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View Full Version : [Exalted, PEACH] Two-Weapon Fighting Solar Charms.



Reynard
2010-12-26, 08:38 PM
...plus Abyssal Mirrors, of course. Any feedback is appreciated.

Solar Charms:Two-Weapon Methodology.
Cost: ---, 1m; Mins: Melee 4, Essence 2; Type: Permanent,
Keywords: Martial-ready, Mirror (Bloodletting Black Blades),
Duration: Permanent.
Prerequisite Charms: Bulwark Stance. (Vengeful Riposte)
The ever-moving blades of the Solar can deflect even the most persistent of attackers, and none may pierce his guard. A Lawgiver with this Charm has refined his skills with paired weapons to an almost divine degree. He knows without looking where either blade is, at all times; right where they need to be. The character's Melee-derived Parry DV is calculated using the combined Defense values of his wielded weapons. In addition, if the Solar makes a two-attack flurry, attacking once with each weapon, then he can reflexively pay 1 mote as a non-charm action to suffer no Multiple Action penalties for that flurry, meaning he only faces the penalties (both to Accuracy pool and DVs) as though he made a single attack.
Martial-ready: Martial Arts.

Sabre-Fangs of the Tiger.
Cost: ––; Mins: Melee 5, Essence 4; Type: Permanent
Keywords: Martial, Mirror (Twin Claws of the Ghast),
Duration: Permanent
Prerequisite Charms:Two-Weapon Methodology. (Bloodletting Black Blades)
Having spent so long dealing death with all limbs, the Solar suffers no hindrance to his abilities no matter what weapons he holds in his hands. Once learned, this charm allows the Lawgiver to wield any two weapons that he can hold one-handed with no off-hand penalty.
Martial: Martial Arts, Archery.

Twice Falling Blossoms of Light.
Cost: 3m; Mins: Melee 5, Essence 4; Type: Simple (Speed 5, DV -1)
Keywords: Combo-OK, Obvious, Mirror (Hundred-Score Iron Flowers)
Duration: Instant
Prerequisite Charms: Peony Blossom Attack, Two-Weapon Methodology (Unfurling Iron Lotus, Bloodletting Black Blades)
The Lawgiver moves like sunlight, his two weapons spinning in golden arcs to slice into all those foolish enough to stand around him. If he wields two weapons, the Solar makes two standard Melee attacks at his full dice pool, one with each weapon, and applies them to all enemies within three yards; each target resolves defense and damage separately.

Talons of Sun-Gold.
Cost: 3m or 6m; Mins: Melee 5, Essence 3; Type: Simple (Speed 4)
Keywords: Combo-OK, Obvious,
Duration: Instant
Prerequisite Charms: Two-Weapon Methodology, Iron Raptor Technique.
Glorious death awaits the Solar's foes, and if that Solar happens to posses this charm, they won't even need to wait for them to come to him, as the Solars weapons wing their way through the air with a beautiful trail of essence. This Charm is a Melee-based magical flurry of two attacks (one per weapon) that costs three motes and can attack enemies up to (Essence x 8) yards from the Solar. They are in all other ways treated as a normal Melee attack. This Charm inflicts automatic knockdown if it strikes its target. If the character has learned Lightning Strikes Twice, she may activate it as soon as the knockdown occurs, catching her weapon’s hilt as she flows into her second attack.

Just like it's prerequisite, the Solar can spend double the motes for a total cost of six motes and throw burning arcs of energy from her weapons instead of the weapons themselves. As in the case of Iron Raptor Technique this is called the “Sandstorm-Wind Attack.” They cannot be blocked without a Charm.

The Exalt must be wielding two weapons to gain the effects of this charm.

