0Megabyte
2010-12-26, 10:03 PM
I cracked open my old Fallout 1 game last week and was playing it, and I came to thinking: the amount of choice in the game is pretty staggering.
Taking the early "rescue the chick from the bandits" piece, I notice there were a ton of ways to go about it, from kicking in the door and killing them all, to acting mysterious to convince the leader to let her go, to convincing them you want to join, to battling the leader in a one-on-one boxing match.
Stuff like this seems pretty good, and I wondered if situations like that from Fallout are good ones to use as inspiration (i.e., steal from ruthlessly)?
Taking the early "rescue the chick from the bandits" piece, I notice there were a ton of ways to go about it, from kicking in the door and killing them all, to acting mysterious to convince the leader to let her go, to convincing them you want to join, to battling the leader in a one-on-one boxing match.
Stuff like this seems pretty good, and I wondered if situations like that from Fallout are good ones to use as inspiration (i.e., steal from ruthlessly)?