LoneStarNorth
2011-01-11, 03:45 PM
If my screen name and/or the name Reggard means anything to you, please ignore the spoiler, and probably the whole thread. It'll only make you cry :D
A certain character in my campaign is (in terms of spellcasting only) a 20th level wizard AND a 20th level cleric, with caster level 30 and 25 respectively. Due to natural abilities and/or magic items, he has regeneration 25, DR 10/-, immunity to fire and cold, resistance to electricity and acid 10, immunity mind-affecting, +5 shield deflection bonuses to AC, +5 resistance to all saves, 20% miss chance, flight, +2 to physical scores, +4 to Wis and Cha, and +6 to Int (all enhancements). His base ability scores, saves, AC, attack rolls, and damage can all assumed to be quite high.
But this guy wants more. He wants to beat people up in melee combat for an hour or two, either unarmed or with his greatsword (or both). What buff spells is he going to cast on himself before he starts doing so? Spell Compendium is in use, other WotC sources are generally okay. No polymorphing. No necromancy, illusions, or evocations from the wizard half. He's LE for cleric purposes.
I realize that wizards have plenty of spells to end combat in round one, and so does the character. But he's going to kick butt in melee specifically so as to conserve those spells and spell slots. Therefore, lower level spell slots should do the heavy lifting where possible.
Also note that this isn't part of a deliberate attempt to curbstomp the PCs, so you can contribute with a clean conscience.
I would greatly appreciate your input. It'll give me more time to work on a dungeon crawl and upcoming encounters. Thanks in advance :smallsmile:
A certain character in my campaign is (in terms of spellcasting only) a 20th level wizard AND a 20th level cleric, with caster level 30 and 25 respectively. Due to natural abilities and/or magic items, he has regeneration 25, DR 10/-, immunity to fire and cold, resistance to electricity and acid 10, immunity mind-affecting, +5 shield deflection bonuses to AC, +5 resistance to all saves, 20% miss chance, flight, +2 to physical scores, +4 to Wis and Cha, and +6 to Int (all enhancements). His base ability scores, saves, AC, attack rolls, and damage can all assumed to be quite high.
But this guy wants more. He wants to beat people up in melee combat for an hour or two, either unarmed or with his greatsword (or both). What buff spells is he going to cast on himself before he starts doing so? Spell Compendium is in use, other WotC sources are generally okay. No polymorphing. No necromancy, illusions, or evocations from the wizard half. He's LE for cleric purposes.
I realize that wizards have plenty of spells to end combat in round one, and so does the character. But he's going to kick butt in melee specifically so as to conserve those spells and spell slots. Therefore, lower level spell slots should do the heavy lifting where possible.
Also note that this isn't part of a deliberate attempt to curbstomp the PCs, so you can contribute with a clean conscience.
I would greatly appreciate your input. It'll give me more time to work on a dungeon crawl and upcoming encounters. Thanks in advance :smallsmile: