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Eiko
2010-12-16, 07:24 AM
I'm sure this item exists but for the life of me cant find it anywhere. Statting for a new campaign and trying to see if my cash can scrape me by the weakest version.

Please and thankyee to any guru with the knowledge I seek.

LordBlades
2010-12-16, 07:26 AM
Belt of Magnificence. It's in the Miniatures Handbook. Comes in 3 versions giving +2, +4 or +6 to all stats.

Eldan
2010-12-16, 07:26 AM
The Belt of Magnificence. I put it on a lot of high level characters of mine.

Don't remember the book, but Google should help you.

Runestar
2010-12-16, 07:34 AM
Book is arms and equipment guide, IIRC.

Don't bother with it, since MIC has provisions for adding the stat boosters to your existing gear at no extra charge, so the belt is actually overpriced by current standards.

Not to mention that you will rarely require bonuses to all 6 stats anyways.

Eiko
2010-12-16, 07:35 AM
How would you reccomend achieving a similar result then? Having made my most MAD character yet I actually need the field wide boost.

Runestar
2010-12-16, 07:52 AM
MIC has rules for adding +stat bonuses to your gear. Say you are using a belt of battle. You can add a +4 str bonus for extra 16000gp (as though you are wearing a belt of battle and belt of str+4). Later, when you want to upgrade it to +6str, simply pay the difference (20,000gp).

However, the drawback is that you are stuck with your basic gear, so depending on whether you plan on sticking with them, I concede in hindsight that it may be easier to simply use the belt.

Ask your DM if you can upgrade the belt one stat at a time, so you don't have to wait too long before the next boost.

Of course, you will find that a belt of magnificence is somewhat cheaper (200,000gp compared to 36000gp for each of 6 stats for a total of 216000gp), but I don't think your PC will actually need all 6 stats. Even paladins would require boosts to 5 stats.

Eldan
2010-12-16, 07:53 AM
Going by the rules in the Magic Item compendium:

+2 to a stat is 4000. +2 to all six stats is, by those rules, 24'000 Gold.
+4 would be 6*16000, or 96000
+6 would be 216'000.

Myth
2010-12-16, 08:21 AM
Yes but for all 6 stats. You must have, at the very least, one dumpstat. If you are SAD+Con then it's cheaper to use the MiC rules.

Unless you are that genius multiclass Monk/Paladin (to get "uber bonus to saves" as the GITP poster had suggested). Then you need all 6.

FMArthur
2010-12-16, 08:23 AM
I could see a Binder/Chameleon making good use of a bonus to every stat... but it's just too much money. You'd still be better off getting other things.

Eldariel
2010-12-16, 08:27 AM
Going by the rules in the Magic Item compendium:

+2 to a stat is 4000. +2 to all six stats is, by those rules, 24'000 Gold.
+4 would be 6*16000, or 96000
+6 would be 216'000.

Belt of Mag saves 16k on +6. It's 200k from Miniatures Handbook.

0Megabyte
2010-12-16, 08:36 AM
Nice... I have a wizard who might like that when he gets higher level.

Wizard's stats:

STR: 4
DEX: 10
CON: 8
INT: 22
WIS: 13
CHA: 12

Being an old man, I'd probably liken the effect to getting suddenly young again. Or just suddenly looking like Clint Eastwood.

Vistella
2010-12-16, 08:42 AM
Belt of Int +6 (16.000*1,5=24.000) [1.5 cause wrong boy slot]
+ Dex +6 (16,000*1,5=24.000) [1.5 cause extra ability on item]
+ Con +6 (16,000*1,5=24.000) [1.5 cause extra ability on item]
+ Str +6 (16,000*1,5=24.000) [1.5 cause extra ability on item]
+ Wis +6 (16,000*1,5*1,5=36.000) [1.5 cause extra ability on item and 1.5 cause wrong boy slot]
+ Cha +6 (16,000*1,5*1,5=36.000) [1.5 cause extra ability on item and 1.5 cause wrong boy slot]

= Belt of all stats +6 by DMG rules for 168.000gp

Myth
2010-12-16, 08:47 AM
Nice... I have a wizard who might like that when he gets higher level.

Wizard's stats:

STR: 4
DEX: 10
CON: 8
INT: 22
WIS: 13
CHA: 12

Being an old man, I'd probably liken the effect to getting suddenly young again. Or just suddenly looking like Clint Eastwood.

Why your Wizard has such pathetic Con and such high Wis and Cha is beyond me.

Runestar
2010-12-16, 08:49 AM
Why your Wizard has such pathetic Con and such high Wis and Cha is beyond me.

Seems like he used the rules for aging to get a bonus to his mental stats at expense of his physical ones.

