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Ducklord
2011-01-12, 05:21 AM
What pairs of characters, work well together, aren't too far apart power-wise and most of all, are fun to play? I'l looking for builds, classes, concepts, whatever actually.

I think a Warblade and a Bard would make a nice duo. The Warblade could tank and dish out hurt, while the Bard could handle social situations, do some battlefield control, and buff/fight as necessary. And they're both tier 3!

BadJuJu
2011-01-12, 12:24 PM
Wizard and wizard.

Duke of URL
2011-01-12, 12:26 PM
Cleric and cleric (http://www.giantitp.com/comics/oots0077.html). ("Go team Cleric!")

Psyren
2011-01-12, 12:30 PM
Erudite and Ardent - brains and brawn. The Ardent is the muscle, and can pull utility out of the Erudite's head, bypassing his UPD limitation. They can also pull off neat tricks like becoming an gestalt in a non-gestalt game, generate infinite PP and action recursion loops, creating mounts for each other and using their pet rocks to scout and tank.

BadJuJu
2011-01-12, 12:38 PM
Druid and anything not a Truenamer.

Gnome Alone
2011-01-12, 12:53 PM
I think a Warblade and a Bard would make a nice duo. The Warblade could tank and dish out hurt, while the Bard could handle social situations, do some battlefield control, and buff/fight as necessary. And they're both tier 3!

Not to mention that according to the class description, warblades love for bards to sing of their glorious exploits... You could have a vain warrior and his put-upon herald, or a noble simpleton and his scheming handler, or a pair of brothers... Man, this is sounding like fun.

Purely mechanically, I'll bet cleric and rogue work nice together. As long as Clanky Armor Dude waits for Sneaky McSneak-Sneak when necessary.

bokodasu
2011-01-12, 12:57 PM
Honestly, I'm trying to think of any pair of characters that's *not* fun to play. (Insert monk joke here.) As a druid, I did a few dungeon crawls (lvl 1-4) with just a rogue, which was great, because my animal companion provided flanking for him while I cast spells and bashed things with a stick. At around level 6 or 7 I wound up in an encounter with just the wizard (it was set up for a 4-player party and not adjusted when nobody else showed) and we made it through with a dead AC and like 4 hp between us, but it was a total blast. And I have a bard hireling I've been keeping around, because anything I can't do, she can - bard/druid works very nicely together.

Actually, that's one line of thought - in my party, almost everyone's taken leadership - the cleric picked a wizard cohort, the paladin a favored soul, and the ranger, um, I forget. The monk has a mind flayer cohort.

Right now I'm working with my daughter to come up with a pair of characters - I'm going to be a psion and she'll be a homebrewed pseudo-pseudodragon bard (she doesn't like fighting) and we've worked out a couple of fun tricks to do together.

Even two fighters are more fun than one fighter - as long as the players are good at working together, I think you can probably get some fun synergy going with just about anything.

(Or the reverse, I guess; it doesn't matter how well two classes go together, if they're played badly, it won't do them any good.)

Maho-Tsukai
2011-01-12, 01:03 PM
Cleric and rogue I agree with. I REALLY agree with it because it's what my girlfriend and I almost always play when togther in a game.(I almost always play Clerics(usually but not always cloistered) or Dread Necromancer while my girlfriend almost always plays rogues or a rogue/something. The two actually work well togther and the rogue's sneaky methods mesh well with a melee cleric or, in my case, a Necro cleric. Both melee clerics and Necro clerics are great for getting off a rogue's sneak attacks since both can essentually "tank."(The Melee cleric dose it on his own while the Necro cleric uses undead minions to do it for him.) Sometimes I mix things up and combind the melee cleric with the Necro cleric and make a Bone Knight...but no matter what the combination the two make an excelent team and I find that a cleric is many times a better partner for a rogue then a wizard since while he's not as good at battlefield control his spell list is great for enhancing a rogue's power since they are a lot more fragile then a typcal meat shield, who despite seeming like a natural fit for a cleric's partner is actually served better by a wizard.(I mean, yeah, cleric buffs are nice but if I was some kind of big, beafy melee class I would prefer battlefield control to buffs and heals since I'm already buff enough and stopping dammage is a lot better then healing it.)

