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Lady Tialait
2011-01-09, 04:00 PM
I present to you.......


Vampire: The Masquerade II - The Danse Macabre

This is not the abandonment of death, nor is it the breath of life. This is a funeral song, the musical interlude between life and death and this Requiem is all we have after the vital course of the former and the cold nothingness of the latter. Th Requiem has its crescendos and its diminuendos; its wild-eyed fanatics, blood-spattered madman, sensualists, revolutionaries and its would be conquerors. This is not the bittersweet music of the dearly departed, though - this is the symphony of the damned. How does one enjoy the sweet sound of it? One does what comes naturally when it plays, one dances.

This is the sequel to my Gehenna game, and this time I hope to have more balance then before. Each player will have two roles, a political and a clan. Each gives you a pair of win conditions, both must be achieved for a player to win.

The Roles:

The Camarilla

Clans

Brujah - The Rabble are rebels and insurgents, fighting passionately for their disparate causes. The Brujah dream of a perfect society ~ for vampires.

As a member of Clan Brujah, you can raise a group to assist you in your endeavors. Once every three phases (day, night, day, or night, day, night) you may use your political power twice in a single phase.

Goal: Revolution! You must find all the clanless and bring them to your cause, only then will it be time to cut off the head of the tyrant Ventrue!

You must recruit as least one Catiff, and Ventrue must be dead.
---------------

Gangrel - The nomadic Outlanders are feral and wild. These solitary wanderers are the source of much of the lore that likens vampires to dark beasts.

As a member of Clan Gangrel, you have bestial powers, those who dare to attack you, may be able to destroy you. However, the price will be heavy. Anyone who lynch-votes or nightkill-votes for a Gangrel has a 50% chance of being killed themselves. After kills have been decided, the votes will be re-tallied.

Goal: Recession. How dare they command you? The idiots have had enough time to treat your clan like dogs. We must get out of this hellish place, if we are to survive.

You have a item called 'Writ of Recession' all members of the Camarilla's names must be on it. PM the Narrator with the names of every living member and you will accomplish this goal.
--------------

Malkavians - Dangerously deranged and psychotic to a member, the Lunatics nonetheless possess uncanny insight.

As a member of Clan Malkavian you posses a knack for knowing who you are dealing with. However, madness clouds all things. You start the game with the political and clan roles of six players chosen at random. However, half of the information will be wrong. (Six political roles, and six clan roles. Six bits of information will be wrong.)

Goal: Madness. Goosefeathers, sane? No. Yes! How do you do?

You have ten items called "Ring of Dementia", you can hand these to players. If you accept them they lose their Clan power and gain:
"You know the other people with the Rings of Dementia and the Malkavian." The ring may not be taken off, and votes for people with a ring do not get tallied. If you pass out all ten rings, you have accomplished your goal.
-------------

Nosferatu - Disfigured and skulksome, the hideous Sewer Rats are forever barred from human society, but gather secrets from the darkness that hide them.

As a member of Clan Nosferatu you gather information rather quickly. You start the game knowing the political roles of two players chosen at random. Additionally, you may scry once per day phase.

Goal: Knowledge. You must build a great library of secrets. What games the others play? You must know them all.

You accomplish this if you can PM the Narrator with a list of all Political roles of all other players.
-------------
Tremere - A clan of sorcerous blood magicians, the Warlocks are widely distrusted....and just as widely feared.

As a member of Clan Tremere, you may use the art of blood magic. You start with three points of blood. Each time you use one of the powers, you must pay the blood point cost. You may use as many of the powers as you wish, at any phase. You regain blood at a rate of once per six phases. You may not have more then three points of blood.

The powers are:
Blood Oath - Costs 2 Blood points, Targeting one other player, that player's votes against you are not counted for the next six phases.

Taste of Blood - Cost 1 Blood point, know the political and clan role of one player.

Boil the Blood - Cost 3 Blood points, make 3 votes to the target (Lynch during night, Kill during day.)

Goal: Defend. Those others are worried about the Betrayer and their own pathetic goals. You and your clan are worried about threats to the Camarilla, you must protect this place from the Sabbat.

Kill at least one Tzimisce and one Lasombra.
------------
Toreador - Lovers of art and the aesthetic, the Degenerates are trapped in the stagnancy of undeath. The Toreador are passionate and decadent surrounding themselves in excess to stave off their encroaching malaise.

As a member of Clan Toreador you have many followers. If you would be lynched or killed, you instead lose one of your followers. Each of your followers can use your political action, once each. You start with three followers. You can gain a follower by adopting a Caitiff.

Goal: Artistic Recognition. What else would matter?

