LOTRfan
2010-12-21, 07:35 PM
http://4.bp.blogspot.com/_xAUEPwg2-ig/S6hn7AOZB1I/AAAAAAAAARE/mw7dlZ0dUZ8/s200/Carbuncle.jpg
Carbuncle
Small Magical Beast
Hit Dice: 1d10+1 (6 hp)
Initiative: +0
Speed: 15 ft. (3 squares)
Armor Class: 13 (+1 size, +2 natural), touch 11, flat footed 13
Base Attack/Grapple: +1/-4
Attack: Claw -5 melee (1d2-1 damage)
Full Attack: Claw -5 melee (1d2-1 damage)
Space/Reach: 5 ft/5 ft.
Special Attacks: Death throes
Special Qualities: Darkvision 60 ft., lowlight vision, regenerating ruby, telepathy 30 ft.
Saves: Fort +1, Ref +2, Will +3
Abilities: Str 8, Dex 10, Con 12, Int 6, Wis 12, Cha 8
Skills: Sense Motive +1, Spot +5, Listen +3
Feats: Alertness
Environment: Warm Plains
Organization: Solitary
Challenge Rating: 1
Treasure: None, except head ruby
Alignment: Often Chaotic Neutral
Advancement: 2-3 HD (Small)
Level Adjustment: -----
A small armadillo burrows out of its den. It seems like a regular armadillo, except it has two small horns and a ruby attached to its forehead.
Carbuncles are small magical beasts, nearly driven to extinction by treasure hunters. Despite their animalistic appearance, Carbuncles are somewhat intelligent and can communicate via telepathy. Carbuncles mainly wish to be left alone, so they can go about their business (what exactly they do alone is unknown, but most speculate that they mainly admire themselves).
Carbuncles are most well known for the ruby growing from their foreheads. Unlike mundane rubies, this gemstone is constantly growing with the carbuncle. It values this gemstone very much, and loath to give it away. In fact, most Carbuncles use their ability to will themselves dead before handing it over. If the ruby is still attached to a carbuncle when it dies, it shatters into a million worthless pieces.
Combat
Carbuncles hate combat, and usually will themselves into a painless death when confronted (which may very well explain their very low numbers). Those who do fight tend to do so because they are protecting friends, family, treasure, or some other cause. Carbuncles do not fear death.
Death Throes (Sp): If a Carbuncle feels threatened, they may will themselves to just drop dead as a full round action. By doing this, they release a form of nonlethal death throes, in which an aura of despair sets in. Any creature within 20 ft. of the Carbuncle when this occurs must succeed on a will save (DC 13), or be affected as if hit with a crushing despair spell cast from a 10th level Sorcerer. DC is wisdom based.
Regenerating Ruby (Ex): All Carbuncles have a ruby attached to their forehead. Most of these rubies (70%) are worth 500 gp. Although rarer, some Carbuncles (25%) have rubies worth 1,000 gp. A select few (5%) have rubies worth 5,000 gp. They almost never willingly give up this ruby, but they may be convinced with a diplomacy check or forced with a charm monster spell. A Carbuncle who loses its ruby in this way finds that another starts to grow. It reaches full size 1d4 months after the loss of the last one. Roll to see the value of the new ruby.
Carbuncle
Small Magical Beast
Hit Dice: 1d10+1 (6 hp)
Initiative: +0
Speed: 15 ft. (3 squares)
Armor Class: 13 (+1 size, +2 natural), touch 11, flat footed 13
Base Attack/Grapple: +1/-4
Attack: Claw -5 melee (1d2-1 damage)
Full Attack: Claw -5 melee (1d2-1 damage)
Space/Reach: 5 ft/5 ft.
Special Attacks: Death throes
Special Qualities: Darkvision 60 ft., lowlight vision, regenerating ruby, telepathy 30 ft.
Saves: Fort +1, Ref +2, Will +3
Abilities: Str 8, Dex 10, Con 12, Int 6, Wis 12, Cha 8
Skills: Sense Motive +1, Spot +5, Listen +3
Feats: Alertness
Environment: Warm Plains
Organization: Solitary
Challenge Rating: 1
Treasure: None, except head ruby
Alignment: Often Chaotic Neutral
Advancement: 2-3 HD (Small)
Level Adjustment: -----
A small armadillo burrows out of its den. It seems like a regular armadillo, except it has two small horns and a ruby attached to its forehead.
Carbuncles are small magical beasts, nearly driven to extinction by treasure hunters. Despite their animalistic appearance, Carbuncles are somewhat intelligent and can communicate via telepathy. Carbuncles mainly wish to be left alone, so they can go about their business (what exactly they do alone is unknown, but most speculate that they mainly admire themselves).
Carbuncles are most well known for the ruby growing from their foreheads. Unlike mundane rubies, this gemstone is constantly growing with the carbuncle. It values this gemstone very much, and loath to give it away. In fact, most Carbuncles use their ability to will themselves dead before handing it over. If the ruby is still attached to a carbuncle when it dies, it shatters into a million worthless pieces.
Combat
Carbuncles hate combat, and usually will themselves into a painless death when confronted (which may very well explain their very low numbers). Those who do fight tend to do so because they are protecting friends, family, treasure, or some other cause. Carbuncles do not fear death.
Death Throes (Sp): If a Carbuncle feels threatened, they may will themselves to just drop dead as a full round action. By doing this, they release a form of nonlethal death throes, in which an aura of despair sets in. Any creature within 20 ft. of the Carbuncle when this occurs must succeed on a will save (DC 13), or be affected as if hit with a crushing despair spell cast from a 10th level Sorcerer. DC is wisdom based.
Regenerating Ruby (Ex): All Carbuncles have a ruby attached to their forehead. Most of these rubies (70%) are worth 500 gp. Although rarer, some Carbuncles (25%) have rubies worth 1,000 gp. A select few (5%) have rubies worth 5,000 gp. They almost never willingly give up this ruby, but they may be convinced with a diplomacy check or forced with a charm monster spell. A Carbuncle who loses its ruby in this way finds that another starts to grow. It reaches full size 1d4 months after the loss of the last one. Roll to see the value of the new ruby.