LOTRfan
2010-12-29, 11:33 PM
Once again, boredom has driven me to homebrew. This time, the Wookiees from Star Wars have been statted. At the moment, I've pegged them as either a high LA +1 or low LA +2 race. I'll let you guys decided which is more appropriate.
Image
http://images2.wikia.nocookie.net/__cb20061128184736/starwars/images/5/57/ThreeWookieeAmigos-ROTSVD.jpg
Deep in the most ancient of jungles are the Wookiees, an arboreal race who build their homes in the miles-high Wroshyr trees. Living in small communities of roughly 400-800, Wookiees are hunter gatherers who live in wooden homes. Despite their rather primitive appearance and lifestyle, Wookiees are fairly advanced. They have married the two concepts of nature and technology, building their towns by shaping the trees themselves, and adding technology to their standard weapons.
Personality: Wookiees tend to be loyal and trustworthy. They
Physical Description: Wookiees are furry creatures, similar to arboreal versions of the artic yeti. They are roughly seven feet tall,
Relations: Wookiees have had a troubled history with other humanoids. Many human armies have invaded Kashyyyk and attempted to enslave them, often succeeding for years at a time. Elves, who often share their habitat with Wookiees, dare not climb as high as their furry neighbors, and thus they rarely see each other. Gnomes are rarely looked upon with respect, but rather annoying pests who may only be tolerated if they agree to stop their incessant pranks. Wookiees often see Half-Orcs as relatable, as both races are heavily persecuted by humans. While they are at capable of cooperation with these races, there is one that they cannot stand: Lizardfolk. Wookiees have a racial hatred towards them, as they often attacked each other when Wookiees still lived on the forest floors.
Alignment:
Religion:
Languages:
Names:
Adventurers:
Wookiee (http://starwars.wikia.com/wiki/Wookiee) Racial Traits
+2 Strength, +2 Constitution, -2 Charisma. Wookiees are a strong and resilient people, but are very impatient and foul-tempered.
Medium Humanoid (Wookiee)
Base Speed 30 ft.
Climb Speed 20 ft. Wookiees must make a Climb check to climb any wall or slope with a DC of more than 0, but they always can choose to take 10 even if rushed or threatened while climbing. The Wookiee climbs at the given speed while climbing. If he chooses an accelerated climb it moves at double the given climb speed (or his base land speed, whichever is lower) and makes a single Climb check at a -5 penalty. Wookiees cannot run while climbing. He retains its Dexterity bonus to Armor Class (if any) while climbing, and opponents get no special bonus on their attacks against a climbing creature.
2 Claw Attacks (1d4 damage). Wookiee society sees the use of their claws as weapons as savage, and it is taboo to use them in any sort of combat. Such transgressors are labeled "Madclaws" and banished from their civilization.As a result, Wookiees are not proficient with their claw attacks.
+4 racial bonus on Intimidate checks.
Powerful Build (Ex): The physical stature of Wookiees lets them function in many ways as if they are large creatures. Whenever a Wookiee is subject to a size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the Wookiee is treated as one size category larger if doing so is advantageous to him. A Wookiee is also considered to be on size category larger when determining a creature's special attacks based on size (such as improved grab or swallow whole) can affect him. A Wookiee can use weapons designed for a creature one category larger without penalty. However, his space and reach remains those of a creature of his actual size. The benefits of this racial trait stack with all effects that change the subject's size category.
Weapon Familiarity: Wookiees treat Bowcasters and Ryyk Blades as martial weapons instead of exotic weapons.
Automatic Languages: Shyriiwook, Common (understand only). Bonus Languages: Xaczik, Thykarann, Yuan-Ti.
Favored Class: Fighter
Level Adjustment: +1
Equipment
{table=head] Exotic Weapons | Cost | Dmg (S) | Dmg (M) | Damage (L) | Critical | Range Increment | Weight | Type
Bowcaster | 200 cr | 1d8+1d8* | 2d6+1d8* | 3d6+1d8* | 20/x2 | 100 ft. | 4 kg | Piercing/Laser Energy*
Quarrels, Bowcaster | 1 cr | --- | --- | --- | --- | --- | .5 kg | ---
Ryyk Blade | 20 cr | 1d3 | 1d4 | 1d6 | 19-20/x2 | --- | 1.5 kg | Slashing[/table]
*For all intents and purposes, Laser energy is untyped damage. The damage marked with an asterisk is the laser damage. All other damage is piercing.
Bowcaster: Bowcasters are highly sophisticated kinetic energy weapons that envelope quarrels in laser energy. This allows greater damage than most normal quarrels. Polarizing orbs at the front of the bow generates the magnetic field necessary to accelerate the quarrels. Each clip holds six quarrels. Reloading the bowcaster is a standard action. Because of its awkward size and design, few non-Wookiees master the bowcaster. A Wookiee's strength modifier is added to the weapon. Bowcasters are treated as crossbows for the effects of any feats.
