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View Full Version : [d20r, Style Feat] Dream Eater



InaVegt
2010-12-30, 09:24 AM
Dream Eater [Style]
http://dl.dropbox.com/u/2757345/DreamEaterStyle.png

Prerequisites: Craft (Dreams) training, Improved Unarmed Strike

Benefit: The Dream Eater style feat provides the following benefits, with appropriate prowess expenditure:

The Staircase of Dreams (0 Prowess): You gain a +4 bonus on saves against mind affecting effects. Additionally, you gain the ability to hold Gossamer, the fleeting material of dreams. Attacks made with weapons made out of Gossamer are considered Unarmed Attacks for you whenever this is beneficial. You still require proficiency to use weapons made out of Gossamer without penalty.

Touch of Peace (2 prowess): If you have purchased this ability, you can decide to stun an opponent for 1d3 round upon a successful attack. The target can make a will saving throw (DC 10 + Hero Value + your Wisdom Modifier) to resist. Upon a successful saving throw, the target cannot be affected again by this ability for 24 hours.

If you have purchased either Waking Dream Touch or Dream Stealing Hand, you can instead make the target fall asleep for 1d6 rounds, this otherwise works equal to the lesser use of this ability, and one use being saved against prevents the other. Targets made to fall asleep are woken up by any degree of damage, as well as a standard action to wake them up. If you use this level of the ability, one of your acquaintances must make a will save (DC 10 + your hero value + your wisdom bonus) or he will instantly forget you.

If you have purchased both Waking Dream Touch and Dream Stealing Hand, you can make the target fall asleep for 2d6 hours, this otherwise works equal to the lesser uses of this ability, including the ability to wake up the target and one use being saved against prevents the others. If you use this level of the ability, one of your close friends must make a will save (DC 10 + your hero value + your wisdom bonus) or he will instantly forget you.

This ability is considered to be mind affecting, and abilities that prevent sleep from occurring prevent even the stun effect.

Waking Dream Touch (2 prowess): If you have purchases this ability, you can instill a dream into your target's next sleep on a successful attack. This dream can be used to make one charisma based skill check on the target at a +5 bonus. The target gets a will save (DC 10 + Hero Value + your Wisdom Modifier) to resist. Upon a successful saving throw, the target cannot be affected again by this ability for 24 hours.

If you have purchased either Touch of Peace or Dream Stealing Hand, you can instead make the target suffer from an effect similar to Silent Image, differing only in that it only affects the target, this otherwise works equal to the lesser use of this ability, and one use being saved against prevents the other. If you use this level of the ability, one of your acquaintances must make a will save (DC 10 + your hero value + your wisdom bonus) or he will instantly forget you.

If you have purchased both Touch of Peace and Dream Stealing Hand, you can make the target suffer from a simultaneous Silent Image and Ghost Sound effect, this otherwise works equal to the lesser uses of this ability, including the targeting and one use being saved against prevents the others. If you use this level of the ability, one of your close friends must make a will save (DC 10 + your hero value + your wisdom bonus) or he will instantly forget you.

This ability is considered to be mind affecting and an Illusion effect.

Dream Stealing Hand (2 prowess): If you have purchased this ability, you can decide to steal an enemy's last dream on a successful hit, giving you enough Gossamer to make a light weapon your size, which required an immediate craft (dreams) check equal to DC 20, for every 10 points by which you exceed the DC, you can consider the weapon to have a +1 enhancement bonus to attack and damage. This weapon is considered magic for the purposes of overcoming damage reduction. If you let go of the gossamer, it disappears instantly. The target can make a will saving throw (DC 10 + Hero Value + your Wisdom Modifier) to resist the Gossamer being pulled out. Upon a successful saving throw, the target cannot be affected again by this ability for 24 hours.

If you have purchased either Touch of Peace or Waking Dream Touch, you can steal the target's ability to dream for 1d4 days, allowing you to craft a one-handed weapon at the same craft DC as the lesser version, or 50 rounds of ammunition. Weapons produced by this effect don't dissipate instantly when let go but rather disappears as soon as the target can dream again, this otherwise works equal to the lesser use of this ability, and one use being saved against prevents the other. If you use this level of the ability, one of your acquaintances must make a will save (DC 10 + your hero value + your wisdom bonus) or he will instantly forget you.

