Drakevarg
2010-12-16, 05:42 PM
Not really so much a fix as folding another core class into it, the only real reason I'm making these alterations is that in the homebrew setting I'm working on, Warlocks are the only supernatural class, period. Thus, any class with any remotely supernatural abilities at all need to go.
On the other hand, some classes (like the Ranger) work pretty well as mundane classes, only growing supernatural abilities like a tumor towards the end of their career (particularly in the martial variant, which is the one I usually use). And since some of their abilities actually made a great deal of sense for a fighter, I thought I'd try combining the two.
Problem is that without access to my books I had to build this using the SRD (which I generally don't like using). So this limits alot of potential. Namely, I wanted to add feats from my other books to the Fighter's new Combat Style bonus feats. Usually this is due to me adding several new combat styles to the Ranger's two, but it's also because it occurs to me that the choice of feats for say, Archery, could probably be improved upon using feats from Complete Warrior or somesuch instead of core.
So, other than just a general overlook, I would ask you to please help suggest bonus feats for each Combat Style, limiting your selection to the books listed in my signature. Thank you.
-----
WARRIOR
Hit Dice: d10
Class Skills
Climb (STR)
Handle Animal (CHA)
Heal (WIS)
Jump (STR)
Listen (WIS)
Ride (DEX)
Search (INT)
Spot (WIS)
Survival (WIS)
Swim (STR)
Skill Points: 4
Class Features
Weapon and Armor Proficiency: A Warrior is proficient in all simple and martial weapons, with all types of armor, and with all shields.
Bonus Feats: At 1st level, and every odd level thereafter (3rd, 5th, 7th, 9th, 11th, 13th, 15th, 17th, and 19th), a Warrior gains a bonus feat. These feats must be drawn from the feats noted as Fighter Bonus Feats. A Warrior must still meet all the prerequisites for a bonus feat, including ability score and base attack bonus minimums.
Favored Enemy (Ex): At 1st level, the Warrior may select a type of creature from among those given on the table below. The Warrior gains a +2 bonus on Bluff, Listen, Spot, Sense Motive, and Survival checks when using these skills against creatures of this type. Likewise, he gets a +2 bonus on weapon damage rolls against such creatures.
At 6th level and every six levels thereafter (12th and 18th), the Warrior may select an additional favored enemy from those given on the table. In addition, at each such interval, bonus against any one favored enemy (including the one just selected, if so desired) increases by 2. If the Warrior wishes, the Warrior may forego the addition of a favored enemy in favor of increasing the bonus against a previous favored enemy by 2.
Rage (Ex): A Warrior can fly into a rage a certain number of times per day. In a rage, the Warrior temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will Saves, but takes a -2 penalty to Armor Class. The increase in Constitution increases the Warrior's hitpoints by 2 per level, but these hitpoints go away at the end of the rage when their Constitution drops back to normal. (These extra hitpoints are not lost first the way temporary hitpoints are.) While raging, the Warrior cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can they cast spells or activate magic items that require a command word, a spell trigger (such as a wand) or spell completetion (such as a scroll) to function. They can use any feat they have except Combat Expertise, item creation feats, and metamagic feats. A fit of rage lasts for a number of rounds eqaul to 3 + the Warrior's (newly improved) Constitution modifier. A Warrior may prematurely end their rage. At the end of the rage, the Warrior loses the rage modifiers and restrictions and becomes fatigued (-2 penalty to Strength, -2 penalty to Dexterity, can't charge or run) for the duration of the current encounter (unless they are a 15th-level Warrior, at which point this limitation no longer applies).
A Warrior can fly into a rage only once per encounter. At 1st level they can use their rage ability once per day. At 5th level and every five levels thereafter, they can use it one additional time per day (to a maximum of five times per day at 20th level). Entering a rage takes no time itself, but a Warrior can only do it during their action, not in response to someone else's action.
Fast Movement (Ex): A Warrior's land speed is faster than the norm for their race by +10 feet. This benefit only applies when not carrying a heavy load. Apply this bonus before modifying the Warrior's speed because of any load carried or armor worn. For example, a human Warrior has a speed of 40 feet, rather than 30 feet, when carrying a medium or light load. When wearing carrying a heavy load, their speed drops to 30 feet.
Combat Style (Ex): At 2nd level, the Warrior must choose between four combat styles to pursue: Two-Weapon Combat, Mounted Combat, Shield Fighting, or Unarmed Combat. They receive the appropriate bonus feat, listed below, even if they do not meet the prerequisites for that feat:
Two-Weapon Combat - Two-Weapon Fighting
Mounted Combat - Spirited Charge
Shield Fighting - Improved Shield Bash
Unarmed Combat - Stunning Fist
Uncanny Dodge (Ex): At 4th level, a Warrior retains their Dexterity bonus to AC (if any) even if they are caught flat-footed or struck by an invisible attacker. However, they still lose their Dexterity bonus to AC if immobilized. If a Warrior already has Uncanny Dodge from a different class, they automatically gain Improved Uncanny Dodge instead.
