View Full Version : PEACH this please

2011-01-09, 11:10 PM
Hello i have lurked here for a long time. i having never actually played (ever) i bought a ton of books. reading through them i found myself wanting to re-create Drizzt, or Eravis Cale, or this or that character..... i don't know, but something about the tediousness of character creation soothes my nerves. after countless tries at this or that, and then adding this template on it and giving it this ability. blah,blah,blah..... i finally found hero forge and created Urruk. i don't know how accurate it actually is but i went back and forth between what i could get off the web, and what i had in front of me,well without further adeu: Urruk

Male Shifter Sct3/Rgr2/Brb4/WtM5/RRn5; Medium Humanoid(shapechanger);
HD 15d8+4d12+76; hp 163; Init +10; Spd 70 ft/x5;
AC 25 (+6 armor, +5 shield, +5 dex, -1 misc), touch 14, flat-footed 25; Base Atk/Grapple +16/+20;
Full Atk +22/+22/+17/+12/+7 Two-handed, Rapid Shot (1d8+7;20/x3) +3 Darkwood composite longbow [+4],
+22/+17/+12/+7 One-handed (1d6+8;20/x2) +3 Adamantine shortspear,
+24 Thrown (1d6+7;20/x2) +3 Adamantine shortspear,
+22/+17/+12/+7 One-handed (1d6+8;20/x2) +3 Mithral throwing axe,
+24 Thrown (1d6+7;20/x2) +3 Mithral throwing axe
SA: Alternate Form, Favored Enemy (Giants +2), Frightful Shifting, Pouncing Ambush, Rage 4/day, Shifting 4/day, Skirmish (+1d6,and +1 to AC), Weretouched I, Weretouched II, Weretouched III;
SQ: Athletics, Battle Fortitude, Fast Movement, Improved Uncanny Dodge, Lowlight Vision, Nature's Stride,
Shifter Endurance, Swift Tracker, Trackless Step, Trapfinding, Trap Sense, Uncanny Dodge, Wild Empathy, Wild Senses;
AL N; SV Fort +23, Ref +22, Will +8; Str 18, Dex 20, Con 18, Int 14, Wis 15, Cha 11
Skills: Balanceケ +25, Climbケ +23, Handle Animal +10, Hideケ +23, Jumpケ +37, Knowledge (Nature) +7, Listenケ +20, Move Silentlyケ +23, Rideケ +11, Searchケ +10, Spotケ +20, Survivalケ +24, Swimケ +16, Tumble +13;

Age:27, Height: 6'10", Weight: 285 Lbs, Hair: White, Eyes: Yellow; Languages Known: Common, Elven, and Sylvan; Possessions: +3 Dragonhide Studded Leather Armor, +3 Darkwood Heavy Shield,+3 Darkwood Mighty Composite Longbow (+4), +3 Adamantine Shortspear,+3 Mithral Throwing Axe, 200 Masterwork Adamantine arrows, Boots of Striding and springing, Cloak of Resistance +2, Quiver of Ehlonna, 3 potions of Cure Moderate Wounds, Bull's Strength, and Spiderclimb ;1potion of Cure Serious Wounds, Haste, and Enlarge Person

- Shifting: Urruk can shift 4 times per day, while shifting he has the following characteristics:
hp 182; Init +12; AC 29 (+6 armor, +5 shield, +5 dex, +4 natural, -1 misc), touch 14, flat-footed 29; Grapple:+22;
Full Atk +24/+24/+19/+14/+9 Two-handed, Rapid Shot (1d8+7;20/x3) +3 Darkwood composite longbow [+4],
+24/+19/+14/+9 One-handed (1d6+10;20/x2) +3 Adamantine shortspear,
+26 Thrown (1d6+9;20/x2) +3 Adamantine shortspear
+24/+19/+14/+9 One-handed (1d6+10;20/x2) +3 Mithral throwing axe,
+26 Thrown (1d6+9;20/x2) +3 Mithral throwing axe
+21 Primary Natural (1d6+11+1 Con;20/x3) Bite (plus free trip attempt);
SV Fort +26, Ref +24; Str 24, Dex 24, Con 20; Skills: Balanceケ +27, Climbケ +25,Hideケ +25, Jumpケ +39, Move Silentlyケ +25, Rideケ +13, Swimケ +18, Tumble +15; ;+2 bonus to Constitution based skill checks, and gains the Scent special Quality
Urruk's Shifting lasts 17 rounds

