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Roland St. Jude
2006-08-18, 07:32 PM
(This is a new, fairly high procedure thread; please read the entire instructions carefully before posting. Thanks.)

Want help building a character? Have a great character concept, but know that you struggle with the numbers? This is the thread for you! You are, of course, welcome to start a thread for your question. But this thread will hopefully draw the frequent attention of those who need help and those who like to help.

If your question is about real world weapons and armor ask it here (http://www.giantitp.com/forums/showthread.php?t=18302).
If your question is about homebrew rulings start a thread here (http://www.giantitp.com/cgi-bin/yabb/YaBB.pl?board=homebrew).
If you are looking for the meaning of an acronym or abbreviation look here (http://www.giantitp.com/cgi-bin/yabb/YaBB.pl?board=gaming;action=display;num=1121064702 ;start=0#0).
If you are asking a simple rules question look here (http://www.giantitp.com/cgi-bin/yabb/YaBB.pl?board=gaming;action=display;num=1155943945 ).

The Procedure:

Basics:
Always remember to ask not demand help; you are asking for someone for a favor.
Always be respectful of the questioner; someone has admitted to your superior knowledge and asked for your aid.
Of course, follow all the Rules of Posting.

A character can be built:
From scratch to a certain level (showing the end result character at the level you specify)
Level by level (showing what you should take at each level)
Based on an existing character (taking a character you provide to the next level or whatever level you specify)

Asking for a Character (You may want to use the Sample below as a template for your request):
1. Which of the above are you asking for?
a. If it’s the third one please provide the vital stats of your current character.
2. In your request specify whether you have requirements, preferences, or no limits on the following:
a. Books that can be used to build your character
b. Race (including any Level Adjustment Limits)
c. Class
d. Ability Scores (fixed or generation method)
e. Alignment
f. House Rules: are there any other requirements or unusual rules imposed on you/your character (e.g. no single level dips, no item creation feats, Track is being given to you as free feat, etc.)
g. Concept: what requirements or preferences do you have regarding concept?
h. Other: Is there any other information that might help someone make your character all she can be (e.g., what are others playing, the setting is largely wilderness, the DM is threatening to use a lot of undead, or the campaign will be heavy on combat and light on intrigue)?

Making a Character:
1. Do your best to build a character to the specifications required. If something is literally impossible, post to say that. But if it's merely suboptimal, do your best to build with those restrictions.
2. Post that you are going to take a certain request (so that folks who don’t want to duplicate your effort know to avoid that request.)
3. Post to include your build when it’s ready. (You can used the "Modify" function to use the same post to respond.)
4. More than one person can take a crack at any one request (so don’t feel offended if someone else wants to take a request you’ve said you’re taking.)

Special Rules Update:
In an effort to make this thread run more smoothly, the following rules should be strictly adhered to:
1. Don’t post ideas for parts of builds; either build the whole thing or don’t. (Failure to do this, which was part of the prior rules, is really muddling up the thread and leaving some requests only partly addressed.)
2. Comments on builds once completed are fair game, as long as they are respectful of the builder.
3. Number each request (Q1, Q2, etc.) and each corresponding answer/build (A1, A2, etc.) and each corresponding comment (C1, C2, etc.)

These rules will be enforced by friendly warning, editing or removal of non-conforming posts, and eventually more serious measures.

Sample Request:
Q.1. Could you please build me a 15th level arcane caster?
Books: I can use Core + Any Complete book + PHBII + MM I-IV
Race: Any with a level adjustment of +3 or less
Class: I prefer spontaneous casters, but it’s not a requirement
Ability Scores: 32 point buy
Alignment: Any non-evil
House Rules: My DM says magic items will be available for purchase but we’re not building them ourselves, so avoid item creation feats.
Concept: I’m thinking of a quiet, not flashy, but still effective caster. A real team player.
Other: I’m the party’s only arcane caster. I think we have a cleric, half-orc two-handed fighter, and a rogue-type. The DM’s been dropping hints about coastlines and pirates and stuff, for whatever that’s worth.

{If you have any comments about how this thread could be improved please PM me.}

Fax Celestis
2006-08-18, 07:45 PM
Alright, let's give this a whirl.

1. Looking for a from-scratch character, built to level 13. Shadowcaster/Shadowdancer/Shadowblade. Preferably more martial than caster, with excessive roguelike tendencies. Two weapon fighting a must.

2. Books: Prefer not to use Races books; setting-specific books are banned. All others are good.
Race: Must be half-elf
Class: As above, Shadowcaster/Shadowdancer/Shadowblade
Ability Scores: Use the Champion array (18/16/14/12/10/8)
Alignment: Chaotic Neutral
Concept: Sneaking and hiding are core to this concept, as is knowledge of nature and religion. Her mother is an elven priestess, while her father is a human scout. Prefer fighting with longsword and kukri, but not necessary.
Other: There are other characters in play as well. They are: Unknown Blade 12 (from these fora); Warmage 3/Cleric 3/Mystic Theurge 6; Ranger 12 (archer); and Duskblade 13.

Spartan_Samuel
2006-08-18, 09:53 PM
May you please build me a 4th level Gestalt Barbarian/Cleric?

Vital Stats: Currently, I put...

Strength: 17
Dexterity: 17
Constitution: 19
Intelligence: 14
Wisdom: 18
Charisma: 16

Feel free, to change those around, but personally, I think it's a pretty solid set for this choice Gestalt.

Books: Core + Any Complete book + PHBII + MM I-IV + Arms and Equipment Guide (I'm not sure how it would help though...)
Race: Right now I'm set for Half-Elf because I particularly like the ability scores I rolled, but feel free to change it if you want to.
Class: Gestalt Barbarian/Cleric
Alignment: Chaotic Neutral
Concept: I'm looking for a party healer, with a very high constitution (hence barbarian, but that's not the only reason). Also, I wanted to have a Weapon Proficiency with Spiked Chain, mainly for the magical variations I can add when I want a reach attack. That means I want almost half healing powers and half mostly reach damage dealing, but I don't mind a few scattered others.
Other: Depending on the history I write, I could be a level 3 through 5. I asked him on what I should base it off of and he said level 4. So just make room for both the possible restrictions and possible additions (maybe three seperate spell lists?). Sorry for all the work.

Gralamin
2006-08-18, 10:40 PM
This looks cool, lets give it a try

I need a npc, that has to do with incarnum:

1. Which of the above are you asking for?
Level by level, stopping at 20.

2. Books: Any WoTC book, but must use Magic of Incarnium.
Race: Any.
Class: Any, but a good amount of levels from the classes in MoI
Ability Scores: Use these rolls: 18/16/15/13/12/17
Alignment: Any Non-good
Concept: No speical concept here, except straight damage dealer in melee or ranged.
Other: Please do not point out to me the full cheese that is the necrocarnate, I already know how to become a god by hunting squirrels, But you can use levels in it if you wish.

bluish_wolf
2006-08-19, 03:31 AM
1. Which of the above are you asking for?
The stats, abilities, and feats. I don't need you to go into great detail, but want to flesh out my character concept with actual rules.

2.
a. Books that can be used to build your character
I would prefer not to use too many splatbooks, since I would have to rely on one of the other players having it. If the information's on the web, it should be okay, though. I do have easy access to core rule books, including the second player's handbook.

b. Race (including any Level Adjustment Limits)
I was thinking human.

c. Class
Wizard. Maybe Conjurer?

d. Ability Scores (fixed or generation method)
I don't remember. Standard point buy? I only really want a general idea, anyway.

e. Alignment
Lawful Evil

f. House Rules
Buffs of the same type don't stack. Like having bless and aid up would only give you a +1 bonus to hit. It was to make clerics weaker, so I doubt it will affect me.

g. Concept: what requirements or preferences do you have regarding concept?
A wizard who specializes in summoning demons and devil for pacts. Think Dr. Faust.

InaVegt
2006-08-19, 07:30 AM
Alright, let's give this a whirl.

1. Looking for a from-scratch character, built to level 13. Shadowcaster/Shadowdancer/Shadowblade. Preferably more martial than caster, with excessive roguelike tendencies. Two weapon fighting a must.

2. Books: Prefer not to use Races books; setting-specific books are banned. All others are good.
Race: Must be half-elf
Class: As above, Shadowcaster/Shadowdancer/Shadowblade
Ability Scores: Use the Champion array (18/16/14/12/10/8)
Alignment: Chaotic Neutral
Concept: Sneaking and hiding are core to this concept, as is knowledge of nature and religion. Her mother is an elven priestess, while her father is a human scout. Prefer fighting with longsword and kukri, but not necessary.
Other: There are other characters in play as well. They are: Unknown Blade 12 (from these fora); Warmage 3/Cleric 3/Mystic Theurge 6; Ranger 12 (archer); and Duskblade 13.
I'll take a shot at this one.

Edit:

Shadowmaster (Shadowcaster 7/Shadowblade 4/Shadowdancer 2)

Strength: 12 (+1)
Dexterity: 18 + 2 (+5)
Constitution: 10 (+0)
Intelligence: 14 (+2)
Wisdom: 8 (-1)
Charisma: 16 (+3)

HD: 1d6 (maximized) + 6d6 + 6d8 (54 average)
BAB: +7
AC: +22 (10 base +8 dexterity +4 natural)
Saves:
Fortitude: +9 (+9 base)
Reflex: +11 (+6 base, +5 dexterity)
Will: +5 (+6 base, -1 Wisdom)
Skills:
Bluff: +8 (+5 ranks, +3 charisma)
Hide: +26 (+16 ranks, +8 dexterity, +2 Shadow and stealth)
Move silently +26 (+16 ranks, +8 dexterity, +2 Shadow and stealth)
Perform (dance) +8 (+5 ranks, +3 charisma)
Knowledge (Religion) +6 (+4 ranks, +2 intelligence)
Knowledge (Nature) +6 (+4 ranks, +2 intelligence)
Feats:
Blind fight
Extend mystery (Bonus feat)
Combat reflexes
Dodge
Enlarge mystery (Bonus feat)
Mobility
Shadow vision
Mysteries
Fundamentals:
Black candle
Caul of shadow
Sight obscured
Umbral hand
Apprentice
Steel shadows (1st)
Bend perspective (1st)
Sight eclipsed (2nd)
Piercing sight (2nd)
Sharp shadows (3rd)
Initiate
Bolster (4th)
Step into shadow (4th)
Equipment:
Amulet of Natural armor +4 (32000)
Gloves of Dexterity +6 (36000, total spent: 68000)
+1 flaming and shocking heavy mace (36312, total spent: 104312)

Missed the BAB pre of shadowblade, this becomes too close to a pure shadowcaster if I have to work that in so IMNSHO it doesn't really make sense.

PinkysBrain
2006-08-19, 09:40 AM
Gezina, you can't make the BAB prereq for shadowblade.

Fax Celexis's request doesn't make a whole lot of sense, there is no sense or reason to the request other than the classes all having shadow in them.

Personally Id just skip shadowdancer, with Sight Eclipsed and Flicker as mysteries what's the point anymore?

Another problem with the request is that you would always need help to get a good attack sequence going ... you can't get full sudden strike attacks from being hidden, in theory at 10th level of shadowblade you could blow all your unseen weapons attempts in a couple of rounds but that is hardly a good option. You are optimized for making a single powerfull attack from a hidden state.

Of course the BAB problem Gezina ran into is nasty too. Shadowcaster is a poor class at the best of time (dual casting stat MAD, but no bonus mysteries from high ability score??? That's kicking a man when he's down). As a dip class for a martial character it's insanely poor. It doesn't have any swift mysteries, so why not just get wands of the mysteries and use them through UMD? A lesser metashadow rod of quickening helps making a dip more usefull, but that's an expensive trick.

Ive wracked my brains to come up with a character which meets Fax Celestis's request which doesn't tie in effectiveness with commoner 13, and I can't do it :(

Here's what I would do Fax, I would go (wilderness-) Rogue 4/Fighter 2/Shadowblade 7 ... get a big oll 2 handed weapon, get access to Sight Eclipsed or Dancing Shadows from a magic item and leap attack everything to death (using your 7th level shadowblade ability to make attacks as touch attacks). Some scrolls of extended Rhino's Rush would also be handy for this.

Rigeld2
2006-08-19, 02:06 PM
f. House Rules
Buffs of the same type don't stack. Like having bless and aid up would only give you a +1 bonus to hit. It was to make clerics weaker, so I doubt it will affect me.
Not that it will affect you, but thats not a house rule. Bonuses of the same type dont stack unless stated otherwise. Morale bonuses dont stack.


g. Concept: what requirements or preferences do you have regarding concept?
A wizard who specializes in summoning demons and devil for pacts. Think Dr. Faust.
About what level?

Fax Celestis
2006-08-19, 03:22 PM
Yeah, the Shadowcaster/Shadowdancer/Shadowblade's a gimmick character, not meant to be effective. Thanks for trying, though.

PinkysBrain
2006-08-19, 05:15 PM
Spartan_Samuel :

You don't need a cleric for out of combat healing, that's what wands of lessor vigor are for ... so without a way to combine rage with spellcasting there is just no rhyme or reason to your request. With that in mind Im going to steer you to the only rational solution, the rage mage. Unfortunately that is arcane as far as prerequisites and advancement is concerned, spellrage works for divine spells too though, so we are going to have to mix some wizard levels in there.

Human Barbarian 1/wizard 3//cleric 4

Swap charisma and intelligence

Feats : EWP (spiked chain), powerattack, leapattack

Wizard Spells : mage armor, shield, wraithstrike, whatever

Future progression : barbarian 2/wizard 4/rage mage X//cleric X+4

Important items : all the regular stuff, but try to get some pearls of powers in the near future to get more wraithstrikes per day.

Fax Celestis
2006-08-19, 05:41 PM
Bluish Wolf:

Wizard (Conjuration specialist). Ban any two of Evocation, Illusion, Abjuration, or Necromancy: whatever you think will help you least with your summons. Enchantment, Transmutation, and Abjuration are good kickers, so hang onto them. Take a bunch of Summon Monster spells, and make sure you take Augmented Summoning and the Imbued Summoning (PHB-II) metamagic. At 11th, make sure you grab Planar Binding. Forego the familiar for the Abrupt Jaunt class feature for the Conjurer in the PHB-II. Also possibly take the Elven Spell Lore feat for those wonderful Conjuration spells that deal damage (like Melf's Acid Arrow), since you'll need those every once in a while. Finally, Vatic Gaze will let you hang onto a few more of your spell slots.

Alternatively, go Cleric, and then at Cleric 7 PrC into the Thaumaturgist (in the DMG). Different kind of summoner, but it'll still get the job done. Take the PrC for all 5 levels, and then go back to Cleric. Still take Augmented Summoning and Imbued Summoning. Have your domains be Animal and a domain of your choice (Luck, Strength, Travel, Trickery, and War are all nice), and go with the Spontaneous Domain Casting feature in the PHB-II.

(Or grab yourself a copy of the Tome of Magic and go with a Binder).

Spartan_Samuel
2006-08-19, 05:48 PM
Well it's not just for healing out of battle and combining raging and spell casting. I wanted the Barbarian for it's high hit die (basically a lot of HP); the Cleric to advocate my god, Cyric; and the spiked chain to kick ass with reach touch spells, not to mention it's just, to me atleast, a bad ass weapon all around. Plus, the Barbarian class allows me to wear any armor, and with the Cleric addition, I'll be casting Divine spells, not Arcane, so no spell reduction.

Fax Celestis
2006-08-19, 05:53 PM
Well it's not just for healing out of battle and combining raging and spell casting. I wanted the Barbarian for it's high hit die (basically a lot of HP); the Cleric to advocate my god, Cyric; and the spiked chain to kick ass with reach touch spells, not to mention it's just, to me atleast, a bad ass weapon all around. Plus, the Barbarian class allows me to wear any armor, and with the Cleric addition, I'll be casting Divine spells, not Arcane, so no spell reduction.Clerics get all armor too.

Brickwall
2006-08-19, 06:16 PM
I have a question that may be integral to the thread:

Is this the place one should go if building a character after a well-known real-life/fiction character? For instance, if I wanted to play Frodo, would I go here?

PinkysBrain
2006-08-19, 06:22 PM
the Cleric to advocate my god, Cyric
Your god wants you to use spells effectively, not just have them.

the spiked chain to kick ass with reach touch spells
How exactly did you plan to do that? Im sure there are prestige classes which allow you to do that, but you haven't mentioned them.

I'll be casting Divine spells, not Arcane, so no spell reduction.
The term is ASF, besides ... with your dexterity a mithral chain shirt is good enough, which gets no ASF after 2 levels of rage mage.

Getting only HD out of one side of your gestalt is a really bad RoI. With barbarian 1/wiz 3 on one side you would have around 12 + 3 * 4.5 + 4 * 4 = 41 hp, with barbarian 4 on one side you would have 47 hp. Id rather have wraithstrike ...

Roland St. Jude
2006-08-19, 06:48 PM
I have a question that may be integral to the thread:

Is this the place one should go if building a character after a well-known real-life/fiction character? For instance, if I wanted to play Frodo, would I go here?

That would be fine. Just make sure to give all the usual information a builder would need to do it. Also, be aware that there is wide disagreement and debate about the power level of LotR characters. So specify the level (class levels and "power level") that you're looking for.

Lord Xaedien
2006-08-19, 08:11 PM
I am asking for a from scratch lvl 10 gestalt character… but I am more looking for ideas, sort of a “skeleton” build, with class suggestions being the big thing.

a.) I have all the complete books, heroes of horror, BoVD, Heroes of battle, Champions of ruin., PHB II
b.) Drow (LA already included)
c.) See concept
d.) 36 point buy (character should have LOW wisdom, at around an 8, but can have high charisma, basically bank on tanking force of personality as a feat choice)
e.) neutral evil or chaotic evil
f.) Double prestige allowed, also pulling in a bloodline from midnight, which can be found here http://home.comcast.net/~leaderdesslok/midnight/hp-ironborn.htm .
g.) The character is named Lord Xaedien, and is one of four drow brothers who are seeking to kill Lolth. He is the martially inclined brother, but I have no problem with him having plenty of spellcasting ability… as long as these basic “rules” are followed.
- Must be excellent at melee damage, at least relatively skilled at melee accuracy, both while using a weapon (preferably a greatsword, but two handed fighting is definently an option)
-Must be able to "tank" for the party (going to need to compensate for that crappy elf con)
-Must have good saves in the end…
-decent skill points
Other traits I like, but aren't deal breakers (can be ignored if you like what you are thinking)
-affinity for fire/negative damage
-Rage in some form
h.) My party has several powergamers, and with a relatively low magic character I feel underpowered with most of my concepts. It is okay to take a 2 level dip in a couple classes (DM is lose on multiclassing, even in gestalt). I expect alot of "save or die" situations as well

This is complicated, but I know some of you amazing minds are up to the challenge!

Fax Celestis
2006-08-19, 08:16 PM
I am asking for a from scratch lvl 10 gestalt character… but I am more looking for ideas, sort of a “skeleton” build, with class suggestions being the big thing.

a.) I have all the complete books, heroes of horror, BoVD, Heroes of battle, Champions of ruin., PHB II
b.) Drow (LA already included)
c.) See concept
d.) 36 point buy (character should have LOW wisdom, at around an 8, but can have high charisma, basically bank on tanking force of personality as a feat choice)
e.) neutral evil or chaotic evil
f.) Double prestige allowed, also pulling in a bloodline from midnight, which can be found here http://home.comcast.net/~leaderdesslok/midnight/hp-ironborn.htm .
g.) The character is named Lord Xaedien, and is one of four drow brothers who are seeking to kill Lolth. He is the martially inclined brother, but I have no problem with him having plenty of spellcasting ability… as long as these basic “rules” are followed.
- Must be excellent at melee damage, at least relatively skilled at melee accuracy, both while using a weapon (preferably a greatsword, but two handed fighting is definently an option)
-Must be able to "tank" for the party (going to need to compensate for that crappy elf con)
-Must have good saves in the end…
-decent skill points
Other traits I like, but aren't deal breakers (can be ignored if you like what you are thinking)
-affinity for fire/negative damage
-Rage in some form
h.) My party has several powergamers, and with a relatively low magic character I feel underpowered with most of my concepts. It is okay to take a 2 level dip in a couple classes (DM is lose on multiclassing, even in gestalt). I expect alot of "save or die" situations as well

This is complicated, but I know some of you amazing minds are up to the challenge!

In any case, I'll build forgetting PrCs, and using the Champion array (18/16/14/12/10/8):

Dragon Shaman 10//Duskblade 10: See it here. (http://www.sylnae.net/3eprofiler/view.php?id=33143)

Give that a shot. The equipment sucks, but you can certainly choose that yourself.

Malik
2006-08-19, 09:03 PM
1. Am looking for a character from scratch to level 20

2. A: books that can be used PHB, 'PHBII, MMI-III, Any Complete, Book Of Vile Darkness
B: Race human, or possibly a lycantrope, or maybe even a death slaad. has to be able to blend in with humans
C: I am after a spontaneous caster, arcan prefered
D: Ability Generation 3d6+4
E: Any evil
F: none
G: Im thinking of an over the top maniacally insane spellcaster that is intent on destroying everything, but he also can be very subtle and sneaky with his plans.
H: The setting is an island with a few mountain ranges, a large city on the south eastern coast.

Fax Celestis
2006-08-19, 09:39 PM
1. Am looking for a character from scratch to level 20

2. A: books that can be used PHB, 'PHBII, MMI-III, Any Complete, Book Of Vile Darkness
B: Race human, or possibly a lycantrope, or maybe even a death slaad. has to be able to blend in with humans
C: I am after a spontaneous caster, arcan prefered
D: Ability Generation 3d6+4
E: Any evil
F: none
G: Im thinking of an over the top maniacally insane spellcaster that is intent on destroying everything, but he also can be very subtle and sneaky with his plans.
H: The setting is an island with a few mountain ranges, a large city on the south eastern coast.
I went with the subtle crazy with this one.

