Qwertystop
2010-12-25, 01:01 PM
Gesturecaster
A Dexterity and Constitution-based caster
EDIT: Turned out as a drastically improved wizard ripoff. I have replaced it with a PrC, but I preserved the original here, in the below spoiler. I do not reccomend use of the original, as it is even more broken than the Wizard.
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special|0lvl|1st|2nd|3rd|4th|5th|6th|7th|8th| 9th
1st|
+0|
+0|
+2|
+0|Dextrous Spell|3|1
2nd|
+1|
+0|
+3|
+0||4|2
3rd|
+1|
+1|
+3|
+1||4|2|1
4th|
+2|
+1|
+4|
+1||4|3|2
5th|
+2|
+1|
+4|
+1|Bonus Feat|4|3|2|1
6th|
+3|
+2|
+5|
+2||4|3|3|2
7th|
+3|
+2|
+5|
+2||4|4|3|2|1
8th|
+4|
+2|
+6|
+2||4|4|3|3|2
9th|
+4|
+3|
+6|
+3||4|4|4|3|2|1
10th|
+5|
+3|
+7|
+3|Bonus Feat|4|4|4|3|3|2
11th|
+5|
+3|
+7|
+3||4|4|4|4|3|2|1
12th|
+6|
+4|
+8|
+4||4|4|4|4|3|3|2
13th|
+6|
+4|
+8|
+4||4|4|4|4|4|3|2|1
14th|
+7|
+4|
+9|
+4||4|4|4|4|4|3|3|2
15th|
+7|
+5|
+9|
+5|Bonus Feat|4|4|4|4|4|4|3|2|1
16th|
+8|
+5|
+10|
+5||4|4|4|4|4|4|3|3|2
17th|
+8|
+5|
+10|
+5||4|4|4|4|4|4|4|3|2|1
18th|
+9|
+6|
+11|
+6||4|4|4|4|4|4|4|3|3|2
19th|
+9|
+6|
+11|
+6||4|4|4|4|4|4|4|4|3|3
20th|
+10|
+6|
+12|
+6|Bonus Feat|4|4|4|4|4|4|4|4|4|4[/table]
Class Features
Weapon and Armor Proficiency
Gesturecasters are proficient with the club, dagger, quarterstaff, and unarmed strike, but not with any type of armor or shield. Armor of any type interferes with a gesturecaster’s movements, which can cause her spells to fail.
Spells
A gesturecaster casts arcane spells which are drawn from the sorcerer/wizard spell list. A gesturecaster must choose and prepare spells ahead of time (see below).
To learn, prepare, or cast a spell, the gesturecaster must have a Dexterity score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a gesturecaster’s spell is 10 + the spell level + the gesturecaster’s Dexterity modifier.
Like other spellcasters, a gesturecaster can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given above. In addition, she receives bonus spells per day if she has a high Constitution score.
Unlike a bard or sorcerer, a gesturecaster may know any number of spells. She must choose and prepare her spells ahead of time by getting a good night’s sleep and spending 1 hour practicing with her manipulator. While studying, the gesturecaster decides which spells to prepare. Each day, the gesturecaster can only cast spells she has prepared, but may use any combination of the prepared spells. For example, a 1st level gesturecaster could prepare Prestidigitation, Mage Hand, Flare, and Mage Armor, but could cast Prestidigitation twice, Flare once, and Mage armor once, or Mage Hand 4 times, or any other combination as long as no spell is cast from a slot lower than its own level. She may not prepare more spells at any level than she has spell slots for that level.
Dextrous Spell
A gesturecaster casts spells using only gestures, with no verbal components or understanding of the innate magical concepts. All spells cast by a gesturecaster require somatic components, and never require verbal components. If the spell normally has somatic components, then it has 5% higher ASF chance in light armor, 10% higher in medium armor, and 15% higher in heavy armor, in addition to any caused by the armor. A gesturecaster cannot learn the Still Spell or Silent Spell feats.
