Foolster41
2011-01-04, 07:28 PM
So, I recently got the spellslinger book (which is really neat) and I've had an idea for a character who can take lots of shots per round (albeit with insane penalties), but I'm not clear on how the off-hand two-weapon fighting abillity works. The rules for these feats are mostly the same as in the core (the only difference is they apply to firearms).
The maverick class in Spellslinger has a special abillity called "Fast as lighting" that allows him to at 5th level 2/day (but maximum 1/round) do an extra move or attack action.
Here is the character stat block:
“Wildshot” – (Elf Gunfighter 8th, Maverick 5th) – CR 13Medium Humanoid
Hit Dice: 8d12+5D8-13 (61 HP)
Initiative: +21 (+23 at start of battle) (+12 Class, +5 Dex, +4 Feat)
Speed: 30 ft. (6 squares)
Armor Class: 23 (+8 Class, +5 Dex), touch 23, flat-footed 18
Base Attack/Grapple: +11
Attack: (All Attacks, +1 if w/in 30 ft.) Light Pistol +16 (1D10x3,30Ft.) OR Light Pistol +14 (1D10x3,30 ft) Twice. Second Off-Shot: Light Pistol +9 Third Off-Shot: Light Pistol -1
Special Qualities: Low Light Vision, Immune to Sleep, +2 Save vs. Enchantment spells/effects, True Grit, Lucky 1/Day, Con Job +2, Fast as Lightning 2/Day, Winged Him 1/Day, Gut Feeling (-20%), True Killer 1/day, Deadly Aim +1
Saves: Fort +6*, Ref +13, Will +6 (*=True Grit)
Abilities: Str 10, Dex 20, Con 8, Int 12, Wis 12, Cha 12
Skills: Athletics +21, Intimidate +9, Sense +3, Survival +9, Tumble +21,
Feats: Brawling Weapon Proficiency, Small Firearm Proficiency, Large Weapon Proficiency, Combat Reflexes, Point Blank Shot, Rapid Shot, Quick Draw, Rapid Reload, Improved Initiative, Two-Weapon Fighting, Improved Two-Weapon Fighting, Greater Two-Weapon Fighting
Notes: Gained +1 Dex@ 4th & 8th, +1 Cha @ 12th
Would this character get to do 9 attacks in a single round (+9 more using the fast as lighting abillity for 18 total!) with the following penalties:
Main hand: +12 (Rapid -2) +10 (Rapid -2)
Off-Hand: +12 (TWF -2) +12 (TWF (-2) +7 (ITWF -5) -3 (GTWF -10)?
Thanks!
The maverick class in Spellslinger has a special abillity called "Fast as lighting" that allows him to at 5th level 2/day (but maximum 1/round) do an extra move or attack action.
Here is the character stat block:
“Wildshot” – (Elf Gunfighter 8th, Maverick 5th) – CR 13Medium Humanoid
Hit Dice: 8d12+5D8-13 (61 HP)
Initiative: +21 (+23 at start of battle) (+12 Class, +5 Dex, +4 Feat)
Speed: 30 ft. (6 squares)
Armor Class: 23 (+8 Class, +5 Dex), touch 23, flat-footed 18
Base Attack/Grapple: +11
Attack: (All Attacks, +1 if w/in 30 ft.) Light Pistol +16 (1D10x3,30Ft.) OR Light Pistol +14 (1D10x3,30 ft) Twice. Second Off-Shot: Light Pistol +9 Third Off-Shot: Light Pistol -1
Special Qualities: Low Light Vision, Immune to Sleep, +2 Save vs. Enchantment spells/effects, True Grit, Lucky 1/Day, Con Job +2, Fast as Lightning 2/Day, Winged Him 1/Day, Gut Feeling (-20%), True Killer 1/day, Deadly Aim +1
Saves: Fort +6*, Ref +13, Will +6 (*=True Grit)
Abilities: Str 10, Dex 20, Con 8, Int 12, Wis 12, Cha 12
Skills: Athletics +21, Intimidate +9, Sense +3, Survival +9, Tumble +21,
Feats: Brawling Weapon Proficiency, Small Firearm Proficiency, Large Weapon Proficiency, Combat Reflexes, Point Blank Shot, Rapid Shot, Quick Draw, Rapid Reload, Improved Initiative, Two-Weapon Fighting, Improved Two-Weapon Fighting, Greater Two-Weapon Fighting
Notes: Gained +1 Dex@ 4th & 8th, +1 Cha @ 12th
Would this character get to do 9 attacks in a single round (+9 more using the fast as lighting abillity for 18 total!) with the following penalties:
Main hand: +12 (Rapid -2) +10 (Rapid -2)
Off-Hand: +12 (TWF -2) +12 (TWF (-2) +7 (ITWF -5) -3 (GTWF -10)?
Thanks!