Ryyk Blades: Ryyk blades are small, dagger-like curved light weapons. Designed to fit easily into one hand, Ryyk Blades are most effective when dual-wielded. When wielded together, the penalty for dual wielding lessens by an addition 2 (which means a -2, -6 penalty, as both are light weapons. Combined with the Two-Weapon Fighting feat, there is no penalty at all).
Languages
{table=head] Language | Script
Shyriiwook | Shyriiwook
Xaczik | Shyriiwook
Thykaran | Common[/table]
Shyriiwook: Shyriiwook is the main language of the Wookiees. It is composed of guttural barking, roaring, and howling. Many find this language intimidating and difficult to understand. With much practice, other humanoids can understand (but not speak) Shyriiwook.
Xaczik: Most people assume that all the barking languages of the Wookiees are the same. Those people are mistaken. One language, native to the Wookiees of coastal regions, is so unknown that Wookiees often use it to speak to one another in the presence of enemies, as a form of unbreakable code. Even those who understand Shyriiwook have difficulty understanding it.
Thykaran: Thykaran is a Wookiee language developed after first contact with other humanoids. This language is the most similar to common, and all humanoids capable of speaking Common can learn it. Thykaran is restricted to spreading simple ideas, however, and is usually used to state things rather than to engage in deep conversation.
Wookiee, 1st Level Warrior
Medium Humanoid (Wookiee)
Hit Dice: 1d8+2 (6 hp)
Initiative: +0
Speed: 20 ft. (base speed 30 ft.), Climb 20 ft.
Armor Class: 13 (+3 hide armor), touch 10, flat footed 13
Base Attack/Grapple: +1/+7
Attack: Large Ryyk Blade +3 melee (1d6+2 damage)
Full Attack: Large Ryyk Blade +3 melee (1d6+2 damage)
Space/Reach: 5 ft./5 ft.
Special Attacks: ---
Special Qualities: Wookiee traits
Saves: Fort +4, Ref +0, Will +1
Abilities: Str 15, Dex 11, Con 14, Int 10, Wis 9, Cha 6
Skills: Climb +10, Intimidate +4, Listen +2
Feats: Iron Will
Environment: Warm Forest
Organization: Solitary, Pair, Family (4-8), or Village (400-800 plus 1 5th level leader per 100 adults plus 30% noncombatants)
Challenge Rating: 1
Treasure: Standard
Alignment: Often Chaotic (any)
Advancement: By character class
Level Adjustment: +1
A hulking furred humanoid descends from the huge trees above, brandishing two curved swords.
Image
http://images2.wikia.nocookie.net/__cb20061128184736/starwars/images/5/57/ThreeWookieeAmigos-ROTSVD.jpg
Deep in the most ancient of jungles are the Wookiees, an arboreal race who build their homes in the miles-high Wroshyr trees. Living in small communities of roughly 400-800, Wookiees are hunter gatherers who live in wooden homes. Despite their rather primitive appearance and lifestyle, Wookiees are fairly advanced. They have married the two concepts of nature and technology, building their towns by shaping the trees themselves, and adding technology to their standard weapons.
Personality: Wookiees tend to be loyal and trustworthy. They
Physical Description: Wookiees are furry creatures, similar to arboreal versions of the artic yeti. They are roughly seven feet tall,
Relations: Wookiees have had a troubled history with other humanoids. Many human armies have invaded Kashyyyk and attempted to enslave them, often succeeding for years at a time. Elves, who often share their habitat with Wookiees, dare not climb as high as their furry neighbors, and thus they rarely see each other. Gnomes are rarely looked upon with respect, but rather annoying pests who may only be tolerated if they agree to stop their incessant pranks. Wookiees often see Half-Orcs as relatable, as both races are heavily persecuted by humans. While they are at capable of cooperation with these races, there is one that they cannot stand: Lizardfolk. Wookiees have a racial hatred towards them, as they often attacked each other when Wookiees still lived on the forest floors.
Alignment:
Religion:
Languages:
Names:
Adventurers:
Wookiee (http://starwars.wikia.com/wiki/Wookiee) Racial Traits
+2 Strength, +2 Constitution, -2 Charisma. Wookiees are a strong and resilient people, but are very impatient and foul-tempered.
Medium Humanoid (Wookiee)
Base Speed 30 ft.
Climb Speed 20 ft. Wookiees must make a Climb check to climb any wall or slope with a DC of more than 0, but they always can choose to take 10 even if rushed or threatened while climbing. The Wookiee climbs at the given speed while climbing. If he chooses an accelerated climb it moves at double the given climb speed (or his base land speed, whichever is lower) and makes a single Climb check at a -5 penalty. Wookiees cannot run while climbing. He retains its Dexterity bonus to Armor Class (if any) while climbing, and opponents get no special bonus on their attacks against a climbing creature.