- Rage: Urruk can rage 4 times per day, while raging he has the following characteristics:
hp 201; Init +10; AC 23 (+6 armor, +5 shield, +5 dex, -3 misc), touch 12, flat-footed 23;Grapple: +22;
Full Atk +22/+22/+17/+12/+7 Two-handed, Rapid Shot (1d8+7;20/x3) +3 Darkwood composite longbow [+4],
+24/+19/+14/+9 One-handed (1d6+10;20/x2) +3 Adamantine shortspear,
+24/+19/+14/+9 One-handed (1d6+10;20/x2) +3 Mithral throwing axe,
SV Fort +25, Will +10;Str 22, Con 22; Skills: Climbケ +25, Jumpケ +39, Swimケ +18;
Urruk's Rage lasts 16 rounds

- While both Raging and Shifting Urruk has the following Characteristics:
hp 220;Init +12;AC 27 (+6 armor, +5 shield, +5 dex, +4 natural, -3 misc), touch 12, flat-footed 27;Grapple: +24;
Full Atk +24/+24/+19/+14/+9 Two-handed, Rapid Shot (1d8+7;20/x3) +3 Darkwood composite longbow [+4], +26/+21/+16/+11 One-handed (1d6+12;20/x2) +3 Adamantine shortspear,
+26 Thrown (1d6+11;20/x2) +3 Adamantine shortspear,
+26/+21/+16/+11 One-handed (1d6+12;19-20/x2) +3 Mithral throwing axe,
+26 Thrown (1d6+11;20/x2) +3 Mithral throwing axe
+23 Primary Natural (2d6+13+1 Con;19-20/x3) Bite (plus free trip attempt);
SV Fort +28, Ref +24, Will +10;Str 26, Dex 24, Con 24; Skills: Balanceケ +27, Climbケ +27, Hideケ +25, Jumpケ +41,
Move Silentlyケ +25, Rideケ +13, Swimケ +20, Tumble +15;+2 bonus to Constitution based skill checks and gains the Scent special Quality
Urruks Shift last 19 rounds, and his Rage lasts 17 rounds

- Rapid Shot(PH 99)イ : One extra ranged attack each round.
- Run(PH 99)イ : Run at 5 times normal speed, +4 bonus on Jump checks made after running start.
- Track(PH 101)イ : Use Survival skill to track.
- Extra Rage(CW 98) : You rage two more times per day than you otherwise could.
- Extend Rage(ECS 52) : Add 5 rounds to duration of your rage.
- Beasthide Elite(ECS 51) : Natural armor bonus increases to +4
- Great Bite(ECS 54) : Improve critical multiplier to x3
- Healing Factor(ECS 55) : Heal when shifting ends
- Extra Shifter Trait(RE 114) (Beasthide) : Select a second shifter trait
- Longtooth Elite(RE 114) : Attacks deal 1 point Con damage while shifting
- Shifter Instincts(RE 115) : +2 bonus on initiative checks;+1 bonus on Listen, Sense Motive, and Spot checks
- Shifter Savagery(RE 115) : Threat range and damage of natural weapons increases while shifting

- Dexterity+2, Intelligence-2, Charisma-2
- Base land speed of 30 feet.
- Natural Weapons: Bite(2d6+4),
- Low-Light Vision
- Shifting(Su): 4/day, as a free action you can shift for 17 rounds.
- Shifter Traits:
- Beasthide (Su): While shifting, you gain a +2 bonus to CON and
gain natural armor (+4).
- Longtooth (Su): While shifting, you gain a +2 bonus to STR and
gain Natural Weapon: bite (1d6+4).
- +2 racial bonus on Balance, Climb, and Jump checks.
- Favored Class: Ranger

- Abrasive: Gain +1 to Intimidate checks, -1 to Diplomacy and Bluff.
- Aggressive: Gain +2 on initiative checks, -1 to AC.
- Quick: Your base land speed increases by 10 ft., subtract 1 from your hp gained at each level including first. Result of 0 is possible.
- Reckless: Gain +1 on melee damage rolls, -1 to melee attack rolls.
- Relentless: Gain +1 on Constitution checks made to continue tiring effects. If ever you would become fatigued you instead become exhasted.
- Uncivilized: Gain +1 on Handle Animal checks, -1 on Bluff and Gather Information.

