Elric VIII
2010-12-30, 03:05 PM
In my current game, just to try something different, I have been playing a debuffer/controller Cleric. The problem is that we hve gotten to the point at which mosters are reliably making their saves and I'm just wasting my turns. I have been using spells like (Greater) Command, Wave of Grief, Bestow Curse, and Slay Living. While I know these are not the best spells around (I have been using the good buff spells when things get out of control) they are fun for the beginning of the game. Now that we've gotten to level 15-ish those spells are rapidly becoming expensive ways for me to skip my turn, as is expected. What I need is one or two good spells for each level that are either partial effects on saves or no save spells. Rays are especially good since I have Zen Archery.
What I have found so far, in addition to using Divine Magician:
Lv 2: Darkbolt - Deal damage, on failed save Stun enemy.
Sun Bolt - 2d6 and chance to blind. *new*
Lv 4: Moon Bolt - 1d4/3CL Str damage, half on save.
Lv 5: Streamers - Deal damage when target takes actions. *new*
Lv 6: Lucent Lance - 1d4/CL or 1d6/CL, Stun for 1 round, dazzle for 1 round/CL.
Lv 7: Blood to Water - 2d6 Con, Fort half.
Using spell search engines usually nets me a pile of spells, most of which offer no save because they aren't offensive. I would like to have prepared at least 1-2 buff, debuff, and utility spells for each level. I'm alright in terms of buff and utility, it's the debuffs I am lacking.
On a side note, is Blood to Water that good? It seems like not much effect for a 7th level spell.
What I have found so far, in addition to using Divine Magician:
Lv 2: Darkbolt - Deal damage, on failed save Stun enemy.
Sun Bolt - 2d6 and chance to blind. *new*
Lv 4: Moon Bolt - 1d4/3CL Str damage, half on save.
Lv 5: Streamers - Deal damage when target takes actions. *new*
Lv 6: Lucent Lance - 1d4/CL or 1d6/CL, Stun for 1 round, dazzle for 1 round/CL.
Lv 7: Blood to Water - 2d6 Con, Fort half.
Using spell search engines usually nets me a pile of spells, most of which offer no save because they aren't offensive. I would like to have prepared at least 1-2 buff, debuff, and utility spells for each level. I'm alright in terms of buff and utility, it's the debuffs I am lacking.
On a side note, is Blood to Water that good? It seems like not much effect for a 7th level spell.