PDA

View Full Version : Under Da Sea [3.5]



mastermind
2010-12-31, 03:54 PM
Recruitment Thread (http://www.giantitp.com/forums/showthread.php?t=180289)

You are swimming above the Lion-Turtle trench to Asgar's Reef. It is said that a great treasure is buried in the caves below it.

Lateral
2010-12-31, 04:28 PM
Tekshellig sighs, and mutters to himself in Aquan. ~Finally, we're here. Maybe soon something exciting will happen; I'm itching for a fight.~

mastermind
2010-12-31, 05:05 PM
It appears that a small settlement clings to the reef. Upon closer inspection, it appears that it is an Aquatic Orc settlement.

Super_Fluous
2010-12-31, 06:15 PM
Zvat finds his spindly, webbed fingers twitching in anticipation.

"Ahhhh." he thinks, "New people. New specimens. New patients to heal. How very exciting. How so very exciting."

Lateral
2010-12-31, 06:51 PM
Tekshellig breaks out into a grin. About time we reached some kind'a civilization! he thinks. And orcs, too! Maybe they'll attack us!

distant quasar
2011-01-01, 11:05 AM
"Maybe we can attack them," Kartug says, fingering his great axe. "Been awhile since we had any excitement."

mastermind
2011-01-01, 12:53 PM
OOC
So what do you (As a group) do?

Lateral
2011-01-01, 01:13 PM
OOC
I think we should be cautious as we enter the camp, and try not to offend the orcs. Not all orcs are aggressive and violent, ya know. That said, most are- we should prepare for a fight anyway. In character, I'm too reckless to voice that, tho.

mastermind
2011-01-01, 01:24 PM
As you near the camp, a patrol spots you. "HALT!," the lead Orc bellows, "State your name, and business coming to Asgarville!"

Lateral
2011-01-01, 01:32 PM
~"Greetings, noble Chieftain!"~ Tekshellig says in Aquan. ~"We are weary travelers, come in search of our fortunes. We do not plan on staying long."~

Diplomacy check: [roll0]

distant quasar
2011-01-02, 12:12 PM
Kartug shifts restlessly. Negotiation was never his strong suite. With an inward sigh he let the others do the talking, keeping an eye out for anything suspicious.
Sense Motive:[roll0]
Spot:[roll1]

mastermind
2011-01-02, 02:13 PM
Unfortunately, Tekshellig manages to irritate the guard. The guard stabs him with a trident. Ow.

Well, it was a 4...

The damage is 3

Lateral
2011-01-02, 02:16 PM
Crap, that's a fourth of my health. How many orcs are there?

Super_Fluous
2011-01-02, 02:32 PM
Not naturally being one for conflict, Zvat raises his hands above his head, to show himself not a threat.

"Please sir." he lisps awkwardly, "We are merely travelors. We come not in violence."

All the same, he mentally prepares himself for battle, modifying and thickening his scaley hide.

Manifesting Thicken Skin. I get one more point of AC for a full 10 minutes.

mastermind
2011-01-02, 05:02 PM
There are 3 orcs.

The orc tries to stab Tekshellig again, but unfortunately misses this time. The other orcs don't think you'll be much of a threat, so they are just standing, ready for orders. They start to discuss whether or not they currently need slaves.

Lateral
2011-01-02, 05:21 PM
Tekshellig is pissed. He goes into Punishing Stance and attempts to trip the orc with his spiked chain, following up with an attack (with Improved Trip).

Trip attack (melee touch): [roll0]
Strength check (if necessary): [roll1]
Attack roll (if necessary): [roll2]

Lateral
2011-01-02, 05:26 PM
Remember, I have 2 opportunity attacks due to Combat Reflexes, and I have reach.

Damage roll, in case I hit: ([roll0]) + ([roll1])

mastermind
2011-01-03, 07:36 AM
The orc is killed.

distant quasar
2011-01-03, 03:58 PM
With a roar, Kartug steps up and swings his axe at the nearest other orc.
I'm wielding the axe in both hands. If I drop this orc and the other orc is adjacent I'm making using cleave on him.
Attack: [roll0]
Damage if hit: [roll1]

Cleave attack: [roll2]
Damage if Cleave hits: [roll3]

mastermind
2011-01-03, 09:57 PM
You kill the Orc.

Lateral
2011-01-04, 02:11 PM
Just one, or both?

somethingrandom
2011-01-04, 02:53 PM
Silooti!oo out hunting and seeing a group fighting the orcs that had caused his people nothing but trouble realizes that this is their best chance to be rid of them forever decides to help them so takes a deep breath removes the snorkel and charges an orc ready to bite.

Attack - [roll0]
Damage - [roll1]

mastermind
2011-01-04, 05:28 PM
All the orcs are dead.

somethingrandom
2011-01-05, 11:47 AM
"Thank you, Those orcs have been nothing but trouble, but why are you here?"

Lateral
2011-01-05, 02:49 PM
Who are you talking to? I thought we were all in the same party.

somethingrandom
2011-01-05, 02:58 PM
I was speaking to the party in general I wrote my back story as a local how met the party and then here and now and then decided to join them if it is a problem I can change it.