Race: Human
Str: 11
Dex: 16
Con: 16
Int: 19
Wis: 15
Cha: 13

Beguiler 1:
L1 Feat: Spell Focus (Enchantment)
Human Feat: Spell Focus (Illusion)
Skills: Bluff +4, Concentration +4, Decipher Script +4, Disable Device +4, Forgery +4, Hide +4, Knowledge (Arcana) +4, Move Silently +4, Open Lock +4, Sleight of Hand +4

Beguiler 2:
Skills: Bluff +1, Concentration +1, Decipher Script +1, Disable Device +1, Forgery +1, Hide +1, Knowledge (Arcana) +1, Move Silently +1, Open Lock +1, Sleight of Hand +1

Beguiler 3:
Feat: Empower Spell
Skills: Bluff +1, Concentration +1, Decipher Script +1, Disable Device +1, Forgery +1, Hide +1, Knowledge (Arcana) +1, Move Silently +1, Open Lock +1, Sleight of Hand +1
Advanced Learning: Ventriloquism

Beguiler 4:
Stat: Int +1
Skills: Bluff +1, Concentration +1, Decipher Script +1, Disable Device +1, Forgery +1, Hide +1, Knowledge (Arcana) +1, Move Silently +1, Open Lock +1, Sleight of Hand +1, Use Magic Device +1

Beguiler 5:
Skills: Bluff +1, Concentration +1, Decipher Script +1, Disable Device +1, Forgery +1, Hide +1, Knowledge (Arcana) +1, Move Silently +1, Open Lock +1, Sleight of Hand +1, Use Magic Device +1

Beguiler 6:
Feat: Extend Spell
Skills: Bluff +1, Concentration +1, Decipher Script +1, Disable Device +1, Forgery +1, Hide +1, Knowledge (Arcana) +1, Move Silently +1, Open Lock +1, Sleight of Hand +1, Use Magic Device +1

Beguiler 7:
Skills: Bluff +1, Concentration +1, Decipher Script +1, Disable Device +1, Forgery +1, Hide +1, Knowledge (Arcana) +1, Move Silently +1, Open Lock +1, Sleight of Hand +1, Use Magic Device +1
Advanced Learning: Illusory Script

Beguiler 8:
Stat: Cha +1
Skills: Bluff +1, Concentration +1, Decipher Script +1, Disable Device +1, Forgery +1, Hide +1, Knowledge (Arcana) +1, Move Silently +1, Open Lock +1, Sleight of Hand +1, Use Magic Device +1

Beguiler 9:
Feat: Earthbound Spell
Skills: Bluff +1, Concentration +1, Decipher Script +1, Disable Device +1, Forgery +1, Hide +1, Knowledge (Arcana) +1, Move Silently +1, Open Lock +1, Sleight of Hand +1, Use Magic Device +1

Beguiler 10:
Skills: Bluff +1, Concentration +1, Decipher Script +1, Disable Device +1, Forgery +1, Hide +1, Knowledge (Arcana) +1, Move Silently +1, Open Lock +1, Sleight of Hand +1, Use Magic Device +1

Beguiler 11:
Skills: Bluff +1, Concentration +1, Decipher Script +1, Disable Device +1, Forgery +1, Hide +1, Knowledge (Arcana) +1, Move Silently +1, Open Lock +1, Sleight of Hand +1, Use Magic Device +1
Advanced Learning: Symbol of Sleep

Beguiler 12:
Stat: Wis +1
Feat: Quicken Spell
Skills: Bluff +1, Concentration +1, Decipher Script +1, Disable Device +1, Forgery +1, Hide +1, Knowledge (Arcana) +1, Move Silently +1, Open Lock +1, Sleight of Hand +1, Use Magic Device +1

Beguiler 13:
Skills: Bluff +1, Concentration +1, Decipher Script +1, Disable Device +1, Forgery +1, Hide +1, Knowledge (Arcana) +1, Move Silently +1, Open Lock +1, Sleight of Hand +1, Use Magic Device +1

Beguiler 14:
Skills: Bluff +1, Concentration +1, Decipher Script +1, Disable Device +1, Forgery +1, Hide +1, Knowledge (Arcana) +1, Move Silently +1, Open Lock +1, Sleight of Hand +1, Use Magic Device +1

Beguiler 15:
Feat: Spell Penetration
Skills: Bluff +1, Concentration +1, Decipher Script +1, Disable Device +1, Forgery +1, Hide +1, Knowledge (Arcana) +1, Move Silently +1, Open Lock +1, Sleight of Hand +1, Use Magic Device +1
Advanced Learning: Insanity

Beguiler 16:
Stat: Int +1
Skills: Bluff +1, Concentration +1, Decipher Script +1, Disable Device +1, Forgery +1, Hide +1, Knowledge (Arcana) +1, Move Silently +1, Open Lock +1, Sleight of Hand +1, Use Magic Device +1

Beguiler 17:
Skills: Bluff +1, Concentration +1, Decipher Script +1, Disable Device +1, Forgery +1, Hide +1, Knowledge (Arcana) +1, Move Silently +1, Open Lock +1, Sleight of Hand +1, Use Magic Device +1

Beguiler 18:
Feat: Greater Spell Penetration
Skills: Bluff +1, Concentration +1, Decipher Script +1, Disable Device +1, Forgery +1, Hide +1, Knowledge (Arcana) +1, Move Silently +1, Open Lock +1, Sleight of Hand +1, Use Magic Device +1

Beguiler 19:
Skills: Bluff +1, Concentration +1, Decipher Script +1, Disable Device +1, Forgery +1, Hide +1, Knowledge (Arcana) +1, Move Silently +1, Open Lock +1, Sleight of Hand +1, Use Magic Device +1
Advanced Learning: Weird

Beguiler 20:
Stat: Int +1
Skills: Bluff +1, Concentration +1, Decipher Script +1, Disable Device +1, Forgery +1, Hide +1, Knowledge (Arcana) +1, Move Silently +1, Open Lock +1, Sleight of Hand +1, Use Magic Device +2

bluish_wolf
2006-08-19, 09:56 PM
Not that it will affect you, but thats not a house rule. Bonuses of the same type dont stack unless stated otherwise. Morale bonuses dont stack.

About what level?

Then the ones that normally would stack, he doesn't allow to stack. I would give you an example, but, like I might of said, I haven't played D&D in a while.

As far as level goes, the minimum level it would take to summon intellegent demons since that's what I want to work to. I assume there is some sort of spell I need or maybe it's a special ability from a presitge class. Naturally, I want to be able to get it as soon as possible.

Jack_Simth
2006-08-19, 10:09 PM
1. Which of the above are you asking for?
The stats, abilities, and feats. I don't need you to go into great detail, but want to flesh out my character concept with actual rules.

g. Concept: what requirements or preferences do you have regarding concept?
A wizard who specializes in summoning demons and devil for pacts. Think Dr. Faust.
Wizard, huh? Sorcerer's are better at the deals (due to the Charisma) but Wizards can pull it off a level earlier; specific build is mostly immaterial, but you need access to a couple of spells (all PHB):

Magic Circle Against Evil (3rd level Abjouration, available to Wizards)
Dimensional Anchor (4th level Abjouration, available to Wizards)
Planar Binding (Conjouration, available to Wizards)

Make Charisma your second or third most important stat - possibly even pitting it over intelligence - as it's an opposed charisma check to make a deal.

bluish_wolf
2006-08-20, 06:47 AM
Thanks, I'll keep that in mind. Anything else I need to know?

Were-Sandwich
2006-08-20, 11:03 AM
Can someone build me a Swordsage? I'm playing in a solo campaign and have been itching to try out Tome of Battle. So, without further ado:
Books: Core, plus CW, CV, ECS, PHBII, Tob, LM, FF, MMII, RoW, XPH, UA, A&EG
Race: preferably human or shifter (any trait that works)
Class: Swordsage, getting into Bloodclaw Master ASAP
Ability Scores: 32 point buy
Alignment: Any
Concept:A not-so-subtle hitma/assassin, with a strong emphasis on intimidation.
Other: Solo campaign. Flaws allowed, might even be nescassary. Dual khukris for preference, possibly Weapon Finesse?

Thanks in advance

El Jaspero, the Pirate King
2006-08-20, 11:05 AM
Can someone build me a Swordsage? I'm playing in a solo campaign and have been itching to try out Tome of Battle. So, without further ado:
Books: Core, plus CW, CV, ECS, PHBII, Tob, LM, FF, MMII, RoW, XPH, UA, A&EG
Race: preferably human or shifter (any trait that works)
Class: Swordsage, getting into Bloodclaw Master ASAP
Ability Scores: 32 point buy
Alignment: Any
Concept:A not-so-subtle hitma/assassin, with a strong emphasis on intimidation.
Other: Solo campaign. Flaws allowed, might even be nescassary. Dual khukris for preference, possibly Weapon Finesse?

Thanks in advance

psssst...level?

Were-Sandwich
2006-08-20, 11:22 AM
Sorry, third level.

Jack_Simth
2006-08-20, 11:55 AM
Thanks, I'll keep that in mind. Anything else I need to know?
Just read the three spells in question carefully; also always scribe a Calling Diagram (as a Wizard, this shouldn't be difficult at all), and depending on your DM, invest heavily in Knoweledge(The Planes). Also, check with your DM on specific rulings - does the initial Will save on the part of the outsider/elemental keep them from being Called at all (if so, you can have a minimal save DC, as you can simply try, try again), or just from falling into your trap (in which case, you need to arrange a very high save DC)? You can lose control very easily (nat-1 clause, even when all precautions are taken), so make sure to have Dismissal available, too, for sending them back home when one inevitably breaks loose, or returns seeking revenge.

TheThan
2006-08-20, 05:42 PM
I’m looking to build scary assassin style BBEG. Shoot for somewhere between levels 10 –15 please

Books: I have core rulebooks, complete series (minus complete psionic), PHB2
Race: human
Class: I’m thinking of ninja (complete adventurer)/assassin (DMG)/ghost faced killer (complete adventurer)
Ability scores: 36 point buy,
Alignment: Appropriately evil alignment
House rules: I’m planning on using the Class defense bonus (http://www.d20srd.org/srd/variant/adventuring/defenseBonus.htm) for the campaign.
Concept: I’m planning on an assassin, like a “shadow warrior” someone who does the bidding of someone else.
Other: I want him to wield a big enough weapon to power attack + sneak attack with. So a great sword is probably what he’ll need. Other than that he’s supposed to be a skilled assassin that can appear and kill then disappear without a trace. Someone the party will have a hard time pinning down in a fight.
Thanks in advance.

PinkysBrain
2006-08-20, 07:33 PM
f.) Double prestige allowed, also pulling in a bloodline from midnight

As I see it ironborn, steelblooded, painless, quickened and maybe warg are the best options. Id go for quickened, an extra move action every round is insanely good.

g.) The character is named Lord Xaedien, and is one of four drow brothers who are seeking to kill Lolth.
Well that explains the low wisdom ;) Hope your DM has some good story prepared to make this possible in the first place (help from another deity and access to some artifacts with which they actually stand a chance of hurting her). Normally just planning to kill a god out loud is a good way of getting yourself killed.

Id go for something like bard 1/wizard 3/Hexblade 3/Blackguard 2/fighter 1//duskblade 10
Feats : power attack, leap attack, cleave, improved sunder, arcane strike.
Wizard spells known : get wraithstrike :)

Cha to saves twice (once only for spell and spell like abilities) and mettle, get a ring of evasion while you are at it.

Progression : sublime chord//duskblade (sublime chord is going to be a bit of squeeze skillpoint wise)

For the negative energy angle consider getting a Life Drinker (DMG). You will need deathward (or a soulfire armor from BoED) to use it effectively, but it's a very good weapon nonetheless.

PS. oops, doesn't work of course due to XP penalty due to MC ... how does that work with gestalt anyway?

Gnudro
2006-08-21, 01:03 AM
Need some help building some npc's. An Umbargen Raiding party of four members. All level 6 (after level adjustment). The Umbargen are the drow that hide under the surface of Xen'Drik and have made pacts with, and become closer to the plane of shadow. Recently they have been attacked by a horrible army of abberations, and are fleeing too/pillaging the surface for resources to fight their war.

I would like all four characters to at least partially use the Shadow Magic rules from Tome of Magic. Preferably one character focused on destruction, another on battlefield control, a more warrior like character, and a more roguish one. Non-Shadow Magic classes are alright, as long as the characters as a whole still have a very "tainted by shadow" theme.

Aaluran
2006-08-21, 09:36 AM
1. I'm looking for a gestalt character from scratch to 20 level. One side is going ot be straight Druid. For the other part I need a good archer build.

2. Books - I have all the core, Complete and Races of books as well as PHB 2, DMG 2, Lords of Madness, Draconomicon and Libris Mortis.
Race - Raptoran
Class - something//Druid 20
Ability scores - 32 point buy
Alignment - CG or NG
House rules - none
Concept - the druid part concentrates on wild shspe and it's various alternative uses (one of the feats must be Natural Bond, edit:scratch that, just read the feat another - be extra wildshape). I'll leave the archer part to you.
Other - the one other character in the cmapaign is a melee fighter so I need to cover both archery and spellcasting.

Thanks in advance.

Spartan_Samuel
2006-08-21, 07:05 PM
Requirements/Preferences
A. Books: All of them.
B. Race: Any that compliments my class, and is restricted to only the PHB
C. Class: You may choose any class you want (preferably powergame/gestalt/whatever you think that you can make it uber within reason), and any prestige class you wish (though, if you can find a way to get me to be a Stormlord {Complete Divine}, that’d be just great. Plus, the DM will handle the lightning bolt, hehe…), but the character must start at a level four.
D. Ability Scores: 14, 16, 17, 17, 18, 19
E. Alignment: Lawful Evil
F. House Rules: No Drow, but I already covered that…
G. Concept: I want to be able to cast mainly divine spells, my character is going to be worshipping Cyric, and I want to put ATLEST half of my feat and/or skills into the Spiked Chain weapon (which happens to be exotic; also I want some pretty bad ass reach touch spells to apply to the chain when in combat), spend the rest of my feats on metamagic, if the tank is knocked out I want to be next in line HP wise (in otherwords, atleast a decent amount), also I’m thinking about buying Celestial Armor but I’m still half and half (if I don’t get Celestial, I’ll get some variant of Plate Armor and spend some points in the skill/feat that allows me to damped my sound so I’m not going “Clank, Clank, Clickety-Clank, Clank)
H. Other: The DM claims that it’s gonna be equal all over. A mix of enemy types, going to almost all of the geographical scenario locations, stuff like that, so ready me for anything, pretty please.[/font]

Please and thank you!


PS: I do, infact, realize that this is the same basic idea that I first posted in this topic, but instead of participating in an interrogation that would have (in my opinion only) spammed the thread, I'm just revising my request and reissuing it. I sincerely apologize for any problems it's causing anybody.

PinkysBrain
2006-08-21, 08:02 PM
Spamming your request again if you don't answer basic questions such as how you intend to deliver touch spells with your spiked chain won't do you much good ...

Spartan_Samuel
2006-08-21, 08:15 PM
It didn't work out the first time I tried it, so I'm going for a second approach with different standards. Now I have no qualms about you not making a character for me, nor would I have any about you not nit-picking me anymore, please.

Aaluran
2006-08-22, 02:35 AM
Um, hello? Hello?! Anyone there?

*cricket sounds*

Dang! >:( I must've cast invisibility and silence on myself again. Does no one have a good archer build?

The_Logic_Ninja
2006-08-22, 02:43 AM
Wild Shape and archery have absolutely no synergy.

Try this druid variant (http://d20srd.org/srd/variant/classes/variantCharacterClasses.htm#druid), with Fighter, Psychic Warrior, or Fighter/Psychic Warrior on the other side. Take Zen Archery. Enjoy Wisdom to AB, AC, and spellcasting.

In fact, you could go Soulknife/Soulbow (Complete Psionic) on the other side and get it to damage, as well! That is probably the best option.

Gralamin
2006-08-22, 02:54 AM
okay I need a build for tommorows session (and it takes priority over my other request on 1st page):

1. Which of the above are you asking for?
a. From scratch to a certain level (showing the end result of the character at Level 6 ShadowCaster)
2. In your request specify whether you have requirements, preferences, or no limits on the following:
a. Any, But Tome of magic is needed
b. Unimportant
c. Shadowcaster
d. 18, 13, 11, 18, 17, 8
e. Any evil
f. House Rules: None
g. Concept: Just a Shadowcaster that can stand okay as a boss on its own, but rather have minions
h. Other: Its a boss in a dungeon crawl, players will prbosbly be core classes.

Thanks in adavance, I need this by tommorow at 2 forum time.

Aaluran
2006-08-22, 03:30 AM
Wild Shape and archery have absolutely no synergy.

Try this druid variant (http://d20srd.org/srd/variant/classes/variantCharacterClasses.htm#druid), with Fighter, Psychic Warrior, or Fighter/Psychic Warrior on the other side. Take Zen Archery. Enjoy Wisdom to AB, AC, and spellcasting.

In fact, you could go Soulknife/Soulbow (Complete Psionic) on the other side and get it to damage, as well! That is probably the best option.
I know they don't synergize. But many games have taught me to always have a backup plan. And if I make a character who can fight decently melee and ranged and cast speels that would be perfect. Anyway, what would you say is the best combination of Fighter and Psychic Warrior levels? Fighter 2/Psychic Warrior 18 or what? And how does Soulknife/Soulbow add Wis to damage?

The_Logic_Ninja
2006-08-22, 03:47 AM
http://www.wizards.com/default.asp?x=dnd/ex/20060403a&page=2
The Soulbow.
Their mind arrows get WIS to damage.

If you're going Druid 20 with wild shape on one side, I suggest Fighter 4/Monk 3 (to avoid XP penalties, Monk 2 otherwise)/Psychic Warrior 12 or 13.

Alternatively, Monk 2/Soulknife 4/Soulbow 10/Soulknife +6 or Kensai 6 (enhance your mind blade/arrows)!

Lawful Neutral for monk/druid.
Wis to AC, AB, spellcasting, and Damage is a powerful combination! Go for Middle-Aged or Old age category to be a little cheesy.

Aaluran
2006-08-22, 04:07 AM
Alternatively, Monk 2/Soulknife 4/Soulbow 10/Soulknife +6 or Kensai 6 (enhance your mind blade/arrows)!

Lawful Neutral for monk/druid.
Wis to AC, AB, spellcasting, and Damage is a powerful combination! Go for Middle-Aged or Old age category to be a little cheesy.


My DM is going to evaginate me if I give him that. We have an agreement to houserule XP penalties out but part of the agreement is that he can disallow a build if we abuse the house rule. Plus, all this^ adds up to 22 levels.

But I think he could live with Fighter/Monk/Psychic Warrior or just Soulknife/Soulbow. Thanks a lot, Logic Ninja.

The_Logic_Ninja
2006-08-22, 04:10 AM
I'd go with the Soulknife/Soulbow. If you could sneak a monk level or two in there, it'd be even better, but you can definitely do without (and hey, you can still fire mind arrows while in wildshape, after all). Soulknife is full-BAB, and Soulbow gets a whole load of bonus feats, which will let you get archery feats and casting feats both.

Edit: a human Monk2/Soulknife 8/Soulbow 10 wouldn't have XP penalties--unless you count classes on both sides of the progression for XP penalties?

Aaluran
2006-08-22, 04:20 AM
Ha. You're right. Imagine that, a dire tiger firing semisolid arrows at you.

Wait, hold on. What? Soulknife is full-BAB? I don't remeber it so. *checks through the SRD* TheSRD (http://www.d20srd.org/srd/psionic/classes/soulknife.htm) says it's 3/4 BAB and it's supposed to have the latest errata.

Edit: Yeah, I've been wondering about that, how do XP penalties work for gestalt characters? Actually, I think I can guess.

The_Logic_Ninja
2006-08-22, 04:21 AM
Oh, whoops.
My bad! 3/4 BAB it is. You won't have full BAB, then. Of course, with the soulbow's 5 bonus feats, you can eventually pick up Improved Rapid Shot and not get any penalties for Rapid Shooting.

Aaluran
2006-08-22, 04:40 AM
Edit: a human Monk2/Soulknife 8/Soulbow 10 wouldn't have XP penalties--unless you count classes on both sides of the progression for XP penalties?Yes, only I'm going for Raptoran so I can have flight and because I like the flavor of the race.

The_Logic_Ninja
2006-08-22, 04:57 AM
You can get a similar flavor with a human culture, and druids can fly thanks to wildshape... a flying Soulbow should be very nice, though.

Aaluran
2006-08-22, 05:21 AM
Well, I had my heart set on the Raptorans to begin with and it just stuck. And I'm aiming to be good at everything:

Normal shape - flying archer
Wild shape - tear-you-apart type melee fighter (Now, with archery. ;D Thanks a lot Logic Ninja)
Both shapes - spellcasting
Wis bonus to everything

Thaks to you, Logic Ninja, he turned out to be even better than I imagined. Thanks a third time.

The_Logic_Ninja
2006-08-22, 05:33 AM
No prob.

Animal companion will be a difficult choice for you--flying shapes are less powerful, but ground shapes can't follow you closely. Not sure what I'd recommend. With mind arrows, stay in wildshape all day either way, no reason not to.

As an added bonus, shapes that increase your size increase mind arrow damage a bit--3d6 for a Huge shape!

Aaluran
2006-08-22, 07:11 AM
Yes, indeed. I started making the character now and noticed that, too. I need to find a way to make it fly or I'd have ot restrict my movement some.

Edit: I got it! Reduce Animal spell (or even wand), Portable Hole and Bottle of Air. Sure, it costs 27,250 gp (31,750 if go for wand) but I will save so much on weapons and armor I'll be able to give money for such a combo.

Spartan_Samuel
2006-08-22, 09:50 AM
You can get a similar flavor with a human culture, and druids can fly thanks to wildshape... a flying Soulbow should be very nice, though.

There's also Celestial Armor that grants you a fly spell, if I'm remembering correctly, but that's about 3,400 gp I think. It's in the Arms and Equipment Guide.

PinkysBrain
2006-08-22, 02:25 PM
d. 18, 13, 11, 18, 17, 8
Not that it's relevant, but just wondering ... you always use rolled ability scores for major NPCs?

Id place them at 11 18 13+1 17 8 18

Id go for a dark creature dwarf shadowcaster 5/master of shadow 1.

Feats : shadow familiar, bind vestige, improved bind vestige

Fundamentals : 2x arrow of dusk, sight obscured, mystic reflections

Mysteries : Ebon Whispers path, Life fades and Flesh fails

Items : 2nd level orb of Shadow, elixer of hiding, potion of mass camouflage, 2x scroll of steel shadows, cloak of resistance +1, ring of protection +1 (maybe replace with gem of night if you think the PCs can handle it).

Tactics :

At the start of day let your shadow servant hold the charge on flesh fails and use the orb of shadow to regain it (slightly paranoid). Bind one of the vestiges which give sneak attack/sudden strike.

In combat you hide in plain sight (possibly with the help of the consumables) while your servant delivers flesh fails for you. You can also snipe with arrows of dusk and use flicker for defense and to move around.

Gralamin
2006-08-22, 02:50 PM
thanks, how much hp does that thing have?

and yes I always roll, I find it gives the pcs more of a challenge (but then again I have rolled a guy who was all below 10, but I still used it)

PinkysBrain
2006-08-22, 03:14 PM
Not great hp ... 6 + 3.5* 5 + 6*2 = 35 hp ... he could also bind Dehlvar-Nar and use shield self with a minion, although I like the sniping better.