Likewise, roge/arcanist hybrids(such as the ever famous rogue/wizard/unseen seer/arcane trickster) go very well with clerics too because they cover up the spellcasting holes a cleric may have AND can act as a sneak and skillmonkey.

BadJuJu
2011-01-12, 01:04 PM
CW Samurai and a Monk. They can support each other while they sit in the corner and suck.

Ducklord
2011-01-12, 01:07 PM
Purely mechanically, I'll bet cleric and rogue work nice together. As long as Clanky Armor Dude waits for Sneaky McSneak-Sneak when necessary.

Yes, this is also a combination I touhgt of. But if the campaign is heavily stealth-based, the cleric will be missing out on a lot of the fun.

What about Dragon shaman and Dragonfire adept? They fit thematically and if they specialise, can cover almost anything that could come up in a fight.

@BadJuJu: Well, if I was playing a figter I think I would start to feel useless after lvl 5

Greenish
2011-01-12, 01:16 PM
What about Dragon shaman and Dragonfire adept? They fit thematically and if they specialise, can cover almost anything that could come up in a fight.Dragon Shaman is just an inferior version of DFA.

Maho-Tsukai
2011-01-12, 01:16 PM
Actually, as to the cleric missing out on fun in a stealth-based game, thats not really true. A typical, plate wearing, face smashing cleric will, but a CLOISTERED cleric, with the approprate domains(and maybe feats) can be a passable skillmonkey. The Kobald Domain is a good one for this type a character. The Trickery domain is a good one as well. You can use feat(s) to get move silently on your class skill list and there is a domain that gives you hide(and some other skills, too) somewhere. Also, with 6+ int skill points a cloistered cleric has plenty of points to spend. Make him a human for even more skill points, have the proper domains to get rogue-ish skills and you got yourself a divine skill monkey. Oh, and if you actually put ranks in diplomacy with enough charisma(or buffs and items that boost Cha) you can even do the whole "social manipulator" thing.

Also, while dex is usually a dumb stat for clerics a build like this one could easily afford to dumb strength in favor of more dex and if your a human you can get away with minimal int as well.(Though you will want at least a 12 if you want both rogue-esc skills and a few knowldages. If you don't care about having multible knowldage skills(you WILL have knowldage religion no matter what, though) then an int of 10 on a human is doable though not as great as int 12 on a human would be. Non-humans however will want at least 12 int and are far better off with 14. Anything over 14 is unessicary, though.)

Thespianus
2011-01-12, 01:24 PM
I think a Warblade and a Bard would make a nice duo. The Warblade could tank and dish out hurt, while the Bard could handle social situations, do some battlefield control, and buff/fight as necessary. And they're both tier 3!

Fafhrd and the Gray Mouser FTW!

Play them as Warblade/Bard if you want, Barbarian/Rogue , Duskblade/Beguiler, whatever. Any combination works fine.

It's a DnD Dynamic Duo :)

Gnome Alone
2011-01-12, 02:00 PM
How about two Druids, one a humanoid who can shapeshift into a horse, the other an awakened horse who can shapeshift into a humanoid? Perfect disguise. "Guy on a horse?" says the now shapeshifted pair, fresh from a daylight robbery of Ye Olde Magick Shoppe. "Went that-a-way."

Greenish
2011-01-12, 02:12 PM
How about two Druids, one a humanoid who can shapeshift into a horse, the other an awakened horse who can shapeshift into a humanoid? Perfect disguise. "Guy on a horse?" says the now shapeshifted pair, fresh from a daylight robbery of Ye Olde Magick Shoppe. "Went that-a-way."Tibbit psion and tibbit rogue.

Fear the housecats!