Lateral
2011-01-05, 03:15 PM
Ah, okay.
~We are adventurers, come to seek our fortunes in the depths of Asgar's Reef. We have heard tell of a great treasure hidden within the murky depths of yonder reef.~

somethingrandom
2011-01-05, 03:46 PM
"Do the tales mention what sort of treasure?"

distant quasar
2011-01-05, 07:33 PM
"Valuable treasure" Kalrug says. "Why should it matter what kind? Treasure is treasure. Treasure is valuable."

Super_Fluous
2011-01-06, 01:18 AM
Zvat turns his head to the side and blinks at this new person.

"Would you care to join us?" he asks, in an attempt to be polite, "An extra helping hand would mean a greater chance of success for us all."

somethingrandom
2011-01-06, 02:30 PM
"Will we be gone long if we are I should head back and tell my people before we go?"

distant quasar
2011-01-06, 08:32 PM
"Who knows how long this will take? It's an adventure. You're not supposed to have things planned." Kartug shakes his head at the newcomer's seeming insolence. "You might as well tell your people, whoever they are. But how long will that take, and why should we wait?"

EDIT, OOC: Is your bad grammar (run-on sentences, lack of punctuation, etc.) intentional for charecterization?

Lateral
2011-01-06, 08:45 PM
"Kartug, we need all the help we can get."

Why is your name 'Silooti!oo'? It kind of invokes U'oraogynuelefn'heor syndrome.

distant quasar
2011-01-06, 08:47 PM
"You are right of course." Kartug turns, acknowledging his ally's point. "I just happen to be rather impatient."

Lateral
2011-01-06, 08:50 PM
Tekshellig chuckles. "Yes, you most certainly are." He turns to the newcomer. "Come, let's go meet your peoples. How far distant are they from here? If they're nearby, we can meet them with you."

somethingrandom
2011-01-07, 07:49 AM
OOC: The bad grammar is due to laziness on my part I am sorry I will try to do better in future. I choose my name from a list of names suggested for my race.

"I am sorry I have just met you. I do not trust you enough to reveal the location of my peoples home but the trip entire trip should not take longer than an hour. Please do not try to follow me."


He then swims away and assuming no one tries to follow him heads home tells his people where he is going and then goes back( I am assuming that you do not want to go into this bit in detail to save time.)

Super_Fluous
2011-01-07, 12:36 PM
Zvat turns to the others with a look of minor confusion.

"Well..." he hisses, "That seems a tad suspect."

Lateral
2011-01-07, 03:00 PM
Eh, you know. Things can be like that.

...Just keep an eye out, though.

distant quasar
2011-01-07, 05:34 PM
"Right. Surely we shall trust him, although he does not trust us. Am I correct?" Kartug says this in a dry tone, watching the newcomer swim off but not pursueing.

Lateral
2011-01-07, 05:45 PM
Oh, of course not. Remember, we can overwhelm him if necessary. Just watch out for tricks, but I doubt he has any antagonistic intent.

Super_Fluous
2011-01-07, 11:15 PM
Zvat nods in agreement and continues to swim off alongside the others.

As he travels, he looks about the area, trying to pick up anything that might be of interest.

Spot: [roll0]
Knowledge (Nature): [roll1]
Knowledge (Local): [roll2]

distant quasar
2011-01-08, 10:28 AM
"Well then. Suppose we'd better hurry up and wait, eh?"

mastermind
2011-01-08, 10:51 AM
Zvat

Zvat doesn't notice anything else of interest.

somethingrandom
2011-01-10, 03:34 PM
ooc:can we fast forward to when I get back?

distant quasar
2011-01-10, 04:03 PM
OOC: fine by me, but I'm not the DM

mastermind
2011-01-10, 08:16 PM
OOC: Yes. Go ahead.

distant quasar
2011-01-11, 12:52 PM
Kalrug watches the newcomer approaching again. When he has joined them once more he turns back to the others. "Let us continue forward in our quest."

somethingrandom
2011-01-11, 01:40 PM
"Thank you for waiting. I think I caught enough fish that I will be ok for food do the rest of you have enough food."

ooc: I am assuming that I caught a decent supply of fish before meeting the party I take it that is ok?

Lateral
2011-01-11, 02:18 PM
Tekshellig grins. Yes! Let us venture deep within yonder perilous reef!

I picture Tekshellig as speaking archaically, so why not reflect that in his word choice? :smallamused:

Super_Fluous
2011-01-11, 06:27 PM
Zvat simply blinks at the others, and swims off toward the reef.

mastermind
2011-01-12, 04:23 PM
(Want to fast-forward to the caves?)

Lateral
2011-01-12, 04:30 PM
Yes, let's.

distant quasar
2011-01-12, 04:53 PM
Definitely let's.

Super_Fluous
2011-01-12, 05:41 PM
Works for me as well.

mastermind
2011-01-12, 07:06 PM
As you descend into the caves, you hear a faint moaning coming from far within. The temperature also drops significantly. It is not freezing, but it is uncomfortable. Something moldy grows on the walls, and upon closer inspection, it swims away. Other than that, you cannot see any fish.

The room at the end of the spiraling ramp has 3 exits, not including the one you came down. It is small and a little cramped, and a deep fear sets inside your bones.