You must have at least five followers to win.
------------

Ventrue - The reluctant aristocracy of the Kindred, the Blue Bloods atone for their damnation by enforcing the Traditions of the Masquerade.

As a member of Clan Ventrue you have authority in the Camarilla no matter your political alignment. You are informed whenever a Camarilla member uses a political power, however, you are not informed of who that person is. Once per game, you may cancel the use of a political power from a member of the Camarilla.

Goal: Rulership. To rule in blood, is to rule in truth. Even from death, I shall rule.

You have five items called 'Inner Circle Ring' you must find five members of the Camarilla, and give them each one of the rings to win. Those with the ring lose clan abilities and gain:
You know the other people with the Inner Circle Ring and the Ventrue." The ring may not be taken off, and votes for people with a ring do not get tallied.


Political Roles

Justicar - You are one of the Seven might Vampire judges appointed by the Inner circle to be the Camarilla's eyes, hands and if necessary, firsts. You alone have the ultimate power to adjudicate matters regarding the Traditions. No one is above you.

Justicars have the power to destroy those who break the Traditions of the Camarilla, as such once per day phase, you may submit a kill vote. If the person you are voting for is Camarilla, your vote counts twice. In addition you know who your minions, the Archons, are.

Goal: The betrayer of the Camarilla must die.
-----------

Archon - You are the selected minions of the Justicar. No justicar can be everywhere at all times, and there is no need with you around. There are two Archons

As a minion of the Justicar you are her eyes and ears where she cannot be. May either spy for her, or help her destroy those who stand opposed to her. Each day phase, you may either scry upon one player at a 50%, or chose to help the Justicar, you do not know who your kill vote goes to. It is tallied as an additional Justicar vote. (Including the doubling effect.)

Goal: The betrayer of the Camarilla must die.
------------

Prince - You are the local leader of the Camarilla, everything is under your whim. Nothing should happen without your approval. However, sadly, there is a betrayer. This must be rectified. Then again, the blame could go to those pesky Primogen.

The Prince has the power to call a blood hunt. Once per game, you may choose a single target of the Blood Hunt, every member of the Camarilla's vote will be counted as voting for that person. In addition, any Lynch-votes you make count as two instead of one.

Goal: Destroy the Primogen.
-----------

Primogen - That idiot prince has lured a Justicar into our city. This must be dealt with. If the betrayer was to be killed, he would leave, however there is another way. If we were to kill him, and the Prince we could raise a new puppet Prince. That would do nicely.

The Primogen can gainsay the Prince, they must do so during the Day phase, the following night phase's lynch-vote by the prince will count as one less vote. Meaning if the Prince votes for someone, and the day phase before he was gainsay'd three times, he would be tallied as -1 vote to that person. There are two Primogen. They do not know each other or the Prince.

Goal: Destroy the Justicar and the Prince
------------

Betrayer - What have you done? They were a dream, they were a wonderful dream. Now you understand the nightmare of what you have done. You have broken the laws of the Camarilla, was it to save them? No, it was only for...no. It was selfish. Can you stop yourself before you do it again?

You have performed the horrible crime of Diablerie, the consumption of the soul of another. While this has caused others to hate you, you have learned of the great power it gives. You start the game with the stain of your crime, and the power it grants. Have a blood-shield. If you would be lynched or killed, you expend this shield instead. In addition, you may make a nightkill vote. If your target dies, you gain another blood-shield.

Goal: Destroy the Archons and the Justicar so you may live.

The Sabbat

Clans:

Lasombra - The shadowy, wicked Keepers nominally lead the Sabbat. Clan Lasombra serves itself first and its inner darkness second.

As a member of Clan Lasombra you control the shadows. You know the power they hold and can even bring them to life. Your eyes are many, and your arms spring up from the Abyss. Once per night phase, you may control the shadows to choke out another's voice. Their votes do not count.

Goal: The Camarilla is weakened by inner turmoil. From nothingness they come, and it is your job as the Stuart of shadows to help them along.

At least four members of the Camarilla must be killed.
------------

Tzimisce - A clan of fallen nobles from the Old Country, the brilliant but monstrous Fiends now serve the Sabbat. They wield the fearsome Discipline of fleshcrafting.

As a member of Clan Tzimisce you have the power of fleshcrafting. Subjects are the only thing you are lacking, if you could acquire one, you it would help you immensely. Each day phase you may choose a single target to become your 'subject' if they would be killed, they are not. Instead, you give them one 'gift'. The 'gifts' are as follows:

Bone Carapace: The target gains the 'Beast' ability. However, the problem with such gifts is that none will follow them. Their lynch-votes no longer count.