Glorious Beams of the Sun.
Cost: 7m, 1wp; Mins: Melee 5, Essence 4; Type: Simple (Speed 4)
Keywords: Combo-OK, Holy, Obvious, Mirror (Flash of Dark Light),
Duration: Instant
Prerequisite Charms: Talons of Sun-Gold, Blazing Solar Bolt.
The Lawgiver's Anima burns brightly, casting out deadly waves of Essence from his sword-strikes, scouring away his foes and the foes of his Patron in golden fire. This Charm is a Melee-based magical flurry of two attacks (one per weapon) with a pool of (Dexterity + Melee + Essence), which may stretch out to strike any opponent the Solar is able to directly perceive. These attacks are unblockable and undodgeable, and ignore any cover less than 100%. It deals lethal damage with a base damage, before adding attack successes, of (the Exalt’s Strength + Willpower). This damage is aggravated against creatures of darkness.

The Exalt must be wielding two weapons to gain the effects of this charm.
Abyssal Mirrors, if the charms have different effects.MIRROR Flash of Dark Light.
Cost: 5m, 1wp; Mins: Melee 5, Essence 4; Type: Simple (Speed 4)
Keywords: Combo-OK, Obvious, Mirror (Glorious Beams of the Sun),
Duration: Instant
Prerequisite Charms: Bloodletting Black Blades, Ebon Lightning Prana.
The Deathknight flashes across the battlefield, leaving a trail of death in their wake. Often, their victims haven't even had time to fall asunder before the Abyssal has moved on to their next target.

The Abyssal lunges toward and past her opponents in a single perfect motion, striking with her blades so quickly that the corpses of her foes still stand while she has time to prepare a cutting one-liner. Flash of Dark Light enables the Deathknight to close the distance to any two targets within (Essence x 10) yards (Of first the Abyssal, and then each other) and strike them with one Melee melee attack each (once with each weapon) using a pool of (Dexterity + Melee + Essence). The attacks are always unexpected and deal piercing damage.

The Abyssal can also use this charm to ensure they go first in combat, spilling blood before her opponents can even draw their blades. Use the text in the second paragraph of Ebon Lightning Prana (MoEP: Abyssals pg 130) for this effect

The Exalt must be wielding two weapons to gain the effects of this charm.

Change List:
> Fixed minor formatting bugs.
> Clarified the wording of S-FotT.
> Lowered the cost of the non-charm two-attack flurry in T-WM to 1 mote. Also noted that it applies to DVs as well.
> Significant change to the wording of TFBoL.
> Made S-FotT a Permanent effect.
> Three new Charms; Talons of Sun-Gold, Glorious Beams of the Sun and Flash of Dark Light.

Arcanoi
2010-12-26, 11:12 PM
Two-Weapon Methodology's combined PDV calculation is broken. It allows for a starting solar to pick up a PDV of 15 without leaving the Melee tree.

Reynard
2010-12-26, 11:18 PM
Two-Weapon Methodology's combined PDV calculation is broken. It allows for a starting solar to pick up a PDV of 15 without leaving the Melee tree.

Not really, a Thunderbolt Shield is better for raising DVs, unless you somehow have a pair of weapons that have +7 defense.

Arcanoi
2010-12-26, 11:23 PM
Not really, a Thunderbolt Shield is better for raising DVs, unless you somehow have a pair of weapons that have +7 defense.

Glorious Solar Saber can give you two swords with +10 defense.

Reynard
2010-12-26, 11:26 PM
Glorious Solar Saber can give you two swords with +10 defense.

Not since Dawn Solution became actual canon and part of the Scroll of Errata. Now it creates paired 1-dot artifact weapons (And others, but that's all that matters for our purposes.)

Arcanoi
2010-12-26, 11:31 PM
Not since Dawn Solution became actual canon and part of the Scroll of Errata. Now it creates paired 1-dot artifact weapons (And others, but that's all that matters for our purposes.)

So it does. I had not read the Solar section of the errata. Carry on then.

Reynard
2010-12-26, 11:42 PM
Actually, the only two methods of beating using a shield that I've found so far are:

Use two Moonsilver Baneclaws (+6 Defense (+4base, +2Moonsilver)) and Sun-Sword Concentration (Only applies to Solars). This gets you your +7 defense weapons.