What d\o you do?

distant quasar
2011-01-13, 03:34 PM
Kartug steps forward silently, closely examining the small room ahead.
Spot: [roll0]
Search: [roll1]

Super_Fluous
2011-01-13, 10:53 PM
Likewise, Zvat senses around the area, the bioluminescent patches under his eyes glowing faintly in the murky water of the cave.

Spot: [roll0]
Listen: [roll1]
Search: [roll2]

Note that I have 60ft darkvision.

Lateral
2011-01-14, 03:40 PM
Tekshellig looks around unconcernedly and starts playing with his spiked chain.

Spot check:
[roll0]

As an aquatic human, I have low-light vision.

mastermind
2011-01-14, 11:08 PM
You hear scuttling coming from all around, and dark shapes move in distant rooms.

Lateral
2011-01-15, 09:36 AM
Crap. Dire rats or some kinda swarm. Somebody make a Knowledge (Nature) check, I'm untrained.

Super_Fluous
2011-01-15, 02:01 PM
Zvat stares ahead curiously, trying to analyze whatever the creatures are.

Knowledge (Nature): [roll0]

mastermind
2011-01-15, 02:47 PM
You cannot make out the shapes, but you think you see horns and teeth.

Super_Fluous
2011-01-15, 03:48 PM
Zvat's fingers wriggle in anticipation.

"Whatever those things are," he says, "They are not searats. Well then, shall we proceed?"

Lateral
2011-01-15, 04:31 PM
Tekshelling grins gleefully. "HELL, YEAH!"

Initiative: [roll0]
...Crap.

somethingrandom
2011-01-15, 05:52 PM
[roll0]
ooc:not sure if i can see or not don't have book acess untill morning evenging (it'saturday night here now) also can we get an ooc thread?

Super_Fluous
2011-01-15, 06:15 PM
Initiative: [roll0]

mastermind
2011-01-15, 06:52 PM
The travelers enter the next room, but see nothing except 5 other exits. However, the ceiling reaches up 30 feet.

Lateral
2011-01-15, 06:53 PM
What, nothing?

Tekshellig keeps his guard up.

Super_Fluous
2011-01-15, 06:54 PM
Zvat looks up.

Spot: [roll0]

Lateral
2011-01-15, 07:10 PM
Spot: [roll0]
Listen: [roll1]

somethingrandom
2011-01-16, 03:26 AM
Seeing a number of his compainions looking up he keeps an eye on the exits from this room not wanting to be taken by suprise.
(assuming I can see)
Spot [roll0]
Listen [roll1]

mastermind
2011-01-16, 10:07 AM
On the ceiling, there is an intricate mosaic.
You see nothing but darkness down the exits.

distant quasar
2011-01-16, 10:37 AM
"Now this is interesting. You what would be fun though? Killing those beasties we saw. Let's pick a path to follow and do it!" he winds down a bit as he sees the moasaic. "Although you have to wonder what kind of an idiot would take the time to carve that mosaic on this ceiling if it didn't have a purpose of some kind. Can anyone make anything of it?"

somethingrandom
2011-01-17, 04:30 PM
ooc: I can see by making a series of whistles and listing to the echos this gives me blindsense of 20ft but only functions underwater. (I am asumme that due to darkness blindsense or similar is needed to see.

Silooti!oo swins up about 15 ft so he can see to mosaic properly and then says "It looks like decoration to me so I assume that they carved it to make this place look nicer."

mastermind
2011-01-17, 05:29 PM
A rumbling sound echoes in the distance, and the moaning gets a little louder. You think you can see shadowy shapes down one of the exits.

Super_Fluous
2011-01-17, 11:47 PM
"Well, those look to be our phantom creatures there. Well, I may as well test..." Zvat lets out a loud shout in the direction of the creautures, "You there, are you man or beast?"

mastermind
2011-01-18, 04:28 PM
No sound comes.

distant quasar
2011-01-18, 05:39 PM
"Heh. Why don't we go see if those beasts can scream?"

somethingrandom
2011-01-19, 11:59 AM
"I would think it would be best to avoid a fight unless it is necessary."

distant quasar
2011-01-19, 05:41 PM
"Fighting proves you are a man. Are you a man?"

Lateral
2011-01-19, 07:38 PM
Tekshellig steps between the Darfellan and Kartug. "Now, now, don't argue. I'm itchin' for a fight too, but he's right. We need to be cautious."

distant quasar
2011-01-21, 04:11 PM
"Very well. I'll be cautious, at least for a while."

somethingrandom
2011-01-31, 05:08 PM
"I think we should move on anyone got any reason to choice one door over another?"

distant quasar
2011-01-31, 05:10 PM
"Let's use the nearest one," he says walking towards it.

mastermind
2011-01-31, 05:47 PM
You hear the sound of clamoring and casual chat in the entrance room. It seems to be coming this way.

distant quasar
2011-01-31, 05:57 PM
I draw my great axe and attempt to listen closer, keeping an eye out.
Listen: [roll0]
Spot: [roll1]
*sigh*

Lateral
2011-01-31, 08:53 PM
Tekshellig motions for Kartug to put away his axe, and keeps an eye and ear out.
We don't want to accidentally start a fight. They could be perfectly reasonable... people, I guess.
Spot: [roll0]
Listen: [roll1]
:smallsigh:

Well, two horrible Spot and Listen checks each. Let's hope Zvat and Sir Sharky the Unpronounceable do better.

somethingrandom
2011-02-01, 07:36 AM
spot [roll0]
listen [roll1]

mastermind
2011-02-01, 07:50 AM
They seem to be adventurers, looking for the same treasure as you.

