Ralasha
2011-01-08, 12:46 PM
The Ragnarok Warrior
(Aasgardian Setting Specific, adaptable.)
Background:
Sometimes called the Einharjar, these mighty warriors are the heroes of old, returned to the flesh in order to fight. They died heroes deaths, and were rewarded with a heaven of battle, and the pleasures of food, and drink. Here they train for the end days, or until they are once again needed on the mortal plane. They do not remember their days in the heavenly holds. Nor should they. They do not remember their purpose for returning, nor the choice. The only inkling they have of this choice, is the overwhelming pull of the call of their duty. Similar to a risen martyr, but different in that they have new life, rather than a temporary restoration of the old. A reincarnation, if you will, of their former lives, with a purpose.
Requirements:
Alignment: Any non-evil.
BAB: +6
Feats: Diehard
Special:The character must have died defending others, their rights, or fighting some great evil. Full Base Attack.
Class Features:
HD: d12
Skills: 2+Int Mod/level.
{table] Level | BAB | FS | RS | WS | Special
1st | +1 | +2 | +2 | +2 | +2 Strength; ???? Resistance 5
2nd | +2 | +3 | +3 | +3 | +2 Strength and Constitution
3rd | +3 | +3 | +3 | +3 | +2 Strength, Constitution and Dexterity
4th | +4 | +3 | +3 | +3 | +2 to Fortitude Saves; ???? Resistance 10 and ???? Resistance 5
5th | +5 | +4 | +4 | +4 | +2 to Fortitude and Will Saves
6th | +6 | +4 | +4 | +4 | +2 to Strength and Constitution, Dexterity and Wisdom
7th | +7 | +5 | +5 | +5 | +2 to Fortitude, Reflex and Will Saves; ???? Resistance 10, ???? Resistance 10 and ???? Resistance 5
8th | +8 | +5 | +5 | +5 | +2 to Strength, Constitution, Dexterity, Intelligence and Wisdom
9th | +9 | +5 | +5 | +5 | +2 to Strength Dexterity, and Constitution, Charisma, Intelligence and Wisdom
10th | +10 | +6 | +6 | +6 | Immunity to death effects, mind effects, Necromancy, Illusions, fear, critical hits, and cannot be knocked prone. Freedom. Death at -30 HP. All 3 resistances at 10.[/table]
???? Resistance choose an element, at first level, it begins at 5, at 4th level it improves to resistance 10, at level 4 choose another element, it begins at resistance 5, at level 7 it improves to resistance 10, at 7th level choose another element, it starts at 5, at level 10 it becomes resistance 10.
Totals:
3 Elemental Resistances at 10
-
+12 Strength
+10 Constitution
+8 Dexterity
+6 Wisdom
+4 Intelligence
+2 Charisma
-
+6 to Fort
+4 to Will
+2 to Reflex
-
Necessary immunities, and fake hero deity status.
(Aasgardian Setting Specific, adaptable.)
Background:
Sometimes called the Einharjar, these mighty warriors are the heroes of old, returned to the flesh in order to fight. They died heroes deaths, and were rewarded with a heaven of battle, and the pleasures of food, and drink. Here they train for the end days, or until they are once again needed on the mortal plane. They do not remember their days in the heavenly holds. Nor should they. They do not remember their purpose for returning, nor the choice. The only inkling they have of this choice, is the overwhelming pull of the call of their duty. Similar to a risen martyr, but different in that they have new life, rather than a temporary restoration of the old. A reincarnation, if you will, of their former lives, with a purpose.
Requirements:
Alignment: Any non-evil.
BAB: +6
Feats: Diehard
Special:The character must have died defending others, their rights, or fighting some great evil. Full Base Attack.
Class Features:
HD: d12
Skills: 2+Int Mod/level.
{table] Level | BAB | FS | RS | WS | Special
1st | +1 | +2 | +2 | +2 | +2 Strength; ???? Resistance 5
2nd | +2 | +3 | +3 | +3 | +2 Strength and Constitution
3rd | +3 | +3 | +3 | +3 | +2 Strength, Constitution and Dexterity
4th | +4 | +3 | +3 | +3 | +2 to Fortitude Saves; ???? Resistance 10 and ???? Resistance 5
5th | +5 | +4 | +4 | +4 | +2 to Fortitude and Will Saves
6th | +6 | +4 | +4 | +4 | +2 to Strength and Constitution, Dexterity and Wisdom
7th | +7 | +5 | +5 | +5 | +2 to Fortitude, Reflex and Will Saves; ???? Resistance 10, ???? Resistance 10 and ???? Resistance 5
8th | +8 | +5 | +5 | +5 | +2 to Strength, Constitution, Dexterity, Intelligence and Wisdom
9th | +9 | +5 | +5 | +5 | +2 to Strength Dexterity, and Constitution, Charisma, Intelligence and Wisdom
10th | +10 | +6 | +6 | +6 | Immunity to death effects, mind effects, Necromancy, Illusions, fear, critical hits, and cannot be knocked prone. Freedom. Death at -30 HP. All 3 resistances at 10.[/table]
???? Resistance choose an element, at first level, it begins at 5, at 4th level it improves to resistance 10, at level 4 choose another element, it begins at resistance 5, at level 7 it improves to resistance 10, at 7th level choose another element, it starts at 5, at level 10 it becomes resistance 10.
Totals:
3 Elemental Resistances at 10
-
+12 Strength
+10 Constitution
+8 Dexterity
+6 Wisdom
+4 Intelligence
+2 Charisma
-
+6 to Fort
+4 to Will
+2 to Reflex
-
Necessary immunities, and fake hero deity status.