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drawingfreak
2011-01-07, 09:41 AM
I've been having trouble finding more than just the few official Themes that were in Dark Sun. Anyone know any, or have any, homebrewed Themes?

I'll show you mine if you show me yours. This is the Puninator. I put it together for my Humor campaign. It is most likely broken, but as it is a Humor campaign, balance isn't really an issue.

Puninator
“This is quite theme-atic.”
{table]Puninator Traits
Secondary Role: Striker
Power Source: Psionic
Granted Power: You gain the pun generation and punning enhancement power.[/table]
Pun Points: You lose all pun points when you take an extended rest.

Puninator Powers
The following powers are available to any character who has chosen the Puninator theme. They can only be used against creatures with an Intelligence above 3.

Theme Features:
Pun Generation; Puninator Feature
You make a pun, gathering energy for a moment in the future.
At-Will * Psionic
Immediate Reaction
Trigger: You make a terrible pun.
Effect: You gain a Pun Point which, if enough has been gathered, you can spend to use the punning enhancement power.

Punning Enhancement; Puninator Feature
You expel your gathered pun energy with a witty comment, enhancing any blow you inflict on your enemy.
Encounter * Psionic, Pun
Immediate action
Personal
Trigger: You make a d20 roll against a creature with an Intelligence above 3.
Special: You need to spend 2 Pun Points to activate this power.
Effect: You gain a +2 power bonus to the roll.

Level 2 Utility Punning:
Distracting Pun; Puninator Utility 2
With a burst of pun energy, nearby enemies find it hard to focus.
Encounter * Psionic, Pun
Minor action
Close burst 3
Target: One creature
Special: You must spend 2 Pun Points to use this power.
Effect: You and your allies gain combat advantage against the target.

Level 3 Encounter Punning:
Pun Headache; Puninator Attack 3
Using your supply of pun energy, you make your target regret it has ears.
Encounter * Psionic, Pun, Weapon
Standard action
Melee or Ranged weapon
Target: One creature
Special: You must spend 2 Pun Points to use this power.
Attack: Primary ability vs. AC
Hit: 2[W] damage plus an ongoing 5 psychic damage and the target is dazed until the end of your next turn.
Level 13
Hit: As above, but 3[W] damage plus an ongoing 5 psychic damage.
Level 23
Hit: As above, but 4[W] damage plus an ongoing 5 psychic damage.

Level 5 Daily Punning:
Brain Mush Puns; Puninator Attack 5
You release an excess of pun energy, turning the brains of your enemies into mashed potatoes.
Daily * Psionic, Pun
Standard action
Close burst 3
Target: All creatures in burst
Special: You must spend 5 Pun Points to use this power.
Attack: Primary ability vs. Will
Hit: 4d8 psychic damage.
Level 15
Hit: 5d8 psychic damage.
Level 25
Hit: 6d8 psychic damage.

Level 6 Utility Punning:
Preemptive Pun; Puninator Utility 6
You whisper a rehearsed pun into your weapon, releasing its power when used.
Encounter * Psionic, Pun
Minor action
Target: One weapon you're wielding
Special: You must spend 2 Pun Points to use this power.
Effect: The next creature you hit with this weapon takes an additional 10 psychic damage.

Level 7 Encounter Punning:
Stunning Pun; Puninator Attack 7
The pun you make catches them off guard.
Encounter * Psionic, Pun, Weapon
Minor action
Melee or Ranged weapon
Target: One creature
Special: You must spend 2 Pun Points to use this power.
Attack: Primary ability vs. Reflex
Hit: 3[W] damage and the target is dazed (save ends). If they fail the first save, they are stunned (save ends).
Level 17
Hit: As above, but 3[W] damage and the target takes -2 penalty to the save.
Level 27
Hit: As above, but 4[W] and the target takes a -2 penalty to the save.

Level 9 Daily Punning:
Punning Death; Puninator Attack 9
You shout a pun into the ears of your enemies, warning your friends ahead of time that it is coming.
Encounter * Psionic, Pun
Standard action
Close blast 5
Target: All creatures in blast
Special: You must spend 5 Pun Points to use this power. Allies in the blast are given a +2 power bonus to Fortitude.
Attack: Primary ability vs. Fortitude
Hit: 3d8 psychic damage and the target takes ongoing 5 psychic damage (save ends). Allies in the blast are granted a +5 power bonus to the save.
Level 19
Special: As above, but allies in the blast are granted a +4 to Fortitude.
Hit: As above, but 4d8 psychic damage.
Level 29
Special: As above, but allies in the blast are granted a +6 to Fortitude.
Hit: As above, but 4d8 psychic damage and ongoing 10 psychic damage.

Level 10 Utility Punning:
Punning Assassin; Puninator Utility 10
You warn your allies that something evil approaches from the depths of your mind.
Encounter * Psionic, Pun, Stance
Minor action
Special: You must spend 2 Pun Points to use this power.
Effect: Until this stance ends, allies in range of any blast or burst based pun attack are not considered targets for that attack.

CarpeGuitarrem
2011-01-09, 09:47 PM
Hahahaha oh dear me. That's the only theme, I think, which may conceivably lead to player death, courtesy of the rest of the group. :smallwink:

I haven't actually tinkered around much with themes.