Eldariel
2010-12-16, 08:59 AM
Belt of Int +6 (16.000*1,5=24.000) [1.5 cause wrong boy slot]
+ Dex +6 (16,000*1,5=24.000) [1.5 cause extra ability on item]
+ Con +6 (16,000*1,5=24.000) [1.5 cause extra ability on item]
+ Str +6 (16,000*1,5=24.000) [1.5 cause extra ability on item]
+ Wis +6 (16,000*1,5*1,5=36.000) [1.5 cause extra ability on item and 1.5 cause wrong boy slot]
+ Cha +6 (16,000*1,5*1,5=36.000) [1.5 cause extra ability on item and 1.5 cause wrong boy slot]

= Belt of all stats +6 by DMG rules for 168.000gp

Uh. It's 36k per stat to get +6; 16k would be +4. The price is Bonus^2 * 1000.

Diarmuid
2010-12-16, 09:03 AM
Belt of Int +6 (16.000*1,5=24.000) [1.5 cause wrong boy slot]
+ Dex +6 (16,000*1,5=24.000) [1.5 cause extra ability on item]
+ Con +6 (16,000*1,5=24.000) [1.5 cause extra ability on item]
+ Str +6 (16,000*1,5=24.000) [1.5 cause extra ability on item]
+ Wis +6 (16,000*1,5*1,5=36.000) [1.5 cause extra ability on item and 1.5 cause wrong boy slot]
+ Cha +6 (16,000*1,5*1,5=36.000) [1.5 cause extra ability on item and 1.5 cause wrong boy slot]

= Belt of all stats +6 by DMG rules for 168.000gp

How does this part come into play?


Multiple Similar Abilities: For items with multiple similar abilities that don’t take up space on a character’s body use the following formula: Calculate the price of the single most costly ability, then add 75% of the value of the next most costly ability, plus one-half the value of any other abilities.

pffh
2010-12-16, 09:05 AM
Multiple Similar Abilities: For items with multiple similar abilities that don’t take up space on a character’s body use the following formula: Calculate the price of the single most costly ability, then add 75% of the value of the next most costly ability, plus one-half the value of any other abilities.

Huh so it would be 36k+27k+4*18k = 135k

That looks cheap.

Douglas
2010-12-16, 09:22 AM
In the context of that rule, "similar" means "uses the same resource or has some other limitation that prevents getting the full benefit of both abilities simultaneously". Staffs, for example, use that rule for their pricing because each spell draws from the same pool of charges. An item that could switch between several ability score bonuses but can only have one active at a time would also use it. Multiple bonuses that are always active simultaneously never qualify for that price reduction.

Diarmuid
2010-12-16, 09:38 AM
Ahh, thanks for the clarification. I was not properly processing the intention of multiple abilities.

Vistella
2010-12-16, 11:10 AM
Uh. It's 36k per stat to get +6; 16k would be +4. The price is Bonus^2 * 1000.

whoops, true, well then the above is a belt of all stats +4^^

Belt of Int +6 (36.000*1,5=54.000) [1.5 cause wrong boy slot]
+ Dex +6 (36,000*1,5=54.000) [1.5 cause extra ability on item]
+ Con +6 (36,000*1,5=54.000) [1.5 cause extra ability on item]
+ Str +6 (36,000*1,5=54.000) [1.5 cause extra ability on item]
+ Wis +6 (36,000*1,5*1,5=81.000) [1.5 cause extra ability on item and 1.5 cause wrong boy slot]
+ Cha +6 (36,000*1,5*1,5=81.000) [1.5 cause extra ability on item and 1.5 cause wrong boy slot]

378.000gp then (the belt from the miniatures handbook is +6 to all stats for just 200.000gp, so if you can use the mini handbook, youre better of using the belt of magnificence)

The-Mage-King
2010-12-16, 11:12 AM
What the OP is looking for is the Belt of Magnificence, from the Miniatures handbook. It gives bonuses to all stats.

Escheton
2010-12-16, 11:29 AM
In the context of that rule, "similar" means "uses the same resource or has some other limitation that prevents getting the full benefit of both abilities simultaneously". Staffs, for example, use that rule for their pricing because each spell draws from the same pool of charges. An item that could switch between several ability score bonuses but can only have one active at a time would also use it. Multiple bonuses that are always active simultaneously never qualify for that price reduction.

That is a friggin great idea. A dual stat item, of which you can only use one at a time.

Arbitrarity
2010-12-16, 12:15 PM
whoops, true, well then the above is a belt of all stats +4^^

Belt of Int +6 (36.000*1,5=54.000) [1.5 cause wrong boy slot]
+ Dex +6 (36,000*1,5=54.000) [1.5 cause extra ability on item]
+ Con +6 (36,000*1,5=54.000) [1.5 cause extra ability on item]
+ Str +6 (36,000*1,5=54.000) [1.5 cause extra ability on item]
+ Wis +6 (36,000*1,5*1,5=81.000) [1.5 cause extra ability on item and 1.5 cause wrong boy slot]
+ Cha +6 (36,000*1,5*1,5=81.000) [1.5 cause extra ability on item and 1.5 cause wrong boy slot]

378.000gp then (the belt from the miniatures handbook is +6 to all stats for just 200.000gp, so if you can use the mini handbook, youre better of using the belt of magnificence)

Magic item compendium. Get it.

