 09:17 AM
That's a lot of ideas, guys. Thanks!

Nothing's jumping out at y'all for non-casters, though? A feat/class ability/magic item that fighters/barbarians/etc could make use of?

Psyren
2010-12-16, 09:35 AM
Some goggles maybe?

Diarmuid
2010-12-16, 09:36 AM
If homebrew is allowed, just add those two to Permanency, using the existing spells as guidelines.

This is what we did. Since Permanency was created long before so many of the splat books and no new spells have ever been added to the spell as possible targets our group has few problems seeing other spells made permanent with DM approval being required.

Douglas
2010-12-16, 10:34 AM
The Hathran Mask of True Seeing from Unapproachable East can get anyone continuous True Seeing in the face/eyes slot for 75000 gp. Expensive, but no use limit and available to every class.

Killer Angel
2010-12-16, 10:37 AM
If homebrew is allowed, just add those two to Permanency, using the existing spells as guidelines.

True Seeing costs money every time you cast it, so better to be careful if you want to add it to the permanency's list.

Psyren
2010-12-16, 10:50 AM
True Seeing costs money every time you cast it, so better to be careful if you want to add it to the permanency's list.

You only have to cast a Permanencied spell once. That's... kind of the point.

For example, if you Permanency Symbol of Death, you don't have to keep spending gp and drawing it again every time it triggers; it will just reactivate after a while (10 minutes) on its own.

Boci
2010-12-16, 10:53 AM
Therte's a PrC in Races of Destiny that grants at will arcane sight and then greater arcane sight. 9/10 caster level progression, but you need trap finding to enter.

Killer Angel
2010-12-16, 11:41 AM
You only have to cast a Permanencied spell once. That's... kind of the point.

For example, if you Permanency Symbol of Death, you don't have to keep spending gp and drawing it again every time it triggers; it will just reactivate after a while (10 minutes) on its own.

True, but given that we're now discussin homebrew, IMO you cannot put on the same level a spell with no cost, and one with a cost.
A Wiz. of 20° lev, to have a 24 hours coverage of true seeing, casting it every time, should spend something in the order of 18000 for a day.
A mere cost of 3.500 xp to have it for free, is trivial.

Psyren
2010-12-16, 12:01 PM
True, but given that we're now discussin homebrew, IMO you cannot put on the same level a spell with no cost, and one with a cost.
A Wiz. of 20° lev, to have a 24 hours coverage of true seeing, casting it every time, should spend something in the order of 18000 for a day.
A mere cost of 3.500 xp to have it for free, is trivial.

There are RAW-legal spells on Permanency with expensive components (e.g. Symbol of Death, which I mentioned for precisely that reason.) So he can still use it as a guideline. It is proof that a one-time expenditure of XP can still be used to pay for what would ordinarily be a repeated gp cost.

Person_Man
2010-12-16, 12:43 PM
The Soul Bind of the Keeneye Lenses soulmeld (MoI) grants continuous True Seeing. ECL 19 class feature, effectively.

In addition, Necrocarnates open their Soul chakra at level 13 (ECL 20), and any 24th level character can take the Epic feat Open Soul Chakra. Also:

Soulguard 1: Wis mod times per day, can sacrifice a spell slot to gain True Seeing for a number of rounds equal to the spell slot. Fiendish Codex II

Shadowspy 10: True Seeing 3 times per day. Complete Champion

Platinum Knight 10: True Seeing 1/day, but it lasts for an hour.

Boci
2010-12-16, 12:46 PM
While we are talking about homebrew, what would be a reasonable price for an item that allows you to ignore the material component of true seeing?

Arbitrarity
2010-12-16, 12:49 PM
The Hathran Mask of True Seeing from Unapproachable East can get anyone continuous True Seeing in the face/eyes slot for 75000 gp. Expensive, but no use limit and available to every class.

Repeating this for great truth. It's the number one permanent source of true seeing.
I'd plant "ignore true seeing material component" at around 12500 gold (50* cost) in accordance with the DMG pricing on magic items with unlimited uses duplicating spells with material components. That's a baseline, adjust as you will.