But Assuming Dex 5, Melee 5, and a 3-dot specialty in Sais/Baneclaws:
Shield: ((5+8) +7 /2 round up) = 10. Plus Orichalcum Thunderbolt Shield for 13.
TWF: ((5+8) +14 /2 round up) = 14. Only just wins, requires much more motes attuned, and other issues. Such as a pants-poor Accuracy and Damage.

And Perfected Kata Bracer cheese.

Reynard
2010-12-31, 08:29 PM
New Charms! Wooo.

This time based off of Iron Raptor and Blazing Solar Bolt. And Ebon Lighting Prana, at the end there.

Talons of Sun-Gold.
Cost: 3m or 6m; Mins: Melee 5, Essence 3; Type: Simple (Speed 4)
Keywords: Combo-OK, Obvious,
Duration: Instant
Prerequisite Charms: Two-Weapon Methodology, Iron Raptor Technique.
Glorious death awaits the Solar's foes, and if that Solar happens to possess this charm, they won't even need to wait for them to come to him, as the Solars weapons wing their way through the air with a beautiful trail of essence. This Charm is a Melee-based magical flurry of two attacks (one per weapon) that costs three motes and can attack enemies up to (Essence x 8) yards from the Solar. They are in all other ways treated as a normal Melee attack. This Charm inflicts automatic knockdown if it strikes its target. If the character has learned Lightning Strikes Twice, she may activate it as soon as the knockdown occurs, catching her weapon’s hilt as she flows into her second attack.

Just like it's prerequisite, the Solar can spend double the motes for a total cost of six motes and throw burning arcs of energy from her weapons instead of the weapons themselves. As in the case of Iron Raptor Technique this is called the “Sandstorm-Wind Attack.” They cannot be blocked without a Charm.

The Exalt must be wielding two weapons to gain the effects of this charm.
---

Glorious Beams of the Sun.
Cost: 7m, 1wp; Mins: Melee 5, Essence 4; Type: Simple (Speed 4)
Keywords: Combo-OK, Holy, Obvious, Mirror (Flash of Dark Light),
Duration: Instant
Prerequisite Charms: Talons of Sun-Gold, Blazing Solar Bolt.
The Lawgiver's Anima burns brightly, casting out deadly waves of Essence from his sword-strikes, scouring away his foes and the foes of his Patron in golden fire. This Charm is a Melee-based magical flurry of two attacks (one per weapon) with a pool of (Dexterity + Melee + Essence), which may stretch out to strike any opponent the Solar is able to directly perceive. These attacks are unblockable and undodgeable, and ignore any cover less than 100%. It deals lethal damage with a base damage, before adding attack successes, of (the Exalt’s Strength + Willpower). This damage is aggravated against creatures of darkness.

The Exalt must be wielding two weapons to gain the effects of this charm.

MIRROR Flash of Dark Light.
Cost: 5m, 1wp; Mins: Melee 5, Essence 4; Type: Simple (Speed 4)
Keywords: Combo-OK, Obvious, Mirror (Glorious Beams of the Sun),
Duration: Instant
Prerequisite Charms: Bloodletting Black Blades, Ebon Lightning Prana.
The Deathknight flashes across the battlefield, leaving a trail of death in their wake. Often, their victims haven't even had time to fall asunder before the Abyssal has moved on to their next target.

The Abyssal lunges toward and past her opponents in a single perfect motion, striking with her blades so quickly that the corpses of her foes still stand while she has time to prepare a cutting one-liner. Flash of Dark Light enables the Deathknight to close the distance to any two targets within (Essence x 10) yards (Of first the Abyssal, and then each other) and strike them with one Melee melee attack each (once with each weapon) using a pool of (Dexterity + Melee + Essence). The attacks are always unexpected and deal piercing damage.

The Abyssal can also use this charm to ensure they go first in combat, spilling blood before her opponents can even draw their blades. Use the text in the second paragraph of Ebon Lightning Prana (MoEP: Abyssals pg 130) for this effect

The Exalt must be wielding two weapons to gain the effects of this charm.