- Proficient in light and medium armor, and all shields (except tower shields)
- Proficient with all simple and martial weapons.
- Fast Movement(Ex): +30 to speed when in light armor and not carrying a heavy load.
- Skirmish(Ex): For any round in which you move at least 10', you gain 1d6 damage and a +1 competence bonus to AC.
- Rage(Ex): Urruk can fly into a screaming frenzy once per encounter; up to 4 times per day. This gives +4 to Strength and Constitution; +38 hit points; and a +2 morale bonus to Will saves; but gives a -2 penalty to AC. Cannot use any skills that require patience or concentration while enraged. Urruk's rage lasts up to 16 rounds.
- Uncanny Dodge(Ex): Urruk retains his Dexterity bonus to AC even if flatfooted or struck by an invisible attacker.
- Improved Uncanny Dodge(Ex): Urruk can no longer be flanked; except by a level 11 rogue.
- Trap Sense(Ex): +1 to Reflex saves and AC against traps.
- Wild Empathy(Ex): Urruk can make a check(1d20+9) to improve the attitude of an animal. He must be within 30 feet of it; and it generally takes one minute to perform the action.
- Trackless Step(Ex): Urruk leaves no trail in natural surroundings; and cannot be tracked unless he chooses to.
- Favored Enemy Giants (+2 bonus): Urruk has certain types of enemies that he has extensive knowledge about. Against these creatures; he gains the listed bonus to Bluff; Listen; Sense Motive; Spot; and Survival checks; as well as weapon damage rolls.
- Trapfinding(Ex): Urruk can use the Search skill to locate traps when the task has a DC higher than 20. He can use the Disable Device skill to disarm magic traps.
- Battle Fortitude(Ex): Urruk gains a +1 competence on Fortitude saves and initiative checks.
- Weretouched I(Su): When shifting, Urruk's appearance changes to strongly resemble the hybrid form of a werewolf. In addition, While shifting, he gains a +2 bonus to Dexterity and manifests fangs that can be used as a natural weapon, dealing 2d6+13 points of damage.
- Weretouched II(Su): Urruk gains the scent ability. In addition, if he hist with a bite attack,he can attempt to trip the opponent as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip him.
- Weretouched III(Ex): Urruk gains an additional +2 Str, +2 Dex, +2 Con while shifting. These bonuses stack with all other ability score bonuses granted during shifting(such as from weretouched I).
- Frightful Shifting(Ex): Urruk gains an unsettling presence when he uses his shifting or alternate form ability. When he attacks or charges, opponents within 30 feet who witness his attacks may become shaken for 5d6 rounds. This ability only affects opponents with fewer HD or levels than Urruks character level (19). An opponent can resist the effect with a successful Will save (DC 15).
- Alternate Form(Su): As a swift action, Urruk can assume the animal form of a wolf. By spending two daily uses of his shifter ability, he can shift into animal form as though using the polymorph spell on himself, though his gear is not affected, and he does not regain hit points for changing form.
- Athletics(Ex): Urruk adds a +5 bonus on all Climb, Balance, and Jump checks.
- Wild Senses(Ex): Urruk adds +5 as a bonus on all Spot and Listen checks.
- Nature's Stride(Ex): Urruk gains the ability to move rapidly through obstacles that would normally slow movement.
- Swift Tracker(Ex): Urruk can move at his normal speed while following tracks.
- Shifter Endurance (Ex): Urruk becomes hardier when shifting. When he shifts, he gains a +2 bonus on Constitution checks, Constitution-based skill checks, and Fortitude saves, and the duration of his shifting increases by 2 rounds.
- Pouncing Ambush (Ex): Whenever Urruk uses the charge action against a flat-footed opponent, he can make a full attack instead of a single attack after moving. Urruk can only use this ability while shifting.

i don't think the skills are right due to him have a rediculous bomus to climb, jump, and swim skills. i know he's not OMGsuperfacerolloptimized but i could care less about optimization. alright enough of my rambling.

2011-01-09, 11:59 PM
yes. making characters is soothing.... oh so very soothing. It gets even better when you start giving yourself limits, like seeing the best you can do with a tier 3 or lower class for this or this role, or asking yourself what you can do with this feat, and so on and so forth. it is a slippery, slippery slope. It is a slow descent into a peculiar kind of madness.

welcome to The Dark Side.