Monstrous Vestige: The target's lynch votes are counted twice. However, there is no denying the new look of the creation you have made. Everyone will know who they are, and who they were. A public announcement will be made of their Clan.

Horrid Form: The target becomes the perfect killing machine, sadly the mind just had to go. Sometimes you win, sometimes you lose. The target's lynch votes and political/clan powers no longer work. However, each day phase, he may make five kill votes.

A single target, cannot have more then one 'Gift' you may target yourself with this ability.

Goal: You must spread the gifts that you give.

Give five 'gifts'.
---------------
Panzer - There are no Caitiff in Sabbat controlled territory, there are only Clan Panzer, a bloodline created through the lack of Clan. Why do others not see the light? No matter.

As a member of 'Clan Panzer' you do not have a Clan power. You however can be adopted like a Caitiff. If this happens, you are treated like any other Caitiff, however you are always aligned with the Sabbat.

Goal: Be adopted into a 'true' clan.

Political:

Bishop - You are the head of the Sabbat, your rule is law, and those who oppose you, no longer walk with the damned. The rule by fear and power.

Sabbat Bishop can command all members of the Sabbat into action, once per phase, you may command any Sabbat member to change the target of their power to your choice of targets.

Goal: Bring the Independent Clans and the Camarilla to their knees. You have a item called 'Oath of Sabbat'. You may offer it to another player, if they accept it, they lose all other Political affiliations, and gain 'Sabbat Follower' political affiliation. If there are more 'Sabbat Follower' then any other political affiliation, your goal is complete.
----------------

Sabbat Follower - You know in your heart the Sabbat is the only true way. Only those who follow the path of Freedom can truely feel the inner monster relieved. You cannot chain it in bonds of humanity, you must follow the way you know to be true. Ride the beast out, you are a monster, act accordingly.

As a Sabbat Follower, you are not afraid of the darker attacks that the Camarilla is afraid of. Once per day phase, you may kill Vote.

Goal: If there are more 'Sabbat Follower' then any other political affiliation, your goal is complete.
----------------

Paladin - The Bishop is the ruler of the Sabbat, and you are his hand of justice. Those who refuse to join, must die. So it is written, so it will be done.

The Paladin is a fearsome creature, and has two very powerful abilities. If he is lynched, all those who voted for him are also killed. And, The Paladin can take the lynch instead of any target, chosen before the lynch is tallied.

Goal: If there are more 'Sabbat Follower' then any other political affiliation, your goal is complete.

Independent clans do not have a Political role, only a Clan Role, they however, each have two VERY powerful abilities. They have no allies however, and have fairly hard goals.

Clans:

Assamite - Dreaded killers and diablerists on a terrible quest for Kindred vitae, the Assassins have perfected the art of silent kill.

As a member of Clan Assamite, your public lynch votes, do not count. Instead you make a privet lynch vote. If your public and privet lynch votes are the same, however, both are counted.

In addition, each day phase, you may vote for a kill. If your kill is succesful, you gain a 'promotion' point. Your kill vote counts again for each 'promotion' you have.

Goal: The blood of the other Kindred offends you, they will all meet their maker. But, you are not a killer for free.

You must gain at least 3 promotion points, and you must be a member of at least 4 successful lynches.
-------------

Followers of Set - Corrupting and deadly, the Serpents are feared for their evil, yet sought out for their arcane knowledge and sinister gifts.

As a member of Clan Followers of Set you have the following power:

You may give a gift to anyone, the gifts are as follows:

Power - If the target has a power that uses, or gains them 'points' you give them another of those points. (This does not work on 'Sin' points)

Wealth - The next vote the target makes, will be counted twice.

Love (Lust) - If the target would be destroyed, it instead isn't.

Those in Set's debt follow your commands, however, you may have to....reacquire that debt. When you give a gift to a player, if they accept that gift they also gain a 'Sin' point. You know what powers players that have 'Sin' points have. You may access any of those powers, however, if you do. Remove a 'Sin' point from that player.

Goal: Spread Sin, if more players have 'Sin' points then don't you win the game.
----------------

Giovanni - Insular and incestuous, the Necromancers ply their trade in blood, money and the souls of the dead.

As a member of Clan Giovanni you have the powers over the dead. You many powers, however, you must gain the power to use them.

You start the game with 3 'Nercosis' points. You use them to fuel various spells, they recharge at a rate of one per six phases. The spells are as follows:

Raise Zombie: Cost 3 Points, You gains a Zombie follower, it lynch-votes with you, and if you would be killed, it is instead destroyed.