The benefit of the Belt of magnificence +6 is comparable to that of adding Charisma +6 to your cloak, Int +6 to your headwear, Str +6 to your belt, Dex +6 to your gloves, Wisdom and Constitution +6 to your amulet.
By magic item compendium rules, you can add these abilities at the cost of their equivalent single items. Therefore, the effective cost is 36000*6, or 216000.

Vistella
2010-12-16, 12:20 PM
Magic item compendium. Get it.

The benefit of the Belt of magnificence +6 is comparable to that of adding Charisma +6 to your cloak, Int +6 to your headwear, Str +6 to your belt, Dex +6 to your gloves, Wisdom and Constitution +6 to your amulet.
By magic item compendium rules, you can add these abilities at the cost of their equivalent single items. Therefore, the effective cost is 36000*6, or 216000.

even with the MIC rules 216000 isnt correct cause of body slot affinities

The-Mage-King
2010-12-16, 12:23 PM
even with the MIC rules 216000 isnt correct cause of body slot affinities

Yes, it is, because of MIC's specific rules about common bonuses.

Vistella
2010-12-16, 12:27 PM
Yes, it is, because of MIC's specific rules about common bonuses.

MIC says otherwise

The table also indicates the appropriate body slot (or slots) for
each effect. For example, you can add an enhancement bonus to
Charisma only to an item that occupies the head or shoulders body
slot (such as a headband or cloak).
your turn

Godskook
2010-12-16, 12:28 PM
MIC says otherwise

your turn

You'll note that he wasn't putting them all on the belt.

Vistella
2010-12-16, 12:29 PM
You'll note that he wasn't putting them all on the belt.

this thread is about a belt though ;)

Chen
2010-12-16, 12:33 PM
MIC says otherwise

The point is you can just add the appropriate ability modifier to the appropriate slot since regardless of what you already have in the slot it only costs 36k to add an appropriate ability to it. To put them all on a belt would cost more but thats inefficient and unnecessary.

Keld Denar
2010-12-16, 01:25 PM
The advantage of the belt was that it only took up one of your precious 8ish magic item body slots, leaving the others free.

MIC introduced a rule allowing you to add the bonuses you want to existing magic items, thus clearing up the slotting issue. The Belt of Magnificance's primary boon is now irrelevant, shifting it from an efficient magic item to complete and utter crapola.

Arbitrarity
2010-12-16, 01:32 PM
this thread is about a belt though ;)

Yes, let's make deliberately suboptimal items with no purpose.
Oh wait. There's no reason to, because we can slap those abilities on appropriate affinity body slots at no cost. Therefore, while you've decided the +4 belt is a great deal, that should be costing 168000 gold, but only costs 100000, I'll be using my Gloves of the Master Tactician and Dexterity +4, Belt of Battle and Strength +4, Cloak of Resistance +2 and Charisma +4, Amulet of Natural Armor +2, Constitution +4, Wisdom +4, and Adaptation, and Headband of Disguise and Intelligence +4.

Oh, and how much do I pay for those stat bonuses? Well... 96000 gold. How many effective body slots do they take up? None, because I put them all on items which grant other properties.

woodenbandman
2010-12-16, 01:32 PM
Who says i can't use my belt to increase my charisma?

Pelvic Thrust! (http://www.youtube.com/watch?v=T1ZcIAAFU7I)

Godskook
2010-12-16, 01:37 PM
The advantage of the belt was that it only took up one of your precious 8ish magic item body slots, leaving the others free.

MIC introduced a rule allowing you to add the bonuses you want to existing magic items, thus clearing up the slotting issue. The Belt of Magnificance's primary boon is now irrelevant, shifting it from an efficient magic item to complete and utter crapola.

While it isn't significantly better, the Belt of Magnificence has its place for those who want to use a significant amount of their slots for "interchangeable" gear without losing their precious stat bonuses.

ericgrau
2010-12-16, 01:52 PM
Multiple Similar Abilities: For items with multiple similar abilities that don’t take up space on a character’s body use the following formula: Calculate the price of the single most costly ability, then add 75% of the value of the next most costly ability, plus one-half the value of any other abilities.

That only applies to slotless items. And for multiple different abilities on a slotted (but not slotless) item you pay extra. Basically slotless items cost extra but you can get a discount if you make the abilities similar. I suppose to cut you a break on the cost boost for giving yourself that fluff restriction. Slotted items cost less but you pay more if you try to pile different abilities on it. I suppose to avoid cheating in an effectively slotless effect on a slotted item.

There's no advantage to similar abilities on a slotted item except that you don't pay extra. There's no disadvantage to differing abilities on a slotless item except that you don't get a discount.