Shadowfire757
2006-08-22, 04:41 PM
What I am looking for is an NPC that I am having trouble piecing together. The character is supposed to be a dual wielding master.

My original idea was made with Ranger/Dervish/Tempest

a. Core rulebooks, Complete Warrior, Complete Adventurer, Unearthed Arcana
b. Human
c. Combat Oriented
d. Looking for a good stat generating method that could possibly be used with the entire commanding collective
e. Neutral Evil
f. House Rules: None
g. Concept: As I said before she is supposed to be a dual wielding master. The weapons of choice I have are axes that are relatively equal in size, Battle Axes if possible but it looks like I will have to borrow from a real world source and look into Waraxe(which I don't know where to find stats for it). She is a lieutenant in a Dictatorship. She is part of a collection of commanders who run the world.
h. Other: N/A


Does anybody think they can help me out?

JaronK
2006-08-22, 06:02 PM
Well, if you're insistant on the axes being the same size...

Human Axe Thingy
Requirements: Int 13, Dex 19 (in the long run), as high strength as possible

Scout 1 Exotic Weapon Proficiency (Dwarf Waraxe), Dodge
Fighter 1 Mobility
Fighter 2 Weapon Focus (Dwarf Waraxe), Combat Expertise
Psionic Warrior 1 Two Weapon Fighting
Psionic Warrior 2 Oversized Two Weapon Fighting
Dervish 1 Improved Trip
Dervish 2
Dervish 3
Dervish 4 Elusive Target
Dervish 5
Dervish 6
Dervish 7 Improved Two Weapon Fighting
Dervish 8
Dervish 9
Dervish 10 Two Weapon Rend
Tempest 1
Tempest 2
Tempest 3 Greater Two Weapon Fighting
Tempest 4
Tempest 5

Yehaw. Scout gives you 1d6 extra damage whenever you move and attack, which combined with the damage bonus from dervish means your dancing damage is insane (1d10+1d6+5+Str mainhand). You also do extra damage if you hit with both weapons, and have a good number of chances to do just that. This character can also call on a few Psionic Warrior abilities in a pinch, and even though it's got light armour, its AC is rather good. Dual wielding dwarf axes is neat looking, I suppose. As an added bonus, you can use Improved Trip/Elusive Target to nuetralize many foes.

JaronK

Gralamin
2006-08-22, 08:37 PM
Not great hp ... 6 + 3.5* 5 + 6*2 = 35 hp ... he could also bind Dehlvar-Nar and use shield self with a minion, although I like the sniping better.

thanks working pretty well ;D

Shadowfire757
2006-08-23, 04:55 PM
Elusive Target
Two Weapon Rend

I could not find these feats in any of my books. Where do I reference them?

The_Logic_Ninja
2006-08-23, 05:43 PM
Complete Warrior and PHB II respectively.

Fax Celestis
2006-08-23, 05:49 PM
Elusive Target
Two Weapon Rend

I could not find these feats in any of my books. Where do I reference them?
PHB-II.

Shadowfire757
2006-08-23, 06:00 PM
well since i do not have a PHB II can somebody suggest alternatives for these feats.

What I have is Complete Warrior, Complete Adventurer, Unearthed Arcana and the Core books (PHB,DMG,MM1)

The_Logic_Ninja
2006-08-23, 06:01 PM
Elusive Target is in the Complete Warrior.

Shadowfire757
2006-08-23, 06:24 PM
OK I found Elusive Target, thank you Logic Ninja. So then I am only looking for an alternative to Two Weapon Rend.

PinkysBrain
2006-08-23, 08:58 PM
Iron will.

Muscadine
2006-08-24, 02:38 AM
Looking for: feat advice level-by-level, pretty much any books are fair game

Character as-is:
4th lvl chaotic good elf ranger
18 16 14 14 14 13 (rest of stats to be +str)
TWF style
Feats to date:
1 - Weapon focus (longsword), 3 - Diehard

5 levels of a "stealth scout" homebrew to be thrown in (basically scout but with sneak attack instead of skirmish), otherwise likely all ranger.

Other party members: cloistered (non-combat) cleric, war cleric, fighter, sorcerer/melee. Faerun campaign.

Remaining feat slots, as the character is currently planned: 6, 9, 11, 12, 15, 18
Feats considered, roughly in order currently considered: Oversize TWF, Iron Will, Improved Buckler Defense, Improved Critical, Power Attack, Two Weapon Rend, Combat Expertise, Two Weapon Pounce

Which should I use, and in what order? Feel free to recommend replacement feats that I've overlooked that might be more useful.

Fax Celestis
2006-08-24, 10:37 AM
Two-Weapon Rend is a must. Oversize Two-Weapon Fighting is nice, but not really necessary: there's a lot of good small weapons out there, so you shouldn't ever really have to worry about size issues.

Why did you take Weapon Focus? It's not worth it, really, but if you're planning on sticking with the Longsword as your weapon of choice, try grabbing Improved Critical for it.

There's a bunch of combat style feats at the end of Complete Warrior that may interest you as well.

Muscadine
2006-08-24, 02:47 PM
The strategy with Weapon Focus was to hit things. :) Particularly in combination with Oversized TWF it allows offset of the already-minimized attack penalties of TWF for both weapons if I wield 2 longswords (-2/-2 essentially becomes -1/-1), while getting better average damage with the offhand than typical light weaponry. And being able to focus on collecting just one type of weapon, which happens to be one of the more popular.

Fax Celestis
2006-08-24, 02:59 PM
The strategy with Weapon Focus was to hit things. :) Particularly in combination with Oversized TWF it allows offset of the already-minimized attack penalties of TWF for both weapons if I wield 2 longswords (-2/-2 essentially becomes -1/-1), while getting better average damage with the offhand than typical light weaponry. And being able to focus on collecting just one type of weapon, which happens to be one of the more popular.And what are you going to do when the DM hands you a Legacy Rapier instead of a Longsword? The problem with Weapon Focus is that it severely cuts down your options.

The_Logic_Ninja
2006-08-24, 03:02 PM
No, the problem with Weapon Focus is that you're spending one of your precious feats on a tiny bonus.

Fax Celestis
2006-08-24, 03:14 PM
No, the problem with Weapon Focus is that you're spending one of your precious feats on a tiny bonus.
Right, a tiny bonus you can't even get all the time.

The_Logic_Ninja
2006-08-24, 03:17 PM
I've never had a problem with getting my weapon of choice enchanted and upgraded.

Fax Celestis
2006-08-24, 03:22 PM
Try playing with a DM who insists on rolling randomized treasure all the time (even for shop availability), and praying that he'll roll that 30-58, followed by a 71-80, followed by a 95-97 so you can get that Warhammer +3 you've been drooling over (and spent a feat on Weapon Focusing).

The_Logic_Ninja
2006-08-24, 03:35 PM
Yeah, I... I don't play with DMs like that.

Goumindong
2006-08-24, 03:54 PM
Average treasure runs higher in value than the recommended treasure levels(usualy), just sell what you dont use and use that to buy your stuff.

Fax Celestis
2006-08-24, 03:57 PM
Average treasure runs higher in value than the recommended treasure levels(usualy), just sell what you dont use and use that to buy your stuff.
He rolled for shop availability too.

Needless to say, I don't play with him anymore.

Norsesmithy
2006-08-24, 04:54 PM
Didn't you have a party wizard or cleric?

My groups usually just enchant their own. So you can keep that Mswk sword you got in the first adventure the whole campaign.

Muscadine
2006-08-24, 06:02 PM
Yeah, I... I don't play with DMs like that.Yeah...I don't either. I've found the bonus to be quite useful just with the primary weapon at this point, but I imagine if it becomes a drag on the character I can switch it out for Improved Critical(longsword).

Roland St. Jude
2006-08-24, 08:51 PM
Sheriff of Moddingam: This thread is coming off the rails a bit. Let's stick to the rules and procedure set forth in the first post. Someone requests a build; someone else posts a build. Asking for clarification on people's build requests is fine, and comments on a completed build is fine. But the ongoing cross-chatter belongs elsewhere. Thanks.

That said, requests are far outnumbering responses. So there is plenty of room for folks to demonstrate their skills in making a build to certain specs.

Gralamin
2006-08-24, 08:58 PM
This looks cool, lets give it a try

I need a npc, that has to do with incarnum:

1. Which of the above are you asking for?
Level by level, stopping at 20.

2. Books: Any WoTC book, but must use Magic of Incarnium.
Race: Any.
Class: Any, but a good amount of levels from the classes in MoI
Ability Scores: Use these rolls: 18/16/15/13/12/17
Alignment: Any Non-good
Concept: No speical concept here, except straight damage dealer in melee or ranged.
Other: Please do not point out to me the full cheese that is the necrocarnate, I already know how to become a god by hunting squirrels, But you can use levels in it if you wish.
Just throwing this back out there after 5 pages of neglect.

Spartan_Samuel
2006-08-24, 10:03 PM
Requirements/Preferences
A. Books: All of them.
B. Race: Any that compliments my class, and is restricted to only the PHB
C. Class: You may choose any class you want (preferably powergame/gestalt/whatever you think that you can make it uber within reason), and any prestige class you wish (though, if you can find a way to get me to be a Stormlord {Complete Divine}, that’d be just great. Plus, the DM will handle the lightning bolt, hehe…), but the character must start at a level four.
D. Ability Scores: 14, 16, 17, 17, 18, 19
E. Alignment: Lawful Evil
F. House Rules: No Drow, but I already covered that…
G. Concept: I want to be able to cast mainly divine spells, my character is going to be worshipping Cyric, and I want to put ATLEST half of my feat and/or skills into the Spiked Chain weapon (which happens to be exotic; also I want some pretty bad ass reach touch spells to apply to the chain when in combat), spend the rest of my feats on metamagic, if the tank is knocked out I want to be next in line HP wise (in otherwords, atleast a decent amount), also I’m thinking about buying Celestial Armor but I’m still half and half (if I don’t get Celestial, I’ll get some variant of Plate Armor and spend some points in the skill/feat that allows me to damped my sound so I’m not going “Clank, Clank, Clickety-Clank, Clank)
H. Other: The DM claims that it’s gonna be equal all over. A mix of enemy types, going to almost all of the geographical scenario locations, stuff like that, so ready me for anything, pretty please.[/font]

Please and thank you!


PS: I do, infact, realize that this is the same basic idea that I first posted in this topic, but instead of participating in an interrogation that would have (in my opinion only) spammed the thread, I'm just revising my request and reissuing it. I sincerely apologize for any problems it's causing anybody.

I've already made my character, but nothing's concrete yet. Any input you guys have would help immeasurably. So far, I think I'm pretty solid with a Gestalt Ranger/Psionic Soulknife. My feats are: Alertness, Combat Reflexes, Endurance, Exotic Weap. Prof. Spiked Chain, Improved Initiative, Jack of All Trades, Track, Weapon Focus Mind Blade.

Right now I'm using this character sheet called Ema's Character Record Sheet 3.1, so a few of the feats are there that aren't in 3.5 and a few are missing from 3.5. Those not listed on the feat list are here: Psionic Weapon, Up the Walls, Quick Reconnoiter, Wild Empathy, 1st favored enemy (I'm still trying to decide whether to do Humans or Undead), Combat Style (Two-Weapon Fighting), Animal Companion (yet to be determined; the DM's coming over to my house tomorrow to discuss it with me), +1 Mind Blade, Weapon Focus (Mind Blade), Wild Talent, Throw Mind Blade, and Psychic Strike. Most of those are class skills, but when I asked the DM how many feats I get for my level and class, he said 8. Could anyone double check that for me and tell me whether or not he was being generous or restrictive, please?

For the skills, I know I didn't stick to the main idea of either class, but I think I can still pass for O.K. What do you guys think: Autohypnosis (13), Concentration (9), Knowledge Psionics (12), Knowledge Nature (10), Listen (13), Psicraft (10), Search (10), and Spot (13)?

Also, as you've already read, I have the Spiked Chain with the Exotic Weapon Proficiency for it. Now that I have the Two-Weapon Fighting feat, what weapon do you guys think would work well with a Spiked Chain? I'm looking for the highest hit die you guys can get within the current parameters (medium size and such). Please and thank you!

Fax Celestis
2006-08-24, 10:11 PM
What level are you?

Spartan_Samuel
2006-08-24, 10:21 PM
4th, although, depending on my history, the DM might start me off at third (if it's crappy), or fifth (if it's really good). When I asked him what to base my character off of, he said fourth, so that's what I did. Unless I misunderstood the Gestalt rules...

Fax Celestis
2006-08-24, 10:44 PM
All Gestalt means is that you're leveling in two classes at once. You don't have eight feats, unless your DM is really on something. If he is, find out and try to get him to share some with me.

In any case, here's Gestalting: You get the class abilities of two classes at once, but your overall character abilities stay the same. You use the higher of BAB and saves on a case-by-case basis. You don't get two feats at third level, and you don't get two stat points at fourth. Those (and their iterations later down the line) are the same.

Now, here's a Gestalt Ranger/Soulknife (Human) for you, using the stats you put out before (19, 18, 17, 17, 16, 14):

Str: 19
Dex: 16
Con: 18
Int: 17
Wis: 17
Cha: 14

Ranger 1/Soulknife 1:
BAB: +1 Fort: +2 Ref: +2 Will: +2
Special: Favored Enemy (Humans), Track, Wild Empathy, Mind Blade, Weapon Focus (Mind Blade), Wild Talent
Feats: Human: Psionic Weapon
1st: Up The Walls
Skills (6+Int x4): Concentration +4 Handle Animal +4 Hide +4 Jump +4 Listen +4 Move Silently +4 Spot +4 Survival +4 Tumble +4

Ranger 2/Soulknife 2:
BAB: +2 Fort +3 Ref +3 Will +3
Special: Combat Style (Two-Weapon Fighting), Throw Mind Blade
Skills (6+Int): Concentration +1 Handle Animal +1 Hide +1 Jump +1 Listen +1 Move Silently +1 Spot +1 Survival +1 Tumble +1

Ranger 3/Soulknife 3:
BAB +3 Fort +3 Ref +3 Will +3
Special: Endurance, Psychic Strike +1d8
Feat: Psionic Meditation
Skills (6+Int): Concentration +1 Handle Animal +1 Hide +1 Jump +1 Listen +1 Move Silently +1 Spot +1 Survival +1 Tumble +1

Ranger 4/Soulknife 4:
BAB +4 Fort +4 Ref +4 Will +4
Special: Animal Companion, Ranger Spells, +1 Mind Blade
Ability: Int +1
Skills (6+Int): Concentration +1 Handle Animal +1 Hide +1 Jump +1 Listen +1 Move Silently +1 Spot +1 Survival +1 Tumble +1

EDIT: Next level, you'll be able to split your mind blade into two mind blades, and that's when your Combat Style will synergize. I'd suggest putting your next ability point (at 8) into Str, and the one at 12 into Wis. 16 and 20 into Str again. Get yourself some medium armor, some Strength boosting equipment, and wade in. Grab a control spell (like Entangle) for your ranger spells.

Up The Walls is fun, but not necessary. Feel free to drop it in place of something else (I recommend Die Hard). However, Psionic Meditation (at 3rd level) is critical. It allows you to regain psionic focus in combat without taking you out of combat, which means you get to use Psionic Weapon more often. Take Greater Psionic Weapon when you can...Deep Impact too. Consider taking Psicrystal Affinity, which will let you get another focus.

EDIT 2: Alternatively, take the Archery Style, swap Psionic Weapon for Psionic Shot, and progress into the Soulbow class on your Soulknife side ASAP.

swordmaster2000
2006-08-25, 02:55 AM
DONT READ THIS IF YOU ARE IN ANY OF MY D&D GAMES THANK YOU. IF YOU DO I WILL KNOW Im not postitively sure how this works but I think I have the basic idea of it. I would like someone to make me an NPC Necromancer that is a minion master. She is a she and the Leadership feat is fine. Also she needs some way of escape and some way of not getting killed instantly by the 9th level warmage in the party.
Other then that be as inventive as you want.

Books
core
races series
unearthed arcana
Sword&Fist

if there is anything else you want to give her that is not in any of the books go ahead just tell me what it does.

Any race

THANK YOU!!!! ;D

JaronK
2006-08-25, 05:57 AM
You seem to have forgotten level on that necromancer...

Anyway, the most obvious choice will be a Dread Necromancer (Heroes of Horror)... after level 8, take two levels of Palemaster(HoH or Libris Mortis, can't remember) and then whatever other prestige classes work well. That should give you plenty of undead to work with.

Take the Undead Leadership or Leadership feat, and make your cohort a support artificer. Keep the artificer hidden away... he/she/it can craft items necessary to escape, including contingencied spells and the like.

JaronK

PinkysBrain
2006-08-25, 07:21 AM
Weird book selection Swordmaster, you must really like the races series.

Leadership does nothing for NPCs, you can give them companions without them needing a feat and only creatures added through magical means are ignored as far CR & XP & EL is concerned.

The class levels are easy, cleric X ... since with the book selection there is no other way to keep her level for rebuking up. Escape means travel domain.

Lets do the minions.

She can control 4 HD/cl of skeletons/zombies created by animate dead, and upto her HD of other undead through rebuking with each of them only half her HD max.

Lets ignore spawn under control of an undead you control since it's way too munchkin (they should be houseruled to be free willed while their master is mind controlled IMO). Also templated undead for the same reason (commanded templated creatures with normal class abilities should count as cohorts, or as full fledged NPCs in this case, for purposes of CR & XP & EL IMO).

Id go for wraiths and shadows for commanded undead, and high HD undead created by animate dead ... lets say one zombie and one skeleton, can't come up with anything specific off the top of my head (zombie has much better AC, so it has it's place).

Id ally her with something like a vampire barbarian.

Fax Celestis
2006-08-25, 03:21 PM
I'm looking for a Duskblade/Warmage, level by level to 20. Use the following scores (17, 16, 15, 14, 13, 12).

Books: PHB-I, PHB-II, DMG-I, DMG-II, MM-I, MM-II, MM-III, MM-IV, XPH, Tome of Magic, Tome of Battle, Comp. Arcane, Comp. Adventurer, Comp. Divine, Comp. Psionic, Comp. Warrior, Races of Destiny, Races of the Wild, Races of Stone, Weapons of Legacy, Heroes of Battle, Heroes of Horror, Libris Mortis, Draconomicon, Unearthed Arcana, Ghostwalk
Races: Preferably human, though others are available. Please no elves or dwarves. Max LA of +1
Classes: Duskblade/Warmage
Scores: 17, 16, 15, 14, 13, 12
Align: Preferably NG or CG. I can play LG, LN, or CN comfortably, but I'd rather not.
Concept: I'd like to synergize the Warmage Edge with Arcane Channeling as much as possible, but I don't know how possible that is. It may not be at all. I'd like to focus on meleeing rather than explosive distance stuff, but both are nice. I'd also like to have a Weapon Familiar of a +1 spell storing weapon of some kind, so burn a feat on that rather early. That is, unless you'd prefer to give me a Legacy Weapon. Or Legacy Armor.

PinkysBrain
2006-08-25, 04:14 PM
Unless you meant for this to be a gestalt duskblade//warmage this is a very stupid multiclassing combo, dual casting class multiclassing without some kind of theurge class (impossible here) is wastefull at the best of time. Not to mention that warmages make horrible melee combatants.

Fax Celestis
2006-08-25, 04:19 PM
Unless you meant for this to be a gestalt duskblade//warmage this is a very stupid multiclassing combo, dual casting class multiclassing without some kind of theurge class (impossible here) is wastefull at the best of time. Not to mention that warmages make horrible melee combatants.
I didn't ask for your opinion, I asked for your help. There is a large difference.

PinkysBrain
2006-08-25, 04:38 PM
Dissuading you from doing this is the greatest help I can give.

Anyway, you can't dip warmage for warmage edge since it only works with warmage spells, so you have to dip duskblade for arcane channeling instead ... a 3 level dip just for that really really hurts though.

Do you wish to gain armored mage (medium) out of warmage or can you get out ASAP for a full BAB PrC?

Baar_Dau
2006-08-25, 08:09 PM
Okay, here's one I'm a little stumped on. I'm trying to create a bandit leader, preferably in the level 6-8 range; my inspiration is Eli Wallach's character Calvera in The Magnificent Seven. I'm basically looking for a character built from scratch with high mobility and ranged combat abilities. Any help would be appreciated. Please? Pretty Please? :)

Books: Any Core, PHB II, Ebberon, Complete series is cool, Libris Mortis (don't think that'll be much help)
Race: Human
Classes: Rogue? Ranger? Fighter? I'm just not sure.
Ability Scores: The Champion array will suffice: 18/16/14/12/10/8

Alignment: Neutral Evil
House Rules: We use the Defense Bonus system, so armor isn't really that necessary. Also, our campaign has a slightly higher tech level, so firearms and gunpowder are fairly common. These aren't a must though.
Concept: Mostly a ranged skirmisher, who could dish out the pain hand-to-hand if he had to, but prefers to use subordinates for that kind of thing. Oh, Ride is a must, as well.
Other: Nothing I can think of at the moment...

Thanks in advance!

PinkysBrain
2006-08-26, 01:30 PM
Just throwing this back out there after 5 pages of neglect.
As long as noone's answering Ill post something to get the ball rolling, not really complete but better than nothing I hope.

I like the Karsite race from ToM ... SR is always good for a major NPC. The lost template from MoI is also nice ... only CR +1 and the wrath version is very good for a martial character, lets say he found his lover cheating on him when he was touched by incarnum.

Totem rager is the best martial oriented PrC in the book (the other ones suited for an evil character are a bit daft IMO).

Lost Karsite

Str/dex/con/int/wis/cha : 21 (17 + 4), 13, 24 (18 + 2 + 4), 10 (16 - 6), 15, 14 (12+2)

1. barbarian 1, cobalt charge, cobalt rage
2. barbarian 2
3. totemist 1, quickdraw
4. totemist 2, str + 1
5. totemist 3
6. totemist 4, power attack
7. totem rager, 1
8. totem rager 2, dex + 1
9. totem rager 3, leap attack
10. totem rager 4
11. totem rager 5
12. totem rager 6, instantaneous rage, wis + 1
13. totem rager 7
14. totem rager 8
15. totem rager 9, necrocarnum acolyte
16. totem rager 10, con + 1
17. necrocarnate 1
18. necrocarnate 2, whatever
(19. necrocarnate 3) his CR is >20 at this point
(20. necrocarnate 4)

Important items : Daazzix's vest from DMG2, potions of girallon's blessing (SpC) and arms of plenty (LoM)

Important soulmelds : sphinx claws (hand), girallon's arms (totem)

Gralamin
2006-08-26, 03:34 PM
okay i'll try that, thanks

Krimm_Blackleaf
2006-08-27, 01:05 AM
I have another thread about this but so far it hasn't been much help.