Bonus Feats
At 5th, 10th, 15th, and 20th level, a gesturecaster gains a bonus feat. At each such opportunity, she can choose a metamagic feat, an item creation feat, or Spell Mastery. The gesturecaster must still meet all prerequisites for a bonus feat, including caster level minimums. The gesturecaster cannot choose Still Spell or Silent Spell.
These bonus feats are in addition to the feat that a character of any class gets from advancing levels. The gesturecaster is not limited to the categories of item creation feats, metamagic feats, or Spell Mastery when choosing these feats.
Manipulator
A manipulator is a small device made of loops of wood or metal joined by fine chain. The loops are placed over the gesturecaster’s fingers, and guide the gesturecaster through the motions of the somatic components for each spell she wishes to prepare.
A gesturecaster must practice with her manipulator each day to prepare her spells. She cannot prepare any spell not in her manipulator.
A wizard begins play with a manipulator containing all 0-level wizard spells plus three 1st-level spells of your choice. For each point of Dexterity bonus the gesturecaster has, the manipualtor holds one additional 1st-level spell of your choice. At each new gesturecaster level, she gains two new spells of any spell level or levels that she can cast (based on her new gesturecaster level) for her manipulator. At any time, a gesturecaster can also add spells found in other gesturecasters’ manipulators to her own.
A Dexterity and Constitution-based caster, as a Prestige class for non-casters
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special|0lvl|1st|2nd
1st|
+0|
+0|
+2|
+0|Dextrous Spell|2
2nd|
+1|
+0|
+3|
+0||3|0
3rd|
+1|
+1|
+3|
+1||3|1
4th|
+2|
+1|
+4|
+1||3|2|0
5th|
+2|
+1|
+4|
+1||3|3|1
[/table]
Class Features
Prerequisites: Sleight of Hand 8 ranks, Dexterity 16 or more.
Class Skills: Sleight of Hand (Dex), Escape Artist (Dex), Spellcraft (Int)
Class Features
Weapon and Armor Proficiency
Gesturecasters are proficient with the club, dagger, quarterstaff, and unarmed strike, but not with any type of armor or shield. Armor of any type interferes with a gesturecaster’s movements, which can cause her spells to fail.
Spells
A gesturecaster casts arcane spells which are drawn from the sorcerer/wizard spell list. A gesturecaster must choose and prepare spells ahead of time (see below).
To learn, prepare, or cast a spell, the gesturecaster must have a Dexterity score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a gesturecaster’s spell is 10 + the spell level + the gesturecaster’s Dexterity modifier.
Like other spellcasters, a gesturecaster can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given above. In addition, she receives bonus spells per day if she has a high Constitution score.
Unlike a bard or sorcerer, a gesturecaster may know any number of spells. She must choose and prepare her spells ahead of time by getting a good night’s sleep and spending 1 hour practicing the motions required to cast the spells she will prepare. Each day, the gesturecaster can only cast spells she has prepared, but may use any combination of the prepared spells. For example, a 3rd level gesturecaster could prepare Prestidigitation, Mage Hand, Flare, and Sheild but could cast Prestidigitation 4 times, or Prestidigitation and Mage Hand twice each, or any other combination as long as no spell is cast from a slot lower than its own level. She may not prepare more spells at any level than she has spell slots for that level.
Dextrous Spell
A gesturecaster casts spells using only gestures, with no verbal components or understanding of the innate magical concepts. All spells cast by a gesturecaster require somatic components, and never require verbal components. If the spell normally has somatic components, then it has 5% higher ASF chance in light armor, 10% higher in medium armor, and 15% higher in heavy armor, in addition to any caused by the armor. A gesturecaster cannot learn the Still Spell or Silent Spell feats. A gesturecaster can substitute a Sleight of Hand check for a Concentration check to cast a spell while being distracted.
____________________________________________
Changes:
Switched the Spells per day to the Bard progression
Removed the bonus metamagic feat
Made it a 5-level PrC
Allowed Sleight of Hand to be used for Concentration
Added a list of class skills
____________________________________________
Questions? Comments? Suggestions?
