Terumitsu
2011-01-11, 07:11 PM
Welcome to The Adventurer's Guild!
In a particularly bustling area of Inside (described as 'that place just across the street from Trog's Tavern'), there is a small keep. Well, Tower really and it bends at odd angles as it approaches the skyline which suggests strongly that a wizard was involved in it's construction. Well, that and the steeple that is painted blue with stars and moons all over it. Makes it look like the tower is wearing a pointy mage hat, really. The windows are large with stained glass depicting various acts of heroism: A knight in glimmering armor vanquishing a dragon, an aged wizard dueling a lich in a battle for magical supremacy, that sort of thing. The large double-doors are darkened cherry wood and are carved to show the guild's symbol, a compass laying on a half unfurled map, in the corners as the faces show the image of a long, winding road across a hilly country and in the upper halves are the words 'The Roads Go Ever On And On' in block lettering. Over the doors hangs a sign painted a bright red with gold letters stating that it is the 'Adventuring, Questing, And Trailblazing Association.'
Inside is brightly lit at all times of day or night by either sunlight or a myriad of suspiciously luminescent candles that never seem to melt down while simultaneously having quite a bit of wax dribblings. The air is oddly crisp, like that of a morning just before the sun rises on the first day of some grand quest. It also smells of pine, which would be from the fire to the left of the entryway that is kept constantly burning even if it defies the season. There are quite a few chairs here of various sorts which makes this place good for lounging. Farther around the curvature of the wall, there is a massive bulletin board where various bits of paper, some looking rather regal while others seemed very grubby, are tacked. These have behests, requests, trade opportunities, and bits of gossip written on them. Underneath this on a lectern is a huge book with slightly yellow pages on which the words 'Entity Encyclopedia' are written. To the right of the entryway, there is a spiral staircase built into the wall which leads to the upper rooms as well as the basement. Mostly rooms up there as well as a kitchen for the travelers who stop by or the members that lodge here.
Across the room sits a large, long oak desk behind which sits two elderly men, one dressed in shining, very well cared for armor while the other wore trappings that spoke of him as an accomplished magician with no dress sense. They both have kindly smiling eyes and impressive white beards that are quite respectable even by dwarf standards. These would be Sirs Rocksteady and Flimsywilt as stated by the small name plaque on the desk. Each wears a button (or a magnet) that says 'Ask Me About Quests!' in friendly yellow letters. Obviously they run things around here. When they aren't bantering or getting nostalgic about the good old days that is.
Announcement: Sirs Rocksteady and Flimsywilt are launching a project to catalog all manner of beasts and beings found in and around the Nexus. This 'Encyclopedia' will be open for anyone to use but it needs brave souls to go out and find the strange and wild things with which to fill it's pages. Interested parties may inquire at the front desk.
Quest: Mercury's Tomb: Now open for grave-robbers adventurer's.
Treasure beyond your wildest dreams, magic items galore, and more traps, monsters, puzzles and cliches than you can shake a stick at!
Quest: Sidney Lathsi is seeking a person or persons willing to brave an abandoned temple for a certain item. All other treasures and magical things found can be considered payment.
Quest: Oswald Faulkner requests a small group of adventurers to investigate a small ruin in the mountains near the city and clear out any monsters that have taken up residence. Will pay handsomely on completion.
Trade: James Burk is seeking to trade a crystal ball found on a recent expedition for either gold or interesting items.
Quest:WANTED: Items of Historical, Technological, Biological or Magical Interest.
Willing to pay large amounts of gold (or knowledge) for such items as: Books; Maps; Scrolls; Spells; Compact Discs; Other forms of data storage; Unusual biological specimens of rare/dangerous/unique-to-Nexus species; Technological devices regardless of condition; Magical or psionic objects; Artefacts related to Nexus history; And many other things.
If you wish to trade/sell any of the above, please visit the Bronze Pyramid, Outside.
((And now, the stuff for Player's Eyes Only))
Welcome to the guild!
Here is where how it works:
Just have a character walk in and put up a note on the bulletin board with a brief summary of what the request is. Or have a note slide under the door for the anonymous request. The bulletin board in this first post will be updated daily. More or less.
As for joining a quest, just have a character walk up and turn in an interest form to the front desk or do something denoting interest like talking to Rocksteady or Flimsywilt and then lounge around by the fire till it gets going. Plotclones are welcome here if the quest doesn't start right off.
It is recommended that anyone posting a quest or interest put this symbol at the end of their post: /-/
This is so I or someone else can look through and find out who is questing or what not. Mostly it helps to sort through the RP and gets things up on the bulletin board that much faster.
Alternately, you can just PM the person doing the quest to signify readiness. That's fine too.
If anyone can think of a more streamlined method, I'd be delighted to hear it.
