Bakkan
2011-01-06, 02:37 PM
In my campaign world, Orcs live on the border between the desert and the more fertile human lands and so far are the only practitioners of Incarnum magic. To reflect this, and to bring Orcs up closer to the level of Humans as an ECL 0 race, I have come up with a new variant of Orc called the Incarnum Orc.
Incarnum Orc Racial Traits
+2 Strength, +2 Constitution, -2 Intelligence, -2 Charisma. Incarnum orcs are not as strong as their more common kin, but have a vitality and insight born of their ongoing interactions with the souls they draw power from.
Medium: As Medium creatures, incarnum orcs have no special bonuses or penalties due to their size
Incarnum orc base land speed is 30 feet.
Humanoid(Orc, Incarnum): Incarnum orcs are humanoids with the orc and incarnum subtypes
Darkvison out to 60 feet.
Essentia Pool: An incarnum orc's essentia pool is permanently increased by 1. If he doesn't have an essentia pool, this trait grants him one with a single point of essentia.
Incarnum orcs gain Shape Soulmeld (any one soulmeld) as a bonus feat at 1st level, gained form the inherited connection with the souls that make up incarnum.
Automatic Languages: Common, Orc. Bonus Languages: Dwarven, Giant, Gnoll, Goblin, Undercommon.
Favored Class: Totemist
Level Adjustment: +0.
Opinions? Over/underpowered compared to the Human? What about the Dwarf? If it is overpowered compared to the Human, what adjustments should be made to fix that? I definitely want to keep the bonus feat and bonus essentia. Thanks in advance for your time, and I'll update this first post when I am able to get back on my computer.
Revision 1: Changed +4 Strength to +2, added +2 Constitution, removed -2 Wisdom, added descriptions and languages.
Incarnum Orc Racial Traits
+2 Strength, +2 Constitution, -2 Intelligence, -2 Charisma. Incarnum orcs are not as strong as their more common kin, but have a vitality and insight born of their ongoing interactions with the souls they draw power from.
Medium: As Medium creatures, incarnum orcs have no special bonuses or penalties due to their size
Incarnum orc base land speed is 30 feet.
Humanoid(Orc, Incarnum): Incarnum orcs are humanoids with the orc and incarnum subtypes
Darkvison out to 60 feet.
Essentia Pool: An incarnum orc's essentia pool is permanently increased by 1. If he doesn't have an essentia pool, this trait grants him one with a single point of essentia.
Incarnum orcs gain Shape Soulmeld (any one soulmeld) as a bonus feat at 1st level, gained form the inherited connection with the souls that make up incarnum.
Automatic Languages: Common, Orc. Bonus Languages: Dwarven, Giant, Gnoll, Goblin, Undercommon.
Favored Class: Totemist
Level Adjustment: +0.
Opinions? Over/underpowered compared to the Human? What about the Dwarf? If it is overpowered compared to the Human, what adjustments should be made to fix that? I definitely want to keep the bonus feat and bonus essentia. Thanks in advance for your time, and I'll update this first post when I am able to get back on my computer.
Revision 1: Changed +4 Strength to +2, added +2 Constitution, removed -2 Wisdom, added descriptions and languages.