A Dexterity and Constitution-based caster
EDIT: Turned out as a drastically improved wizard ripoff. I have replaced it with a PrC, but I preserved the original here, in the below spoiler. I do not reccomend use of the original, as it is even more broken than the Wizard.
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special|0lvl|1st|2nd|3rd|4th|5th|6th|7th|8th| 9th
1st|
+0|
+0|
+2|
+0|Dextrous Spell|3|1
2nd|
+1|
+0|
+3|
+0||4|2
3rd|
+1|
+1|
+3|
+1||4|2|1
4th|
+2|
+1|
+4|
+1||4|3|2
5th|
+2|
+1|
+4|
+1|Bonus Feat|4|3|2|1
6th|
+3|
+2|
+5|
+2||4|3|3|2
7th|
+3|
+2|
+5|
+2||4|4|3|2|1
8th|
+4|
+2|
+6|
+2||4|4|3|3|2
9th|
+4|
+3|
+6|
+3||4|4|4|3|2|1
10th|
+5|
+3|
+7|
+3|Bonus Feat|4|4|4|3|3|2
11th|
+5|
+3|
+7|
+3||4|4|4|4|3|2|1
12th|
+6|
+4|
+8|
+4||4|4|4|4|3|3|2
13th|
+6|
+4|
+8|
+4||4|4|4|4|4|3|2|1
14th|
+7|
+4|
+9|
+4||4|4|4|4|4|3|3|2
15th|
+7|
+5|
+9|
+5|Bonus Feat|4|4|4|4|4|4|3|2|1
16th|
+8|
+5|
+10|
+5||4|4|4|4|4|4|3|3|2
17th|
+8|
+5|
+10|
+5||4|4|4|4|4|4|4|3|2|1
18th|
+9|
+6|
+11|
+6||4|4|4|4|4|4|4|3|3|2
19th|
+9|
+6|
+11|
+6||4|4|4|4|4|4|4|4|3|3
20th|
+10|
+6|
+12|
+6|Bonus Feat|4|4|4|4|4|4|4|4|4|4[/table]
Class Features
Weapon and Armor Proficiency
Gesturecasters are proficient with the club, dagger, quarterstaff, and unarmed strike, but not with any type of armor or shield. Armor of any type interferes with a gesturecaster’s movements, which can cause her spells to fail.
Spells
A gesturecaster casts arcane spells which are drawn from the sorcerer/wizard spell list. A gesturecaster must choose and prepare spells ahead of time (see below).
To learn, prepare, or cast a spell, the gesturecaster must have a Dexterity score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a gesturecaster’s spell is 10 + the spell level + the gesturecaster’s Dexterity modifier.
Like other spellcasters, a gesturecaster can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given above. In addition, she receives bonus spells per day if she has a high Constitution score.
Unlike a bard or sorcerer, a gesturecaster may know any number of spells. She must choose and prepare her spells ahead of time by getting a good night’s sleep and spending 1 hour practicing with her manipulator. While studying, the gesturecaster decides which spells to prepare. Each day, the gesturecaster can only cast spells she has prepared, but may use any combination of the prepared spells. For example, a 1st level gesturecaster could prepare Prestidigitation, Mage Hand, Flare, and Mage Armor, but could cast Prestidigitation twice, Flare once, and Mage armor once, or Mage Hand 4 times, or any other combination as long as no spell is cast from a slot lower than its own level. She may not prepare more spells at any level than she has spell slots for that level.
Dextrous Spell
A gesturecaster casts spells using only gestures, with no verbal components or understanding of the innate magical concepts. All spells cast by a gesturecaster require somatic components, and never require verbal components. If the spell normally has somatic components, then it has 5% higher ASF chance in light armor, 10% higher in medium armor, and 15% higher in heavy armor, in addition to any caused by the armor. A gesturecaster cannot learn the Still Spell or Silent Spell feats.