I need a level 11 vrock monster class character from savage species. Chaotic evil with access to;
The three core books of course
Bovd
Savage Species (derrrr)
Tome of Magic
Complete series (sans complete psionic)
Expanded Psionics Handbook
Races of Ebberon
Races of the Wild
Fiendish Codex I
Libris Mortis
DMG 2
and the Epic levels handbook.

The stats I rolled up were;
14
18
13
12
13
17

and I'm hoping to make it a melee type but his charisma score needs to be high enough to be able to possess things(not to mention giving him potent SLA saves).

Malik
2006-08-27, 06:48 AM
Total Character level of 7

a. PHB 1&2, Complete Adventurer, Arcane Divine and warrior. MM1
b. Human Were Tiger Lycanthrope
c. Knight
d. 4d6 drop lowest, 6 rolls, lowest stat goes to 18
e. any non evil
f. House Rules: 2 ability points instead of 1, lycanthrope hd is halved
g. Concept: Heavy combat character/tank
h. Other: Will be a forgotten realms campaign, and if possible an interesting name for the character, am up for many offers so please give me your best

Lord_Arkaine
2006-08-27, 07:36 AM
REQUEST:

A master of fear and the mind that -isn't- psionic. Unfortunately the DM has ruled out psionics, so I need a class, combo, or other idea that can fulfill my mentalist "Lord of Fear" role.

Think Warlock from Shadowbane or Mage, a dominator of wills and manipulator of thought. Also need something to replace my psychic onslaughts.

lisiecki
2006-08-27, 01:07 PM
May you please build me a 6th level killer of things?
Levels so far
Barb 4 wolverine 1 im about to level up

Vital Stats: Currently, I put...

Strength: 25
Dexterity: 18
Constitution: 24
Intelligence: 11
Wisdom: 7
Charisma: 16


Books: Core + any
Race: Was a Dark Dwarf, now a wolvine after rolling 00 on a rez
Class: So far Barbarion
Alignment: Chaotic Evil
Concept: Meatshield, head case

PinkysBrain
2006-08-27, 01:21 PM
Krimm_Blackleaf, where are you planning on getting the ability to posess from? is your DM houseruling that you get it automatically at level 16?

Lisiecki, where is the wolverine class from?

Lord Arkaine, reread the OP (original post) in this thread, your request lacks almost everything someone needs to help you.

lisiecki
2006-08-27, 01:24 PM
Sorry the Wolvine is a LA not a class

Krimm_Blackleaf
2006-08-27, 03:26 PM
Krimm_Blackleaf, where are you planning on getting the ability to posess from? is your DM houseruling that you get it automatically at level 16?

Lisiecki, where is the wolverine class from?

Lord Arkaine, reread the OP (original post) in this thread, your request lacks almost everything someone needs to help you.

The possession rules I'm using are from the Fiendish codex I (but i'm not sure the differences between that ant eh BoVD except a few alternate possession abilities) and yes, He says i can use the possession ability as often as I can use greater teleport.

Lord_Arkaine
2006-08-27, 04:19 PM
Krimm_Blackleaf, where are you planning on getting the ability to posess from? is your DM houseruling that you get it automatically at level 16?

Lisiecki, where is the wolverine class from?

Lord Arkaine, reread the OP (original post) in this thread, your request lacks almost everything someone needs to help you.


Not exactly as I'm not looking for a full character here. I'd honestly be fine with just the class lineup, I'll work the rest out myself.

Umbral_Arcanist
2006-08-27, 04:31 PM
I'm making a first level human wizard, i'm planning on taking colligate wizard as one feat, but i don't know what other feat would be good,


I'm also not sure what the best first level spells would be... (sleep, magic missle, mage armor, burning hands and grease?)


i'm not sure if i want to go specialist, Spells are limited to SRD and feats are too pretty much (i'm allowed one non-core)

future PrC wise i havn't given it much thought, maybe loremaster (but that be only if nothing better was available) incantrix and inititate of the sevenfold veil are powerful too........


if Anyone can give me advice that'd be great

PinkysBrain
2006-08-27, 05:02 PM
Not exactly as I'm not looking for a full character here. I'd honestly be fine with just the class lineup, I'll work the rest out myself.
How exactly are we to provide that without knowing which books you are allowed to use?

Umbral arcanist, Id swap out burning hands with color spray ... but apart from that the spell list looks good. Calling incantatrix and IotSV good is a bit of an understatement ;) They are pretty much the 2 best wizard PrCs, with fatespinner a close third.

PinkysBrain
2006-08-27, 06:20 PM
c. Knight
Are you sure about this? You will have to wait till ECL 10 before you get something really good out of the class, the save DCs for your abilities will be sub-par and you will have to stick to the class all the way to keep the saves at a usefull DC as you level.

Lord_Arkaine
2006-08-27, 07:51 PM
How exactly are we to provide that without knowing which books you are allowed to use?

Umbral arcanist, Id swap out burning hands with color spray ... but apart from that the spell list looks good. Calling incantatrix and IotSV good is a bit of an understatement ;) They are pretty much the 2 best wizard PrCs, with fatespinner a close third.


I haven't specified any restrictions, at all. Pick a book and a class, I'll buy it if I have to.

Malik
2006-08-28, 12:40 AM
Are you sure about this? You will have to wait till ECL 10 before you get something really good out of the class, the save DCs for your abilities will be sub-par and you will have to stick to the class all the way to keep the saves at a usefull DC as you level.


Of course i am sure. I wouldnt have asked for it otherwise

Roland St. Jude
2006-08-28, 11:53 AM
Sheriff of Moddingham: I am reluctant to say anything because red text tends to slow down a thread considerably, and this one's already limping along as it is, but as I said just four days ago...


Sheriff of Moddingam: This thread is coming off the rails a bit. Let's stick to the rules and procedure set forth in the first post. Someone requests a build; someone else posts a build. Asking for clarification on people's build requests is fine, and comments on a completed build is fine. But the ongoing cross-chatter belongs elsewhere. Thanks....
Let me also add, rule #1 about making a character...


1. Do your best to build a character to the specifications required. If something is literally impossible, post to say that. But if it's merely suboptimal, do your best to build with those restrictions.

I hope that helps. I'd really like to see this thread thrive.

PinkysBrain
2006-08-28, 01:53 PM
Of course i am sure. I wouldnt have asked for it otherwise
Hey, results from decisions might not be immediately obvious. For instance, did you know that even in hybrid form you can't use verbal components? (Nevermind though, everyone ignores that part of lycanthropes.)

Ignoring that, the build is rather straightforward then ... human weretiger knight X. You have 3 regular feats (and alertness, iron will and one INA feat as bonus feats, which thus can't be changed). You'll probaly want EWP spiked chain to prepare for bullwark of defense ... for the rest you have to concentrate on a single task for the moment.

Power attack and leap attack for a damage dealer, combat reflexes and improved trip for battlefield control.

As for items, the only really important bit of kit is a mouthpick weapon (LoM) which combines nicely with your claws. For the rest just get the usual.

Ashes
2006-08-28, 04:58 PM
I'd like an archer build from scratch to level 12. I'd like him to be able to hold out for himself decently, but otherwise, no restrictions.

Books: Everything, including Eberron and the following FR books: Unapproachable East, Faiths & Pantheons, Magic of Faerûn, FRCS. No Races Of... books, escept for Eberron and the wild. No Psionics. All Completes as well. (Edit: I thought this was implied by saying Everything)

Race: Any non-monster LA+0 (Not particularly fond of subraces though)
Class: Any, no Spellcasters or Arcane Archers, was thinking some scout, but not set in stone.
Ability Scores: 32 point buy
Alignment: Non-good


*Edited for Clarity. Thank you LN, but you might wan to try again, now that we've got everything cleared out)

The_Logic_Ninja
2006-08-28, 05:46 PM
A cleric archer is the best kind of archer.

And a Psychic Warrior archer is the second-best kind of archer, really.

And no Complete books, either! Well, then...

Strongheart halfling

Monk 1/Ranger 11

1: Point Blank Shot, Precise Shot, Stunning Fist (monk bonus)
2: Track (ranger bonus)
3: Rapid Shot (Combat Style), Stealthy
4: Endurance (ranger bonus)
5: Animal Companion (ranger)
6: Able Sniper (RotW)
7: Manyshot (Combat Style)
8:
9: Woodland Archer (Tactical)
10: Evasion (Ranger)
11:
12: Improved Precise Shot (Combat Style), Deflect Arrows OR Iron Will (if Will saves have been a problem)

You can make for an able sniper (get boots/cloak of elvenkind... or, y'know, Improved Invisibility from the party mage) with your racial hide bonus and that from Able Sniper helping you stay hidden; Woodland Archer lets you move around while sniping, and gain bonuses on foes you missed with your first shot. Manyshot is good for when you can't get a full attack, while Rapid Shot will let you fire four arrows a round at level 12.

Get some kind of high-HP animal companion that will interpose itself between you and your enemies.

PinkysBrain
2006-08-28, 06:10 PM
I love ranger archers, but only cause they have a great spell list ... kinda hard to combine that with not being a spellcasters.

With every book available and a 3.0 book already on the list the obvious choice would be peerless archer. Something like Fighter 6/exotic weapon master 1/peerless archer 10/whatever 3. Use a greatbow as weapon so you can get into exotic weapon master for close quarters ranged combat.

TLN covered the important feats except for improved rapidshot and ranged weapon mastery.

The_Logic_Ninja
2006-08-28, 06:19 PM
Oh, yeah, if Peerless Archer (Silver Marches book) is availible, go for that, but it's not on the FR books list, so I don't think it's allowed.

With Completes allowed, do the following:
-Replace Stealthy with Zen Archery, and raise Wisdom more than DEX.
-Replace Deflect Arrows with Greater Manyshot or Improved Rapid Shot.
-Replace Able Sniper with Natural Bond if you want a tougher animal companion to protect you.

Umbral_Arcanist
2006-08-28, 10:37 PM
Here's a character concept i came up with a few hours ago with help from my firend Dragon magazine. A wizard who specializes in going into old ruins and recovering old artifacts (not the magic items) and magic items and spells, think indiana jones, but a wizard, for PrCs i figure fatespinner would be a decent choice and geomancer. a level in rogue or bard (or a similar skill based class) could help, but i am unsure what would be best, unfortunatly for spells and feats i'm limited to core, PrCs are most likley ok, i've access to complete arcane, adventurer and warrior, MH, PGtF, FRCS, races and magic of FR, and underdark, the SRD and ToM (maybe)

Loremaster seemed appropos at first glance, but i'm looking for less of a "sit in a library and research old archives" chracter and more of a brash, impatient styled chracter, which makes me think loremaster wouldn't fit.

Can anyone help?

Nevermind people, i started working out a homebrew PrC with my DM, it's on the homebrew board called the Arcane retriever



For the archer build, i'd recomend the justice of weald and woe, but i forget which FR book its in, i have a suspicsion its not in the ones you mentioned

Tibor
2006-08-29, 10:49 PM
I want to make a Teifling Beguiler (we get a free +1 LA so I decided that Teifling fit the profile best) I wish to make him Old to get the +2 to my cha, int, and wisdom, while taking a -3 to my str, dex and con. I was thinking of him being like a Michael Cain type character (from dirty rotten scoundrels), or Sean Connery (from Entrapment).

So, knowing that he's not going to be extremely physical I need help in picking feats, bonus spells, and finishing the build.

Books available are The Completes, PHB2, HoH, UA, OA, Races of series, BoVD, Stormwrack, Frostburn, Sandstorm, FRCS, Ebberon Campaign Setting, and the Spell Compendium.

Were-Sandwich
2006-08-30, 06:11 AM
I'm building a character for a PbP. Its a killoren Monk2. I'm focusing on using a quarterstaff, and need to know if this build looks sound:

Killoren
Str 14, Dex 16, Con 14, Int 14, Wis 14, Cha 10 (36 point buy)

Feats: Improved Unarmed Strike, Stunning Fist, Deflect Arrows, Two Weapon Fighting

What I need to know is: Is this a good idea, and if not, am I better of using Tonfa or Unarmed Strikes? And would Snap Kick be worth it for me?

Umbral_Arcanist
2006-08-30, 11:46 AM
I'm building a character for a PbP. Its a killoren Monk2. I'm focusing on using a quarterstaff, and need to know if this build looks sound:

Killoren
Str 14, Dex 16, Con 14, Int 14, Wis 14, Cha 10 (36 point buy)

Feats: Improved Unarmed Strike, Stunning Fist, Deflect Arrows, Two Weapon Fighting

What I need to know is: Is this a good idea, and if not, am I better of using Tonfa or Unarmed Strikes? And would Snap Kick be worth it for me?

I don't know about a snap kick (never heard of it) but the build looks ok, remember you can use unarmed strikes even if both hands have an item, so if you use a uaterstaff and flurry you can do one attack with each end of the quater staff and one with an unarmed strike

Your feat choice is fine, i also don't know what a killoren is, so i ma afraid i'm not much use

Meat Shield
2006-08-31, 02:21 PM
Oh great and benevolent character builders, I humbly present my request....

1. From scratch to sixth level.
2.a. Books: Core, all Completes (except Psi), DMGII, and PHBII. (Even though Marshal is class, rest of Mini Handbook not in play)
2.b. Race: See House Rules
2.c. Class: Marshal (http://www.wizards.com/default.asp?x=dnd/ex/20030906b)
2.d. Ability Scores: 28 point buy
2.e. Alignment: LN
2.f. House Rules: character race is actually Feldarin (http://www.giantitp.com/cgi-bin/yabb/YaBB.pl?board=world;action=display;num=1121098590; start=0#2), very similar to Half-Elf. Feldarin is a new race we created for PCs in the Tears of Blood (http://www.giantitp.com/cgi-bin/yabb/YaBB.pl?board=world) campaign world we are building here on the GitP boards. See Feldarin link for specific info
2.g. Concept: Character is aristocratic and lawful, more concerned with maintaining order and control for the Feldarin upper class than anything, although personal glory and wealth would not be trned away if both could be accomplished. The Feldarin Empire is currently undergoing a revolution, and my character would be trying to stop it.
2.h. Other: Party will have a battle control guisarme fighter for sure, as well as healer, mage, skill-monkey, and nature type. Do not know all details, but does not look like a dungeon crawl.

EDIT: One more thing, I would like to have a maxed Diplomacy score as well, since I will likely have to do most of the talking. Thank you.

PinkysBrain
2006-08-31, 02:27 PM
The possession rules I'm using are from the Fiendish codex I (but i'm not sure the differences between that ant eh BoVD except a few alternate possession abilities) and yes, He says i can use the possession ability as often as I can use greater teleport.
Hmm, that means you can use it already ...

Because of the limited uses it's not yet very usefull for posessing enemies, but undead minions created by animate dead will allow you to posess them at will!

I see you have libris mortis on the list, so you can have awakened undead ... this opens up a whole range of abuse. For instance, the Lilitu in fiendish codex has 7th level clerical casting as an Ex quality. Which she gains back when awakened, and which you can use while posessing her.

An armanite zombie would also be a nice awakened undead to have for posession, with leap attack and a lance you could do a lot of damage on charges.

Closet_Skeleton
2006-08-31, 03:18 PM
An armanite zombie would also be a nice awakened undead to have for posession, with leap attack and a lance you could do a lot of damage on charges.

You know, I'm pretty sure that Leap attack is a full round action and therefore Zombies can't perform it.

Wait... I don't have the book it's in, oh well.

Ikkitosen
2006-08-31, 04:00 PM
You know, I'm pretty sure that Leap attack is a full round action and therefore Zombies can't perform it.

Wait... I don't have the book it's in, oh well.
Should be able to pull it off with their charge option, which isn't a full round action like a normal charge.

PinkysBrain
2006-08-31, 04:31 PM
It works on a charge, zombies can charge ... hell, if a zombie gets pounce somehow it can make a full attack on a charge too even though it can't perform full round actions.

cuchulainshound
2006-09-01, 02:09 PM
This is a good article on "optimizing characters", but it assumes 20th level. Despite that, the options are still insightful and useful.

http://www.quantumgames.org/quantum-tips-rpg.htm

Archer- see above for several different approaches.


Here's a character concept... A wizard who specializes in going into old ruins and recovering old artifacts... think indiana jones, but a wizard...
I ran one very similar, but, like Indi', he also had to find the ruin, deal with more tricks than monsters, and then often negotiate with dealers/porters/etc after that.

So, a couple/few levels of Rogue (including initial level, natch) for all the social/tricksy skills and alertness to survive, mixed in with Wizard marching towards Mage of the Arcane Order (maybe combined with some other PrC, optional.)

MotAO is the ultimate "utility" mage, since they can swap out a spell for almost any other, depending on how the GM interprets the abilities. (Mine balked, and I offered "any in my character's spell book", and they found that acceptable.) Once you have a wide list of optional spells at your disposal, few obstacles can stop you, and altho' the Special Abilities don't help with a combat surprises, if you can take a minute to prepare you can have exactly the spell you want, when you want..

--------------------------------

Build Request:

How about an ultimate undead slayer/turner/hunter/slagger, level 8? Prefer Cleric based over Fighter based (mixed class ok, but he needs 3-5 Cleric Levels at min for IC reasons). Not sure how liberal the GM will be with splatbooks, so references/alternatives for Feats will be appreciated, thnx.

The Glyphstone
2006-09-01, 03:53 PM
Ok, howbout a thought exercise. I'm curious how high a meleeist can get his damage without using any form of Power Attack:

Level: 15
Books: Any 3.5
Race: Any
Class: Melee-based, not dependent on extra dice from Rogue/Scout/etc.
Ability scores: 32 pt buy
Aliignment: Any
House Rules: None
Concept: Getting as many stats as possible to contribute to damage would be cool - I heard there was a feat in Tome of Battle that added Dexterity to damage, which gave me the idea.
Other: Simply a thought exercise, don't stress yourself...if you can get Strength, Dexterity, and Intelligence to damage (via that feat and Swashbuckler3), Ill be happy. Just the maximum damage output without falling back on Frenzied Berzerker/Shock Trooper, or any Power attack-based combo for that matter.

EDIT: Oh, and no Hulking Hurler cheese with weight-based throwing damage either....that's been done to death.

Cowboy_ninja
2006-09-03, 08:16 PM
i got a character that needs building.
race: any
class: i was thinking fighter
alignment: not evil
Books: anything goes
lvl:15 ( but we start at lvl 1)
concept: finesse fighter big on aops. phbII gave me the idea. Using a combination of Riposte (http://www.forbesoft.net/nbof/feat.asp?i=228)(NBoF), active sheild defense (http://realmshelps.dandello.net/cgi-bin/feats.pl?Active_Shield_Defense,PH2) (PHBII), and immediate dodge (NBoF) i'll be able to make aops in total defense mode. and make maximum use of riposte. my mind is wondering weather to go with the 10ft reach route using a buckler and spiked chain. or use a large spiked steel sheild and an elven thin blade and go the two-weapon route w/ two-weapon rend (http://www.forbesoft.net/nbof/feat.asp?i=706) and two-weapon harmony (http://www.forbesoft.net/nbof/feat.asp?i=262). what is the most effective route dmg wise?

Belkarseviltwin
2006-09-05, 01:53 PM
Build Request:

How about an ultimate undead slayer/turner/hunter/slagger, level 8? Prefer Cleric based over Fighter based (mixed class ok, but he needs 3-5 Cleric Levels at min for IC reasons). Not sure how liberal the GM will be with splatbooks, so references/alternatives for Feats will be appreciated, thnx.


This build requires only the PHB, DMG and Complete Divine.
Human Cleric 6/ Radiant Servant of Pelor 2
Domains: Good and Sun
The two levels of RSoP give you (counting only things good for undead-slaggage):
full casting/turning progression
Greater Turning (see Sun domain) 3+Cha mod times per day instead of 1
Empowered cure spells (and remember, cure spells damage undead)

You get 4 feats this way, which I'd spend on Extra Turning (a prerequisite), Improved Turning, Empower Turning and Quicken Turning. The first 2 are PHB, the last 2 are Complete Divine.

As for items, I'd go for a +1 Undead bane heavy mace (although you could make it Ghost Touch instead if you expect to face a lot of incorporeal undead), +1 full plate, Cloak of Charisma +2 or Periapt of Wisdom +2, and (if you can fit it in) a phylactery of undead turning.

cuchulainshound
2006-09-05, 08:34 PM
Muchos muchos!

I had overlooked the simple offensive application of Cure spells.

thnx!

stupidmonkey
2006-09-06, 07:11 PM
I am looking for a Defender/bodyguard type character, 5th level ECL, with suggestions for past that.

Books: I have access to Core/SRD, the Completes, Frostburn, and Ebberon.
Race: Anything is fine
Class: Again, something along the lines of a bodyguardish character - the particular classes/PrC's
Ability Scores: 18, 17, 16, 16, 14, 12
Alignment: Any good
House Rules: No house Rules
Concept: I'm looking for someone is is a quick defense - stopping attacks and making AoO instead of just soaking damage.

Abardam
2006-09-08, 10:21 AM
I heard there was a feat in Tome of Battle that added Dexterity to damage, which gave me the idea.


I'm pretty sure you don't add Dex to damage. Dex replaces Str, like in Weapon Finesse. Also, you need a Shadow Hand maneuver.

PinkysBrain
2006-09-08, 09:50 PM
Concept: I'm looking for someone is is a quick defense - stopping attacks and making AoO instead of just soaking damage.
Id go with a Kalashtar Psychic warrior.

Powers known : expansion, dimension swap, grip of iron, hustle and one more.

Feats : improved grapple, combat reflexes, improved trip, EWP (spiked chain) and one more

stupidmonkey
2006-09-09, 08:20 AM
Id go with a Kalashtar Psychic warrior.

Powers known : expansion, dimension swap, grip of iron, hustle and one more.

Feats : improved grapple, combat reflexes, improved trip, EWP (spiked chain) and one more


What's Kalashtar Psychic Warrior from? I don't have any of the psionic books...

PinkysBrain
2006-09-09, 09:15 AM
Kalashtar is a race from the eberron campaign setting, and psychic warrior is a psionic base class described in the SRD. All the powers I used are in the SRD too.

Were-Sandwich
2006-09-09, 12:42 PM
What are good gestalt combinations in a 5th level eberron game?

Vaniel
2006-09-09, 01:11 PM
Okay okay

I've been thinking of something, and I thought of a nasty combat style...

I would like someone to pin-point myself in a direction into making a "NightCrawler" character in form of Dnd, if it is possible. (NightCrawler from "X-Men", if you didn't know), using anything, be it prestige classes or magic items.