Lateral
2011-02-01, 02:30 PM
Someone make a Knowledge: Nature to identify their race; are they evil, or what?

distant quasar
2011-02-01, 03:47 PM
Kartug lowers his axe but does not put it away.
Sense Motive: [roll0] YES!

somethingrandom
2011-02-01, 03:55 PM
Knowledge (nature)[roll0]
here you go.

mastermind
2011-02-02, 10:51 AM
They are land-walkers, but appear to have some sort of spell cast on them, because land-walkers usually don't breathe water. They seem like mercenaries.

Lateral
2011-02-02, 05:32 PM
Hmm. Are they armed?

mastermind
2011-02-02, 08:35 PM
Yes.

The creatures stop when they see you, and, speaking in their native tongue, chat casually. They repeatedly mention something called a 'Diis.'

Lateral
2011-02-02, 09:25 PM
They have a native language other than Common? Are they all the same race? We should easily be able to tell that at a glimpse.

Kartug, don't do anything rash.

Super_Fluous
2011-02-02, 09:57 PM
Zvat puts his hands up, fingers stretched, as to show that he is not a threat.

mastermind
2011-02-03, 08:14 AM
The lead Landwalker with pointed ears shrugs. They all charge forward, except for one in the back who appears to be readying a spell.

somethingrandom
2011-02-03, 12:57 PM
Initiative [roll0]
How far away from the enemy caster are we and can I get to him without provoking an AoO?

Lateral
2011-02-03, 03:09 PM
Hey, there's an elf? I speak Elven! :smallmad:
Tekshellig draws his sword and readies for battle, but attempts to stop the fighting before it starts. He calls out in Common, Aquan, Sahuagin, and Elven for good measure, since he doesn't know what languages they speak.
Diplomacy: [roll0]
Okay, not great. Pretty bad, actually. At least this time they're already attacking us.

Lateral
2011-02-03, 03:13 PM
Oh, yeah, I forgot. Punishing stance on.
Initiative: [roll0]
...Would have been nice if I'd gotten that on the Diplomacy roll, but okay.

distant quasar
2011-02-03, 04:03 PM
"See now the benefits of rashness!" Kartug yells, his axe already up and out.

Initiative:
1d20+1

distant quasar
2011-02-03, 04:04 PM
Initiative (doing it right this time): [roll0] Yuk

mastermind
2011-02-03, 05:50 PM
Everyone but Quasar may go.

Lateral
2011-02-03, 08:01 PM
I go first. Can I charge the caster without provoking AoOs?

mastermind
2011-02-03, 09:36 PM
No, but they only get one AoO each. There are 4 of them, and the quickest route goes past 2 of them (The wizard not included)

Lateral
2011-02-03, 09:59 PM
No, too many, I don't have that much HP. Can I get to a place where there are two of them close to each other that I can attack without provoking?

mastermind
2011-02-04, 08:20 AM
Sure. You can skirt around the edge, and the only one you might provoke an AoO from is the caster.

Lateral
2011-02-04, 03:08 PM
Wait, if I'm provoking from the caster, then he'll be within range. Also, I have reach, so I shouldn't really provoke unless I absolutely have to move right next to them.
All speech he says is Common unless it has ~ on the sides, in which case it's Aquan, or if I say it's something else.
Tekshellig grimaces. Okay, then, if you want a fight... IRON RIPTIDE! He skirts around the battlefield and sweeps his chain at one enemy and the caster, attempting to make them fall.
Using Steel Wind maneuver, despite whatever he calls it.
Touch attack rolls (for trip):
(Vs. Caster) [roll0]
(Vs. Other) [roll1]
Strength checks for trip (same order, only if touch attack hits):
[roll2]
[roll3]
Normal Attack rolls (same order; for follow-up due to Improved Trip)
[roll4]
[roll5]
Damage (same order; remember Punishing Stance bonus)
[roll6] + [roll7]
[roll8] + [roll9]
I have Combat Reflexes and a 10-foot reach.

Edit: Okay, decent. Except for that one attack roll, ouch. Natural 1. At least I probably tripped him and he's probably down; I do get 2 AoOs so I should be able to interrupt his casting.

somethingrandom
2011-02-04, 04:48 PM
Silooti!oo moves round the edge of the trying to avoid attacks for the others then tries to rip the casters trout out with his teeth.

[roll0]
[roll1]

Super_Fluous
2011-02-04, 05:38 PM
Initiative: [roll0]

Super_Fluous
2011-02-04, 05:43 PM
Zvat sighs. He does not want to fight, but it does not look like he has all that much of a choice in this circumstance.

How irksome.

Concentrating, he releases a burst of icy water from his palm towards the enemy caster.

Manifesting Energy Ray
Ranged Touch Attack: [roll0]
Damage: [roll1]

mastermind
2011-02-04, 09:34 PM
Tekshellig charges at the front, and, much to the surprise of the Land-walkers, runs around them and flails the caster. One of the Land-walkers, the one wielding a large sword and metal armor, turns around, seeming a bit surprised. "Hey!"