2 Claw Attacks (1d4 damage). Wookiee society sees the use of their claws as weapons as savage, and it is taboo to use them in any sort of combat. Such transgressors are labeled "Madclaws" and banished from their civilization.As a result, Wookiees are not proficient with their claw attacks.
+4 racial bonus on Intimidate checks.
Powerful Build (Ex): The physical stature of Wookiees lets them function in many ways as if they are large creatures. Whenever a Wookiee is subject to a size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the Wookiee is treated as one size category larger if doing so is advantageous to him. A Wookiee is also considered to be on size category larger when determining a creature's special attacks based on size (such as improved grab or swallow whole) can affect him. A Wookiee can use weapons designed for a creature one category larger without penalty. However, his space and reach remains those of a creature of his actual size. The benefits of this racial trait stack with all effects that change the subject's size category.
Weapon Familiarity: Wookiees treat Bowcasters and Ryyk Blades as martial weapons instead of exotic weapons.
Automatic Languages: Shyriiwook, Common (understand only). Bonus Languages: Xaczik, Thykarann, Yuan-Ti.
Favored Class: Fighter
Level Adjustment: +1
Equipment
{table=head] Exotic Weapons | Cost | Dmg (S) | Dmg (M) | Damage (L) | Critical | Range Increment | Weight | Type
Bowcaster | 200 cr | 1d8+1d8* | 2d6+1d8* | 3d6+1d8* | 20/x2 | 100 ft. | 4 kg | Piercing/Laser Energy*
Quarrels, Bowcaster | 1 cr | --- | --- | --- | --- | --- | .5 kg | ---
Ryyk Blade | 20 cr | 1d3 | 1d4 | 1d6 | 19-20/x2 | --- | 1.5 kg | Slashing[/table]
*For all intents and purposes, Laser energy is untyped damage. The damage marked with an asterisk is the laser damage. All other damage is piercing.
Bowcaster: Bowcasters are highly sophisticated kinetic energy weapons that envelope quarrels in laser energy. This allows greater damage than most normal quarrels. Polarizing orbs at the front of the bow generates the magnetic field necessary to accelerate the quarrels. Each clip holds six quarrels. Reloading the bowcaster is a standard action. Because of its awkward size and design, few non-Wookiees master the bowcaster. A Wookiee's strength modifier is added to the weapon. Bowcasters are treated as crossbows for the effects of any feats.
Ryyk Blades: Ryyk blades are small, dagger-like curved light weapons. Designed to fit easily into one hand, Ryyk Blades are most effective when dual-wielded. When wielded together, the penalty for dual wielding lessens by an addition 2 (which means a -2, -6 penalty, as both are light weapons. Combined with the Two-Weapon Fighting feat, there is no penalty at all).
Languages
{table=head] Language | Script
Shyriiwook | Shyriiwook
Xaczik | Shyriiwook
Thykaran | Common[/table]
Shyriiwook: Shyriiwook is the main language of the Wookiees. It is composed of guttural barking, roaring, and howling. Many find this language intimidating and difficult to understand. With much practice, other humanoids can understand (but not speak) Shyriiwook.
Xaczik: Most people assume that all the barking languages of the Wookiees are the same. Those people are mistaken. One language, native to the Wookiees of coastal regions, is so unknown that Wookiees often use it to speak to one another in the presence of enemies, as a form of unbreakable code. Even those who understand Shyriiwook have difficulty understanding it.
Thykaran: Thykaran is a Wookiee language developed after first contact with other humanoids. This language is the most similar to common, and all humanoids capable of speaking Common can learn it. Thykaran is restricted to spreading simple ideas, however, and is usually used to state things rather than to engage in deep conversation.
Wookiee, 1st Level Warrior
Medium Humanoid (Wookiee)
Hit Dice: 1d8+2 (6 hp)
Initiative: +0
Speed: 20 ft. (base speed 30 ft.), Climb 20 ft.
Armor Class: 13 (+3 hide armor), touch 10, flat footed 13
Base Attack/Grapple: +1/+7
Attack: Large Ryyk Blade +3 melee (1d6+2 damage)
Full Attack: Large Ryyk Blade +3 melee (1d6+2 damage)
Space/Reach: 5 ft./5 ft.
Special Attacks: ---
Special Qualities: Wookiee traits
Saves: Fort +4, Ref +0, Will +1
Abilities: Str 15, Dex 11, Con 14, Int 10, Wis 9, Cha 6
Skills: Climb +10, Intimidate +4, Listen +2
Feats: Iron Will
Environment: Warm Forest
Organization: Solitary, Pair, Family (4-8), or Village (400-800 plus 1 5th level leader per 100 adults plus 30% noncombatants)
Challenge Rating: 1
Treasure: Standard
Alignment: Often Chaotic (any)
Advancement: By character class
Level Adjustment: +1
A hulking furred humanoid descends from the huge trees above, brandishing two curved swords.