I don't want a sheet made or anything, just need to know how it would or can be done, and I'll do the rest. This is not for a game or anything, but it will probably be someday.

Thanks

/Vaniel

Were-Sandwich
2006-09-09, 01:14 PM
Tfemlar (sp?) shadowlord and Crinti Marauder are pretty close, or so I hear. You might want to be a totemist, for the blink-shirt soulmeld.

Vaniel
2006-09-09, 01:32 PM
I probably should haven mentioned this:

What books is the stuff in? :D

Were-Sandwich
2006-09-09, 01:40 PM
No idea. It FR, and I don't touch Faerun with a 10ft pole.

The_Logic_Ninja
2006-09-09, 02:11 PM
Telflammar Shadowlord is in the Unapproachable East book. Crinti Shadow Marauder is in... uh... the Shining South? Silver Marches? Something. Both of them get the Shadow Pounce ability, which lets them full-attack after arriving next to someone via a teleportation effect. Combine that with the Blink Shirt soulmeld and psionic powers like, oh, Dimension Hop, and you have yourself a Nightcrawler.

Vaniel
2006-09-09, 02:13 PM
Telflammar Shadowlord is in the Unapproachable East book. Crinti Shadow Marauder is in... uh... the Shining South? Silver Marches? Something. Both of them get the Shadow Pounce ability, which lets them full-attack after arriving next to someone via a teleportation effect. Combine that with the Blink Shirt soulmeld and psionic powers like, oh, Dimension Hop, and you have yourself a Nightcrawler.

Of course the all-knowing TLN has an answer to my inquiries! ;)

PinkysBrain
2006-09-10, 01:12 AM
A shadowcaster (ToM) with the flicker mystery is pretty much the best match you are going to find to nightcrawler as depicted in X-Men 2 (I don't know how far that deviated from the comic books).

Vaniel
2006-09-10, 10:43 AM
A shadowcaster (ToM) with the flicker mystery is pretty much the best match you are going to find to nightcrawler as depicted in X-Men 2 (I don't know how far that deviated from the comic books).

http://youtube.com/watch?v=fqzyXCjtEOY

I'm looking for an effect like that, or something similar.

Were-Sandwich
2006-09-10, 01:12 PM
Would Beguiler 5//Ninja 5, going on invisible blade on the rogue side, be a viable build? I was thinking of going Rogue//Ninja, for uber-feinting, but I like the beguilers spellcasting.

anIceFan
2006-09-13, 01:42 AM
I have done a search, but I can not find the answer. Where can I find standard gold for characters based on level. ie I have a 10th level Ranger and I want to figure out his standard gold.
The answer I am looking for here is not how much gold he gets, but how do I figure it out. Teach me how to fish, not give me a fish.

Thanks

Twili
2006-09-13, 06:14 AM
So my situation is somewhat unusual
so far I've played Scout upto now 4th lvl
due to campaing restrictions we weren't allowed to pick any arcane caster classes to begin with, but now after few ingame events, the change has provided itself. I am not multiclassing to necromancer (specialist wizard, only choice I had) with phrobithed school Conjuration and Illusion (conjuration because GM doesn't want us teleporting around basicly)

What I need is a build which let's me be a usefull part of the group, in the campaign we do not have much "spare" time, so item creation is out of the question. So I was thinking about "uttercold assault mage" (energy substitution (cold), Lord of uttercold). But I need help tweaking this charachter to be helpfull ASAP (meaning I can't wait for 6 lvls to get the feats to actually do something )

2. In your request specify whether you have requirements, preferences, or no limits on the following:
a. All WOTC (except tome of battle, don't have it yet)
b. Human
c. Scout lvl 4/necromancer x/PrC if needed (upto lvl 20)
d. Abilities STR 14, Dex 16, con 14, int 14, wis 10 cha 7
e. True neutral (if I recall correctly)
f. House Rules: nothing I can think would affect creating the char
g. there's really no change to buy magical items, so not heavily magic item dependant build.

the char has basicly archery feats (point blank and precise shot), improved ini and brachelation (as scout bonus feat)
oh and if you could recommend spells to take along with the build, it'd be great.

Thanks alot before hand

Twili
2006-09-13, 06:19 AM
I have done a search, but I can not find the answer. Where can I find standard gold for characters based on level. ie I have a 10th level Ranger and I want to figure out his standard gold.
The answer I am looking for here is not how much gold he gets, but how do I figure it out. Teach me how to fish, not give me a fish.

Thanks

Page 54 in dungeon master quide is helpfull, but the wealth/lvl list is in page 135 (in the same book)

paigeoliver
2006-09-15, 06:55 AM
Ok, so I have this halfing character I have been playing a little while, and I am not sure what to do with him in the future. I'd like to do something to make him a little less pathetic.

He is a Living Greyhawk character, if you are aware of those rules than use them in suggestions for builds, otherwise just avoid all 3rd party books and campaign specific books, since I can't use those.

Fargan Underhill
Halfing Male.
Swashbuckler 3 / Rogue 1

STR 12
DEX 18
CON 14
INT 15
WIS 8
CHA 8

Feats. Weapon finesse, point blank shot and precise shot.

Skills are heavily invested into "mobility" ones like tumble, balance, escape artist, jump and swim. Along with a maxed-out profession: sailor. His search and disable device are still sitting at only 4 ranks.

Only equipment of note is a +1 red adamantine throwing axe (along with several normal ones).

So, what could I do to salvage this guy? I have the ability to buy the returning enhancement on my axe once I save up the money to do so.

Matthew
2006-09-15, 08:49 AM
Can you rebuild him via the PHBII? Two Weapon Fighting might be useful for this guy. What is it exactly that you want? More Skills? Better Combat ability? What is his role in the party?

paigeoliver
2006-09-15, 09:49 AM
I can't do any rebuild at all and PHB II is not an active book in living greyhawk yet,

In Living Greyhawk you play the same characters in wide assortments of different parties. So my exact role can vary.

Basically, I need him to be more combat effective, because so far he has been pretty sub-par in that area. I don't want him to be an archer since I already have a (very effective) halfling bow archer in the campaign and don't want to have duplicate characters.

I am sure someone could turn what I have so far into some sort of awesome axe-thrower build, which I would be pretty happy with. XP penalties up to about 60 percent are not an issue. Being able to keep up with tumbling and/or trapfinding would be a definite bonus. No need for the build to go past 15th level as that is the last level in the Living Greyhawk campaign.

Were-Sandwich
2006-09-15, 11:30 AM
Have you thought about Master Thrower? That might add to the Pwnage.

Halfling_Defender
2006-09-15, 01:11 PM
Can you help me define a build for my current character? I like how he’s been doing so far, but I want to get more out of him, and don’t know what direction to go from here.

a. Books used: PH 1 & 2, Complete Divine, Races of Wild, book of exalted deeds(name may be off), really not too many restrictions
b. Race: Halfling
c. Class: Favored Soul, found in Complete Divine pg 7
d. Ability Scores: str 7, dex 13, con 12, int 9(+1 at lvl 4), wis 15, cha 17
e. Alignment: NG follower of Yondolla
f. House Rules: the feat Spontaneous Healer was accepted by our DM as a feat this character could and did take at level 1.
g. Concept: He has become a divine utility caster. Because of his strength he rarely attacks but feels very left out sometimes in battles because of this.
h. Other: There are 6 in the party; my character, two elves (a cleric and a duskblade?(ph2)), and three humans (Knight(ph2), monk, wizard). The game is very mixed as far as RP and combat, as well as scenarios. I have been gifted with a +2 str belt to make up for some of my weakness through a ‘random drop’.

He is currently level 4 with the feats Weapon Finesse (short sword) and Spontaneous Healer. I really want to know how to make this character the most effective he can be, and how I should level him to get there.

Umbral_Arcanist
2006-09-16, 03:36 PM
Can you help me define a build for my current character? I like how he’s been doing so far, but I want to get more out of him, and don’t know what direction to go from here.

a. Books used: PH 1 & 2, Complete Divine, Races of Wild, book of exalted deeds(name may be off), really not too many restrictions
b. Race: Halfling
c. Class: Favored Soul, found in Complete Divine pg 7
d. Ability Scores: str 7, dex 13, con 12, int 9(+1 at lvl 4), wis 15, cha 17
e. Alignment: NG follower of Yondolla
f. House Rules: the feat Spontaneous Healer was accepted by our DM as a feat this character could and did take at level 1.
g. Concept: He has become a divine utility caster. Because of his strength he rarely attacks but feels very left out sometimes in battles because of this.
h. Other: There are 6 in the party; my character, two elves (a cleric and a duskblade?(ph2)), and three humans (Knight(ph2), monk, wizard). The game is very mixed as far as RP and combat, as well as scenarios. I have been gifted with a +2 str belt to make up for some of my weakness through a ‘random drop’.

He is currently level 4 with the feats Weapon Finesse (short sword) and Spontaneous Healer. I really want to know how to make this character the most effective he can be, and how I should level him to get there.


hmmm, one thing you should know is that weapon finesse applies to all weapons not just one, but that's a nit not a helpful comment.

I am not the best with divine casters (PrC wise), and if you could tell me a bit more about the rest of the party (particularly the cleric) i may be able to suggest a build....

Matthew
2006-09-16, 04:24 PM
I can't do any rebuild at all and PHB II is not an active book in living greyhawk yet,

In Living Greyhawk you play the same characters in wide assortments of different parties. So my exact role can vary.

Basically, I need him to be more combat effective, because so far he has been pretty sub-par in that area. I don't want him to be an archer since I already have a (very effective) halfling bow archer in the campaign and don't want to have duplicate characters.

I am sure someone could turn what I have so far into some sort of awesome axe-thrower build, which I would be pretty happy with. XP penalties up to about 60 percent are not an issue. Being able to keep up with tumbling and/or trapfinding would be a definite bonus. No need for the build to go past 15th level as that is the last level in the Living Greyhawk campaign.

Problem is, I'm not familiar with the Swashbuckler Prestige Class. If you don't already have Two Weapon Fighting, you probably ought to take it the next time it is available. As far as I can tell, your PC currently has a BAB of 3 and an AB of 7 when using Light Weapons from Weapon Finesse (+4 Dex). It's not much of a choice, one attack at +7 or two attacks at +5, both for Ranged Attacks and in Melee.

Otherwise, Point Blank Shot grants you a +1 to Hit and Damage at 30' and your Sneak Attack has some potential to add Damage. At that range your current Damage appears to be 1D4+2 x2, barring Magical Effects on your Hand Axes. Upping your Damage is probably of primary importance and Sneak Attack might be useful for this, but relying on this has its own problems.

Two more levels of Rogue would be well worth taking for Skill Points and as your Base Attack Bonus progression would be unhindered. Your Pc is not a Melee type, so lowish Hit Points are probably no big deal (but yours aren't that low anyway, being 3D10 + 3D6 + 12 = an Average of 39+, depending on which Class you entered at). It would be a trade off, though, as you wouldn't get a new Feat until you made Rogue 3. If you get a new Feat with your next level of Swash Buckler or already have a Two Weapon Fighting equivalent Class Feature, you don't have to worry about this.

Rogue 1 [+0 BAB, Trap Finding, Sneak Attack +1D6, Point Blank Shot]
Swash Buckler 1 [+1 BAB]
Swash Buckler 2 [+2 BAB, Weapon Finesse]
Swash Buckler 3 [+3 BAB]
Rogue 2 [+4 BAB, Evasion]
Rogue 3 [+5 BAB, Trap Finding +1, Sneak Attack +2D6, Two Weapon Fighting]

Somewhere along the line, Combat Reflexes, Quick Draw and Rapid Shot might come in handy. Taking levels in Fighter is the easiest way to get access to these Feats. Dodge, Mobility and Shot on the Run are also possibilities. Weapon Focus might help you out, but there are better Feats.

Halfling_Defender
2006-09-17, 03:52 PM
hmmm, one thing you should know is that weapon finesse applies to all weapons not just one, but that's a nit not a helpful comment.

I am not the best with divine casters (PrC wise), and if you could tell me a bit more about the rest of the party (particularly the cleric) i may be able to suggest a build....

I took the weapon finesse feat to make better use of my class abilities. Either way it helps out when i need to hit something.

The party Cleric is an elf with proctection/healing domains and no named diety. But she is a powerhouse healer especially since she took Augment Healing feat. She normally shadows the Knight, our party tank.

Halfling_Defender
2006-09-17, 03:57 PM
The rest of our party works pretty standard with the Monk and the Wizard. They know their steriotypical roles and play them well. Our sixth is an Elf Duskblade/Rogue, our main source of damage per round. She has died twice so far in the campaine, partially because she does so much damage that it draws the attention of everything within range. that being said we had to buy wands of healing to keep up with the amount of damage per battle our group takes.

FoxHush
2006-09-17, 06:26 PM
I'm looking for a close combat specialist PC for D20 modern. I really do not understand modern so if i'm missing something sorry.

lvl5
Booksd20 modern/d20 future
Ability Scores35 point buy
Concept Disarming/tripping followed by a brust to the chest.

Umbral_Arcanist
2006-09-17, 07:56 PM
The rest of our party works pretty standard with the Monk and the Wizard. They know their steriotypical roles and play them well. Our sixth is an Elf Duskblade/Rogue, our main source of damage per round. She has died twice so far in the campaine, partially because she does so much damage that it draws the attention of everything within range. that being said we had to buy wands of healing to keep up with the amount of damage per battle our group takes.

Then i'd take a few healing spells, but mostly buffs, the other cleric seems to have healing covered.

Progression wise, stick with favored soul, maybe try to get levels in a divine gish PrC..... though i think unless you are willing to buff yourself alot melee isn't the best idea

Jack_Banzai
2006-09-18, 05:42 PM
I'm looking for a close combat specialist PC for D20 modern. I really do not understand modern so if i'm missing something sorry.

lvl5
Booksd20 modern/d20 future
Ability Scores35 point buy
Concept Disarming/tripping followed by a brust to the chest.

Here you go.

Strong Hero 3/Martial Artist 2
Str 16, Dex 16, Con 14, Int 14, Wis 11, Cha 10
HP: 18+4d8 Defense: 16 (17 melee)
BAB: +5 Attacks: Unarmed +8 (1d6+5), Flying Kick +8 (1d6+7), Longsword +8 (1d8+5, 19-20)
Profession: Athlete (Archaic Weapons Proficiency, Tumble, Balance, Drive)
Feats: Archaic Weapons Proficiency, Defensive Martial Arts, Combat Expertise, Combat Martial Arts, Improved Trip.
Skills: Drive +6, Tumble +11, Jump +9, Swim +5, Profession +2, Balance +8, Climb +9, Hide +7, Move Silently +7.

Strong Hero 1: 10 HP, Melee Smash, Drive 2, Tumble 4, Jump 4, Swim 2, Profession 2, Balance 2, Climb 4, Defensive Martial Arts, Combat Expertise.

Strong Hero 2: 1d8+2 HP, Tumble 1, Balance 2, Jump 1, Climb 1, Combat Martial Arts.

Strong Hero 3: 1d8+2 HP, Improved Melee Smash, Tumble 1, Balance 1, Jump 1, Climb 1, Drive 1, Improved Trip.

Martial Artist 1: +1 Dexterity, 1d8+2 HP, Living Weapon, Hide 2, Move Silently 2, Tumble 1.

Martial Artist 2: 1d8+2 HP, Flying Kick, Move Silently 2, Hide 2, Tumble 1.

Feats you'll want next: Improved Disarm for your next level feat, followed by Combat Throw, Improved Combat Throw and Combat Reflexes, all of which are available as bonus feats with the Martial Artist class. You will also want a couple more levels of Strong Hero in order to get Advanced Melee Smash and Power Attack as a bonus feat. You will gain +1 BAB for every level of Martial Artist and Strong Hero, probably making you the only character in your party with a +20 BAB by 20th level if you follow both paths to their conclusion. Keep pumping your attribute increases into Dexterity to increase your attacks of opportunity afforded by Combat Reflexes.

Once you get Improved Combat Throw, every melee attack against you that misses gives you a free trip attack. This, in conjunction with Improved Trip, also gives you a free melee attack with every successful trip. So around tenth level or so, as long as you're getting attacked in melee combat, you'll be getting what amounts to four free attacks per round as long as people keep missing you.

You may want to sub out a feat for Personal Firearms Proficiency, or change out your profession for something like Adventurer Criminal, Military or Law Enforcement in order to get it for free. However, you will lose Archaic Weapon Proficiency and you will also not have Tumble as a free class skill. It really all depends on how much of a close combat "specialist" you intend to be.

Halfling_Defender
2006-09-18, 08:16 PM
Then i'd take a few healing spells, but mostly buffs, the other cleric seems to have healing covered.



what about feats? what would let him be the best he can? You can go to any book, just kinda up in the air as for what to take.

FoxHush
2006-09-18, 08:18 PM
Thanks for the build, i was thinking of elusive target feat in order to give me a sizeable edge once i get close on a armed group.

Rex Idiotarum
2006-09-18, 09:05 PM
My DM has already demanded me to play as an elven archer, and I'm stuck.

I need to start off as level one, but am looking for ideas for the future, something to screw with the DM.

I'm the Power Research Player of the group and my DM will alaw pretty much anything I tell him that seems fair.

Must Be A Really Young Elf (25 - 80 years, No true Effect to any charactor stas(Read Races of the Wild))

Must Be an Incredible Archer

Uses a House Stat (18, 16,14,14,12,8 )

C-G's the Way to be

No rules that hinder me, (Avoid Psys, Tocomplicated for me and my DM)

His Primary Uses Include Sniper, Spellcaster Defender, and Support for the Barbarian.

Must Be Able to Fletch and Bowmake

If your going to list suggested equipment, I've been thinking about Signal Arrows(Can Some one Suggest Craft DCs) and Alchemic Arrows from Arms And Equipment Guide.

Belkarseviltwin
2006-09-19, 06:28 AM
My DM has already demanded me to play as an elven archer, and I'm stuck.

I need to start off as level one, but am looking for ideas for the future, something to screw with the DM.

I'm the Power Research Player of the group and my DM will alaw pretty much anything I tell him that seems fair.

Must Be A Really Young Elf (25 - 80 years, No true Effect to any charactor stas(Read Races of the Wild))

Must Be an Incredible Archer

Uses a House Stat (18, 16,14,14,12,8 )

C-G's the Way to be

No rules that hinder me, (Avoid Psys, Tocomplicated for me and my DM)

His Primary Uses Include Sniper, Spellcaster Defender, and Support for the Barbarian.

Must Be Able to Fletch and Bowmake

If your going to list suggested equipment, I've been thinking about Signal Arrows(Can Some one Suggest Craft DCs) and Alchemic Arrows from Arms And Equipment Guide.

For archers, i always like the scout.

Were-Sandwich
2006-09-19, 10:56 AM
My DM has already demanded me to play as an elven archer, and I'm stuck.

I need to start off as level one, but am looking for ideas for the future, something to screw with the DM.

I'm the Power Research Player of the group and my DM will alaw pretty much anything I tell him that seems fair.

Must Be A Really Young Elf (25 - 80 years, No true Effect to any charactor stas(Read Races of the Wild))

Must Be an Incredible Archer

Uses a House Stat (18, 16,14,14,12,8 )

C-G's the Way to be

No rules that hinder me, (Avoid Psys, Tocomplicated for me and my DM)

His Primary Uses Include Sniper, Spellcaster Defender, and Support for the Barbarian.

Must Be Able to Fletch and Bowmake

If your going to list suggested equipment, I've been thinking about Signal Arrows(Can Some one Suggest Craft DCs) and Alchemic Arrows from Arms And Equipment Guide.
Two points:
1) Your DM is making you play a certain Race/Class? You sound like you don't want to play one. So, err, don't. The DM can't make you play a character you don't want to. Unless its a pickup game at a Con...
2) How are Psionics complicated? I think they are simpler than magic, as its got a more familiar "Mana" type deal going on than this Spell Slot stuff. Ah well, to each his own[/rant]

Anyway, build suggestions. Probably either Ranger, Fighter or Rogue. Scout might work, but I've never played one, so couldn't say. For ranger, get that spell from PHBII that gives you SA for a few rounds. Also, get Greater Manyshot. Its great.

Diarmuid
2006-09-19, 07:35 PM
This seemed like an appropriate place to pose this question.

I'm make a ECL 26 character, and the character around lvl 14 would have picked up a template of +4 LA. Is there any way to use the LA Buyoff rules in Unearthed Arcana so that I could have more than the 22 class levels it would seem I am normally alloted?

Rex Idiotarum
2006-09-19, 07:37 PM
I said I might want to be an Elven fighter, Becuase with the Mage, Barbarian, Thief team figured out, they need either a healer or a ranged person. They seemed to think we don't need a healer. Then my DM, looking too far into the future to work on the first quest, had already worked on back stories for every one.
And my DM seems to think that only a fighter, wizard, or rouge would survive a battle.

Hmmm... When my party dies, I'll probably come back seeking ways to powerplay a healer.

And Belkarseviltwin, What are you doing with my head, all of his gold, and something i can't translate off the top of my head...Though I'm glad, too many people use Dog Latin in Sigs and stuff.

Ninja_Wizard
2006-09-19, 11:39 PM
Rex: you can play a cleric AND a great archer at the same time! Take the Elf domain as one of your domains to get Point Blank Shot for free, and take Precise Shot for your first level feat. A decent dex will make you a solid archer from level 1, with a Bless spell or Divine Favor helping you hit. Divine Favor gets more useful at 3rd and then at 6th. You can also prioritize Wisdom over Dexterity, and take Zen Archery at third level (use WIS to determine attack bonus with ranged weapons instead of DEX). Then take Rapid Shot at 6th (3rd if you avoid Zen Archery). You will have the full assortment of cleric spellcasting (such as Greater Magic Weapon for your bow or arrows, Divine Favor to boost your AB/damage) and solid archery skills. Take Quicken Spell at 9th to be able to buff yourself more quickly.

Overall, cleric archers are the most powerful archers around.

Fax Celestis
2006-09-19, 11:50 PM
Rex: you can play a cleric AND a great archer at the same time! Take the Elf domain as one of your domains to get Point Blank Shot for free, and take Precise Shot for your first level feat. A decent dex will make you a solid archer from level 1, with a Bless spell or Divine Favor helping you hit. Divine Favor gets more useful at 3rd and then at 6th. You can also prioritize Wisdom over Dexterity, and take Zen Archery at third level (use WIS to determine attack bonus with ranged weapons instead of DEX). Then take Rapid Shot at 6th (3rd if you avoid Zen Archery). You will have the full assortment of cleric spellcasting (such as Greater Magic Weapon for your bow or arrows, Divine Favor to boost your AB/damage) and solid archery skills. Take Quicken Spell at 9th to be able to buff yourself more quickly.

