Ralasha
2011-01-11, 05:23 PM
An old man sits at a table, alone, a spear propped against the wall at his back. For some reason, you find yourself drawn to him, and before you realize, you are sitting at his table. He calmly sets down his tea, and looks over. "So tell me, what do you know of the Dragons? Not as in Dragon Spirits, but Dragons.
I will explain, Dragons look like people, like me or you. Each dragon is born attuned to a specific element, the elements to which they are attuned are the same elements as described in (Chinese) alchemy. Air, Metal, Water, Fire, and Wood.
Fire is attributed to Strength, and rebirth.
Water is attributed to patience, and gracefulness.
Air is attributed to Speed, and agility.
Metal is attributed to endurance, and... steadiness. To be like stone is to be unmoving. Metal is another form of stone.
Wood is attributed to intelligence, and perseverance.
Well, you are probably wondering... why an old man such as myself, is randomly talking to you about such things... you see, I am a dragon... and we dragons are pulled towards each other... like streams... so I wonder... are you a dragon?"
Each of the following classes will have a specific element to which it is aligned. Except for 1 which will not be posted until the others are completed to my satisfaction and posted. The final one will have some of the abilities of all of them. We'll see how it turns out.
Alignment: Fire
Primary Statistic: Strength
Hit Dice: D12
Skills:
2+Int Modx4 at first level.
2+Int Mod At each level after 1st.
Class Skills: Climb, Craft, Intimidate, Jump, Profession, Ride, Swim.
{table]Level | BAB | FS | RS | WS | Special
1 | +1 | +2 | +0 | +0 | Monkey Grip
2 | +2 | +3 | +0 | +0 | Power Attack
3 | +3 | +3 | +1 | +1 | Two Handed Fighting
4 | +4 | +4 | +1 | +1 | Burning Surge
5 | +5 | +4 | +1 | +1 | Cleave
6 | +6 | +5 | +2 | +2 | Flame Sheath
7 | +7 | +5 | +2 | +2 | Mighty Grip
8 | +8 | +6 | +2 | +2 | Leap Attack
9 | +9 | +6 | +3 | +3 | Great Cleave
10 | +10 | +7 | +3 | +3 | Burning Inside
11 | +11 | +7 | +3 | +3 | Greater Two Handed Fighting
12 | +12 | +8 | +4 | +4 | Immolation
13 | +13 | +8 | +4 | +4 | Oversized Weapon
14 | +14 | +9 | +4 | +4 | Great Leap
15 | +15 | +9 | +5 | +5 | Supreme Two Handed Fighting
16 | +16 | +10 | +5 | +5 | Blood Boil
17 | +17 | +10 | +5 | +5 | Supreme Cleave
18 | +18 | +11 | +6 | +6 | Flame Wraith
19 | +19 | +11 | +6 | +6 | Unstoppable Force
20 | +20 | +12 | +6 | +6 | Reborn from the Ashes[/table]
Fire Alignment Abilities:
The Fire Aligned ignores all resistance to fire for its abilities, and deals half damage to any creature normally immune to fire.
Monkey Grip: The character may wield a weapon one size category larger than is normally usable by a character of its size.
Power Attack: As the Feat.
Two Handed Fighting: The character gains time and a half their strength bonus to attack AND damage when wielding a two handed weapon.
Burning Surge: The character may make their weapon act as a flaming weapon for a number of rounds each day equal to their strength modifier. This ability may be divided up into individual rounds.
Cleave: As the Feat.
Flame Sheathe: The character is sheathed in flames, dealing their Strength Modifier in fire damage to all enemies around the character, and 1 damage per round to the character, which cannot be reduced. This ability may be suppressed or activated at will. This ability only covers the areas immediately adjacent to the warrior. This ability becomes Immolation at level 12.
Mighty Grip: The character now deals 2x their Strength Mod in damage with two-handed Melee weapons.
Leap Attack: As the feat.
Great Cleave: As the Feat.