Silooti!oo does not manage to rip out the caster's throat, as there is a flail in the way.

And also, there is now a strand of ice floating to the floor of the cavern.


The caster now unconscious, the three Land-Walker warriors charge at Zvat. One of them, the one with an axe, manages to cleave him in his shoulder- tentacle- thing. For 7 damage. The one with a dagger stabs him for 2 damage, and the one with the large sword is too startled to hit.

Lateral
2011-02-04, 10:04 PM
...I don't understand. Did I only hit the caster? Did I do damage to the caster? Did I hit, trip or damage the other guy? :smallconfused:

mastermind
2011-02-04, 10:42 PM
Other guy? Miss. And as for whether you hit the caster, the caster is currently unconscious.

distant quasar
2011-02-05, 11:20 AM
my go, correct?
Kartug gives a yell of rage as his ally is hurt by the enemies weapons, and charges forward, swinging his axe at the nearest landblubber.
Entering Rage.
Charging nearest enemy.
Attack: [roll0]
Damage: [roll1]
If this drops the target and there is another adjacent, Cleave:
Attack: [roll2]
Damage: [roll3]

mastermind
2011-02-05, 11:50 AM
Seeing as all but the sword-wielding enemy is down, the pointy-eared sword wielder flees, "You haven't seen the last of me!"


Well, what did you expect?

distant quasar
2011-02-05, 11:54 AM
"Ha! Stay dead!" he slashes his axe, coup de grace on any enemy who isn't clearly dead.

Lateral
2011-02-05, 05:23 PM
It's not your move, I go before you.

Bind the caster, we need to ask some questions. THIS MEANS YOU, KARTUG. Tekshellig steps between Kartug and the caster.

mastermind
2011-02-05, 09:12 PM
The one with the dagger is now dead, because of Kartug. The caster is unconscious, but stable, and the one with the axe is dying and unconscious.

The already murky water is tinged with a deep red. It provides concealment.

Lateral
2011-02-05, 09:28 PM
Someone stabilize the axeman. Tekshellig kneels and ties up the unconscious caster.
We are a Good party, guys. We don't kill helpless people.
Well, besides Kartug.

Super_Fluous
2011-02-05, 09:38 PM
Rubbing his hands together, Zvat thinks to himself, Ah, now this is more like it. Quickly getting to work, he begins to close the enemy axe-wielder's wounds and stop the blood flow.

Heal: [roll0]

mastermind
2011-02-05, 10:25 PM
The axe-wielder stabilizes, but is still unconscious.


I suppose we do need a token evil character...

Lateral
2011-02-06, 08:37 AM
Who? The axe guy? I wasn't planning on having him as a teammate. Kartug? He's CN.
Okay, good, he's stable. What are we going to do about these two, though? We can't just leave them here to be eaten, and we need the caster to answer our questions.

mastermind
2011-02-06, 09:59 AM
There are 4 guys:
1. Elf guy with large sword
2. Axe-guy
3. Dagger-guy
4. Caster-guy

distant quasar
2011-02-06, 10:19 AM
Dagger-guy is dead. :smalltongue:
What can I say. I'm a Chaotic Neutral Barbarian who was in a rage and watched as his ally got ripped into by the enemy's weapons.
"Fine, I suppose we can leave the caster alive. If it pleases you, the axe-man as well, but if he becomes an inconvience, I would like to dispose of him."

Lateral
2011-02-06, 10:19 AM
So, the dagger guy's dead, the elf ran off, and the caster and axeman are unconscious but stable.
Yes, we're leaving him alive. There's no reason to kill them.

Super_Fluous
2011-02-06, 11:39 AM
Zvat blinks.

"Now that we have one of their men captive, perhaps we can use this against them to avoid further combat."

Lateral
2011-02-06, 11:51 AM
Tekshellig looks over to Zvat. Further combat with them? One of their men is dead and the other two are captive. The only one who poses a threat is the elf. Besides, they're too heavy to carry.

Super_Fluous
2011-02-06, 12:41 PM
"Yes, exactly. There are enough wounded as is. I am simply suggesting that this would be an ample opportunity to offer the elf a chance for surrender. He may be opposed to us, but I can hardly picture him wanting himself or his allies further injured. And the same applies to us."

Lateral
2011-02-06, 12:45 PM
Well, perhaps, but we don't know where he is. We're not going to stand here for hours waiting for him to attack us. He did swear vengeance, remember?

distant quasar
2011-02-07, 03:47 PM
"Why not beat up one of these wretches into telling us who they are and kill the other one. We can catch the elf after we've finished what we came here to do."

somethingrandom
2011-02-07, 04:24 PM
"I could carry one of them maybe both, the weight would slow me down a bit but I think the bulk would cause more problems."

distant quasar
2011-02-07, 04:44 PM
"If we kill one I can easily manage the other. That way we have someone to question and no problems being slowed down. Remember here, they attacked us.

Lateral
2011-02-07, 05:38 PM
NO. No killing.
I foresee problems with our Chaotic Neutral teammate in the future. :smallsigh:

distant quasar
2011-02-07, 05:54 PM
"Well then. What do we do with them. Leave them here to attack us later, or starve, which is an even longer and more prolonged death?

mastermind
2011-02-07, 06:07 PM
100 Roleplaying XP for all who posted between the end of the fight and now. That is in addition to the 100 XP each for the combat (To all who participated, or at least were affected by it)

Lateral
2011-02-07, 06:47 PM
...You know, you could have just said 'everyone'. Because... everyone has posted.
We'll put them somewhere safe, where they won't be eaten, and we'll leave some provisions, but after we get some answers.
Who has the highest Search? Also, how do we wake up the caster?