Overall, cleric archers are the most powerful archers around.
CoD-Robinhoodzilla?

Cannon_Fodder
2006-09-21, 10:41 AM
I'm building a Goliath Monk with hopes to enter into the Dragon Descendant monk PrC from Dragon Magic.
I have a few questions here. Would Jotunbrud as a Human give me pretty much the same perks as having 'powerful build' from the Goliath race? Which would be prefered, race that is, in terms of being able to trip and be support melee?
stats
str 22
dex 13
con 19
int 14
Wis 17
Cha 10

I get an additional feat every five levels per the DM and no XP penalties for multiclassing.

Thanks for any help!

Diarmuid
2006-09-21, 04:32 PM
This seemed like an appropriate place to pose this question.

I'm make a ECL 26 character, and the character around lvl 14 would have picked up a template of +4 LA. Is there any way to use the LA Buyoff rules in Unearthed Arcana so that I could have more than the 22 class levels it would seem I am normally alloted?


Anyone have any ideas on this?

Isuf
2006-09-21, 04:34 PM
I am making a scout for a war campaign, but im not entirely sure how to build him (ive played a sorcerer in all of my semi-short DnD career), so im not sure him.

I was planning on playing him as ranged damage and tracker, and possibly going for dread commando eventually since my job will be as a part of a small group of assassins.

BOOKS: I have the complete adventurer and 3.5 phb on me, but I can get just about any book I need from my friend.

RACE: I'm not sure exactly what race I wanted to go, but I was thinking of keeping it simple and sticking with human for the good all around stats and extra feat/skill points.

CLASS: As stated before, scout.

ABILITY SCORES: 18-17-17-16-14-13

ALLIGNMENT: Chaotic evil (ive always liked playing evil best ;) )

HOUSE RULES: there aren't any specific house rules that would affect me really.

CONCEPT: As stated above, im going to be a scout of an assassin team, and i'd also like to be able to do some decent damage in case i need to make any kills myself, and I was possibly planning on going dread commando as my prestige class to go along with that.

OTHER: I will be starting out at level 5


If anyone could help me out that'd be amazing, im just a caster needing some help adjusting to building a much much different type of character.

Piedmon_Sama
2006-09-22, 03:13 AM
Looking for help building a 6th level villain for my campaign. I want the character to be a human Warlock/Monk crossclass, using a 28-point buy. I've designed one homebrew feat for his use:

Ascetic Occultist

You belong to an order or cult of Warlocks who balance their fiendborn abilities with intense physical and spiritual training. You can not only unleash the dark energies in your soul as bursts of eldritch power, but you can refine and focus them into your body as well.

Prerequisite: Ability to use Eldritch Blast, Improved Unarmed Strike.

Benefit: Your levels of Warlock and Monk stack for purposes of determining the damage inflicted by your Unarmed Strikes and Eldritch Blast. You may also multiclass freely between Warlock and Monk, though you must remain lawful to continue leveling as a monk and evil to continue leveling as a Warlock. You suffer XP penalties as normal for having class levels more than one level apart.

I'd like him to be equipped with a level-appropriate worth of gold in items. Thanks for any help in advance.

Matthew
2006-09-22, 08:15 AM
Isuf, you definitely want to go the Many Shot, Greater Many Shot path with a Scout geared for Ranged Combat. It's a four feat path, but you will by the end be able to shoot multiple arrows as a Standard Action, so gaining Skirmish Damage.

[Edited]

Isuf
2006-09-22, 03:54 PM
Isuf, you definitely want to go the Multi Shot, Greater Multi Shot path with a Scout geared for Ranged Combat. It's a five feat path, but you will by the end be able to shoot multiple arrows as a Standard Action, so gaining Skirmish Damage.


Thanks for the advice, also, would building up for shot on the run be worth it eventually, or should I work up to something different?

Eh, i know im gonna sound stupid for saying this but, which book is multishot in? I'm not seeing it in the phb or complete adventurers guide and it would help to know the book instead of searching through them all :-[

Fax Celestis
2006-09-22, 04:21 PM
Eh, i know im gonna sound stupid for saying this but, which book is multishot in? I'm not seeing it in the phb or complete adventurers guide and it would help to know the book instead of searching through them all :-[
Manyshot's in the PHB, Greater Manyshot's in the XPH. Both are in the SRD.

Isuf
2006-09-22, 04:27 PM
Manyshot's in the PHB, Greater Manyshot's in the XPH. Both are in the SRD.

ok that makes sense, thanks. I saw manyshot but i wasnt sure if thats what he was talking about heh

PinkysBrain
2006-09-22, 04:29 PM
shot on the run
Utterly worthless feat.

If you want to shoot on the move for hiding purposes get a fly speed somehow and flyby attack ... flyby attack is what shot on the run should have been.

He didn't mean multishot, he meant manyshot. Greater manyshot is in the XPH and the psionic part of the SRD.

Isuf
2006-09-22, 04:56 PM
Utterly worthless feat.

If you want to shoot on the move for hiding purposes get a fly speed somehow and flyby attack ... flyby attack is what shot on the run should have been.

He didn't mean multishot, he meant manyshot. Greater manyshot is in the XPH and the psionic part of the SRD.

Ok, thanks a lot guys, really helped out a lot :)

Myatar_Panwar
2006-09-22, 08:07 PM
Ok, I really didnt know which thread to go to for tis question so ill ask here. What does it meen for multiclassing characters in the PH 3.5 for humans and half-elfs. It says, and I quote "When determining whether a multiclass human takes an experiance point penalty, her highest class does not count."

Does that meen that a lvl 10th level wizard/ 3rd level rouge does not get an exp penalty and a 10th level wizard/ 7th level rouge/ 1st lvl fighter DOES get an exp penalty? Sorry, found a thread for that. :)

Matthew
2006-09-23, 09:56 AM
Ooops, sorry for the confusion, I did indeed mean Many Shot and Greater Many Shot.

Heh, heh.

Shot on the Run is not too terrible a Feat, but it is pretty useless when you haven't got many Feats to spare (Dodge and Mobility are prerequisites), as in the case of your Scout. Precise Shot and Improved Precise Shot may be worth taking if you are Human (i.e. have a Feat to spare before getting Base Attack Bonus 6), but the Greater Many Shot path should be your primary concern.

I haven't got access to the Scout Class progression right now, but I think it would work like this?

Scout 1: Level One Feat: Point Blank Shot
Scout 2:
Scout 3: Level Three Feat: Rapid Shot
Scout 4: Scout Bonus Feat: Precise Shot
Scout 5:
Scout 6: Level Six Feat:
Scout 7:
Scout 8: Scout Bonus Feat: Many Shot?
Scout 9: Level Nine Feat: Greater Many Shot

Note: I'm assuming the Scout's Base Attack Progression is 3/4.
If you want to get there quicker, consider dipping into Fighter for a couple of levels for Bonus Feats and quicker Base Attack Bonus progression.

Rumda
2006-09-24, 04:05 PM
About to start with a new group and all they have said they need a defensive arcane spellcaster at level 12

abiltiy score (random rolled with 5 d6) 18 15 9 13 11 10

Books Complete arcane draconomicon and the core books

and heres what i have thought up so far

race human, elf or half elf o

Class wizard (abjurer) maybe a few initiate of the Sevenfold Veil levels as well



feel free to suggest any thing that fits the above criteria

Umbral_Arcanist
2006-09-24, 04:40 PM
About to start with a new group and all they have said they need a defensive arcane spellcaster at level 12

abiltiy score (random rolled with 5 d6) 18 15 9 13 11 10

Books Complete arcane draconomicon and the core books

and heres what i have thought up so far

race human, elf or half elf o

Class wizard (abjurer) maybe a few initiate of the Sevenfold Veil levels as well



feel free to suggest any thing that fits the above criteria

Yeah human Initiate of the sevenfold viel would work (wiz9/IotSV3) Human is good for a race, maybe become an abjurer and ban evocation/enchantment......

Rumda
2006-09-24, 04:57 PM
i was maybe thinking to maybe banning necromancy and another school and give him a back story of him being helpless to protect his family from some CE necromancers and thats the reason he became an abjurer

Umbral_Arcanist
2006-09-25, 08:50 PM
i was maybe thinking to maybe banning necromancy and another school and give him a back story of him being helpless to protect his family from some CE necromancers and thats the reason he became an abjurer

That works, although CE evokers/enchanters works well too, but it's your call, necromancy is just a bit more useful than enchantment, that's all

Rumda
2006-09-26, 05:08 AM
hmm yeah but i definatly want to keep evocation and transmution so the choice of the prohibited schools is between the others

Ikkitosen
2006-09-26, 03:38 PM
Losing Illusion and Enchantment gives you a good, "up-front" style of caster. No tricks, just arcane power.

BobDole
2006-09-27, 03:38 AM
Looking for help building a 6th level villain for my campaign. I want the character to be a human Warlock/Monk crossclass, using a 28-point buy. I've designed one homebrew feat for his use:

Ascetic Occultist

You belong to an order or cult of Warlocks who balance their fiendborn abilities with intense physical and spiritual training. You can not only unleash the dark energies in your soul as bursts of eldritch power, but you can refine and focus them into your body as well.

Prerequisite: Ability to use Eldritch Blast, Improved Unarmed Strike.

Benefit: Your levels of Warlock and Monk stack for purposes of determining the damage inflicted by your Unarmed Strikes and Eldritch Blast. You may also multiclass freely between Warlock and Monk, though you must remain lawful to continue leveling as a monk and evil to continue leveling as a Warlock. You suffer XP penalties as normal for having class levels more than one level apart.

I'd like him to be equipped with a level-appropriate worth of gold in items. Thanks for any help in advance.

Warlock-Monk Fighter villain:
No named selected
Human, Monk 3rd / Warlock 3rd
Medium Humanoid (Human)
Alignment: Lawful Evil
Hit Dice: 3d8+3d6 (24 hp)
Initiative: +3
Speed: 40 ft. (8 squares)
Space/Reach: 5 ft./5 ft.
AC: 17 (+3 Dex, +3 Monk, +1 bracers), Touch 16, Flat-Footed 13
Saves: Fort +5, Ref +8, Will +10
Abilities: Str 12, Dex 16, Con 10, Int 8, Wis 16, Cha 12
Base Attack/Grapple: +4/+5
Single Attack:
Unarmed Strike: +7 melee (2d6+1)
Eldritch Blast +8 ranged (3d6)
Full Attack:
Unarmed Strike: +5/+5 melee (2d6+1) Flurry
Unarmed Strike: +7 melee (2d6+1) No flurry
or
Eldritch Blast +8 ranged (3d6)
══╡ FEATS ╞══
Improved Unarmed Strike, Stunning Fist, Combat Reflexes, Weapon Finesse, Ascetic Occultist, Improved Natural Attack (Unarmed Strike), Weapon Focus (Eldritch Blast)
══╡ SKILLS ╞══
Appraise -1, Balance +5, Bluff +1, Climb +1, Diplomacy +1, Disguise +1, Escape Artist +3, Forgery -1, Gather Information +1, Heal +3, Hide +3, Intimidate +1, Jump +18, Listen +9, Move Silently +3, Ride +3, Search -1, Sense Motive +3, Speak Language x1, Spot +9, Survival +3, Swim +1, Tumble +14, Use Rope +3.

Equip: Bracers of Armor +1, Ring of Jumping, Cloak of Resistance +1, Brooch of Shielding (85 points left) (Equipped much better than the average 6th level NPC, but not quite as well as a 6th level character).

Battle style... This character stays at a range when he/she can, but if melee combat must ensue, he/she attempts to jump to the highest position, then leap down (gaining a +1 to attack from higher ground) and using stunning fist (This gives him/her ample time to jump out of the way again without taking attacks of opportunity (should the stun be successful). It avoids attacks for the monk/warlock, and gives time to get away and perform another eldritch blast.

Fualkner Asiniti
2006-09-29, 07:44 PM
I need a Goliath with 4 levels in knight.

Books: pretty much all, but please tell me which books you take something from.

Ability scores: 5d6, drop bottom 2.
Concept: This guy will probably never pick up a bow. He'll just keep swinging his great scythe. So build the character around the great scythe. Also, I am planning on getting a wicked sweet mount for this guy.

Other: this is the meatbag. Intelligence and charisma have no bearing, though they would be nice

Krimm_Blackleaf
2006-09-30, 06:00 PM
I need an Ur-priest of 11th level but I don't want to get there by way of a divine caster so I don't lose anything by entering the class. What I've come up with so far is possibly a duskblade using the Flexable Mind feat.

The books I have access to are
Core books
Complete series (sans complete psionic)
Expanded Psionics Handbook
Tome of Magic
Tome of Battle
Sandstorm
Book of Vile Darkness
Libris Mortis
Players handbook 2
Dungeons Master's guide 2
Monster Manual 2
Races of Ebberon
Races of the Wild
Epic Level Handbook
Savage Species
Unearthed Arcana
and Fiendish Codex I: Hordes of the Abyss

Race: Human
Class: Any that would get ur-priest the fastest that is NOT divine
Ability Scores: 13, 18, 18, 14, 14, 15
Alignment: Any Evil
House Rules: Nothing that would matter in this situation
Concept: A wicked advisor who wishes to overthrow his Hextor-worshipping emperor and disguises as a priest of hextor until he can accomplish his goal.
Other: I have access to every feat, so feel free to use any feat you want.

Fualkner Asiniti
2006-09-30, 11:56 PM
Ok, I'll take your request, but what is a Ur-priest? And in what book?

Krimm_Blackleaf
2006-10-01, 12:44 AM
Ok, I'll take your request, but what is a Ur-priest? And in what book?

Ur-priest prestige class, in both Complete Divine and the Book of Vile Darkness

BobDole
2006-10-01, 03:28 AM
May you please build me a 4th level Gestalt Barbarian/Cleric?

Vital Stats: Currently, I put...

Strength: 17
Dexterity: 17
Constitution: 19
Intelligence: 14
Wisdom: 18
Charisma: 16

Feel free, to change those around, but personally, I think it's a pretty solid set for this choice Gestalt.

Books: Core + Any Complete book + PHBII + MM I-IV + Arms and Equipment Guide (I'm not sure how it would help though...)
Race: Right now I'm set for Half-Elf because I particularly like the ability scores I rolled, but feel free to change it if you want to.
Class: Gestalt Barbarian/Cleric
Alignment: Chaotic Neutral
Concept: I'm looking for a party healer, with a very high constitution (hence barbarian, but that's not the only reason). Also, I wanted to have a Weapon Proficiency with Spiked Chain, mainly for the magical variations I can add when I want a reach attack. That means I want almost half healing powers and half mostly reach damage dealing, but I don't mind a few scattered others.
Other: Depending on the history I write, I could be a level 3 through 5. I asked him on what I should base it off of and he said level 4. So just make room for both the possible restrictions and possible additions (maybe three seperate spell lists?). Sorry for all the work.

I don't know if I am too late in answering this, but how much gear are you starting with? A dwarf can wear full plate and be unencumbered (Although, unless you get mithril, I would stick with Breastplate). That frees up Dexterity for dropping a low score and allows you to put a higher stat into Intelligence, which bumps up your skill points. This allows you to make use of more of the abilities of a dwarf at earlier levels (the bonuses to crafting when it relates to metal, etc.)

Unequipped, here is a dwarf with Exotic Weapon Proficiency. I gave him Strength and Healing domains (as those were the specialties that you mentioned). The prepared spells should be Enlarge Person and Bull's Strength. If you are going evil, then you should spend the rest of your spells on healing spells.

Brak
Dwarf, Gestalt Barbarian / Cleric 4th
Medium Humanoid (Dwarf) with 6,000 XP
Hit Dice: 4d12+20 (56 hp)
Initiative: +2
Speed: 30' (6 squares), fly 0', burrow 0', climb 0', swim 0' (medium enc.)
Space/Reach: 5 ft./5 ft.
AC: 17 (+5 Armor, +2 Dex, ), Touch 12, Flat-Footed 15
Saves: Fort +9, Ref +3, Will +8
Abilities: Str 17, Dex 14, Con 20, Int 16, Wis 18, Cha 16
Base Attack/Grapple: +4/+7
Full Attack:
Spiked Chain: +7 melee (2d4+3/20)

Feats:
Exotic Wpn Proficiency, Power Attack.

Skills:
Appraise 3+2, Balance * -1, Bluff +3, Concentration +12,
Diplomacy +8, Disguise +3, Escape Artist * -1, Forgery +3,
Gather Information +3, Heal +9, Hide * -1, Intimidate +3,
Listen +4, Move Silently * -1, Ride +2, Search 3+2, Sense Motive +4,
Speak Language x5, Spellcraft +8, Spot +4, Survival +10, Swim * -3,
Use Rope +2, Knowledge - Religion +10, Craft - Armorsmithing 12+2,
Craft - Weaponsmithing 12+2.
ARMOR WORN: Breastplate.
LANGUAGES: Common, Dwarven, 3x others

Racial Traits: Dwarf
Darkvision (Ex): 60 ft.
Stability: +4 on checks to resist being bull rushed or tripped
+1 racial bonus on attack vs orcs (incl. half-orcs) and goblinoids
+2 Save vs Poison
+2 racial bonus on saves against spells and spell-like effects
+2 on Appraise Stone or Metal Items
+2 racial bonus on Search vs unusual stonework [Stonecunning]
+2 racial bonus on Craft related to Stone or Metal

Class Features: Gestalt Barbarian / Cleric 4th
Rage (Ex):
• 2x per Day, Duration: 8 rounds
Fast Movement (Ex): +10' to Land Speed
Uncanny Dodge (Ex): Retain Dex bonus to AC even if flat-footed
Trap Sense (Ex) +1
Cannot cast spells of opposed alignment
Spontaneous Casting
Turn Undead (Su) (PHB p159):
• 8x per day, Turning Check: 1d20+3, Total HD affected per attempt: 2d6+7,
Destroy Undead up to: 2 HD


If you want to make better use of his spiked chain, then switch Dex and Strength and instead of Power Attack, take Combat Reflexes. Now each time that someone you have tripped attempts to get up, they provoke an attack of opportunity, which you use to make a trip attempt. Should you succeed, you also get to hit them. You will be keeping enemies on the ground the entire battle.

BobDole
2006-10-01, 03:30 AM
This looks cool, lets give it a try

I need a npc, that has to do with incarnum:

1. Which of the above are you asking for?
Level by level, stopping at 20.

2. Books: Any WoTC book, but must use Magic of Incarnium.
Race: Any.
Class: Any, but a good amount of levels from the classes in MoI
Ability Scores: Use these rolls: 18/16/15/13/12/17
Alignment: Any Non-good
Concept: No speical concept here, except straight damage dealer in melee or ranged.
Other: Please do not point out to me the full cheese that is the necrocarnate, I already know how to become a god by hunting squirrels, But you can use levels in it if you wish.

Do you still want this done? I didn't check all 13 pages of posts to see if anyone got to it, and it has been a month and a half.

Gorm
2006-10-01, 09:00 AM
My gaming goup are starting a new game in 2-3 weeks, and im trying to make a new character.

I want to make a small agile caracter that does damage by throwing knifes/shuriken/other things.

My caracter wil probably start as a hafling rogue, and work his way to the master thrower pc.

Im need help/tips to what classes/feats/weapons that help a thrower build, and what books il find them in.

So, not realy looking for a build, just loking for help to find what opptions fitts my consept.. Thanks for all help.

BobDole
2006-10-01, 10:53 AM
My gaming goup are starting a new game in 2-3 weeks, and im trying to make a new character.

I want to make a small agile caracter that does damage by throwing knifes/shuriken/other things.

My caracter wil probably start as a hafling rogue, and work his way to the master thrower pc.

Im need help/tips to what classes/feats/weapons that help a thrower build, and what books il find them in.

So, not realy looking for a build, just loking for help to find what opptions fitts my consept.. Thanks for all help.

Ebberon is the best compaign setting for this because of the Talenta Warrior (Races of Eberron) feat. Rather than go rogue --> master thrower, you go fighter --> master thrower. You use the Boomerang as the weapon that you base your entry into the class around, take the feat Throw Anything (Complete Warrior), and all of a sudden, you have the ability to throw Halfling Sarrashes (1d8+Str/19-20x4).

Anyway, if you are not playing in the Eberron setting, I would still recommend Throw Anything as a feat. Also, get yourself a Quiver of Ehlonna (DMG). Most of the compartments can store things that are "like" each other. So, make the arrow compartment for darts and all of a sudden, you can carry 60 darts without adding any weight to your character. Make another for short spears, and the last for long spears (or whatever else fits). All told, with one quiver, you can probably carry enough ranged weaponry to actually complete an entire battle.

I would talk to your DM about the possibility of some custom equipment. From Arms and Equipment Guide, there is something called the halfling skiprock (I believe it is martial for a halfling, so if you took the fighter build, you would already have the proficiency).

Depending on your alignment, you might want to talk with your DM about poison, possibly even taking the Craft (Poisonmaking) skill described in the Complete Adventurer.

And last, but certainly not least, for a thrown specialist is the net!!! No, not the Sandra Bullock movie. Nets are incredibly underrated in my opinion, but they should be magically treated to make them nearly impossible to break. If it is at least +1, an opponent needs at least a +1 weapon to damage it. Bring it to +5, and the opponent needs a +5 weapon to damage it (that is of course to say that one treats the cutting of a net as the same as a sunder attack). As a ranged specialist, once you have them in the net, you can throw anything you want at them without their ability to retaliate. All they can do is hack away at the Net.

Belkarseviltwin
2006-10-01, 01:44 PM
19-20x4
.
Nope. That's a misprint. The Sarrash is 19-20/x2.

BobDole
2006-10-01, 01:56 PM
Nope. That's a misprint. The Sarrash is 19-20/x2.

Oh, no way!!! That sucks! Oh well. It is still cool that with one feat, you gain feats with all three. When you finish master thrower and it gives improved critical with boomerang, you gain improved critical with the tangat and the sarrash.

BobDole
2006-10-01, 02:02 PM
What makes you think it is a misprint? It is not listed in the Eberron Campaign Setting errata (http://www.wizards.com/dnd/files/ECSerrata_02062006.zip).

Caelestion
2006-10-01, 03:27 PM
It seems to break the rule about criticals. Contrast the axe (20/x3) with the long sword (19-20/x2).