Bonus Feats
At 5th, 10th, 15th, and 20th level, a gesturecaster gains a bonus feat. At each such opportunity, she can choose a metamagic feat, an item creation feat, or Spell Mastery. The gesturecaster must still meet all prerequisites for a bonus feat, including caster level minimums. The gesturecaster cannot choose Still Spell or Silent Spell.
These bonus feats are in addition to the feat that a character of any class gets from advancing levels. The gesturecaster is not limited to the categories of item creation feats, metamagic feats, or Spell Mastery when choosing these feats.
Manipulator
A manipulator is a small device made of loops of wood or metal joined by fine chain. The loops are placed over the gesturecaster’s fingers, and guide the gesturecaster through the motions of the somatic components for each spell she wishes to prepare.
A gesturecaster must practice with her manipulator each day to prepare her spells. She cannot prepare any spell not in her manipulator.
A wizard begins play with a manipulator containing all 0-level wizard spells plus three 1st-level spells of your choice. For each point of Dexterity bonus the gesturecaster has, the manipualtor holds one additional 1st-level spell of your choice. At each new gesturecaster level, she gains two new spells of any spell level or levels that she can cast (based on her new gesturecaster level) for her manipulator. At any time, a gesturecaster can also add spells found in other gesturecasters’ manipulators to her own.
A Dexterity and Constitution-based caster, as a Prestige class for non-casters
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special|0lvl|1st|2nd
1st|
+0|
+0|
+2|
+0|Dextrous Spell|2
2nd|
+1|
+0|
+3|
+0||3|0
3rd|
+1|
+1|
+3|
+1||3|1
4th|
+2|
+1|
+4|
+1||3|2|0
5th|
+2|
+1|
+4|
+1||3|3|1
[/table]
Class Features
Prerequisites: Sleight of Hand 8 ranks, Dexterity 16 or more.
Class Skills: Sleight of Hand (Dex), Escape Artist (Dex), Spellcraft (Int)
Class Features
Weapon and Armor Proficiency
Gesturecasters are proficient with the club, dagger, quarterstaff, and unarmed strike, but not with any type of armor or shield. Armor of any type interferes with a gesturecaster’s movements, which can cause her spells to fail.
Spells
A gesturecaster casts arcane spells which are drawn from the sorcerer/wizard spell list. A gesturecaster must choose and prepare spells ahead of time (see below).
To learn, prepare, or cast a spell, the gesturecaster must have a Dexterity score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a gesturecaster’s spell is 10 + the spell level + the gesturecaster’s Dexterity modifier.
Like other spellcasters, a gesturecaster can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given above. In addition, she receives bonus spells per day if she has a high Constitution score.
Unlike a bard or sorcerer, a gesturecaster may know any number of spells. She must choose and prepare her spells ahead of time by getting a good night’s sleep and spending 1 hour practicing the motions required to cast the spells she will prepare. Each day, the gesturecaster can only cast spells she has prepared, but may use any combination of the prepared spells. For example, a 3rd level gesturecaster could prepare Prestidigitation, Mage Hand, Flare, and Sheild but could cast Prestidigitation 4 times, or Prestidigitation and Mage Hand twice each, or any other combination as long as no spell is cast from a slot lower than its own level. She may not prepare more spells at any level than she has spell slots for that level.
Dextrous Spell
A gesturecaster casts spells using only gestures, with no verbal components or understanding of the innate magical concepts. All spells cast by a gesturecaster require somatic components, and never require verbal components. If the spell normally has somatic components, then it has 5% higher ASF chance in light armor, 10% higher in medium armor, and 15% higher in heavy armor, in addition to any caused by the armor. A gesturecaster cannot learn the Still Spell or Silent Spell feats. A gesturecaster can substitute a Sleight of Hand check for a Concentration check to cast a spell while being distracted.
____________________________________________
Changes:
Switched the Spells per day to the Bard progression
Removed the bonus metamagic feat
Made it a 5-level PrC
Allowed Sleight of Hand to be used for Concentration
Added a list of class skills
____________________________________________
Questions? Comments? Suggestions?