Super_Fluous
2011-02-07, 11:02 PM
"Indeed. We might be better off leaving them outside, so they might be more easily discovered, but tied up so they are unable to attack us."

Zvat pauses and considers.

"It may be effective to render them alive but unconscious as we do so."

somethingrandom
2011-02-08, 11:43 AM
"I could certainly carry on of them and he would only slow me down a little if at all."He says as he moves over to one of them picking him up seeing how heavy he is.
ooc how heavy is he?

Lateral
2011-02-08, 02:29 PM
Not outside the carrying capacity of three full melee PCs, probably. :smalltongue:

Yes, you should probably carry one- you don't need to draw your weapon, so he would hinder you but a little in combat.

distant quasar
2011-02-08, 03:32 PM
"Hmm. So long as they don't become a liability, we can leave them alive."

Lateral
2011-02-08, 03:58 PM
If they become too big of a liability, we'll put them down somewhere safe and leave. :smallannoyed:

mastermind
2011-02-08, 07:20 PM
The moaning sound starts up again.

Lateral
2011-02-08, 07:52 PM
Crap.
~Crap.~ Tekshellig puts down the caster and turns to Zvat. Do you recognize that sound?

Super_Fluous
2011-02-08, 11:56 PM
"I'm not sure..." Zvat pauses to listen for a moment.

Listen: [roll0]
Knowledge (Nature): [roll1]

mastermind
2011-02-09, 07:47 AM
It sounds like the same one as before. Zvat can't tell if it is the moan of the Ice Balrog of the north, a pack of ghouls moaning in unison, or the sound created after a Summon Bigger Fish spell.

Lateral
2011-02-09, 07:55 AM
I don't like any of those possibilities. :smalleek:

somethingrandom
2011-02-09, 10:56 AM
Silooti!oo tries to figure out the source of the sound as well.
Listen [roll0]
Knowledge (nature)[roll1]

somethingrandom
2011-02-09, 10:59 AM
Is Summon Bigger Fish a Darths and Droids reference?
sorry about the double poid not want to mess up dice rolls

Lateral
2011-02-09, 02:51 PM
Possibly.
I don't have any Knowledge skills trained, so I'll just sit in the corner and cry... :smalltongue:

Tekshellig keeps an ear and eye out for foes while keeping his other one of each trained on the prisoners.
Spot: [roll0]
Listen: [roll1]

distant quasar
2011-02-09, 04:51 PM
Kartug observes surroundings. Kartug has no knowledge trained. Kartug sad.

Spot: [roll0]
Listen: [roll1]

mastermind
2011-02-09, 05:40 PM
You see the same shapes you saw earlier.

distant quasar
2011-02-09, 05:44 PM
"Enough of this dawdling. Let's go onward!"

Lateral
2011-02-09, 07:17 PM
Kartug observes surroundings. Kartug has no knowledge trained. Kartug sad.
:smalltongue:
Very well, but let's be cautious. Who'll carry the caster and the axeman?

distant quasar
2011-02-10, 03:22 PM
"I'll take the axe man, and the axe man's axe. Never can have too many axes."

somethingrandom
2011-02-10, 04:03 PM
"Looks like I'm on the caster then" he says picking up the caster.
ooc: how heavy is the caster?

Lateral
2011-02-10, 04:07 PM
You guys both have 18 strength, I doubt that it's beyond your abilities. :smallamused:

distant quasar
2011-02-10, 04:41 PM
You guys both have 18 strength, I doubt that it's beyond your abilities. :smallamused:
We should armwrestle, somethingrandom. (I must say in RL my str is probably 8 though.)

mastermind
2011-02-10, 06:06 PM
Don't fret about encumbrance.

Lateral
2011-02-10, 07:22 PM
Exxxcellent. :smallamused:

somethingrandom
2011-02-12, 04:20 PM
"Any reason not to continue" he says as he heads back towards the camber with the 5 exits

distant quasar
2011-02-13, 11:08 AM
*walks forward*

Super_Fluous
2011-02-13, 05:02 PM
Zvat wordlessly continues onward with the rest.

mastermind
2011-02-14, 07:47 AM
Which one are you picking? I tried to make the choice non-arbitrary by giving clues about the later battles in it.

The first corridor is slightly murky.

The second tastes kind of lemony to the water breathers.

The third has crystalline walls.

The fourth has several small schools of fish swimming through it.

The fifth has lots of algae-like plants hanging from the ceiling to about 3 feet off the ground.

Lateral
2011-02-14, 03:10 PM
Hmm... which corridor? I don't like the look of that murky one. Perhaps the crystal-walled one?

somethingrandom
2011-02-15, 04:39 PM
"I think we are less likely to encounter trouble in the one with the small fish as most dangerous creatures are predatory and most small animals try to avoid predators."

distant quasar
2011-02-15, 04:48 PM
"Yes, but that may also mean the Treasure won't be down that path. I say the the Crystal as well; shiny leads to shiny, or at least you would so think."