Improved Uncanny Dodge (Ex): At 8th level and higher, a Warrior can no longer be flanked. This defense denies a Rogue the ability to sneak attack the Warrior by flanking them, unless the attacker has at least four more Rogue levels than the target has Warrior levels. If a character already has Uncanny Dodge from a second class, the character automatically gains Improved Uncanny Dodge instead, and the levels from the classes that grant Uncanny Dodge stack to determine the minimum level a Rogue must be to flank the character.
Improved Combat Style (Ex): At 6th level, the Warrior's aptitude for their chosen combat style improves. They receive the appropriate bonus feat, listed below, even if they do not meet the prerequisites for that feat:
Two-Weapon Combat - Improved Two-Weapon Fighting
Mounted Combat - Trample
Shield Fighting - Shield Charge
Unarmed Combat - Fists of Iron
Pounce (Ex): At 7th level and beyond, when a Warrior makes a charge, they can follow with a full attack.
Damage Reduction (Ex): At 12th level, a Warrior gains Damage Reduction. Subtract 1 from the damage the Warrior takes each time he is dealt damage from a weapon or natural attack. At 14th level, and every two Warrior levels thereafter (16th, 18th, and 20th), this damagereduction rises by 1 point. Damage reduction can reduce damage to 0 but not below 0.
Combat Style Mastery (Ex): At 11th level, the Warrior's aptitude in their chosen combat style improves again. They receive the appropriate bonus feat, listed below, even if they do not meet the prerequisites for that feat:
Two-Weapon Combat - Greater Two-Weapon Fighting
Mounted Combat - Cavalry Charger
Shield Fighting - Shield Slam
Wrestling - Freezing the Lifeblood
Greater Rage (Ex): At 10th level, a Warrior's bonuses to Strength and Constitution during their rage each increase to +6, and their morale bonus on Will Saves increase to +3. The penalty to AC remains at -2.
Tireless Rage (Ex): At 15th level and higher, a Warrior no longer becomes fatigued at the end of their rage.
Mighty Rage (Ex): At 20th level, a Warrior's bonuses to Strength and Constitution during their rage each increase to +8, and their morale bonus on Will Saves increases to +4. The penalty to AC remains at -2.
{table=head]Favored Enemies
Animal
Construct
Human
Outsider[/table]
The Warrior
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+0|
+0|1st Favored Enemy, Rage (1/Day), Fast Movement, Bonus Feat
2nd|
+2|
+3|
+0|
+0|Combat Style
3rd|
+3|
+3|
+1|
+1|Bonus Feat
4th|
+4|
+4|
+1|
+1|Uncanny Dodge
5th|
+5|
4|
+1|
+1|Rage (2/Day), Bonus Feat
6th|
+6/+1|
+5|
+2|
+2|2nd Favored Enemy, Improved Combat Style
7th|
+7/+2|
+5|
+2|
+2|Bonus Feat
8th|
+8/+3|
+6|
+2|
+2|Improved Uncanny Dodge
9th|
+9/+4|
+6|
+3|
+3|Bonus Feat
10th|
+10/+5|
+7|
+3|
+3|Greater Rage, Rage (3/Day)
11th|
+11/+6/+1|
+7|
+3|
+3|Combat Style Mastery, Bonus Feat
12th|
+12/+7/+2|
+8|
+4|
+4|3rd Favored Enemy, DR 1/--
13th|
+13/+8/+3|
+8|
+4|
+4|Bonus Feat
14th|
+14/+9/+4|
+9|
+4|
+4|DR 2/--
15th|
+15/+10/+5|
+9|
+5|
+5|Tireless Rage, Rage (4/Day), Bonus Feat
16th|
+16/+11/+6/+1|
+10|
+5|
+5|DR 3/--
17th|
+17/+12/+7/+2|
+10|
+5|
+5|Bonus Feat
18th|
+18/+13/+8/+3|
+11|
+6|
+6|4th Favored Enemy, DR 4/--
19th|
+19/+14/+9/+4|
+11|
+6|
+6|Bonus Feat
20th|
+20/+15/+10/+5|
+12|
+6|
+6|Mighty Rage, Rage (5/Day), DR 5/--[/table]
-----
The reason there are only four varieties of favored enemy is also for setting reasons. Riftspawn is essentially a mix between Outsider and Aberration.
[Edit]: Folded Barbarian into the class as well, to reduce my setting's classes to the "melee/stealth/magic" trifecta. Though I'm worried that with that the Bonus Feats might be a bit much.
[Edit]: Replaced the table with the version I posted later in the thread.