Diarmuid
2010-12-16, 01:16 PM
There are RAW-legal spells on Permanency with expensive components (e.g. Symbol of Death, which I mentioned for precisely that reason.) So he can still use it as a guideline. It is proof that a one-time expenditure of XP can still be used to pay for what would ordinarily be a repeated gp cost.

This was exactly what we used as our guidelines. Precedences had been set and the DM approved it.

Keld Denar
2010-12-16, 01:19 PM
For gear, a Scout's Headband gives True Seeing for 1 minute as a swift action for the expenditure of all 3 charges. Cheap at 3400g, you could buy 2-3 of them and swap them out between encounters. For aprox 10,000g, you'd be covered for 3 full True Seeing encounters per day.

Detect Invisibility is pretty cheap to keep running all day. A Lesser MM Rod of Extend + 1 Pearl of Power2 will keep you going nearly all day from ECL10 and up.

For the illusion bypassing ability of TS, there's the Church Inquisitor3 ability Pierce Illusion. You are considered to have interacted with any illusion mearly by seeing it, thus allowing a disbelief will save vs any spell that has one. Its always active.

Barbarian MD
2010-12-16, 02:23 PM
A homebrew feat, if any of y'all would be interesting on commenting on balance or have thoughts on improving it:

The Color of Magic (http://www.giantitp.com/forums/showthread.php?t=179966)

ericgrau
2010-12-16, 02:33 PM
For 75,000 gp you can get a gem that gives you true seeing for 30 minutes a day, divided as you wish. I suppose a continuous item would be priced at 157,000 gp for a 6th level spell with a 250 gp material component (multiplied by 100 for continuous items).

Demons and angels tend to get true seeing and many races like grimlocks have less painful LA and get blindsight, which is almost as good. Grimlocks make a good melee race in general. Oh ya there's also the blindfold of true darkness (MIC) for that.

Barbarian MD
2010-12-16, 02:41 PM
Eric, Douglas has already pointed out an item of continuous true seeing that costs 75,000 gp. Thanks for the contribution, though.

ericgrau
2010-12-16, 03:45 PM
I was going by the DMG guidelines. 6x11x2000x2+250x100. It is interesting that that item costs the same as a gem of true sight and yet is so much better. I've never heard of Unapproachable East before now so it does seem like book fishing. Even DMs that are liberal on books often have a specific list and they might not even know about that one.

FearlessGnome
2010-12-16, 04:47 PM
Therte's a PrC in Races of Destiny that grants at will arcane sight and then greater arcane sight. 9/10 caster level progression, but you need trap finding to enter.

You also need to be Race: Illumian.

Ashram
2010-12-16, 04:53 PM
I know homebrew regularly goes above and beyond core, but doesn't Greater Arcane Sight specifically state it can't be Permanencied?

You'd have to get an item with infinite uses or somesuch. And that's pricey.

Chambers
2010-12-16, 04:57 PM
[Epic Warlock Feats (http://www.wizards.com/default.asp?x=dnd/ei/20061027a)]
Paragon Visionary [Epic]

Your powers of perception are beyond mortal ken.

Prerequisites: Spellcraft 24 ranks, dark foresight, devil's sight, see the unseen, voidsense.

Benefit: You can see through illusions, magical darkness, shapechangers, and other effects (as true seeing). This is a supernatural ability.

You are automatically aware of all spells or magical effects you see. Simply by looking at a creature, you can determine if it is a divine or arcane caster, whether it has any spell-like abilities, and the highest spell or spell-like abilities it knows. This is a supernatural ability. (This is basically Greater Arcane Sight)

When you use the voidsense invocation, you gain blindsight 60 feet.

You receive a bonus on all Listen, Sense Motive, and Spot checks equal to double your Wisdom modifier or +6, whichever is greater. This is an extraordinary ability.

Normal: The voidsense invocation grants blindsense 30 feet.

Flickerdart
2010-12-16, 05:44 PM
That's a lot of ideas, guys. Thanks!

Nothing's jumping out at y'all for non-casters, though? A feat/class ability/magic item that fighters/barbarians/etc could make use of?
Beguilers can be picked up with Leadership, and I'm sure Deep Dragons can, too. Then you can take levels in Fiend of Possession and inhabit them!

Optimator
2010-12-16, 05:47 PM
Isn't there a Cleric PrC in a Forgotten Realms book with permanent True Seeing?