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Xiander
2011-01-09, 03:51 AM
The rather long and complicated thread about fudging made me think about roleplayers and their individual reasons to partake in the game. I know the universal answer: to have fun. This answer makes sense and is generally a good answer. We certainly donīt play to have a bad time.

What that answer however fails to adress is why we roleplay instead of watching a movie or playing videogames. So what is it about roleplaying that makes you tick? Story? Mechanics? Group dynamics?

Note: I encourage discussion where diferences arise :smallwink:


Edit: i should probably start out by giving my own perspective.

I like mechanics as much as the next guy, and i am all for drinking beer and having a laugh. But my passion in roleplaying is the storyline, especially the evolution of characters. I love nothing more than sadistic gmīs who take the time to torment my characters and use their background against them, exept possibly other players who are willing to play against my character playing both to his good sides and to his bad sides.
As a gm I strive to build a plot which gives the players what i would want myself: a consistent plot with room for plotthreads for the individual characters.

Ozreth
2011-01-09, 03:56 AM
Well I don't really like to play but I almost always DM. I like to craft stories and watch the players engage in my world. I guess I DM for the same reasons I read fantasy novels. It exercises my imagination and takes me away to a magical place for a few hours a night where I don't have to worry about anything else. It's my escape I guess? And a creative outlet.

Serpentine
2011-01-09, 03:59 AM
Lets see... social escapism, I suppose, and collaborative storytelling. Something like that. It's like when I make up stories in my head, except I'm doing it with other people, I don't know what's gonna happen (even when I'm the DM, to an extent) and, well, it's a game - there's challenges to overcome, problems to solve, and so on.

Xiander
2011-01-09, 03:59 AM
Well I don't really like to play but I almost always DM. I like to craft stories and watch the players engage in my world. I guess I DM for the same reasons I read fantasy novels. It exercises my imagination and takes me away to a magical place for a few hours a night where I don't have to worry about anything else. It's my escape I guess? And a creative outlet.

I should clarify that by "play" i meant take part in the game either as player or as Gamemaster.

Kaww
2011-01-09, 04:33 AM
I DM for the lols. I play because I enjoy hearing stories that are not black and white. Stories in which the main characters make such a mess and sooo many mistakes that they make the king bang his head on a hard surface screaming: "I see clearly now! The dragon was a blessing, you are the curse!" Stories in which fighters want to slay the dragon. Stories in which the evil guy is trying to save the world from the heroes...

Really in my group the point of it all is to have a fun time with people you enjoy hanging out with.

P.S. And because IRL it's illegal to set people on fire just because you don't like them. :belkar:

TheWhisper
2011-01-09, 04:36 AM
It fills a social niche that is almost absent from modern society... that of a shared, cooperative, long-term social task.

Sure, you can play console video games together, but that's ephemeral. No sense of progress or shared accomplishment. Besides, Halo sucks.

Or you could play MMORPGs, but that's like paying to have a job. A ****ty job. And instead of a social event with your friends, it's more like a teleconference.

Most modern mainstream entertainments you could partake in with your friends are passive, and don't promote social interaction at all.

You could play sports, but let's face, you're all in your late twenties now, you're the only one of your group that doesn't have a body built by cheetos and beer, and you can't even get the rest of them to go on a long walk, much less kick a football around.

You could start a business together... if you were an idiot. Your friends are great people, and you love spending time with them, but they're the group that includes "Payday Jim" (as in "can you lend me fifty bucks until"), that girl who refers to Las Vegas as "Vegas" and swears that she "usually comes out ahead", and of course the guy who drank an entire bottle of absinthe on his twenty-first birthday, and puked in your shoes, then tried to blame it on the dog.

And you were wearing the shoes at the time.

Rasman
2011-01-09, 04:45 AM
Watching a movie about an epic adventure is awesome every once in a while, but RP brings something TOTALLY new to the table, it gives us the chance to BECOME the heroes in those epic adventures. RP is about an escape from reality and a chance to fulfill power fantasy.

It can also be said that some people RP for the social interaction because they feel more open to speak their mind as a different person, similar to how people are much more likely to say what they want over a Public forum where they don't have to confront someone face to face.

I personally enjoy Roleplaying because it gives me a chance to be a Kungfu Master, A bard that wields great stories of myth and history, or even a Druid that holds WONDROUS powers to transform into creatures that other people could only imagine.

