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darbythegambler
2011-01-13, 12:21 AM
I'm playing an Artificer in an upcoming campaign starting at level 5, and with just about every single book available, there are just so many spells to choose from to make into wands. So I got the idea, what are some of the favorite level 0-1 out there? So have at it, what are your absolute favorite spells to use? (and for the record, 3.5, 3.0 material is possible if there's an easy and logical way to convert it)

Gamer Girl
2011-01-13, 03:47 PM
-Lesser restoration (CL 2, Paladin): Cheaper than the cleric's version.
-Delay Poison (CL 2, Ranger): Cheaper version.
-Embrace the wild (CL 2, Ranger): Cheaper version.
-Bloodhound (CAdv)(CL 2, Ranger): Automatically re-roll track, and it lasts 24 hours. Useful if you have survival skills.
-Scent (CD) (CL 3): In case you need to track, but dont have survival skills.
-Sandblast (CD)(CL 1): Sets up your rogue nicely for sneak attacks via stun, also useful for getting a target alive.
-Ray of enfeeblement (CL 1): Most wizards or other casters are debilitated by this effect, combine with ray of exhaustion for added hilarity.
-Blinding spittle (CL 1, druid 1, Magic of Faerun): Ranged touch attack at -4, blind opponent, no save.
-Wieldskill (CL 1, cleric 1, Magic of Faerun): +10 to one skill, or can wield weapon, or make a check at +5 skill.
-Unseen servant (CL 1, sorc 1): Setting off traps or whatever else, this handy servant can be a godsend and lasts for 1 hr as a lvl 1 scroll which is nice.
-Tenser's floating disk (CL 1, sorc 1): Creative uses like splashing a huge amount of holy water on a vampire, or whatever else, make this spell handy to have sometimes.
Alter self (CL 3): There's many benefits to this spell
-Expeditious retreat:+30 movement never hurt anyone.
-Creeping cold (CD) wand: (CL 3,) A very decent single target damage spell which has a nice fire and forget nature to it.