SylvanPrincess
2011-01-12, 10:05 PM
ok. game starts in 2 weeks. ive been all across the board gish-advice-wanting-wise. i need to fill 2 roles in the party. both roles are ones ive done before (not awesomely), and really dont want to do. arcane/psion caster, and trapfinder.
i love battlestar gallactica, and was weening myself off it until all of a sudden i find the first season on netflix. you know that urge you get when you see a cool character in a new movie? that i-wanna-base-a-character-offa-him/her sorta feeling? well i just got it bad. (and not for the first time with this character)
the campaign we are about to start is loosely final fantasy based. the world has a mako-like energy, but it is dissipating-magic cuts out in some places unexpectedly, etc. the overall view is that the world church is behind it (committing crusade-type genocides (most against orcen/half-orcen), and trying to "unifiy" the world in a pseudo-hitler youth way (forgive me, im not trying to belittle that period in time and what people went thru AT ALL).
the world is in a just-prior-to industrial revolution state.
I want to be kara thrace(as close to) in dnd terms. storyline(dm approved) is that i am from another plane. i jumped and found myself burning up on re-entry, and losing flight control, crash land. the ship runs off of a battery that runs off the mako-type energy. in this world that energy is falty at best, and disappearing fast. so im stranded and have been here for awhile.
The mission:
i want to make starbuck as a starting level 5 character. i want to cover the arcane caster party role with technology/mechanic work, and i want to have trapfinding from a class(over a level 20 build). how can i design her in this situation, with existing classes? d20 modern MAY be incorporated, but i dont have it, and it would be seriously impeded in this world. i want my weapon to be made from assault rifle parts. it will have been adapted (thru feats perhaps?) to have wands socketed into it that it can fire. i go on the overall quest/mission to heal the planet to get my ship running again to somehow leave. who knows what happens at that point.
i know this is a weird concept, but i am thinking about this a lot, and would love any advice or build ideas. i think this is a fun one to build and play :)
thanks *high five!*
ps: the gnome artificer build, for idea purposes is open to a human. though the dm wants be to be aasimar.
pss: talking about the more recent BSG
i love battlestar gallactica, and was weening myself off it until all of a sudden i find the first season on netflix. you know that urge you get when you see a cool character in a new movie? that i-wanna-base-a-character-offa-him/her sorta feeling? well i just got it bad. (and not for the first time with this character)
the campaign we are about to start is loosely final fantasy based. the world has a mako-like energy, but it is dissipating-magic cuts out in some places unexpectedly, etc. the overall view is that the world church is behind it (committing crusade-type genocides (most against orcen/half-orcen), and trying to "unifiy" the world in a pseudo-hitler youth way (forgive me, im not trying to belittle that period in time and what people went thru AT ALL).
the world is in a just-prior-to industrial revolution state.
I want to be kara thrace(as close to) in dnd terms. storyline(dm approved) is that i am from another plane. i jumped and found myself burning up on re-entry, and losing flight control, crash land. the ship runs off of a battery that runs off the mako-type energy. in this world that energy is falty at best, and disappearing fast. so im stranded and have been here for awhile.
The mission:
i want to make starbuck as a starting level 5 character. i want to cover the arcane caster party role with technology/mechanic work, and i want to have trapfinding from a class(over a level 20 build). how can i design her in this situation, with existing classes? d20 modern MAY be incorporated, but i dont have it, and it would be seriously impeded in this world. i want my weapon to be made from assault rifle parts. it will have been adapted (thru feats perhaps?) to have wands socketed into it that it can fire. i go on the overall quest/mission to heal the planet to get my ship running again to somehow leave. who knows what happens at that point.
i know this is a weird concept, but i am thinking about this a lot, and would love any advice or build ideas. i think this is a fun one to build and play :)
thanks *high five!*
ps: the gnome artificer build, for idea purposes is open to a human. though the dm wants be to be aasimar.
pss: talking about the more recent BSG