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DataPacRat
2010-12-30, 02:06 PM
Part of a new PC's background involves him having get hit with a glyph trap while trying to read the wrong spellbooks, getting hit with Polymorph Any Object (into something resembling an anthropomorphic rat from Savage Species, or a Nezumi from Oriental Adventures) and Bestow Curse (-6 Cha). For both these spells, the higher the caster level, the harder they are to dispel or break.

How many ways are there for the original spellbook owner to have increased their effective caster level when laying in the protective curses?

Godskook
2010-12-30, 02:12 PM
What level is the caster who put the curse in, and was he a straight wizard, did he multiclass, or did he prestige? Cause that drastically effects what's available(An archmage 5 can get +5 CL if he wanted).

Keld Denar
2010-12-30, 02:22 PM
There is also the Orange IWIN Stone and the Ring of Arcane Might, for +2 untyped from items. The Craft Magic Tattoo and Awaken Spirit spells (SpC and MoI respectively) can give another +2. Above mentioned Archmage levels can give another +5 at the cost of 5 5th level spell slots. If you have UMD, a DC20 check can fake the ability to cast divine spells allowing you to trigger a Bead of Karma from a Strand of Prayer Beads, and then there is the Master Specialist and Ultimate Magus PrCs that give CL bonuses depending on level, and lastly Earth Spell + Heighten Spell + Metamagic reducer shananigans for potentially heinous increases to CL. Oh, and if you have the Practiced Spellcaster feat, a Bard9+ can Inspire Greatness on you which gives you bonus HD, which Practiced Spellcaster gives you a CL bonus from.

Oh, and Circle Magic, but we don't really talk about Circle Magic. Bad things happen when you talk about Circle Magic. I'm gonna stop talking about Circ

Chilingsworth
2010-12-30, 04:56 PM
Also, there's the bard spell Harmonic Chorus which increases both the caster level and the save DC's for a targeted allied caster. If you can somehow contrive to have the curse cast by a divine caster, there's Hymn of Praise (and its evil counterpart, I don't remember its name, though...) that increases the caster level of an apropriately aligned divine caster by another +2. All the spells I mentioned are in Spell Compendium.

Claudius Maximus
2010-12-30, 05:04 PM
If they're really powerful and evil and can manage cleric spells, repeated use of Consumptive Field can increase their caster level to an amount equal to one less than double what it was when they started. Do this after dealing with the rest of the stuff in this thread and you could be looking at CL 100 or more.

Chilingsworth
2010-12-30, 06:20 PM
If they're really powerful and evil and can manage cleric spells, repeated use of Consumptive Field can increase their caster level to an amount equal to one less than double what it was when they started. Do this after dealing with the rest of the stuff in this thread and you could be looking at CL 100 or more.

In a similiar vein, good old Death Knell increases caster level by +2/casting. Have the evil caster prepare bunches of sacrifices (have to reduce all of them to 0 or fewer hp) and death knell them all. The bonus stacks with no limmit.

Claudius Maximus
2010-12-30, 06:35 PM
In a similiar vein, good old Death Knell increases caster level by +2/casting. Have the evil caster prepare bunches of sacrifices (have to reduce all of them to 0 or fewer hp) and death knell them all. The bonus stacks with no limmit.

What? No. Death Knell only improves CL by one, and the bonus never stacks with itself.

Chilingsworth
2010-12-30, 06:39 PM
What? No. Death Knell only improves CL by one, and the bonus never stacks with itself.

Oh, wait, my bad... it's the strength bonus that is +2.:smallredface:

ShneekeyTheLost
2010-12-30, 07:10 PM
What? No. Death Knell only improves CL by one, and the bonus never stacks with itself.

Untyped bonuses do stack, and it is an untyped bonus, so it stacks with itself. It is, however only a +1.

Also it's not even a bonus, it just says your CL goes up by one, rather than applying a +1 bonus, so it would certainly stack with itself.

Godskook
2010-12-30, 07:29 PM
Untyped bonuses do stack, and it is an untyped bonus, so it stacks with itself. It is, however only a +1.

Also it's not even a bonus, it just says your CL goes up by one, rather than applying a +1 bonus, so it would certainly stack with itself.

Actually, temporary spells with the same/similar effect don't stack with each other.