kco_501
2011-01-08, 04:20 AM
Hello Playground!
I habe been a long time lurker and turn to the playground to ask your help in trying to improve my game.
I am the DM of a 4th edition group, and the campaign has been going on for about 2 years now. The group consists of 6 other people. The people have become my friends, and we play a pretty easy going action packed game based on Forgotten Realms (very loosely).
Now, to get to the problem. Two of the persons playing are newer to the group (Been with us one or two months, as opposed to the others). One of them I know from another gaming group so not a problem there.
The other person however does not talk much and I do not know the reason. One of my regulars is a Watcher player type and I do not have a problem with that, only I have no idea how to tell if the new player really is a Watcher or is just warming up to the group and/or not having a chance to contribute much due to the others.
We play a very fun oriented game with crazy plans, awesome actions very much hollywood styled and my players aren't shy about arguing and joking about the stupidity of their ideas, the idiocy of some foes and the world at large. This leads however to a pretty loud table with us often cracking up and taking 5 minutes to laugh at something only to resume arguing and joking afterwards. The sessions are a blast and I love this group and the sessions we have.
How can I give the newer player a chance to express himself without cramping the style of the group? I am aware that there might not even be a problem here, but I do try to make sure that all my players are having as much fun as possible and get a chance to pitch in.
The path where I talk to the player did not yield anything past the "everything is ok" but that's not saying too much as I have learned most people are deathly afraid to say when something is wrong even when prompted in friendly way to do so.
Any ideas are welcome!
I habe been a long time lurker and turn to the playground to ask your help in trying to improve my game.
I am the DM of a 4th edition group, and the campaign has been going on for about 2 years now. The group consists of 6 other people. The people have become my friends, and we play a pretty easy going action packed game based on Forgotten Realms (very loosely).
Now, to get to the problem. Two of the persons playing are newer to the group (Been with us one or two months, as opposed to the others). One of them I know from another gaming group so not a problem there.
The other person however does not talk much and I do not know the reason. One of my regulars is a Watcher player type and I do not have a problem with that, only I have no idea how to tell if the new player really is a Watcher or is just warming up to the group and/or not having a chance to contribute much due to the others.
We play a very fun oriented game with crazy plans, awesome actions very much hollywood styled and my players aren't shy about arguing and joking about the stupidity of their ideas, the idiocy of some foes and the world at large. This leads however to a pretty loud table with us often cracking up and taking 5 minutes to laugh at something only to resume arguing and joking afterwards. The sessions are a blast and I love this group and the sessions we have.
How can I give the newer player a chance to express himself without cramping the style of the group? I am aware that there might not even be a problem here, but I do try to make sure that all my players are having as much fun as possible and get a chance to pitch in.
The path where I talk to the player did not yield anything past the "everything is ok" but that's not saying too much as I have learned most people are deathly afraid to say when something is wrong even when prompted in friendly way to do so.
Any ideas are welcome!