Roland St. Jude
2006-10-01, 03:55 PM
Sheriff of Moddingham: Okay, this thread has been running for about six weeks, and there seems to be plenty of interest to sustain it as a permanent sticky feature. However, some rules changes need to be made to help it run more smoothly. These changes are now written into the first post, but I have reposted them here for your review:


Special Rules Update:
In an effort to make this thread run more smoothly, the following rules should be strictly adhered to:
1. Don’t post ideas for parts of builds; either build the whole thing or don’t. (This rule was part of the prior rules but was widely ignored. This lead to a real muddling of the thread and was leaving some requests only partly addressed.)
2. Comments on builds once completed are fair game, as long as they are respectful of the builder.
3. Number each request (Q1, Q2, etc.) and each corresponding answer/build (A1, A2, etc.) and each corresponding comment (C1, C2, etc.)

These rules will be enforced by friendly warning, editing or removal of non-conforming posts, and eventually more serious measures.

Rather than go back and number all the previous requests let's start over. Please number the next request as Q2 and proceed from there. If you have an old, unfulfilled request, please repost it.

If you have any comments about how this thread can be improved, please PM me.

Twili
2006-10-01, 04:08 PM
Q2 ( I believe)

feel weird quoting myself...


So my situation is somewhat unusual
so far I've played Scout upto now 4th lvl
due to campaing restrictions we weren't allowed to pick any arcane caster classes to begin with, but now after few ingame events, the change has provided itself. I am not multiclassing to necromancer (specialist wizard, only choice I had) with phrobithed school Conjuration and Illusion (conjuration because GM doesn't want us teleporting around basicly)

What I need is a build which let's me be a usefull part of the group, in the campaign we do not have much "spare" time, so item creation is out of the question. So I was thinking about "uttercold assault mage" (energy substitution (cold), Lord of uttercold). But I need help tweaking this charachter to be helpfull ASAP (meaning I can't wait for 6 lvls to get the feats to actually do something )

2. In your request specify whether you have requirements, preferences, or no limits on the following:
a. All WOTC (except tome of battle, don't have it yet)
b. Human
c. Scout lvl 4/necromancer x/PrC if needed (upto lvl 20)
d. Abilities STR 14, Dex 16, con 14, int 14, wis 10 cha 7
e. True neutral (if I recall correctly)
f. House Rules: nothing I can think would affect creating the char
g. there's really no change to buy magical items, so not heavily magic item dependant build.

the char has basicly archery feats (point blank and precise shot), improved ini and brachelation (as scout bonus feat)
oh and if you could recommend spells to take along with the build, it'd be great.

Thanks alot before hand




EDIT: yes I am illiterate piece of ... something

Caelestion
2006-10-01, 07:36 PM
Q3.

I'd like an optimised Warlock, intended to be an early enemy to a bunch of Faerûnians (a Sun Elf Wizard/Archmage/Loremaster, a Shade Wizard/Shadow Adept and a Minotaur Druid/Beastlord), all ECL 21.

Race: Human or Tiefling.
Classes: Warlock, maybe with a level of rogue or fighter.
PrCs: A level of Mindbender for the telepathy.
Alignment: Lawful or Neutral Evil.
Feats: Supernatural Transformation (if you think you can justify it) or something else if you can't.
CR: 21 or so.

Krimm_Blackleaf
2006-10-02, 09:50 PM
Q4

I need an Ur-priest of 11th level but I don't want to get there by way of a divine caster so I don't lose anything by entering the class. What I've come up with so far is possibly a duskblade using the Flexable Mind feat.

The books I have access to are
Core books
Complete series (sans complete psionic)
Expanded Psionics Handbook
Tome of Magic
Tome of Battle
Sandstorm
Book of Vile Darkness
Libris Mortis
Players handbook 2
Dungeons Master's guide 2
Monster Manual 2
Races of Ebberon
Races of the Wild
Epic Level Handbook
Savage Species
Unearthed Arcana
and Fiendish Codex I: Hordes of the Abyss

Race: Human
Class: Any that would get ur-priest the fastest that is NOT divine
Ability Scores: 13, 18, 18, 14, 14, 15
Alignment: Any Evil
House Rules: Nothing that would matter in this situation
Concept: A wicked advisor who wishes to overthrow his Hextor-worshipping emperor and disguises as a priest of hextor until he can accomplish his goal.
Other: I have access to every feat, so feel free to use any feat you want.




Ur-priest prestige class, in both Complete Divine and the Book of Vile Darkness

Starla
2006-10-03, 09:16 PM
I need some help on a Second Edition 8th level priestess/cleric I am working on.

My husband is the DM and we don't have all the handbooks (couldn't really afford them anyway), so I haven't chosen which Diety I want to worship yet, does anyone know where I can get free access to information on 2nd edition Dieties/pantheons?

What I have so far:

stats-
Str 13
Dex 17
Con 16
Int 13
Wis 17
Cha 15

Race: Human
Class: Priestess of ?
Alignment: Neutral, Good
Concept: My character has common sense (even if her intelligence isn't very high) and a high self preservation instinct, but also a soft spot for helping others that can't help themselves. She would have studied several religions before choosing a god to worship. She wants to be able to survive in the "cruel" world and help others survive as well. Her main reasons for joining a group of adventurers would be to "save the world from evil" (or at least from evil things trying to destroy others). If it can be done she will try and is willling to risk her life to do it, but not without godly help of some kind.

I just need info on the Second edition Gods and what spells I will get from them so I can choose one.
There used to be a website with all the 2nd ed info but we can't find it now (3 years later) to get the Gods info. Please help.

Everyman
2006-10-04, 01:14 AM
Q6

Here's a challenge (I hope).

I will be entering a 13th level campaign within the next few months. I plan on playing as a 12th level Drow Knight (buying off the LA immediately). However, I'd rather not be a drow if possible.

My goal is to be as highly resistant to harm as possible (which is usually the case for many opt. builds). However, I have specific goals I want to succeed at:

1) Damage Reduction 5/- (Adamantine with Armor Specialization probably)
2) Spell Resistance (the more, the better...probably will pick up the SR boosting item from DMG II).
3) Crit and Sneak attack resistance (Moderate Fortification, most likely).

Is there a better way to meet my goals then how I am going about them now? I can use the Core materials, PHB II, DMG II, and one Complete book of my choice for this build.

For your notes (in case your plans have stat requirements)
ABILITY SCORES (PRIOR TO LEVEL ADJUSTMENTS)
STR 16
CON 16
DEX 14
WIS 12
INT 12
CHA 16

Oh, and I am taking the Leadership feat for a Nightmare mount.
Thanks for your time.

Rama_Lei
2006-10-05, 08:47 PM
Q7
Hey, i was wondering if someone could make me a villan., as our BBEG. Arthur-von-Killingspree.
a. PH, DMG, MM, The Race Series. Anything else, i'll need a link to.
b. Any, go wild
c. Include Blackguard, as a primary.
d. I'll leave it up to you, buty I want him tob e tough enough to be a challenge for 12th level characters.
e. Any Evil
f. None that apply.
g. He's an on-going joke among us, our friends Jeff's chatrcter, so to speak. I imagine him as ruthless, powerfull. and really evil.
h. Hmm..nothing a tthe moment, but he has a powerful fighter lackey, so maybe some spell power?

Charity
2006-10-06, 04:13 AM
I need some help on a Second Edition 8th level priestess/cleric I am working on.

stats-
Str 13
Dex 17
Con 16
Int 13
Wis 17
Cha 15




Nice stats!

Er here you go you asked for it

http://www.mjyoung.net/dungeon/char/deity042.html

Culwch
2006-10-06, 08:41 AM
I'm looking for a 3.5 D&D human binder, level 20. Joining a party of one shifter (or whatever they are now called), one wiz/cle/mystic theurge/initiate of the 7fold veil, one scout/dervish/blackguard and one rogue.

Abilities are 18/17/16/14/12/12 (in any order).

Alignment should be CG.

As far as sources go, all core, Tomes of *, Complete *s, UA, and Draconomicon are fine. If you feel like using a different book, give me the title, I'll ask the DM. :)

Feel free to appeal to your inner munchin, the rest of the party is heavily optimized. Cheese, apart from the most stinking one, is welcome.

Oppolo
2006-10-08, 12:44 PM
Hey! I'm wanting to play an Arcane Archer in a game, because I think they sound like fun! I can go up to level 9, and I have a 28-point buy system for stats.

I have no idea what else I want from the character, I'm completely new at building (which is why I want someone to give me a good build!)- but I really should have some divine spells if it's possible. We're a group of 8 with bit of a lack of healing on the whole, I'm not sure if it'd be possible to make an Arcane Archer a healer of any use but every little helps!


Edit: Make use of ANY book you like!

WitchSlayer
2006-10-14, 06:10 PM
Hey there, I'm *Very* new to DnD and I need some help making a 6th level character. Alright, I want him to be a 6th level bard, I got the stats down (Cha 16, int and dex 14, con str wis 10) and I need help picking out feats, and skills. and any other help would be appreciated.

Pun-Pun
2006-10-15, 08:38 PM
Hey there, I'm *Very* new to DnD and I need some help making a 6th level character. Alright, I want him to be a 6th level bard, I got the stats down (Cha 16, int and dex 14, con str wis 10) and I need help picking out feats, and skills. and any other help would be appreciated.


Which books/sources are we allowed to make use of?

Khantalas
2006-10-16, 09:07 AM
Q.8: I have read the Tome of Battle over and over again, and decided I couldn't handle it. But I liked the flavor of Swordsages, so I have come with a request:

Books: All "Complete" books except for Complete Mage, all Races books, all Eberron and FR books, Tome of Battle (of course), EPH, Heroes of Horror, Oriental Adventures, DMG I & II, PHB I & II, all Monster Manual books, Fiend Folio, Frostburn, Sandstorm, Planar Handbook, Fiendish Codex I, Libris Mortis, Lords of Madness, Draconomicon, Miniatures Handbook, Epic Level Handbook.

Race: Anything with an ECL of 10 or below that doesn't have an alignment subtype is fair, as long as their racial hit dice exceeds their level adjustment. If the race has no racial hit dice, a level adjustment up to +7 is agreeable. Would prefer a jungle, desert or frostfell-dwelling race, though.

Level: ECL should be 25, but otherwise the only restriction is 1) it has only 10 ECL coming from race, and 2) it is mainly a swordsage. Any sources from the above books are fair game.

Ability Scores: 14, 16, 16, 16, 18, 18. Distributed as you like.

House Rules: The swordsage himself is using the "unarmed martial artist" variant described in Tome of Battle, and has Iaijutsu Focus as a class skill. Multiclassing penalties are removed as I find them too restrictive. Iaijutsu duels can be done without a katana. No other house rules right now.

Alignment: LN or N. CN is possible if it is required (e.g., as a requisite for a PrC or feat), but not encouraged.

Concept: As I need someone to drive the campaign forward, you can do whatever you like you think will optimize this character. S/he is supposed to be the main antagonist in a horror campaign in an oriental setting, so work on that.

Other: Equipment can be bought as required, with a total cost of 10,000,000 gold pieces. Leadership is encouraged if it can fit in, although not strictly neccessary.

WitchSlayer
2006-10-16, 07:18 PM
Which books/sources are we allowed to make use of?
Any of the most base ones, my DM doesnt wanna crack open ten thousand books to check up on my character, oh and also I have a 28,000 budget to spend for equipment and the like, so any suggestions?

Brigham
2006-10-16, 11:47 PM
Q.9

edit:this problem has been answered

I could use some help with a level 7th character. Thanks in advance for any help. I'm open to any suggestion, even if it changes the supplied class/race/etc.

books: SRD only.
class: looking at a caster, likely a sorcerer
race: gnome
abilities (as rolled):
str 4
dex 18
con 14
int 8
wis 17
cha 17

game info:
The campaign takes place during a 100 years war (or was it 1000 years?). The opposing camp is well supplied/funded and its military, though at similar level to us, has better quality weapons and armor, magic items, etc. Anyway, we will be battling similar leveled NPCs, but they will be armed and armored as if NPCs of a greater level, so to speak.

character:
I've been kicking around an idea for an Illusion based caster for a while and this might give me a chance.

Thanks again for any help.

-Brigham

SillyBee
2006-10-19, 08:24 AM
Q.9

I could use some help with a level 7th character. Thanks in advance for any help. I'm open to any suggestion, even if it changes the supplied class/race/etc.

books: SRD only.
class: looking at a caster, likely a sorcerer
race: gnome
abilities (as rolled):
str 4
dex 18
con 14
int 8
wis 17
cha 17

game info:
The campaign takes place during a 100 years war (or was it 1000 years?). The opposing camp is well supplied/funded and its military, though at similar level to us, has better quality weapons and armor, magic items, etc. Anyway, we will be battling similar leveled NPCs, but they will be armed and armored as if NPCs of a greater level, so to speak.

character:
I've been kicking around an idea for an Illusion based caster for a while and this might give me a chance.

Thanks again for any help.

-Brigham

Hmm. Hate to tell you this, but specializing in a school isn't the best option for a sorceror. Also do you have the option to switch some of those stats around? If so, this is the build I would go with if you want an illusionist.

BY LEVEL 7
str 4
dex 14
con 19
int 19
wis 17
cha 8

Now you might ask yourself why? Str, well that 6 is a killing stat, but no way around it. As a caster your true standby dump stat is strength. Since you want to go Illusionist, we need to take you into wizard. The first stat boost will go into Intelligence, as well as every other stat boost you get. Optionally, if you want to be a bit hardier, you can toss another into Con. The hardy wizard is the living wizard. Now since you're not going to be in melee(EVER!) we can afford to toss the 14 into Dex. A +2 to AC isn't bad at all. Of course since we aren't staying sorceror, Charisma is our other stat that we can lose a bit in, hence the 8.

Ok, now if you ask why we went wizard, that is because, in my estimation wizard's gain the most from specializing out of either of the arcane casters in SRD. So we are going to specialize in Illusion. The great thing about Illusion is that you are going to (eventually) get spells that cover other schools, so just as an experiment we're going to go ahead and drop Evocation and Conjuration as prohibited. Some would argue against both, but the Shadow spells will open up those options to you again. If you absolutely want to keep both, then drop Necromancy for one of them.

For your familiar, ultimately its up to you. The "cover your weaknesses" aspect of me pushes me to Rat(+2 Fort Save) or Toad/Lizard (+3 Hit points). But again, ultimately up to you.

The great thing is, you're a gnome so you're getting bonuses to that wonderful Illusion school. A +1 bonus to your save DC's is great(thanks to being a gnome and we'll build on that with feats.

1st Level:Spell Mastery(always try to cover for your weaknesses, in this case, you're prepared if your DM takes your spellbook)
3rd Level:Spell Focus(Illusion) DC +1, YAY!
6th Level:Greater Spell Focus(Illusion) DC +1, YAY!
After 7th, its your choice for feats. You can start Quickening, or Maximizing, or Empowering, if you want. Personally I save up some money and use Metamagic Rods. I like Spell Penetration and Greater, but that's really of most use in higher levels. You can go Improved Initiative, b/c going first is always good. Eschew Materials is always a good investment, as is the Silent or Still spells. In fact the great thing about the wizard is that you get bonus feats! Yay! At fifth level you've got one, so I'd shoot for something like either Still or Silent spell, as its a great feat in a pinch. IMPORTANT! Take advantage of Scribe Scroll
Scroll's are your friend! If you don't really want Still or Silent Spell, then maybe go Wand or Potion crafting, which also help in a pinch, but only if you have downtime in a game.

In terms of Equipment, like I said the Metamagic Rods are great. Also buy a Boccob's Blessed Book as soon as you can, its a great investment. Of course always stick with the standbys of bracers of armor and Amulets of Natural Armor. Leave the rings open to either Sustenance or possibly Evasion. Not sure how much money you're working with at 7th. I think its around 20000 gold so you won't be able to purchase too many heavy hitter things until later on.

Skills: Well you've got a great intelligence, a great constitution and a great Wisdom, (although if you're worried about AC, you can switch Dex and Wisdom around to squeeze an extra point of AC out) so skills with those stats as modifiers is where we focus.

For some reason wizards get fewer skill points than Barbarians in setup(of course Int is most likely ALWAYS a dump stat for a Barbarian) but we'll take what we can get.

By 7th Level we'll have 60 skill points. 24 at first level and 6 every level since. Concentration(thank you Gnome bonus to Constitution!), Craft is a possibility based upon your rp. Decipher script is good, Know (Arcana) is obvious. The other Know skills, which are all available to you, are up to you. Profession goes hand in hand with Craft. Cross class, I would go with either Spot or Listen both coming off the nice wisdom or Search coming off that nice Intelligence. Another possibility is that you can go into the Hide and Move Silently, and you get a bonus to Hide as a Gnome. However, that's probably not the best option as, since you're an illusionist, Invisibility and Greater Invisibility are your best friends.

I think that about wraps it up. Sorry if it was verbose, but I like to talk about why I do things. Hope this helps!

Brigham
2006-10-19, 04:29 PM
@sillybee

First, thank you so much for your response. You put a lot of work into it, and I very much appreciate it. It was an informitive read on making a decent wizard.

However, the stats must stay. I chose to roll for each stat individually, and that's what I have to stick with. I agree, and have wished, that I could mod the stats as you have suggested, and wizard would be much easier for me to play (the sorceror's spell selection is racking my brain).

Again, thanks very much for your work. I wish I could use your advice here, but maybe in another campaign.

Sir_Rosh
2006-10-20, 06:57 AM
I'm looking for some pointers on creating a powerful Fighter type character 15th level for a munchkin-like "Build the most powerful character and battle it out" type game.

There are 2 teams of six and my team is Evil.

Was looking at a Kensai, purely to get a +9 weapon. But then I found Warrior of the Darkness in BoVD and am quite tempted by that.

Any ideas or thoughts would be greatly appreciated.

Stat block is 18, 16, 14, 14, 12, 12. and Unearthed Arcana is banned. Pretty much anything else is cool though.

Illiterate Scribe
2006-10-29, 10:19 AM
1. Looking for a from-scratch character, built to ECL 10. Psion (telepath) with emphasis on Clairsentience, Metacreativity Powers.
2. Books:SRD rules only.
Race: Must be Unbodied
Class: As above, Psion (telepath)
Ability Scores: High Int/Wis/Cha, otherwise not worried
Alignment: Neutral Good
Concept: Spirit removed from body, now wandering about coming to terms with loss.

Thanks in advance.

Khantalas
2006-11-29, 06:08 PM
Q. 10 I would like to request a Diamond Dragon / Monk build, from scratch to level 20. If possible, explained level-by-level, so I can see when is a particular feat taken, how the skills are picked up, etc.

a. Books: All Races books, All Complete books, XPH, PHB I & II, DMG I & II, all MM series, Fiend Folio, almost all Eberron and FR books, Stormwrack, Frostburn, Sandstorm, Planar Handbook, ToM, ToB, Weapons of Legacy, Oriental Adventures (the game is in an oriental setting), Heroes of Horror & Battle, Draconomicon, Dragon Magic, Miniatures Handbook, Libris Mortis, Lords of Madness, Magic of Incarnum, Book of Exalted Deeds, Book of Vile Darkness

b. Race: Any race without LA and racial HD is fair game.

c. Class: Diamond Dragon and Monk (possibly Swordsage with are the only ones strictly neccessary. How the prerequisites of Diamond Dragon are met is for you to decide.

d. Ability Scores: Use the following - 14, 14, 15, 16, 17, 18

e. Alignment: Most likely LN, but doesn't need to be able to take more levels of monk, so any neutral.

f. House Rules: No multi-classing penalties.

g. Concept: The concept is (at 20th level) a wiseman who reveres gem dragons and uses both psionics and martial arts emulating those dragons' strengths.

h. Other: Although there are other books I can access, I can't write them all. If you think of something that will increase the efficiency of the build from a source not mentioned above, contact me and I'll tell you if I can access it or not. Assume standard WBL guidelines for equipment, crafting, etc.

Thanks in advance.

EDIT: Uhh... No one?

SillyBee
2006-11-30, 07:43 AM
@Khantalas

Gimme some time, I'll look into it. Never done that type of build before, so it will take some time. Unfortunately it doesn't look like too many people are looking at this thread these days.

Telonius
2006-12-01, 10:37 AM
I currently have a Shifter Rogue10/Wizard1, named Phido Oswald. Feats: Weapon finesse, TWF, Deft Opportunist, Improved Initiative. From Flaws: Murky Vision/Combat Reflexes. First Rogue ability: Improved Evasion. Abilities before magic items: Str 12, Dex 18, Int 18, Wis 11, Cha 14, Con ... can't remember at the moment, don't have the sheet with me; but I think it's around 10. Items: Gloves of Dex +2, +1 Seeking Bow; Hat of Disguise ("Phido's Fancy Fedora"); Vest of Escape; Mithral Shirt +2. Currently mainly the trapfinder, and second-line melee fighter (we have a Warforged Barbarian and a human Warblade in the party as frontliners). He has a high bluff check, and is middle aged. Right now the plan is he gets Precise Shot and +1 Wisdom at 12th level. Character concept is that he's that one random uncle everybody has, who's always into some get-rich-quick scheme. Running joke: somebody accuses him of being a criminal. Response: "I have never been convicted of a crime."

I'm thinking about PrC'ing him into a couple levels of Thief-Acrobat. That "Kip Up" ability - along with the Fast Acrobatics - is sounding really tempting. Is one level of this PrC worth it? How about two? (Second level sounds like it would be less of a loss from Rogue. The first level I'd lose a d6 of sneak attack and a special ability at 19th; but the second level I'd only lose one bump-up in trap sense). Are there any other better PrC's out there for my character? And why oh why can't Complete Scoundrel be out yet? :smallbiggrin:

EDIT: Almost forgot, his alignment is CN, with slight tendencies to evil.

Were-Sandwich
2006-12-02, 03:17 PM
Which discipline is better, Shadow Hand or Tiger Claw?

Bears With Lasers
2006-12-03, 05:09 AM
Which discipline is better, Shadow Hand or Tiger Claw?

Better for what?

Were-Sandwich
2006-12-03, 05:57 AM
TWF. The obvious one is Tiger Claw, but Shadow Blade is to good to pass up, and some of the Tiger Claw stances are pretty good. Im torn, really.

Bears With Lasers
2006-12-03, 10:52 AM
A mix, preferably. Why would you pick just one? Shadow Hand is useful mostly for Child of Shadow stance/Gloom Razor feat or Assassin's Stance, plus, of course, Shadow Blade. Tiger Claw has things like Pouncing Charge (great when coupled with the swordsage's Insightful Strike ability) and the dancing/raging mongoose boosts, Girallon Windmill Flesh Rip... you'll also want the +xd6 +IL fire damage boosts from Desert Wind.


Here (www.thetangledweb.net/profiler/view.php?id=1775) is an ECL 11 TWFer I'm currently playing; he's turned out pretty well. I usually open combat with a Searing Blade or Dancing Mongoose boost + Pouncing Charge, and go from there.