Enslave Ghost: Cost 2 Points, You gain a Ghost Follower, once per day phase, it can scry upon a target. It has a 50% chance of finding out the Political or Clan of the target.

Restore Unlife: 5 Points, You may target a killed player. If you do this, they are returned to the game. They may not use any powers for three phases.

Clan Giovanni controls vast amounts of wealth, and as such can command the mortals of most any town. Once per game, you can call in 'the Family' to assist you on a lynching. The lynch-vote is not tallied, instead only your vote is considered.

Goal: All of this bickering, silly really. Maybe if the leadership of the bickering groups was taken out the groups would stop fighting. You must destroy the Prince, both Primogen and the Bishop. In addition, you must destroy the Lasombra and the Ventrue. You win if this is done, without any other members of either group killed.
--------------------

Ravnos - The nomadic Deceivers are masters of illusion and guile, malevolently working their tricks as they travel from city to city.

As a member of Clan Ravnos you are a master of chemistry, the discipline of illusion. When you are scried, you choose a Clan or Political, that is what you scry as. In addition, if you are lynched, the next lowest target for lynching is instead lynched. If the power is used, you are announced destroyed. However, after one phase, you are announced 'resurrected' and cannot lynch-vote for three phases. You have nothing to save you from a kill vote.

Goal: If you are alive when someone else wins, you instead win.

Clanless

Caitiff do not have a clan or Political affiliation, however, they can be adopted. If this happens, they gain the Clan affiliation of their adopter, and the clan powers. However, if the clan requires 'points' they start at Zero.

Day and Night phases will be changed to mean the opposite for this game. If you have a 'any-time' power, it must be given before the 2 Hour warning for end of phase. Each phase will last 72 Hours, at the 6 hour, 4 hour, and 2 hour marks a 'Warning' will be posted. At the 4 hour mark, no public posts will be considered valid, and at the 2 hour mark, no privet actions will be counted. All actions must be PMed to both Lady Tialait and Korias.

Adoption: an Unholy Act

By PMing the Narrator, and a Caitiff, you may offer adoption to the Caitiff. If the Caitiff accepts, then the Caitiff gains the Clan of the Adopter. This may be done during any phase, and does not use up any actions. The same for Panzer Clan.

Korias
2011-01-10, 03:44 AM
In as the faithful Co-narrator.

Here's a list of players.

{table]
Player Name |
Player Number

Ramsus | 1
Murska | 2
Orzel | 3
Eldan | 4
cd4 | 5
Gray Mage | 6
Tydude | 7
Internet Flea | 8
Elder Tsofu | 9
Lex-kat | 10
byers2142 | 11
Andre Fairchilde | 12
Random_person | 13
Zar Peter | 14
mangosta71 | 15
[/table]

Ramsus
2011-01-10, 04:45 AM
Wow this sounds...awesome. In.

Murska
2011-01-10, 05:03 AM
Of course, I'm in again.

Orzel
2011-01-10, 06:29 AM
Alright.
Im in.

Eldan
2011-01-10, 06:45 AM
Sounds interesting. Count me in.

cd4
2011-01-10, 11:40 AM
I think I will join. Just one question with the Gangrel beast power the way I read it is that any vote for a lynch or kill on a Gangrel will have a 50% chance of killing you even if you are the only person voting for that person. Can you confirm whether this is the case or does the Gangrel have to be lynched/killed to activate the power?

Lady Tialait
2011-01-10, 01:59 PM
I think I will join. Just one question with the Gangrel beast power the way I read it is that any vote for a lynch or kill on a Gangrel will have a 50% chance of killing you even if you are the only person voting for that person. Can you confirm whether this is the case or does the Gangrel have to be lynched/killed to activate the power?

It is any vote on the Gangrel that can get you killed. Don't mess with a Gangrel, tis dangerous.

Orzel
2011-01-10, 02:28 PM
Also do the rings convert your win condition and clan? Or do you keep your own and theirs?

Lady Tialait
2011-01-10, 02:44 PM
Your clan does not change nor does your win condition. Only your clan powers. You do not gain a clan, or change clan.

Gray Mage
2011-01-10, 08:51 PM
Sounds a bit more balanced. In.

Lady Tialait
2011-01-10, 08:59 PM
Sounds a bit more balanced. In.

Should I put the Giovanni in from the last game? And give them the same win condition?...or do you think that would be too much?

Gray Mage
2011-01-10, 09:21 PM
Should I put the Giovanni in from the last game? And give them the same win condition?...or do you think that would be too much?

Not sure about that. Also, isn't the betreyer's abiliy a bit overpowered?