Corlindale
2011-01-12, 03:09 PM
While not particularly powerful, a Warlock and a Spellthief could make a thematically cool infiltration-focused duo - the main benefit being that the Spellthief could use Steal Spell-Like Ability to gain use of some of the Warlock's invocations, of which he has infinite uses/day anyway.
This is probably most interesting for sharing the 24-hour duration buffs (perma-flight and perma-invisibility for all!), but "stealing" combat invocations could also be a tactical choice, even if doing so negates the Warlock's own ability to use them until the spellthief does.

grimbold
2011-01-12, 03:10 PM
i like the barbarian sorcerer duo, they understand each other and can be friends pretty easily, barbarians deal the damage and sorcerers back up with some awesome magic

Biffoniacus_Furiou
2011-01-12, 03:12 PM
Savage Bard (http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#bardVariantSavageBard) with a Wild Cohort (http://www.wizards.com/default.asp?x=dnd/re/20031118a) and optimized Inspire Courage, going into Sublime Chord, and a Druid preferably focused on summoning stuff.

Bard either Necropolitan or with Tomb-Tainted Soul, with Requiem and optimized Inspire Courage, going into Sublime Chord, and a Dread Necromancer with plenty of undead minions and Versatile Spellcaster for more higher level castings of Summon Undead.

Urpriest
2011-01-12, 03:34 PM
A save-focused caster (certain specialties of Wizard, Beguiler, maybe Dread Necro) and a save-debuffer (Hexblade 4/Paladin of Tyranny 2/Blackguard 3 or something of that sort, maybe some Binder after that) seems like a fun pair to play. One of them is a dour warrior who wades in to combat to protect his charge, whose spells now have a much easier time having an effect.

Dr.Epic
2011-01-12, 03:36 PM
Cleric and cleric (http://www.giantitp.com/comics/oots0077.html). ("Go team Cleric!")

:smallannoyed:Druid and druid.

Go Team Venture Druid!

Elvenoutrider
2011-01-12, 03:44 PM
Artificer and ... lovely assistant

Thespianus
2011-01-12, 04:42 PM
Artificer and ... lovely assistant
:smallbiggrin:

+1 and an internet to you.

fratar11
2011-01-12, 04:55 PM
Our new campaign will have 2 elementalist wizards. Flint & Steel. Flint Nukefire & Cold(en) Steel.

Ernir
2011-01-12, 05:05 PM
Tomb-tainted Frost Rager + Lord of the Uttercold Necromancer.

Omnomnom.

GoodbyeSoberDay
2011-01-12, 05:18 PM
I always liked Druid/Beguiler. Covers almost everything.

Godskook
2011-01-12, 06:00 PM
First Guy:

Rogue 1/FS Conjurer 4/Unseen Seer 4/Daggerspell Mage 10/USS +1

Human with Able Learner as a feat.

Second guy:

Cleric 4/Crusader 1/Ruby Knight Vindicator 10/Contemplative 5

Pretty much has all party roles covered(1st guy has skill-monkey and wizard, while the second has healing and BSF)

true_shinken
2011-01-12, 06:05 PM
Fighter and Wizard (http://www.youtube.com/watch?v=zFuMpYTyRjw).

Saint GoH
2011-01-12, 06:32 PM
I personally favor Wizard and any martial class. It's a mix of tiers, but its so quintessential to fantasy. The squishy (but all powerful) wizard and the meat-shield.

I also like Warblade and Rogue. As far as I'm concerned, they have similar outlooks on life.

Thurbane
2011-01-12, 08:13 PM
Binder/Factotum?

Amphetryon
2011-01-12, 11:45 PM
Binder/Spellthief can do some of what Warlock/Spellthief can do, and more.

HunterOfJello
2011-01-13, 12:02 AM
Warblade and Wizard works extremely well. Especially with a Bard cohort thrown into the mix. The campaign i'm running right now has these three doing very well.


The Warblade is mobile and can take any enemy head on in melee, while the wizard uses his spells to attack groups, disable specific opponents or control the battlefield. (The particular wizard in question loves to use Summon Monster 4 to summon 4 Owlbear Skeletons and fill up the battlefield that way.

The Warblade is the most likely to take on status ailments, but has Iron Heart Surge to remove almost all of them. The Wizard, in turn, is great at staying out of sight (Invisibility) or out of reach (Fly).

~

The bard cohort mainly sings while flying up in the air (with his wings) and shoots down at enemies with his wand. He also uses the occasional Glitterdust for when sticky situations arrise or Mirror Image to confuse opponents and crowd up the battlefield even more.