[Edit]: Added Fast Movement.
[Edit]: Added Pounce, removed the Archery Combat Style, and changed the class's name to Warrior.
On the other hand, some classes (like the Ranger) work pretty well as mundane classes, only growing supernatural abilities like a tumor towards the end of their career (particularly in the martial variant, which is the one I usually use). And since some of their abilities actually made a great deal of sense for a fighter, I thought I'd try combining the two.
Problem is that without access to my books I had to build this using the SRD (which I generally don't like using). So this limits alot of potential. Namely, I wanted to add feats from my other books to the Fighter's new Combat Style bonus feats. Usually this is due to me adding several new combat styles to the Ranger's two, but it's also because it occurs to me that the choice of feats for say, Archery, could probably be improved upon using feats from Complete Warrior or somesuch instead of core.
So, other than just a general overlook, I would ask you to please help suggest bonus feats for each Combat Style, limiting your selection to the books listed in my signature. Thank you.
-----
WARRIOR
Hit Dice: d10
Class Skills
Climb (STR)
Handle Animal (CHA)
Heal (WIS)
Jump (STR)
Listen (WIS)
Ride (DEX)
Search (INT)
Spot (WIS)
Survival (WIS)
Swim (STR)
Skill Points: 4
Class Features
Weapon and Armor Proficiency: A Warrior is proficient in all simple and martial weapons, with all types of armor, and with all shields.
Bonus Feats: At 1st level, and every odd level thereafter (3rd, 5th, 7th, 9th, 11th, 13th, 15th, 17th, and 19th), a Warrior gains a bonus feat. These feats must be drawn from the feats noted as Fighter Bonus Feats. A Warrior must still meet all the prerequisites for a bonus feat, including ability score and base attack bonus minimums.
Favored Enemy (Ex): At 1st level, the Warrior may select a type of creature from among those given on the table below. The Warrior gains a +2 bonus on Bluff, Listen, Spot, Sense Motive, and Survival checks when using these skills against creatures of this type. Likewise, he gets a +2 bonus on weapon damage rolls against such creatures.
At 6th level and every six levels thereafter (12th and 18th), the Warrior may select an additional favored enemy from those given on the table. In addition, at each such interval, bonus against any one favored enemy (including the one just selected, if so desired) increases by 2. If the Warrior wishes, the Warrior may forego the addition of a favored enemy in favor of increasing the bonus against a previous favored enemy by 2.
Rage (Ex): A Warrior can fly into a rage a certain number of times per day. In a rage, the Warrior temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will Saves, but takes a -2 penalty to Armor Class. The increase in Constitution increases the Warrior's hitpoints by 2 per level, but these hitpoints go away at the end of the rage when their Constitution drops back to normal. (These extra hitpoints are not lost first the way temporary hitpoints are.) While raging, the Warrior cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can they cast spells or activate magic items that require a command word, a spell trigger (such as a wand) or spell completetion (such as a scroll) to function. They can use any feat they have except Combat Expertise, item creation feats, and metamagic feats. A fit of rage lasts for a number of rounds eqaul to 3 + the Warrior's (newly improved) Constitution modifier. A Warrior may prematurely end their rage. At the end of the rage, the Warrior loses the rage modifiers and restrictions and becomes fatigued (-2 penalty to Strength, -2 penalty to Dexterity, can't charge or run) for the duration of the current encounter (unless they are a 15th-level Warrior, at which point this limitation no longer applies).
A Warrior can fly into a rage only once per encounter. At 1st level they can use their rage ability once per day. At 5th level and every five levels thereafter, they can use it one additional time per day (to a maximum of five times per day at 20th level). Entering a rage takes no time itself, but a Warrior can only do it during their action, not in response to someone else's action.
Fast Movement (Ex): A Warrior's land speed is faster than the norm for their race by +10 feet. This benefit only applies when not carrying a heavy load. Apply this bonus before modifying the Warrior's speed because of any load carried or armor worn. For example, a human Warrior has a speed of 40 feet, rather than 30 feet, when carrying a medium or light load. When wearing carrying a heavy load, their speed drops to 30 feet.
Combat Style (Ex): At 2nd level, the Warrior must choose between four combat styles to pursue: Two-Weapon Combat, Mounted Combat, Shield Fighting, or Unarmed Combat. They receive the appropriate bonus feat, listed below, even if they do not meet the prerequisites for that feat:
Two-Weapon Combat - Two-Weapon Fighting
Mounted Combat - Spirited Charge
Shield Fighting - Improved Shield Bash
Unarmed Combat - Stunning Fist
Uncanny Dodge (Ex): At 4th level, a Warrior retains their Dexterity bonus to AC (if any) even if they are caught flat-footed or struck by an invisible attacker. However, they still lose their Dexterity bonus to AC if immobilized. If a Warrior already has Uncanny Dodge from a different class, they automatically gain Improved Uncanny Dodge instead.