Escheton
2011-01-09, 05:13 AM
Options.

Not counting heavy railroading and prewritten(bought) adventures, you can do prettymuch anything you can come up with that your character can reasonably do.
Ya don't get that in mmo's and/or other rpg's

That and having a beer and sharing a laugh.

grimbold
2011-01-09, 05:52 AM
i like being allowed to explore worlds that i fit better into than ours, it is an escape for me.
also legally being allowed to torture people, thats awesome

TheCountAlucard
2011-01-09, 07:16 AM
Why do I RP?

Because I will never have to worry myself half-to-death about what I'll do when the day comes that I get a chance to diablerize someone.

Because cramming more and more cyberware into my head to get that extra inch ahead of the competition isn't something I see in my future.

Because flipping off Mask of Winters is cool. :smalltongue:

I get to go in whole new directions in my games, to branch out and view things from a whole new perspective. :smallsmile:

And when I actually run a game... :smile:

When I DM, I get to terrify my players with the twisted aberration-worshipper and the powers granted by his vestiges.

When I GM, I get to be amazed when our Adept manages to destroy a man from the neck up with a flung quarter.

And when I run Paranoia, I can show the Troubleshooters that the Computer really is their best friend.

poignant123
2011-01-09, 07:19 AM
To live vicariously through text and numbers.

Ravens_cry
2011-01-09, 07:39 AM
Short answer? It's fun.
Longer answer?
Well, I would be a bigger danger to myself then anyone else if handed a dagger or bow, much less a sword. I most certainly can not cast spells or heal wounds with a prayer, turn into a beast, or fly through the sky or anything even close to magic. I can't even pull off a good Three Card Monte. I am not brave, I am not powerful, I will likely never go on some epic journey to destroy a great evil, I will not save the world from hostile beings of unimaginable power and perversity.

I am just. . . me.

Don't get me wrong, I like me, but sometimes I want to be more. And video games, while fun and all, are limited. Yes, we got fancy schmancy graphics that can make you weep, but the options are far and few compared to the potential breadth of a well done pen and paper role playing game world. Even games that forgo graphics for interaction, like NetHack and Dwarf Fortress are but pale shadows in comparison.
That is why I sit around a table rolling strange dice.

Calmar
2011-01-09, 08:01 AM
Whem it comes to experiencing stories, my development probably looks like this:

Listening to stories
Reading stories
(Writing stories)
Playing computer games
Creating roleplay adventures


Roleplaying games are the most interactive form of story-experience known to me; and it's a lot easier to do than writing a book, or programming a pc-game. :smallsmile:

Xiander
2011-01-09, 11:30 AM
To live vicariously through text and numbers.

Very poetic, can i sic this?

Traab
2011-01-09, 12:35 PM
I think most roleplay to be able to immerse themselves in a new world. Only this one, instead of following along with a script, like in say, a final fantasy type of rpg, we get to make up our own as we go. Its our story, and its different every time. That makes it easier to really get into the game, and makes it more of a personal investment.

I play World of Warcraft, and I love it, but I dont feel any sort of connection to my characters, because I have no real investment in them besides time. A D&D character however, I not only created entirely from scratch, I gave it a personality, a life history, and things that happen to it MATTERS. If my orc hunter in WoW dies, I shrug, go rezz myself and get back to playing. If my Dwarven cleric dies in D&D though, its a big deal, and might spell the end of that character forever, (depending on whats going on of course)

dsmiles
2011-01-09, 01:17 PM
Lets see... social escapism, I suppose, and collaborative storytelling. Something like that. It's like when I make up stories in my head, except I'm doing it with other people, I don't know what's gonna happen (even when I'm the DM, to an extent) and, well, it's a game - there's challenges to overcome, problems to solve, and so on.

Ditto. Collaborative story telling.

For me, mechanics and RAW can take a long walk off a short pier for all I care. I couldn't care less about "builds" or "tiers." If my friends and I having fun, that's all that matters.

DisgruntledDM
2011-01-09, 01:22 PM
Me, personally, I like DMing to see how PCs react to the setting, whether my own creation or someone else's like the Star Wars universe or Rokugan.