Malachite
2006-12-03, 08:26 PM
Q12 (?)

Hi guys,

Looking to make an interesting, charismatic, reoccuring NPC for my campaign setting and wanted to use that insane Charisma bonus of the succubus for something. Thing is, I'm not sure how the ECL+6 would combine with any charisma-heavy classes :smallfrown:
Sorcerer would benefit a lot from the charisma bonus but dropping spell levels is never good, and the same could be said for the bard. The paladin idea I don't like, even if I got around the LG thing by using variants.

I'm not looking for any really detailed breakdown of skillpoints/level, what spells to pick and all that, just some advice on a character class and what kind of minimum level she'd need to be facing a standard 4 person balanced party starting at about 8th/9th level (theirs) up to around 15. She'd need to not dominate the party completely, but equally I want to be fairly certain she's not going to get killed. That would really screw up my plans. Ideally the party should feel threatened by her, but not see her as anything they can't handle.

I could go rogue but it's a bit of a waste of the bonus, and I already have a special rogue NPC. Also, since I've never played bards before you might have to explain how to build one in a little more detail. They do seem quite a flavoursome class though :smallwink:

Thanks for any help you can lend me - I'm trying to make the jump from player to DM, as we don't seem to have anyone capable (willing?) to DM for the local group. It's a steep learning curve :smallamused:

Mal

Bears With Lasers
2006-12-03, 09:52 PM
Malachite--have you considered Blackguard, or is that too paladin-y? Blackguard with a Marshal dip could work well.

Pegasos989
2006-12-04, 06:31 AM
Q12



Well, don't worry about ECL. It is npc so though succubus is 12th level character herself (6 racial HD and +6 LA), her challenge rating (7) is all that matters.
But yeah, succubus sorcerer 3 would not be worth cr 10 challenge.

However, succubus (or erinyes, which is the devil counterpart) sorcerer 4 with elite array (adds cr +1) would have blindness/deafness with save DC 10 +8 (cha) +2 (spell level) before magic items (lets say +4 cloack of cha to add it by 2 more) and 2 levels later she would start getting access to hold person, etc... CR would be 7(succubus)+1(elite array) +levels, so a bit above your party but CR is a guideline, not a rule.
As such, it is doable. Party can feel threatened when on the first round, the bare sorcerer 6 (would be cr 14 but it is not worth that much, don't worry) casts hold person (DC 10+10+2((cha items))+2((feats)) =24) on fighter but should be able to overcome it. Also, if she escapes, each time party encounters her she could have +2 levels to get new spells that really show advancement.

Less casting oriented would be succubus blackguard (succubus can get straight to it for having racial feats and bab) and now he could be blackguard 5 and next time (he has mount to escape and high saves so he can escape propably) a few more levels.

A combination could be succubus sorcerer 6/Eldritch knight with spells enchanting him/her more, like haste, mirror image, fly... Nearly certain escape.




These are all high CRs because succubus is already 7 and class levels added to that but as abilities mostly don't synergize, it isn't that bad, so don't worry about going a few CRs higher than normally.

Malachite
2006-12-04, 09:18 AM
So say they encounter her at 9th, 11th, 13th and 15th level, how many sorcerer levels do you think sounds right for her? I like the sorceress idea more than the blackguard - she should be a sneaky bitch that the party love and hate alternately, and the idea of a stand and fight type doesn't seem to sit right with me when the description begins with "Succubi are not warriors. They flee combat whenever they can.".

Cheers again for the help, and so quickly. I'm definitely grateful ;)

Pegasos989
2006-12-05, 01:56 AM
So say they encounter her at 9th, 11th, 13th and 15th level, how many sorcerer levels do you think sounds right for her? I like the sorceress idea more than the blackguard - she should be a sneaky bitch that the party love and hate alternately, and the idea of a stand and fight type doesn't seem to sit right with me when the description begins with "Succubi are not warriors. They flee combat whenever they can.".

Cheers again for the help, and so quickly. I'm definitely grateful ;)


Well, it depends on party kind of but at 9th level, I would say 4 sorcerer levels and non-spellcasting minions. Lets say 2 6th level fighters. She casts spells untill she runs out or minins are killed and she damaged and then runs away.
Two levels later, I would go with 6 sorcerer levels and again, 2 minions.
At 13th level, going 8-10 levels of sorcerer depending on how well the party did with previous encounterings.
At 15th... Is this the bossfight? I would go with about 12 levels and some minions.

As a general rule, no single opponents so always have minions. You could make it her trait to like number 2 or something

EDIT: Those assume 4 member party with quite average resources.. If the party is of, let's say 2 fighters and a cleric, the hold person of 6th level succubus will result in player death.

Malachite
2006-12-05, 06:39 AM
Thanks, that's really helpful! :smallbiggrin:

The lvl 15 encounter will be kind of like a boss fight, but she's not going to be the ultimate BBEG, just a kind of party nemesis. She'll be that character who keeps trying to screw up their plans, take quest items for herself, etc. On one occasion the party will probably have to work with her, though I'm not sure of the situation yet.

http://games.groups.yahoo.com/group/BHI01/message/11156
Don't know if this'll work (you may have to be a member of the group), but basically Gavin Swordhand in this game is a similar idea - a dual-wielding fighter/rogue, who started out as a 'member of the party', and showed his colours by stealing a quest item when we reached it in a rather memorable battle - he took on a party of about 8 and wasn't doing too badly. Since then he's been the second in command for a series of BBEGs, and in the latest instance we've had to start working with him against a great red wyrm Dracolich. Quite how we're going to get through this one at level 18, I'm not sure, but there are 6 of us, one of who has somehow managed to turn himself into a gold dragon. :smallconfused:

Anyway, I won't drail the thread any more - thanks for the help guys!

endersdouble
2006-12-05, 07:03 AM
I need an Ur-priest of 11th level but I don't want to get there by way of a divine caster so I don't lose anything by entering the class. What I've come up with so far is possibly a duskblade using the Flexable Mind feat.

The books I have access to are
Core books
Complete series (sans complete psionic)
Expanded Psionics Handbook
Tome of Magic
Tome of Battle
Sandstorm
Book of Vile Darkness
Libris Mortis
Players handbook 2
Dungeons Master's guide 2
Monster Manual 2
Races of Ebberon
Races of the Wild
Epic Level Handbook
Savage Species
Unearthed Arcana
and Fiendish Codex I: Hordes of the Abyss

Race: Human
Class: Any that would get ur-priest the fastest that is NOT divine
Ability Scores: 13, 18, 18, 14, 14, 15
Alignment: Any Evil
House Rules: Nothing that would matter in this situation
Concept: A wicked advisor who wishes to overthrow his Hextor-worshipping emperor and disguises as a priest of hextor until he can accomplish his goal.
Other: I have access to every feat, so feel free to use any feat you want.
The best way to use Ur-Priest, IMHO (taken from rough sketches on the CO boards) is via MT and wizard (if you wanted to go crazy, look into replacing wizard with bard/SC.)

Note that I don't have my books handy, but I don't remember Ur-priest having any feat requirements, so I assume what I've got will do it--the skills are pretty easy, and it passes the save requirements. And if you do need a feat, you've got plenty of open slots.
Ability Scores: 13/14/14/18/20/15 (after + from levels)
Alignment: Any Evil
Build:
Wizard 1 (Scribe Scroll) (MM:Extend) (MM:Quicken)
Wizard 2
Wizard 3 (Improved Initiative)
Wizard 4
Wizard 5 (Spell Focus:Conjuration)
Mindbender 1 (Augment Summoning)
Ur-priest 1
Ur-Priest 2
Mystic Theurge 1 (MM:Chain)
Mystic Theurge 2
Mystic Theurge 3

Consider picking up Persist and DMM:Persist, if you're into that particular brand of cheese. My feats are just examples, anyway. IIRC, you have *no* required feats. Just pick your favorite metamagics and good caster feats. I'd recommend keeping II if you can; it's really quite powerful, especially for casters.

From there on, take MT to 8, then pick your favorite wizard progression class--I like Archmage and Fatespinner. At that point, Ur-priest casting is maxed, so there's no point in the last two levels of MT.

There you go. 11th level, 5th level arcane and divine spells. From there it only gets better; at 13th level, you've got 6/7; at 15th, 7/9... The feats are just random suggestions. Most any caster feats work here.

As to how to play it--well, you've got lots of options. You could even go the traditional melee-cleric route. I wouldn't recommend it (your BAB sucks so you'd be quite dependent on Divine Power, and the wizard means you can't use good armor--not that armor matters all that much anyway...) but it's an option. Probably, however, it'd be more effective to play a Batman. You've got a ton of spell slots; they're relatively high level; go crazy! Your saves won't be that great (MAD from needing Int and Wis), so look into no-save stuff; orbs, enervation, buffs, summons, did I mention BUFFS--but they aren't all that bad, just don't rely on reliably save-or-losing someone with all good saves.

I don't remember the wealth-by-level tables, but generic caster gear is in order here. I'd recommend at least a +4 item for Int and Wis; spend the rest on metamagic rods, wands, scrolls and the like to your pleasure. If you can afford it, even a lesser rod of Quicken can be obscenely useful, in my experience.

Have fun!

Ashes
2006-12-05, 09:45 AM
Hi. After reading the Warlock thread, the idea of a rogue/warlock dawned on me and it really appeals to me, so I'd like one of those (any combo, just a solid build) from lvl 1 to lvl 20 sneak attack'y goodnes.

The books I have access to are
Core books
Complete series (except Mage)
Expanded Psionics Handbook
Tome of Magic
Tome of Battle
Frostburn
Book of Vile Darkness
Book of Exalted Deeds
Libris Mortis
Lords of Madness
Draconomicon
Players handbook 2
Monster Manual 2 & 3
Races of Ebberon
Races of the Wild
Unearthed Arcana
Eberron Campaign Setting and all Eberron supplements except for Dragonmarked Houses

Race: any
Class: Rogue/warlock
Ability Scores: 32-point buy
Alignment: any, preferably non-evil
House Rules: No multiclassing penalties or favoured classes

So, is it possible to do this effectively?

Bears With Lasers
2006-12-05, 11:24 AM
Not really. Rogue/Warlock is a pretty bad combination, since you won't be a skill-monkey and you won't even be a full-powered Warlock (which is already underpowered).

Pegasos989
2006-12-05, 02:03 PM
So, is it possible to do this effectively?

Not really. Warlock is not counted as being able to cast Xth level spells, so no arcane trickster or similar classes.

Also, rogues get most benefit from sneak attacks by attacking many times per turn, something warlock can't do...

Fhaolan
2006-12-06, 12:03 AM
Okay, guys, here's a bit of a challenge:

I need an NPC who is a Ranger/Bard or something similar enough flavor-wise. Full Elf or Half-Elf, can be any elven subrace if it makes a difference. Elite array, WotC sources only, 15th level or so.

Character concept: Born into a carnival family, took several levels of Bard (or similar. Performance is a must, acrobatics is likely). Carnival attacked by irrate townspeople who resented being rubes, escaped into the wilderness. Survived, but now hates towns and the people who live in them for destroying his Carnival. (Ranger, or something similar. Favored Enemy: Humans)

Other notes, in the campaign elves have a racial hatred against gnolls, so if the Ranger has enough levels to gain a second Favored Enemy, it would be likely to be gnolls.

Any help would be appreciated. :)

Pegasos989
2006-12-06, 05:11 AM
Okay, guys, here's a bit of a challenge:

I need an NPC who is a Ranger/Bard or something similar enough flavor-wise. Full Elf or Half-Elf, can be any elven subrace if it makes a difference. Elite array, WotC sources only, 15th level or so.

Character concept: Born into a carnival family, took several levels of Bard (or similar. Performance is a must, acrobatics is likely). Carnival attacked by irrate townspeople who resented being rubes, escaped into the wilderness. Survived, but now hates towns and the people who live in them for destroying his Carnival. (Ranger, or something similar. Favored Enemy: Humans)

Other notes, in the campaign elves have a racial hatred against gnolls, so if the Ranger has enough levels to gain a second Favored Enemy, it would be likely to be gnolls.

Any help would be appreciated. :)

Okay, will this be player character or NPC? Because if NPC, he can be elf but otherwise needs to be half-elf or take exp penalty for multiclassing.

NightsWail
2006-12-06, 08:00 AM
Hi,

I’m playing with the thought of a Swashbuckler3/Fighter2/Dervish10/
Tempest5, and I need some Input on the details.
Race is human otherwise it doesn’t work out with the prerequisite feats for dervish at level 6
For the stats I thought of (32-pts-buy):
STR: 14
DEX: 18
CON: 12
INT: 14
WIS: 8
CHA: 8

From Swashbuckler I’ll get Intellegence Bonus to Damage, and I need 13 INT for Combat Expertise anyway.
From Swashbuckler I'll get Weapon Finesse which will work on Scimitar since the Dervish treats it as a light weapon for all purposes.

Maybe cut back Strength to 12 and bring CON to 14 or Wis to 10 ?

Feats would be:
1: TWF, Weapon Focus (Scimitar) (required)
3: Expeditious Dodge (counts as Dodge, required)
4: Mobility (required) (+1 Dex)
5: Combat Expertise (required)
6: Improved TWF
8: (+1 Dex)
9: Improved Critical (Scimitar)
12: Greater TWF (+1 Str)
15: Elusive target
16: (+1 Str)
18: maybe Flay Foe or smth else?

With all those required feats and the neccessary TWF-line I only really have 1 feat free to choose at lv 18.
I would ike to play this build with a non-human race but that seems impossible (our Dm won’t let us take flaws)

Any comments on stats or feats?

I'd rather avoid multiclassing into too mach stuff, I like the current progression because of its simplicity and that I finish all of my PrC.

I have acces to all 3.5 books

Fhaolan
2006-12-06, 11:34 AM
Okay, will this be player character or NPC? Because if NPC, he can be elf but otherwise needs to be half-elf or take exp penalty for multiclassing.

NPC, but there's no problem with him being half-elf. In fact, that might work better.

Hario
2006-12-09, 05:55 AM
Hi,

I’m playing with the thought of a Swashbuckler3/Fighter2/Dervish10/
Tempest5, and I need some Input on the details.
Race is human otherwise it doesn’t work out with the prerequisite feats for dervish at level 6
For the stats I thought of (32-pts-buy):
STR: 14
DEX: 18
CON: 12
INT: 14
WIS: 8
CHA: 8

From Swashbuckler I’ll get Intellegence Bonus to Damage, and I need 13 INT for Combat Expertise anyway.
From Swashbuckler I'll get Weapon Finesse which will work on Scimitar since the Dervish treats it as a light weapon for all purposes.

Maybe cut back Strength to 12 and bring CON to 14 or Wis to 10 ?

Feats would be:
1: TWF, Weapon Focus (Scimitar) (required)
3: Expeditious Dodge (counts as Dodge, required)
4: Mobility (required) (+1 Dex)
5: Combat Expertise (required)
6: Improved TWF
8: (+1 Dex)
9: Improved Critical (Scimitar)
12: Greater TWF (+1 Str)
15: Elusive target
16: (+1 Str)
18: maybe Flay Foe or smth else?

With all those required feats and the neccessary TWF-line I only really have 1 feat free to choose at lv 18.
I would ike to play this build with a non-human race but that seems impossible (our Dm won’t let us take flaws)

Any comments on stats or feats?

I'd rather avoid multiclassing into too mach stuff, I like the current progression because of its simplicity and that I finish all of my PrC.

I have acces to all 3.5 books

Don't bother taking 3 levels in swashbuckler if your strength and Int are equal, or in this case your strength will be higher, so it has no point, you could take 1 level then 2 levels in fighter and be just as well off if not completely better off...

Bears With Lasers
2006-12-09, 06:18 AM
Uh, the INT bonus is added, not instead of the strength bonus. Plus, off-hand weapons are half STR bonus to damage.

Hamster_Ninja
2006-12-11, 12:15 AM
Q. 13 (?)Hello, I need a rogue character, and being relatively inexperienced at doing rogues, decided to come here for help.

1. Which of the above are you asking for? Built from scratch.
2. a. Books- PHB, MM, DMG
b. Race- Any in the PHB, plus goblin and kobold
c. Class- 10th level Rogue
d. Stat Generation- 32 Point buy +2 from level increases
e. Alignment- Any
f. House Rules: Must stay rogue, no items with CL greater than 10, no custom items (Including wands/scrolls with different CL)
g. Concept: Was planning on creating a UMD monkey, but if something else is good than I'm cool with it
h. Other: Will have to fight most of the classes in the PHB

Charity
2006-12-11, 05:17 AM
Required
One melee style fighter for fatally delaying a troll long enough to remove it's jewelry.
Only PHB and only 4th level, there are plenty of spell casters just waiting to stand behind this fellow.
stats 15 15 14 14 13 12 (with a +1 just waiting to be added to STR)
so far we have BARB 3 FTR 1
human - Dodge, mobility, expertise, spring attack ... yes we want whirlwind attack at lvl 5. Any better ideas?

NullAshton
2006-12-11, 01:05 PM
I'd like a Warmind character, and having never played a fighter before, need help making a fairly flexible fighter.

Start from scratch to level 15, with level by level progression to 20. I'm thinking a human paragon 3/fighter 2/warmind 10 at level 15.

I'd like him to be mainly focused on surviving. I'll use this character when I find a campaign to use him in, or to be used when my group goes on a one-off campaign when hardly anyone shows up. It doesn't have to be much, just enough to give me direction on where to go since I've never made a fighter character before.

Khantalas
2006-12-11, 01:14 PM
I'd like a Warmind character, and having never played a fighter before, need help making a fairly flexible fighter.

Start from scratch to level 15, with level by level progression to 20. I'm thinking a human paragon 3/fighter 2/warmind 10 at level 15.

I'd like him to be mainly focused on surviving. I'll use this character when I find a campaign to use him in, or to be used when my group goes on a one-off campaign when hardly anyone shows up. It doesn't have to be much, just enough to give me direction on where to go since I've never made a fighter character before.

I'm reserving this. Since I have a lot of free time this Thursday, it should be ready by Friday.

Any books you have access to other than those that can be found in SRD? That'd help me, although I've never done such a thing before, so it may be a bit subpar.

NullAshton
2006-12-11, 01:24 PM
I'm reserving this. Since I have a lot of free time this Thursday, it should be ready by Friday.

Any books you have access to other than those that can be found in SRD? That'd help me, although I've never done such a thing before, so it may be a bit subpar.
I have all of Complete series(except mage), plus anything in the SRD. I would preferably like to be wielding a greatsword, and have as many tactical options as possible.

Matthew
2006-12-11, 01:35 PM
Required
One melee style fighter for fatally delaying a troll long enough to remove it's jewelry.
Only PHB and only 4th level, there are plenty of spell casters just waiting to stand behind this fellow.
stats 15 15 14 14 13 12 (with a +1 just waiting to be added to STR)
so far we have BARB 3 FTR 1
human - Dodge, mobility, expertise, spring attack ... yes we want whirlwind attack at lvl 5. Any better ideas?

If you are looking for a Fighter type to hold off a Troll, I would just go with:

Human Fighter 4
Strength 16, Constitution 15, Dexterity 14, Wisdom 12, Intelligence 13, Charisma 14
Level 1 - Combat Expertise, Weapon Focus - Long Sword, Dodge,
Level 2 - Mobility,
Level 3 - Spring Attack,
Level 4 - Weapon Specialisation - Long Sword,

Breast Plate (+5 AC), Heavy Shield (+2 AC), Dagger, Long Sword,

His Armour Class against that Troll is going to be 20, with the potential to reach 26 through Defensive Fighting and Combat Expertise. Given that the Troll is AB 9 it will be hitting your Fighter on a 17+. An enchanted Heavy Shield, Breast Plate or Ring of Protection might cut the odds down a bit further. The Fighter will have AB 0 under these conditions, so will only hit the Troll on 16+. Of course, he could always choose the Total Defense action, which would sacrifice his attack for AC 28 and the Troll will only hit on 19+.

Seems kind of specific, but that's my best shot given the information. I hope those casters know what they are doing...

Charity
2006-12-13, 04:17 AM
Thanks Matthew but do you not need BAB +4 for spring attack?

Matthew
2006-12-13, 05:37 AM
Oops, my bad. Hmmnn, looks like you would just have to make a choice between Spring Attack and Specialisation. If you want Whirlwind Attack as soon as possible, then it's already decided and you need a new third level Feat. Maybe Combat Reflexes or something like that...

Amon Star
2006-12-20, 06:22 PM
Hi everyone. Could someone give me some advice about what to do with a character of mine. And by advice I pretty much mean anything & everything.

Right, at the moment she's a human 2nd level Fighter/2nd level Battle Sorcerer (Unearth Arcana). She's Lawful Good & fights with a longspear, which is pretty central to the concept. Her stats are as follows:

Str 10, Dex 13, Con 13, Int 10, Wis 15, Cha 16

and she has the following feats:

Improved Unarmed Strike, Endurance, Die-Hard, Combat Reflexes and Intimidating Strike (PHB 2).

She has maxed out Intimidate skill aswell. The DM allows any book that the player owns, except the Book of Exalted Deeds or Vile Darkness. He also doesn't allow Paladins as he thinks they're disruptive. The rest of the party consists of a Cleric/Rogue, a Druid/Rogue & a Bard/Rogue.

As I said, any & all advice is desperately needed.

Jack_Simth
2006-12-20, 10:57 PM
Gestalt campaign, by any chance? That kind of thing is important for these things...

Falconsflight
2006-12-20, 11:05 PM
Either find some strength increasers, or stop with the fighting idea and stick to the sorcerer idea. You have low everything besides wisdom and charisma.. that means sorcerer.

If you want to stick to fighting... get something to increase strength, or maybe weapon specialization, I guess.

Amon Star
2006-12-21, 04:41 AM
Gestalt campaign, by any chance? That kind of thing is important for these things...

No, it isn't a gestalt game. There's just a lot of multi-classing.

ski309
2006-12-21, 09:02 PM
I'm leveling my monk to lvl 8, and I need to choose where to put my attribute point. I can't figure out where tho...

my character is here: http://www.rpgwebprofiler.net/view.php?id=44967

for quick ref:
str 10
dex 18 + gloves of dex +2 =20
con 12
int 8
wis 14
cha 8

The problem is that no matter where I put my ability point, my modifier won't increase. I won't see a benefit until lvl 12. Any suggestions/opinions?

Matthew
2006-12-22, 06:05 AM
You need to decide which you want to increase at Level 12 now. I don't know what would be best, it depends on what you want. Wisdom might be a good candidate, but Strength, Dexterity and Constitution are all possibilities (not to mention tat Intelligence Penalty must be killing your Skills, but since it doesn't work retroactively, not worth increasing).