Improved Uncanny Dodge (Ex): At 8th level and higher, a Warrior can no longer be flanked. This defense denies a Rogue the ability to sneak attack the Warrior by flanking them, unless the attacker has at least four more Rogue levels than the target has Warrior levels. If a character already has Uncanny Dodge from a second class, the character automatically gains Improved Uncanny Dodge instead, and the levels from the classes that grant Uncanny Dodge stack to determine the minimum level a Rogue must be to flank the character.
Improved Combat Style (Ex): At 6th level, the Warrior's aptitude for their chosen combat style improves. They receive the appropriate bonus feat, listed below, even if they do not meet the prerequisites for that feat:
Two-Weapon Combat - Improved Two-Weapon Fighting
Mounted Combat - Trample
Shield Fighting - Shield Charge
Unarmed Combat - Fists of Iron
Pounce (Ex): At 7th level and beyond, when a Warrior makes a charge, they can follow with a full attack.
Damage Reduction (Ex): At 12th level, a Warrior gains Damage Reduction. Subtract 1 from the damage the Warrior takes each time he is dealt damage from a weapon or natural attack. At 14th level, and every two Warrior levels thereafter (16th, 18th, and 20th), this damagereduction rises by 1 point. Damage reduction can reduce damage to 0 but not below 0.
Combat Style Mastery (Ex): At 11th level, the Warrior's aptitude in their chosen combat style improves again. They receive the appropriate bonus feat, listed below, even if they do not meet the prerequisites for that feat:
Two-Weapon Combat - Greater Two-Weapon Fighting
Mounted Combat - Cavalry Charger
Shield Fighting - Shield Slam
Wrestling - Freezing the Lifeblood
Greater Rage (Ex): At 10th level, a Warrior's bonuses to Strength and Constitution during their rage each increase to +6, and their morale bonus on Will Saves increase to +3. The penalty to AC remains at -2.
Tireless Rage (Ex): At 15th level and higher, a Warrior no longer becomes fatigued at the end of their rage.
Mighty Rage (Ex): At 20th level, a Warrior's bonuses to Strength and Constitution during their rage each increase to +8, and their morale bonus on Will Saves increases to +4. The penalty to AC remains at -2.
{table=head]Favored Enemies
Animal
Construct
Human
Outsider[/table]
The Warrior
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+0|
+0|1st Favored Enemy, Rage (1/Day), Fast Movement, Bonus Feat
2nd|
+2|
+3|
+0|
+0|Combat Style
3rd|
+3|
+3|
+1|
+1|Bonus Feat
4th|
+4|
+4|
+1|
+1|Uncanny Dodge
5th|
+5|
4|
+1|
+1|Rage (2/Day), Bonus Feat
6th|
+6/+1|
+5|
+2|
+2|2nd Favored Enemy, Improved Combat Style
7th|
+7/+2|
+5|
+2|
+2|Bonus Feat
8th|
+8/+3|
+6|
+2|
+2|Improved Uncanny Dodge
9th|
+9/+4|
+6|
+3|
+3|Bonus Feat
10th|
+10/+5|
+7|
+3|
+3|Greater Rage, Rage (3/Day)
11th|
+11/+6/+1|
+7|
+3|
+3|Combat Style Mastery, Bonus Feat
12th|
+12/+7/+2|
+8|
+4|
+4|3rd Favored Enemy, DR 1/--
13th|
+13/+8/+3|
+8|
+4|
+4|Bonus Feat
14th|
+14/+9/+4|
+9|
+4|
+4|DR 2/--
15th|
+15/+10/+5|
+9|
+5|
+5|Tireless Rage, Rage (4/Day), Bonus Feat
16th|
+16/+11/+6/+1|
+10|
+5|
+5|DR 3/--
17th|
+17/+12/+7/+2|
+10|
+5|
+5|Bonus Feat
18th|
+18/+13/+8/+3|
+11|
+6|
+6|4th Favored Enemy, DR 4/--
19th|
+19/+14/+9/+4|
+11|
+6|
+6|Bonus Feat
20th|
+20/+15/+10/+5|
+12|
+6|
+6|Mighty Rage, Rage (5/Day), DR 5/--[/table]
-----
The reason there are only four varieties of favored enemy is also for setting reasons. Riftspawn is essentially a mix between Outsider and Aberration.
[Edit]: Folded Barbarian into the class as well, to reduce my setting's classes to the "melee/stealth/magic" trifecta. Though I'm worried that with that the Bonus Feats might be a bit much.
[Edit]: Replaced the table with the version I posted later in the thread.
[Edit]: Added Fast Movement.
[Edit]: Added Pounce, removed the Archery Combat Style, and changed the class's name to Warrior.