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View Full Version : The Marcorr [Race, 3.5]



Ziegander
2010-12-17, 08:01 AM
Marcorr

Before you stands a tall, humanoid, with a stern face, coarse, sooty hair, and blood-red skin. Its eyes smolder in a lighter shade of red, with no iris or pupil; its shut mouth concealing an orange glow, revealed only as it begins to speak.

The Marcori are a hardy race born deep within the cradle of ancient mountain ranges. These tough folk, hot of temper and of blood, carry within them a mystical connection to the primeval fire. Using this power they have become master craftsmen throughout the ages, mining for ores, and refining them into the purest metals, and then shaping these metals into perfected implements and works of art.

Constitution +2, Wisdom -2
Medium Size
Speed 30ft
Born of Flame - Marcori take only half damage from Fire and gain a +2 racial bonus to saving throws against cold environments and against Cold spells and effects.
Forgemaster - Marcori gain a +4 racial bonus to Craft checks when using heat or flame to manipulate materials.
Searing Blow - A Marcorr deals additional Fire damage when attacking with natural or metallic weapons equal to its Constitution modifier, minimum 1.
Mystic Fire - A Marcorr is able to use certain spell-like abilities depending on its HD, with a caster level equal to its HD listed below. The saving throw DC for these SLAs is determined by the Marcorr's Constitution modifier.


HD 1-3: At will - Heat Metal; 3/day - Produce Flame.
HD 4-6: At will - Heat Metal, Produce Flame; 1/day - Scorching Ray
HD 7-9: At will - Heat Metal, Produce Flame; 3/day Scorching Ray; 1/day - Fireball