Burning Inside: Whenever an enemy deals damage to the character in melee they take 1d4xthe character's strength modifier in fire damage. If the subject to be damaged is resistant to fire, it takes full damage, if the subject is normally immune to fire damage they take half. The character now gains Fire Resistance 20.
Greater Two Handed Fighting: The character now adds double it's strength bonus to attacks made with a two-handed melee weapon.
Immolation: The Character now deals their Elemental Warrior level in fire damage each round. Enemies normally immune to fire damage take half. The radius expands to 10 feet.
Oversized Weapon: The character may now wield weapons one size category larger than ever before. Thus a Medium Sized character of this level could now wield a huge weapon 1 handed. The character no longer suffers a -2 penalty to wielding weapons of one size category larger. But still suffers the -2 penalty to weapons of the new size.
Great Leap: The character is always considered to have had a running jump, and gains an additional +8 to any jump checks in addition to other bonuses.
Supreme Two Handed Fighting: When the character swings their weapon, if they hit the first target, they may make an attack roll, at the same attack bonus against an adjacent enemy. This counts as a part of the same attack.
Blood Boil: The character's blood is a veritable fountain of heat. The character is now immune to the effects of cold weather, and gains Fire Immunity.
Supreme Cleave: Whenever the character kills an enemy, the character may make one free attack against every opponent within its melee range.
Flame Wraith: The character gains the supernatural ability to fly whenever its immolation ability is activated. Flight is at the character's normal movement rate, with perfect maneuverability.
Unstoppable Force: The character now adds 3x his strength modifier to both his attack and damage with two handed melee weapons.
Reborn from the Ashes: Once per week, when a Fire Aligned character of this level dies, it is reborn the next day at sunrise, in a glorious display of fire as its remain burn, and from the ashes arises its new body ,with full health, and as unmarred as the day it was born.
1 Done. 4 to go.
Alignment: Air
Primary Statistic: Dexterity
Alignment: Metal
Primary Statistic: Constitution
Alignment: Water
Primary Statistic: Wisdom
Alignment: Wood
Primary Statistic: Intelligence
Alignment: Void
Primary Statistic: Charisma
I will explain, Dragons look like people, like me or you. Each dragon is born attuned to a specific element, the elements to which they are attuned are the same elements as described in (Chinese) alchemy. Air, Metal, Water, Fire, and Wood.
Fire is attributed to Strength, and rebirth.
Water is attributed to patience, and gracefulness.
Air is attributed to Speed, and agility.
Metal is attributed to endurance, and... steadiness. To be like stone is to be unmoving. Metal is another form of stone.
Wood is attributed to intelligence, and perseverance.
Well, you are probably wondering... why an old man such as myself, is randomly talking to you about such things... you see, I am a dragon... and we dragons are pulled towards each other... like streams... so I wonder... are you a dragon?"
Each of the following classes will have a specific element to which it is aligned. Except for 1 which will not be posted until the others are completed to my satisfaction and posted. The final one will have some of the abilities of all of them. We'll see how it turns out.
Alignment: Fire
Primary Statistic: Strength
Hit Dice: D12
Skills:
2+Int Modx4 at first level.
2+Int Mod At each level after 1st.
Class Skills: Climb, Craft, Intimidate, Jump, Profession, Ride, Swim.
