Saint GoH
2010-12-27, 01:25 AM
After a rousing success with the Left for Dead 2 campaign I recently ran (thank you to all who gave me idea's for the Special Infected!) I was once again asked by my players to turn a video game into a D&D campaign. Siiiiiiigh. Apparently they don't understand all the work that goes into it. At any rate...
The one they chose was significantly easier, as its already D&D based. Neverwinter Nights 2: Storm of Zehir was the most requested, and so I have been working diligently at recreating a computer game in Pen an Paper fashion (you should see my desk, literally surrounded by source books and scraps of paper and char sheets :smallbiggrin:) practically all day.
For the most part, it has been easy, and I have even adapted the storyline to fit in one of the Elder Evils I have been dying to try. However I ran into issues concerning the Overland map. For those unfamiliar with the map, you have a single character leading your party across the map, and you can find certain items, locations, goodies based on skill checks you make periodically. This is all well and good, however unlike the rest of the game these skill checks are not shown in the Combat/Dialogue window, so I have no idea what the DC's are.
So I ask you, Playground, if you were to make periodic checks (and I mean a LOT of checks) how would you do it? I frankly don't feel like asking players to roll dice every few seconds, but I still want them to find the special things on the map. I had thought of using just their base ranks in a skill to determine their findings, but then how will I know what value will be "best" to find locations?
The one they chose was significantly easier, as its already D&D based. Neverwinter Nights 2: Storm of Zehir was the most requested, and so I have been working diligently at recreating a computer game in Pen an Paper fashion (you should see my desk, literally surrounded by source books and scraps of paper and char sheets :smallbiggrin:) practically all day.
For the most part, it has been easy, and I have even adapted the storyline to fit in one of the Elder Evils I have been dying to try. However I ran into issues concerning the Overland map. For those unfamiliar with the map, you have a single character leading your party across the map, and you can find certain items, locations, goodies based on skill checks you make periodically. This is all well and good, however unlike the rest of the game these skill checks are not shown in the Combat/Dialogue window, so I have no idea what the DC's are.
So I ask you, Playground, if you were to make periodic checks (and I mean a LOT of checks) how would you do it? I frankly don't feel like asking players to roll dice every few seconds, but I still want them to find the special things on the map. I had thought of using just their base ranks in a skill to determine their findings, but then how will I know what value will be "best" to find locations?