Lady Tialait
2011-01-11, 01:54 PM
Nah, the Betrayer is fairly defensive, but then again he has a few enemies. He has a auto-bane, but he has to win a lynch-vote to gain it if it gets used.

Tydude
2011-01-11, 05:16 PM
I'll be in again.

Korias
2011-01-16, 08:19 PM
There are far less players than I would expect - I guess the Prince isn't too keen on handing out siring licenses.

Lady Tialait
2011-01-17, 12:08 AM
Come now everyone, This is going to be fun. Can we get a few more people? I need at least 23 or so people.

Internet Flea
2011-01-17, 12:35 AM
...I was trying to avoid joining more games, but I'm not doing very well at it, so In.

Lady Tialait
2011-01-18, 05:04 PM
I'm a day late, but I really need players. If you get killed in another game...JOIN THIS ONE! We can act like the same character was embraced.

Elder Tsofu
2011-01-19, 03:28 AM
...I was trying to avoid joining more games, but I'm not doing very well at it, so In.

The same for moi please.

It took me 5 read-troughs before finding the thread though. (Tired brain does not work well with abbreviations)

Lex-Kat
2011-01-19, 03:43 AM
I'll join.

byers2142
2011-01-19, 09:11 AM
Sure, I'll give it a go. Sign me up!

Wait? Why are you looking at me like...? No! Oh God, the eyes! The teeth! AHHHHhhh... *gurgle, gurgle, gurgle*

Andre Fairchilde
2011-01-19, 10:16 AM
In. I'll be RPing as a Ventrue based directly on this character: Tom Regan (http://www.imdb.com/title/tt0100150/) from this movie: Millers Crossing (http://en.wikipedia.org/wiki/Miller%27s_Crossing).

Does this link work?
(http://pichaus.com/byrne-gif-gabriel-movie-@1246050cd56a3034243c0be0c6693c43/)
I was embraced shortly after the events of the movie.

"Verna: I suppose you think you've raised hell.
Tom Reagan: Sister, when I've raised hell, you'll know it!"

Fortuna
2011-01-21, 04:31 AM
I'll play.

Zar Peter
2011-01-21, 06:38 AM
I play. The last one was completely brain dizzing but fun to figure out. And I just got killed in Vampire and Alarra.

Lady Tialait
2011-01-22, 09:28 PM
By my count I have 15 players, If I don't get up to 23 by the end of the month, I'll just have to cancel the game. Maybe resurrect it some other time.

mangosta71
2011-01-24, 03:43 PM
I seem to recall enjoying the last one.

Korias
2011-01-24, 04:06 PM
By my count I have 15 players, If I don't get up to 23 by the end of the month, I'll just have to cancel the game. Maybe resurrect it some other time.

NOW you have 15. You had 14 before mangosta71 posted.

Mordokai
2011-01-24, 04:10 PM
*sigh* If it'll help, I'll join. I guess each player counts.

And if nothing else, me and Zar can scry each other again on night one.

Lady Tialait
2011-01-24, 04:10 PM
This is why I needed a Co-narrator, I can write, I can come up with ideas....I can't bookkeep to save my life.

101jir
2011-01-24, 05:00 PM
I think I will give both a try under one condition: Tialait and phantom join Spy Wars. Deal?

I am still kindof unsure about whether or not I can make this work, but I will for sure give this a try if Tialait joins Spy Wars.

Lady Tialait
2011-01-24, 05:39 PM
I am still kindof unsure about whether or not I can make this work, but I will for sure give this a try if Tialait joins Spy Wars.

Alright, you gots a deal, sir.

Zar Peter
2011-01-24, 05:55 PM
*sigh* If it'll help, I'll join. I guess each player counts.

And if nothing else, me and Zar can scry each other again on night one.

You can bet on that... :smallbiggrin:

Andre Fairchilde
2011-01-24, 10:30 PM
*sigh* If it'll help, I'll join. I guess each player counts.

And if nothing else, me and Zar can scry each other again on night one.


You can bet on that... :smallbiggrin:

***shudder***

wants...image...out...of...head...

:smallyuk: *bleeerchssskc* :smallyuk:

Lady Tialait
2011-01-27, 07:30 PM
Well, by losing some of the roles, I have trimmed this game down where I can start it tommrow, assuming I get caught up with my Co Nar

101jir
2011-01-30, 11:04 AM
So what's happening? Still getting caught up with your co-narrator? The game thread isn't up is it? If so, I missed it.

Lady Tialait
2011-01-30, 11:58 AM
I am still trying to contact my co-nar. I don't know what is up. I will keep recruiting open till I find him. He has a lot of the information.