{table]Level | BAB | FS | RS | WS | Special
1 | +1 | +2 | +0 | +0 | Monkey Grip
2 | +2 | +3 | +0 | +0 | Power Attack
3 | +3 | +3 | +1 | +1 | Two Handed Fighting
4 | +4 | +4 | +1 | +1 | Burning Surge
5 | +5 | +4 | +1 | +1 | Cleave
6 | +6 | +5 | +2 | +2 | Flame Sheath
7 | +7 | +5 | +2 | +2 | Mighty Grip
8 | +8 | +6 | +2 | +2 | Leap Attack
9 | +9 | +6 | +3 | +3 | Great Cleave
10 | +10 | +7 | +3 | +3 | Burning Inside
11 | +11 | +7 | +3 | +3 | Greater Two Handed Fighting
12 | +12 | +8 | +4 | +4 | Immolation
13 | +13 | +8 | +4 | +4 | Oversized Weapon
14 | +14 | +9 | +4 | +4 | Great Leap
15 | +15 | +9 | +5 | +5 | Supreme Two Handed Fighting
16 | +16 | +10 | +5 | +5 | Blood Boil
17 | +17 | +10 | +5 | +5 | Supreme Cleave
18 | +18 | +11 | +6 | +6 | Flame Wraith
19 | +19 | +11 | +6 | +6 | Unstoppable Force
20 | +20 | +12 | +6 | +6 | Reborn from the Ashes[/table]
Fire Alignment Abilities:
The Fire Aligned ignores all resistance to fire for its abilities, and deals half damage to any creature normally immune to fire.
Monkey Grip: The character may wield a weapon one size category larger than is normally usable by a character of its size.
Power Attack: As the Feat.
Two Handed Fighting: The character gains time and a half their strength bonus to attack AND damage when wielding a two handed weapon.
Burning Surge: The character may make their weapon act as a flaming weapon for a number of rounds each day equal to their strength modifier. This ability may be divided up into individual rounds.
Cleave: As the Feat.
Flame Sheathe: The character is sheathed in flames, dealing their Strength Modifier in fire damage to all enemies around the character, and 1 damage per round to the character, which cannot be reduced. This ability may be suppressed or activated at will. This ability only covers the areas immediately adjacent to the warrior. This ability becomes Immolation at level 12.
Mighty Grip: The character now deals 2x their Strength Mod in damage with two-handed Melee weapons.
Leap Attack: As the feat.
Great Cleave: As the Feat.
Burning Inside: Whenever an enemy deals damage to the character in melee they take 1d4xthe character's strength modifier in fire damage. If the subject to be damaged is resistant to fire, it takes full damage, if the subject is normally immune to fire damage they take half. The character now gains Fire Resistance 20.
Greater Two Handed Fighting: The character now adds double it's strength bonus to attacks made with a two-handed melee weapon.
Immolation: The Character now deals their Elemental Warrior level in fire damage each round. Enemies normally immune to fire damage take half. The radius expands to 10 feet.
Oversized Weapon: The character may now wield weapons one size category larger than ever before. Thus a Medium Sized character of this level could now wield a huge weapon 1 handed. The character no longer suffers a -2 penalty to wielding weapons of one size category larger. But still suffers the -2 penalty to weapons of the new size.
Great Leap: The character is always considered to have had a running jump, and gains an additional +8 to any jump checks in addition to other bonuses.
Supreme Two Handed Fighting: When the character swings their weapon, if they hit the first target, they may make an attack roll, at the same attack bonus against an adjacent enemy. This counts as a part of the same attack.
Blood Boil: The character's blood is a veritable fountain of heat. The character is now immune to the effects of cold weather, and gains Fire Immunity.
Supreme Cleave: Whenever the character kills an enemy, the character may make one free attack against every opponent within its melee range.
Flame Wraith: The character gains the supernatural ability to fly whenever its immolation ability is activated. Flight is at the character's normal movement rate, with perfect maneuverability.
Unstoppable Force: The character now adds 3x his strength modifier to both his attack and damage with two handed melee weapons.
Reborn from the Ashes: Once per week, when a Fire Aligned character of this level dies, it is reborn the next day at sunrise, in a glorious display of fire as its remain burn, and from the ashes arises its new body ,with full health, and as unmarred as the day it was born.
1 Done. 4 to go.
Alignment: Air
Primary Statistic: Dexterity
Alignment: Metal
Primary Statistic: Constitution
Alignment: Water
Primary Statistic: Wisdom
Alignment: Wood
Primary Statistic: Intelligence
Alignment: Void
Primary Statistic: Charisma