Hawk7915
2011-01-13, 12:48 PM
I'm (finally!) starting my play-by-post Red Hand of Doom campaign and I had a question. The party composition is...
Human Warblade (first time player)
Halfling Wizard
Gnome Druid
Elf Rogue
Human Monk/Swordsage (aiming to take Drunken Master at next level)
Houserules: Spellpoint variant, Pathfinder skill system, "monk gloves" take up hand slot and are enchanted like weapons for the same cost as a weapon.
My concern is that, even with a contract with the spellcasters to take it easy, the other players (especially the Drunken Master and the Rogue) will feel pretty weak and worthless. My current plan is to wait and see how the first few encounter go, and if the power level is wildly disparate around the time they fight Koth issue a "patch": buff the classes that need it, maybe nerf the casters (but I hope not). My questions:
1) Has anyone ever done this? Compelling arguments for or against? Is there another alternative? Would "buffing" everyone before the first encounter be better?
2) How do these "buffs" sound:
Rogue: Now a pathfinder rogue: hit die change to d8, gains "Rogue Talents"
Monk/Swordsage: Monk hitdie changed to d10. Monk levels grant full BAB. "Adaptive Style" is a bonus feat at 3rd level Swordsage. Flurry of Blows is now a standard action that is usable in light armor. Monk and Swordsage levels stack for Unarmed Strike damage purposes. Drunken Master grants d10 HD and full BAB.
Warblade: No change
Wizard: No change; no spells on notice since spell list is pretty harmless right now.
Druid: No change; "Wildshape" is on notice.
3) Related question: Anyone know of any good homebrewed Drunken Master buffs, preferably a "Martial Drunken Master" that continues initiator progression?
Thank you as always for your guidance and advice, Playgrounders!
Human Warblade (first time player)
Halfling Wizard
Gnome Druid
Elf Rogue
Human Monk/Swordsage (aiming to take Drunken Master at next level)
Houserules: Spellpoint variant, Pathfinder skill system, "monk gloves" take up hand slot and are enchanted like weapons for the same cost as a weapon.
My concern is that, even with a contract with the spellcasters to take it easy, the other players (especially the Drunken Master and the Rogue) will feel pretty weak and worthless. My current plan is to wait and see how the first few encounter go, and if the power level is wildly disparate around the time they fight Koth issue a "patch": buff the classes that need it, maybe nerf the casters (but I hope not). My questions:
1) Has anyone ever done this? Compelling arguments for or against? Is there another alternative? Would "buffing" everyone before the first encounter be better?
2) How do these "buffs" sound:
Rogue: Now a pathfinder rogue: hit die change to d8, gains "Rogue Talents"
Monk/Swordsage: Monk hitdie changed to d10. Monk levels grant full BAB. "Adaptive Style" is a bonus feat at 3rd level Swordsage. Flurry of Blows is now a standard action that is usable in light armor. Monk and Swordsage levels stack for Unarmed Strike damage purposes. Drunken Master grants d10 HD and full BAB.
Warblade: No change
Wizard: No change; no spells on notice since spell list is pretty harmless right now.
Druid: No change; "Wildshape" is on notice.
3) Related question: Anyone know of any good homebrewed Drunken Master buffs, preferably a "Martial Drunken Master" that continues initiator progression?
Thank you as always for your guidance and advice, Playgrounders!