Gralamin
2010-12-30, 03:47 AM
So my group is trying out OSRIC, and I would like a sanity check on my build (this is a One-shot, so certain choices were not chosen for long term play). Note that: Magic items are random, And half of my spells are random. In addition, I received a free level 3 spell (Lightning Bolt), just to add a bit of choice to my spell selection.
NE Half-Elf Wizard 5 of Nerull (We have a cleric with a Dark Skull)
STR 10
DEX 10
CON 9
INT 16
WIS 12
CHA 11
Items:
1 Rod of Lordly Might (20 Charges) (Will likely be given to henchman upon Enlarging him)
Staff of Withering(45 Charges)
1 +2 Scale Mail (Given to Henchman)
1 +2 Plate Mail (Traded with the Cleric for a Ring of Protection +1)
1 Hat of Disguise
1 Bottle of Air
10 Darts (1d3 vs Small/Medium, 1d2 vs Large)
Spell Components
Spellbook
10 days Rations
Silk Robe
Slik Rope (50 ft)
Bedroll
2 Torches
Spells (the lack of Mage armor really amazed me):
Level 1 Spells: (Rolled) Friends, Enlarge; (Free) Read Magic; (Choosen) Feather Fall, Magic Missile
Level 2 Spells: (Rolled) Mirror Image; (Choosen) Invisibility
Level 3 Spells: (Free) lightning Bolt; (Choosen) Fly
Prepared Spells:
1) Enlarge x2, Magic Missile x1, Feather Fall x1
2) Mirror Image x1, Invisibility x1
3) Lightning Bolt x1
[hr]
Henchman
Level 1 Human Fighter
14 STR (+20 Encumberence. 1-2 on d6, 7%), 16 DEX (+1 surprise, +1 Missile bonus to hit, -2 AC), 8 CON, 15 INT, 14 WIS, 10 CHA
2 HP (Grr rolling)
Long sword (1d8/1d12)
Small Shield
Longbow (1d6/1d6), and 50 arrows.
+2 Scale Mail (-4 AC + -2 AC) + Shield (-1 AC) + Dex (-2 AC) = 1 AC net.
Saving throws:
Aimed: 16
Breath Weapon: 17
Death/Paralysis/Poison: 14
Petrification/Polymorph: 15
Spells: 17
To hit:
-10 -5 0 5 10
25 24 23 22 21 20 20 20 20 20 20 19 18 17 16 15 14 13 12 11 10
-1 to all values if Missile.
Any Recommendations, comments, or things I really need to know?
NE Half-Elf Wizard 5 of Nerull (We have a cleric with a Dark Skull)
STR 10
DEX 10
CON 9
INT 16
WIS 12
CHA 11
Items:
1 Rod of Lordly Might (20 Charges) (Will likely be given to henchman upon Enlarging him)
Staff of Withering(45 Charges)
1 +2 Scale Mail (Given to Henchman)
1 +2 Plate Mail (Traded with the Cleric for a Ring of Protection +1)
1 Hat of Disguise
1 Bottle of Air
10 Darts (1d3 vs Small/Medium, 1d2 vs Large)
Spell Components
Spellbook
10 days Rations
Silk Robe
Slik Rope (50 ft)
Bedroll
2 Torches
Spells (the lack of Mage armor really amazed me):
Level 1 Spells: (Rolled) Friends, Enlarge; (Free) Read Magic; (Choosen) Feather Fall, Magic Missile
Level 2 Spells: (Rolled) Mirror Image; (Choosen) Invisibility
Level 3 Spells: (Free) lightning Bolt; (Choosen) Fly
Prepared Spells:
1) Enlarge x2, Magic Missile x1, Feather Fall x1
2) Mirror Image x1, Invisibility x1
3) Lightning Bolt x1
[hr]
Henchman
Level 1 Human Fighter
14 STR (+20 Encumberence. 1-2 on d6, 7%), 16 DEX (+1 surprise, +1 Missile bonus to hit, -2 AC), 8 CON, 15 INT, 14 WIS, 10 CHA
2 HP (Grr rolling)
Long sword (1d8/1d12)
Small Shield
Longbow (1d6/1d6), and 50 arrows.
+2 Scale Mail (-4 AC + -2 AC) + Shield (-1 AC) + Dex (-2 AC) = 1 AC net.
Saving throws:
Aimed: 16
Breath Weapon: 17
Death/Paralysis/Poison: 14
Petrification/Polymorph: 15
Spells: 17
To hit:
-10 -5 0 5 10
25 24 23 22 21 20 20 20 20 20 20 19 18 17 16 15 14 13 12 11 10
-1 to all values if Missile.
Any Recommendations, comments, or things I really need to know?