Fiery Diamond
2011-01-09, 01:31 PM
Well I don't really like to play but I almost always DM. I like to craft stories and watch the players engage in my world. I guess I DM for the same reasons I read fantasy novels. It exercises my imagination and takes me away to a magical place for a few hours a night where I don't have to worry about anything else. It's my escape I guess? And a creative outlet.


Lets see... social escapism, I suppose, and collaborative storytelling. Something like that. It's like when I make up stories in my head, except I'm doing it with other people, I don't know what's gonna happen (even when I'm the DM, to an extent) and, well, it's a game - there's challenges to overcome, problems to solve, and so on.


Watching a movie about an epic adventure is awesome every once in a while, but RP brings something TOTALLY new to the table, it gives us the chance to BECOME the heroes in those epic adventures. RP is about an escape from reality and a chance to fulfill power fantasy.

It can also be said that some people RP for the social interaction because they feel more open to speak their mind as a different person, similar to how people are much more likely to say what they want over a Public forum where they don't have to confront someone face to face.

I personally enjoy Roleplaying because it gives me a chance to be a Kungfu Master, A bard that wields great stories of myth and history, or even a Druid that holds WONDROUS powers to transform into creatures that other people could only imagine.


Short answer? It's fun.
Longer answer?
Well, I would be a bigger danger to myself then anyone else if handed a dagger or bow, much less a sword. I most certainly can not cast spells or heal wounds with a prayer, turn into a beast, or fly through the sky or anything even close to magic. I can't even pull off a good Three Card Monte. I am not brave, I am not powerful, I will likely never go on some epic journey to destroy a great evil, I will not save the world from hostile beings of unimaginable power and perversity.

I am just. . . me.

Don't get me wrong, I like me, but sometimes I want to be more. And video games, while fun and all, are limited. Yes, we got fancy schmancy graphics that can make you weep, but the options are far and few compared to the potential breadth of a well done pen and paper role playing game world. Even games that forgo graphics for interaction, like NetHack and Dwarf Fortress are but pale shadows in comparison.
That is why I sit around a table rolling strange dice.


I think most roleplay to be able to immerse themselves in a new world. Only this one, instead of following along with a script, like in say, a final fantasy type of rpg, we get to make up our own as we go. Its our story, and its different every time. That makes it easier to really get into the game, and makes it more of a personal investment.

I play World of Warcraft, and I love it, but I dont feel any sort of connection to my characters, because I have no real investment in them besides time. A D&D character however, I not only created entirely from scratch, I gave it a personality, a life history, and things that happen to it MATTERS. If my orc hunter in WoW dies, I shrug, go rezz myself and get back to playing. If my Dwarven cleric dies in D&D though, its a big deal, and might spell the end of that character forever, (depending on whats going on of course)

Everything I underlined fits me, and everything I put in bold deserves special emphasis.

Siosilvar
2011-01-09, 04:57 PM
Lets see... social escapism, I suppose, and collaborative storytelling. Something like that. It's like when I make up stories in my head, except I'm doing it with other people, I don't know what's gonna happen (even when I'm the DM, to an extent) and, well, it's a game - there's challenges to overcome, problems to solve, and so on.

This.

Or, even more succinctly, awesome story is awesome. Doubly so when you're making the awesome story and you're spending time with friends while you're at it.

Dr.Epic
2011-01-09, 05:11 PM
It's fun. We get to escape the humdrum of real life for a few hours with friends. And, unlike video games, it's a lot more open and (hopefully) far less railroaded, not to mention you can do/say pretty much anything (though that doesn't mean there will be consequences).

randomhero00
2011-01-09, 05:27 PM
Pretty simple for me. Its the face to face social interaction.

Siosilvar
2011-01-09, 05:35 PM
Ooh! Ooh! I came up with another reason!

We're participating in a vaguely social activity in which we can have conversations without looking directly at one another's real identity (http://www.giantitp.com/comics/oots0498.html).

Dreadn4ught
2011-01-09, 06:06 PM
I play to have a good time with my friends, pass jokes, and be able to loot/kill/do anything you want, instead of being in a video game where it's all single-pathed.

What's the point of being in a fantasy world if you can't do anything you want?:smallwink:

Grelna the Blue
2011-01-09, 06:27 PM
Gaming involves spending time with people who are friends (longterm it simply doesn't work with people who aren't). Spending time with friends is often better than spending time alone and always better than spending time with strangers.

