Scalenex
2011-01-05, 10:19 AM
So I got the general idea of running a D&D game or maybe even a World of Darkness game of sort sort where some punk teenager gets control of a powerful monster or some other nasty force and childishly misuses it. Maybe they found an artifact or stumbled on to a magical item. Maybe said kid pulled a thorn out of something's nasty's foot. The source of the monster/power isn't important.
I've seen this story in a lot of fantasy and sci-fi shows but it's often the case that these adaptions are difficult because PCs don't follows scripts.
What I am worried about is how best to maximize the roleplaying potential here. I fear the PCs would just bring down the weakling monster controller real quick and end the encounter. Even if they want to take him a live it would not be particularly difficult in any game system. True this could not stop the monster threat as it could then go rogue but I'd feel the roleplay opportuniteis would already be shut down by then.
Any thoughts on applying this story type to actual games?
I've seen this story in a lot of fantasy and sci-fi shows but it's often the case that these adaptions are difficult because PCs don't follows scripts.
What I am worried about is how best to maximize the roleplaying potential here. I fear the PCs would just bring down the weakling monster controller real quick and end the encounter. Even if they want to take him a live it would not be particularly difficult in any game system. True this could not stop the monster threat as it could then go rogue but I'd feel the roleplay opportuniteis would already be shut down by then.
Any thoughts on applying this story type to actual games?