If you have purchased both Touch of Peace and Waking Dream Touch, you can steal the target's ability to dream for 1d3 weeks, allowing you to craft a two-handed weapon at the same craft DC as the lesser version, this otherwise works equal to the lesser uses of this ability, including one use being saved against prevents the others. If you use this level of the ability, one of your close friends must make a will save (DC 10 + your hero value + your wisdom bonus) or he will instantly forget you.

A person who can't dream due to this effect cannot regain hit points through rest.

This ability is considered to be mind affecting, and doesn't affect beings that do not sleep or dream.

Displacement Stance (3 prowess): If you have purchased this ability, you can spend a move action to enter this stance. You become hard to pin down. You gain a +1 circumstance bonus to AC, additionally, if anyone attacking you has to roll a miss chance due to concealment or poor visibility, they have to roll twice and take the worse result. Maintaining this stance requires you to use a swift action each round after the round you activate it.

This ability is considered to be mind affecting.

Dreamwalking Technique (4 prowess): If you have purchased this ability, you can touch a sleeping person to physically enter them and observe their dreams. Additionally, Waking Dream Touch's greater abilities can be used in here to manipulate the dream.

Nothing that happens in the dream is real, but when using Waking Dream Touch, the Dream Eater can create nightmares or very good dreams, leaving them impressionable to a charisma based skill check made by the Dream Eater the next time they meet while awake, granting the Dream Eater a +5 circumstance bonus to that check. (+10 if the greatest ability of Waking Dream Touch was used)

This ability is considered to be mind affecting, and doesn't affect beings that do not sleep or dream.

Inevitable Chase Kata (4 prowess): If you have purchased this ability, you can spend full round actions to chase a target you can see. As long as you do this, your target observes your speed to be equal to the target's + 10 foot for all their movement modes, which you mimic perfectly. In reality, the target isn't moving, and you approach the target by 10 feet each round. The target can make a will save (DC 10 + hero value + wisdom bonus) to prevent this. If the target successfully saves, they cannot be affected by Inevitable Chase Kata again for 24 hours.

Dream Eater Form (5 prowess): If you have purchased this ability, you can enter Dream Eater Form as a standard action. While in this form, you gain all benefits of Displacement Stance. You are considered to have concealment whenever this is beneficial for you. Your impossible-seeming maneuvering gives your enemies a -2 penalty to AC.

Both the concealment and the penalty to AC are considered to be Mind Affecting effects.

Dream Craft (5 prowess): If you have purchases this ability, you can use gossamer produced by Dream Stealer Hand to produce other items than weapons. A light weapon is considered the equivalent of 3 pounds of weight. A one handed weapon is considered the equivalent of 6 pounds of weight, and a two handed weapon is considered the equivalent of 10 pounds of weight. To nonmagical senses, this appears identical to real items, though it cannot produce anything of precious material. When the gossamer would normally disappear, so do these items.

Special: Unlike most feats, Dream Eater's abilities are supernatural rather than extraordinary. Additionally, all attacks made with the Dream Eater style can only be made with Unarmed Attacks, and this style cannot be used while wearing wearing armor or under the effect of any armor check penalty.

Fax Celestis
2010-12-31, 04:10 PM
How does Displacement Stance's miss chance thing interact with Blind-Fighting?

What happens to your body when you use Dreamwalking Technique?

Does Inevitable Chase Kata inflict the Immobilized condition but make them believe they're mobile?

Can Dream Craft make spell components, magical items, or consumable items?

InaVegt
2010-12-31, 04:12 PM
How does Displacement Stance's miss chance thing interact with Blind-Fighting?

Good question. I'll have to think on that.


What happens to your body when you use Dreamwalking Technique?

It disappears.


Does Inevitable Chase Kata inflict the Immobilized condition but make them believe they're mobile?

Probably.


Can Dream Craft make spell components, magical items, or consumable items?

Yes, but see the note regarding precious materials. No. Only nonmagical consumables.