When roleplaying is done really well, it's art. The occasional great performance is remembered for years, and sometimes it was you who delivered it. Even if it was someone else, you had stage side seats for a very exclusive performance.

In your daily existence, how often have you saved or visibly affected the town you live in, or the country, or the world? You can do that in RPGs. You can accomplish great deeds and foil great villains. Your very existence might be the subject of a prophecy.

Virtually anything you are not, you can be in an RPG.

Wish fulfilment, virtual achievement, self expression, time with friends--what other activity offers so much?

valadil
2011-01-09, 06:55 PM
What that answer however fails to adress is why we roleplay instead of watching a movie or playing videogames.


Books, movies, and video games are consumption based. You take in the entertainment that someone else provides. Roleplaying is an outward activity. You have to portray a character. RPGs provide interactivity on an in and out level, that books and movies will never achieve and video games only poorly emulate.

RPGs are the only activity that satisfy all my creative needs. I like it better than acting because there's more freedom and less audience. D&D is mathy enough that I have stuff to think about. And best of all, it's an excuse to see all my favorite people a couple times a week.

Cealocanth
2011-01-10, 12:04 AM
I RP because I like the escapism. I DM because I get too bored in playing a single person every time I RP. This may sound vaguely insane, but I kind of like the concept of creating different personalities and define them by how I act them out, and then see how they interact with each other (in a way, I like arguing with myself).

RPing gives me a chance to see something that most video games/movies/books/etc don't, a chance to place a situation in front of a creature and see how they react to it. By nudging here, placing a boulder there, throwing a dragon at him, placing a moral dilemma at her, I get a chance to watch a PC evolve as a character. So far, there has not been a single thing that has so beautifully simulated the feeling of watching a creature evolve and adapt then DMing.

horngeek
2011-01-10, 12:38 AM
Lets see... social escapism, I suppose, and collaborative storytelling. Something like that. It's like when I make up stories in my head, except I'm doing it with other people, I don't know what's gonna happen (even when I'm the DM, to an extent) and, well, it's a game - there's challenges to overcome, problems to solve, and so on.

Really, this. Cooperative storytelling.

Serpentine
2011-01-10, 02:00 AM
Now I'm wondering how many other people make up stories in their heads...

And, if one were to overthink it, whether it might be a throwback to the days when storytelling around a fire was a main source of entertainment and social interaction.

Kaldrin
2011-01-10, 02:14 AM
I cheat at video games. The first time playing through a game I cannot stand the intense discontinuity I feel when I die and get respawned back at the start or from the last checkpoint. It drives me up the wall. I play to experience the entire story from the beginning to end. Probably why I hate those death match games so much too.

The role-playing at the table is the same thing. I love the story and experiencing how the GM tells it and how the players interact with it. There are talented role-players and untalented ones, but all add something, even if it's a small piece. So many times I've been holding my sides from laughter at some quip made in-character that was just perfectly executed or dumbfounded with respect for someone who does a dramatic scene without flaw.

Cadian 9th
2011-01-10, 02:16 AM
Lets see... social escapism, I suppose, and collaborative storytelling. Something like that. It's like when I make up stories in my head, except I'm doing it with other people, I don't know what's gonna happen (even when I'm the DM, to an extent) and, well, it's a game - there's challenges to overcome, problems to solve, and so on.

+1

That's how I was always explain DnD to friends.

On a strange note, I tend to RP characters that are an extreme facet of my own personality, to explore how that works and how I would react in situations. As a general rule I DM more, and when I DM it's mainly for worldbuilding (I love to put things together and make a working world) and making the Player's happy... And also RPing all these Characters that I can channel and think about.

Xiander
2011-01-10, 04:41 AM
Now I'm wondering how many other people make up stories in their heads...

Guilty as charged :smallwink:

Serpentine
2011-01-10, 04:51 AM
Relevant thread started :redface:

Earthwalker
2011-01-10, 10:05 AM
I would say for me it is the storytelling, and the social parts of the game that appeals.

I have one night a week or RPGs and another night for playing board games, settlers of cattan, vinci etc.

As I get my fix of stratigic thinking and gaming on the board game night I want my role playing time to be more about the role playing and less about the game.

I want to be thinking what would my character do here, not whats the best stratagy here... of course they can sometimes be the same thing. Or as a GM being able to present a situation to the characters and finding out how they deal with it.