That should be all for now. Happy adventuring!
In a particularly bustling area of Inside (described as 'that place just across the street from Trog's Tavern'), there is a small keep. Well, Tower really and it bends at odd angles as it approaches the skyline which suggests strongly that a wizard was involved in it's construction. Well, that and the steeple that is painted blue with stars and moons all over it. Makes it look like the tower is wearing a pointy mage hat, really. The windows are large with stained glass depicting various acts of heroism: A knight in glimmering armor vanquishing a dragon, an aged wizard dueling a lich in a battle for magical supremacy, that sort of thing. The large double-doors are darkened cherry wood and are carved to show the guild's symbol, a compass laying on a half unfurled map, in the corners as the faces show the image of a long, winding road across a hilly country and in the upper halves are the words 'The Roads Go Ever On And On' in block lettering. Over the doors hangs a sign painted a bright red with gold letters stating that it is the 'Adventuring, Questing, And Trailblazing Association.'
Inside is brightly lit at all times of day or night by either sunlight or a myriad of suspiciously luminescent candles that never seem to melt down while simultaneously having quite a bit of wax dribblings. The air is oddly crisp, like that of a morning just before the sun rises on the first day of some grand quest. It also smells of pine, which would be from the fire to the left of the entryway that is kept constantly burning even if it defies the season. There are quite a few chairs here of various sorts which makes this place good for lounging. Farther around the curvature of the wall, there is a massive bulletin board where various bits of paper, some looking rather regal while others seemed very grubby, are tacked. These have behests, requests, trade opportunities, and bits of gossip written on them. Underneath this on a lectern is a huge book with slightly yellow pages on which the words 'Entity Encyclopedia' are written. To the right of the entryway, there is a spiral staircase built into the wall which leads to the upper rooms as well as the basement. Mostly rooms up there as well as a kitchen for the travelers who stop by or the members that lodge here.
Across the room sits a large, long oak desk behind which sits two elderly men, one dressed in shining, very well cared for armor while the other wore trappings that spoke of him as an accomplished magician with no dress sense. They both have kindly smiling eyes and impressive white beards that are quite respectable even by dwarf standards. These would be Sirs Rocksteady and Flimsywilt as stated by the small name plaque on the desk. Each wears a button (or a magnet) that says 'Ask Me About Quests!' in friendly yellow letters. Obviously they run things around here. When they aren't bantering or getting nostalgic about the good old days that is.
Announcement: Sirs Rocksteady and Flimsywilt are launching a project to catalog all manner of beasts and beings found in and around the Nexus. This 'Encyclopedia' will be open for anyone to use but it needs brave souls to go out and find the strange and wild things with which to fill it's pages. Interested parties may inquire at the front desk.
Quest: Mercury's Tomb: Now open for grave-robbers adventurer's.
Treasure beyond your wildest dreams, magic items galore, and more traps, monsters, puzzles and cliches than you can shake a stick at!
Quest: Sidney Lathsi is seeking a person or persons willing to brave an abandoned temple for a certain item. All other treasures and magical things found can be considered payment.
Quest: Oswald Faulkner requests a small group of adventurers to investigate a small ruin in the mountains near the city and clear out any monsters that have taken up residence. Will pay handsomely on completion.
Trade: James Burk is seeking to trade a crystal ball found on a recent expedition for either gold or interesting items.
Quest:WANTED: Items of Historical, Technological, Biological or Magical Interest.
Willing to pay large amounts of gold (or knowledge) for such items as: Books; Maps; Scrolls; Spells; Compact Discs; Other forms of data storage; Unusual biological specimens of rare/dangerous/unique-to-Nexus species; Technological devices regardless of condition; Magical or psionic objects; Artefacts related to Nexus history; And many other things.
If you wish to trade/sell any of the above, please visit the Bronze Pyramid, Outside.
((And now, the stuff for Player's Eyes Only))
Welcome to the guild!
Here is where how it works:
Just have a character walk in and put up a note on the bulletin board with a brief summary of what the request is. Or have a note slide under the door for the anonymous request. The bulletin board in this first post will be updated daily. More or less.
As for joining a quest, just have a character walk up and turn in an interest form to the front desk or do something denoting interest like talking to Rocksteady or Flimsywilt and then lounge around by the fire till it gets going. Plotclones are welcome here if the quest doesn't start right off.
It is recommended that anyone posting a quest or interest put this symbol at the end of their post: /-/
This is so I or someone else can look through and find out who is questing or what not. Mostly it helps to sort through the RP and gets things up on the bulletin board that much faster.
Alternately, you can just PM the person doing the quest to signify readiness. That's fine too.
If anyone can think of a more streamlined method, I'd be delighted to hear it.
That should be all for now. Happy adventuring!