mastermind
2011-01-02, 05:35 PM
I wish to hear criticism on Stat Blocks (http://tobedet.webs.com/rules.htm).
Stat Blocks is a RPG system which only utilizes skills. In a way, this simpler method of calculating abilities is similar to MMORPG's such as World of Warcraft or Runescape.
Instead of HP, you have a skill called 'Vitality.'
Instead of levels, you train each skill separately. I. E., for history, 30 minutes of training/tier is 1 point. However, the amount of points in a skill might not be equal to the modifier. For strength, each point is 1/4 of the modifier. This is because it is one of the two most important combat skills (The other being magic).
Spells are created completely by the character, although there is a ratio for the damage, range, and number of targets so that if you multiply all of the three together, you get 4.
I tried to home-brew most of the races, however they do not add any benefits based on which one you choose (Except for that pixies can fly, but are incredibly tiny)
In combat, the skills used are temporarily diminished, so you may only use some of your skill at a time. However, there is a skill called 'Second Wind' that allows you to regain points in a skill. However, you can also use up points in that skill, too.
The GM usually decides when the points are refreshed, and how many. I am thinking of writing up some rules for that.
Death is extremely hard to remove, except for with story-related quests. One of the things necessary is "A drop of lava turned to rock by holy water from an untouched spring and blessed by the finest hands (30 or higher Priesthood check)."
Of course, divine intervention always helps, and if one of the characters is a Demi-God, they may have contacts in the divine realm.
Also, there are things called 'Life Points', which are lost if a character runs out of vitality. "If you hit +0, you are knocked unconscious, and bleeding. When bleeding, you lose one Life Force point each minute. You have a max of 5 life points when you start the campaign. Lose all 5 and die."
When raised, a life point is lost. If they get down to zero, they're gone forever.
However, most of the death rules are open to story-based solutions, as deemed by the DM. But these are the standard ones, and there may be a fountain in the caves of Balloter that replenishes Life Points.
There's a little more information in the link, but the above is a summary.
Please criticize.
Stat Blocks Rules (http://tobedet.webs.com/rules.htm)
Stat Blocks is a RPG system which only utilizes skills. In a way, this simpler method of calculating abilities is similar to MMORPG's such as World of Warcraft or Runescape.
Instead of HP, you have a skill called 'Vitality.'
Instead of levels, you train each skill separately. I. E., for history, 30 minutes of training/tier is 1 point. However, the amount of points in a skill might not be equal to the modifier. For strength, each point is 1/4 of the modifier. This is because it is one of the two most important combat skills (The other being magic).
Spells are created completely by the character, although there is a ratio for the damage, range, and number of targets so that if you multiply all of the three together, you get 4.
I tried to home-brew most of the races, however they do not add any benefits based on which one you choose (Except for that pixies can fly, but are incredibly tiny)
In combat, the skills used are temporarily diminished, so you may only use some of your skill at a time. However, there is a skill called 'Second Wind' that allows you to regain points in a skill. However, you can also use up points in that skill, too.
The GM usually decides when the points are refreshed, and how many. I am thinking of writing up some rules for that.
Death is extremely hard to remove, except for with story-related quests. One of the things necessary is "A drop of lava turned to rock by holy water from an untouched spring and blessed by the finest hands (30 or higher Priesthood check)."
Of course, divine intervention always helps, and if one of the characters is a Demi-God, they may have contacts in the divine realm.
Also, there are things called 'Life Points', which are lost if a character runs out of vitality. "If you hit +0, you are knocked unconscious, and bleeding. When bleeding, you lose one Life Force point each minute. You have a max of 5 life points when you start the campaign. Lose all 5 and die."
When raised, a life point is lost. If they get down to zero, they're gone forever.
However, most of the death rules are open to story-based solutions, as deemed by the DM. But these are the standard ones, and there may be a fountain in the caves of Balloter that replenishes Life Points.
There's a little more information in the link, but the above is a summary.
Please criticize.
Stat Blocks Rules (http://tobedet.webs.com/rules.htm)