Lateral
2011-02-15, 04:51 PM
Besides, crystal is reflective. We'll see any danger reflected off of the crystal.

distant quasar
2011-02-15, 04:57 PM
*walks forward*

*again*

mastermind
2011-02-15, 04:58 PM
Besides, crystal is reflective. We'll see any danger reflected off of the crystal.

Or will you???

Lateral
2011-02-15, 05:05 PM
You're the DM; is it?

mastermind
2011-02-15, 06:48 PM
Why don't you go down that tunnel and find out? >:D

Lateral
2011-02-15, 08:00 PM
...:smalleek:

All I meant was that we should be able to tell whether it's reflective at all or not. Is it reflective?

mastermind
2011-02-15, 08:45 PM
A little bit. A little less than a spoon, but it's a bit dark to tell.

Lateral
2011-02-15, 08:50 PM
Pretty sure we all have low-light vision, though.

Also: What's your stance on in-character metagaming? I tend to reference game mechanics a lot (e.g. I call us 'Good' with a capital 'G', and stuff like that.) I'm just making sure that you don't mind it.
Tekshellig follows Kartug into the corridor.

mastermind
2011-02-16, 08:05 AM
It bugs me.


As you enter the crystal corridor, you notice it branches off in hundreds of places. However, most of them are too small for you to go into them.

The corridor starts to slowly branch to the right, until you reach an empty chamber with obsidian walls.

somethingrandom
2011-02-16, 02:50 PM
Only able to see 20ft I swim round the chamber cheeking that it is truly empty
I do not have dark vision but I do have 20ft blindsense underwater.

Lateral
2011-02-16, 03:02 PM
Yeah, we shouldn't have too much trouble with seeing here, since Kartug and I have low-light vision, Zvat has darkvision, and Silooti!oo has blindsense.

...It's not pitch-black, right? Just dim?

somethingrandom
2011-02-16, 03:33 PM
realized I forgot a spot cheek
[roll0]

Lateral
2011-02-16, 04:05 PM
Oh, good idea.
Spot: [roll0]
Listen: [roll1]

distant quasar
2011-02-16, 05:01 PM
Spot: [roll0]
Listen: [roll1]

mastermind
2011-02-16, 09:57 PM
You see nothing except for the crystal formations.

Some of them appear fragile

somethingrandom
2011-02-17, 08:43 AM
(Assuming I saw the fragile crystal formations and they could conceal another passage and it looks fragile enough that I could brake it)
"The wall looks weak here I think I can brake it"
He then gently puts the person he is carrying down on the floor then giving him self a decent "run up" charge at the fragile section of crystal slamming into it with his shoulder
[roll0]

mastermind
2011-02-17, 09:29 AM
Although he misses, he lands and a piece of stone. It shifts, and sharp crystals start to fall down.

Reflex save

somethingrandom
2011-02-17, 01:40 PM
reflex save[roll0]

Lateral
2011-02-17, 03:19 PM
...Ooh, that's gotta hurt. :smalleek:

distant quasar
2011-02-17, 03:27 PM
Ow, natural one.

mastermind
2011-02-17, 03:35 PM
He is pierced by several crystals.

Damage: [roll0]

somethingrandom
2011-02-17, 04:04 PM
"Aah do any of you have any healing ability I think I'll pass out if I try to move with any speed or fight?"
I am on 0 hp. Does anyone have any suggestions how to appease the dice gods?

distant quasar
2011-02-17, 04:30 PM
"I can heal as well as I can read. That is to say, not at all."

Lateral
2011-02-17, 07:49 PM
Holy crap. You only have 5 hp?! :smalleek:

...Mastermind, don't you think that may have been a little much for just crashing into a wall? I mean, 2d6 is like a greatsword wound. :smallannoyed:

Well, this ain't good. Zvat, do you have anything?

mastermind
2011-02-18, 08:09 AM
I know what I'm doing.

somethingrandom
2011-02-18, 08:42 AM
The dice gods decided they did not like me when I rolled for HP in fact it is only just possible for me to have less HP

Super_Fluous
2011-02-18, 12:39 PM
Without speaking Zvat applies some first aid.

Heal: [roll0]

Lateral
2011-02-18, 03:01 PM
Well, that's not a bad Heal check.

Guys, I'm going to be away from my computer and therefore probably not going to be able to post much next week.

mastermind
2011-02-21, 05:12 PM
The crystals at the roof of the cavern are still swaying. Perhaps you should move out of the area before more fall.

somethingrandom
2011-02-22, 08:48 AM
He swims out of the area as fast as he can without causing himself further injury.

distant quasar
2011-02-22, 03:35 PM
Kartug also swims out.

Lateral
2011-02-22, 09:35 PM
Yeah, staying here's probably a bad idea. Tekshellig high-tails it out of there.

Yeesh, that was one hell of a natural one.

...What? I said 'probably'.

distant quasar
2011-02-23, 05:47 PM
"Let's continue onward!"

Lateral
2011-02-23, 10:56 PM
Well, but on which path?

somethingrandom
2011-02-24, 10:38 AM
"Can someone tend to my injures or can we wait until I have had some time to heal as I am useless in a fight right now."

mastermind
2011-02-25, 10:52 PM
The remaining crystals fall to the ground, shattering. The light in the cavern becomes pitch black.

somethingrandom
2011-02-26, 07:13 AM
ooc: can I see anything I have 30ft dark vision?

distant quasar
2011-02-27, 10:25 AM
"Great. Just Fabulous."

Lateral
2011-02-27, 09:13 PM
...Crap. So, we didn't get out in time, I guess. Anyone got a sunrod or something?

somethingrandom
2011-02-28, 11:42 AM
I do not have a light source I am waiting for the GM to tell me what if anything I can see?

distant quasar
2011-02-28, 04:04 PM
"Well, does anyone have a light source? Or at least, are you capable of seeing, so that you can guide us?"

Lateral
2011-02-28, 05:25 PM
Zvat's got darkvision, don't he? I thought you had blindsight, not darkvision.

somethingrandom
2011-02-28, 06:27 PM
Your right I got the two mixed up I have blind sense but either way mundane darkness should not prevent me from seeing.

mastermind
2011-03-02, 06:33 PM
The chamber looks the same, but there are shards of crystal on the floor that look very sharp. The falling crystals also unearthed a passage on the east wall that you did not see before.

distant quasar
2011-03-02, 06:39 PM
Well companions, who is for the journey down that passage?"

Lateral
2011-03-02, 06:57 PM
Tekshellig grins by way of answer.

somethingrandom
2011-03-03, 04:12 PM
"I'll join you but don't expect me to fight if we find trouble"

distant quasar
2011-03-04, 08:10 PM
*walks down passageway*

Spot: [roll0]
Listen: [roll1]

mastermind
2011-03-04, 11:17 PM
Kartug notices beady green eyes staring out from the shadows.

Lateral
2011-03-05, 08:13 AM
Spot: [roll0]
Listen: [roll1]
I know Kartug got a natural 20, but just in case.

Edit: Wow, another natural 20 spot.

Aw, fishcrackers. Tekshellig readies his weapon.

somethingrandom
2011-03-05, 08:49 AM
Spot [roll0]
Listen [roll1]

somethingrandom
2011-03-05, 08:53 AM
Silooti!oo seeing the green eyes and his compaions readying themselves for a fight backs away from the creature knowing that he is useless in a fight right now.

mastermind
2011-03-05, 05:43 PM
The eyes vanish in a wispy green trail of smoke.

distant quasar
2011-03-06, 10:32 AM
"Grrr. Anyone have any idea what sort of creature those eyes may belong to?"

somethingrandom
2011-03-06, 02:40 PM
Knowledge (nature) [roll0]
Don't think knowledge (nature) is the right knowledge skill but rolling on the off chance.

mastermind
2011-03-06, 02:48 PM
Silooti!oo cannot discern what creature that was, if it was one.

somethingrandom
2011-03-06, 05:37 PM
"I have no idea I have not seen anything like them but I am not following them in this condition."

distant quasar
2011-03-07, 03:23 PM
"Does anyone feel a rest is in order then? And assuming the answer is yes, who takes first watch?"

Lateral
2011-03-07, 04:47 PM
I'll take first watch. Who'll guard the prisoners? Zvat?
I'll make my Spot and Listen checks now, but use them as checks for the night.
[roll0]
[roll1]
Not bad.

mastermind
2011-03-07, 05:36 PM
What do you do when the prisoners wake up?

Lateral
2011-03-07, 05:46 PM
Hmm... They're tied up, aren't they? I'll try diplomacy in Common and Elven. I only have to make one check if I repeat the same thing in two languages, right?

mastermind
2011-03-08, 07:34 AM
Sure, unless you try saying something different.

somethingrandom
2011-03-09, 11:59 AM
"I would offer to take a watch but if I want to heal I need to get a good nights sleep."

somethingrandom
2011-03-17, 09:58 AM
ooc: what's happening it has been over a week with no new posts.

distant quasar
2011-03-17, 03:06 PM
"Well then, you take the first watch and I'll do second, as we don't need that much rest."

((no idea. Porbably was my bad, I was the one who hadn't posted in the longest time. Apologize if everyone was waiting on me.))

somethingrandom
2011-03-18, 08:05 AM
"Any volunteers for the third watch?"
ooc:are you using the normal rules for natural healing? (1 per character level)

Lateral
2011-03-19, 08:09 AM
Guys, I already said I had first watch, remember? Spot checks and everything?

Wake me up if the prisoners awaken.

Lateral
2011-04-23, 01:57 PM
Is this game dead, or not?

distant quasar
2011-04-25, 02:37 PM
I'd forgotten about it; but I have/had no intention of it dying.

"Of course," K'shak replies.

somethingrandom
2011-04-26, 07:47 AM
Looks like Tekshellig is on first watch K'shak has second and I have third.

distant quasar
2011-04-26, 11:01 AM
Sounds good.

Lateral
2011-04-26, 01:01 PM
Fine with me. 'Course, this game can only go on if Mastermind is still here.

distant quasar
2011-05-03, 03:11 PM
So, Mastermind... are you here? (psst... if you say no we'll stop asking)

Lateral
2011-05-03, 03:19 PM
She hasn't posted since March. Maybe we should find a new DM.

somethingrandom
2011-05-10, 01:56 PM
I think that is a good idea. If you find one could you drop me a pm.