faceroll
2011-01-13, 11:41 PM
I've been playing spellcasters for two years straight, which is fun and all, but it's getting tedious. I want to play a ludicrously strong barbarian that deflects blows with his mighty muscles and can charge through stone walls.
To that end, I'm looking at:
barbarian1/monk2/psy war2/fist of forest2/ftr2/rog2
Barbarian:
gets me whirling frenzy and pounce
Monk:
gets me combat expertise, improved trip, and unarmed strike. I am fairly certain in UA, I get those bonus feats even if I don't meet the pre-reqs. I am going to be pretty stupid, so it would be nice to get those feats without struggling to meet 13 int.
Psy war:
gets me two bonus feats and two powers
fist of the forest:
full BAB and con to AC
fighter:
two fighter feats
Rogue2:
gets me two fighter feats.
Feats of interest and fun:
knockdown- basically gives me an extra attack if I can trip an opponent
reckless rage- my +4 str +2 AC and an extra attack whirling frenzy becomes +6 str +2 con with no AC bonus.
extra rage- we never have more than 3 encounters a day, so that should cover my rageahol
knockback- when power attacking, have the option to send foes flying
great cleave- keep chopping!
Destructive rage- for coolaid man entrances
Race:
half-minotaur water orc.
With a reckless whirling frenzy and the racial/template str bonus, I am looking at 40 strength at level 1. Oh Yeah!
Also large size, lots of con, some natural armor, speed boost, scent, track, and some other goodies.
problems:
I really want to swing a greataxe and split faces, but flurry of blows and unarmed strikes would get me an extra attack and could net me like 4d6 or 6d6 base damage as opposed to 3d6 for a greataxe. Is there a feat that will let me flurry with a greataxe? Is there a way to get a bigger strength multiplier to damage with a flurry of blows? Does anyone have access to UA and know if the passive way monk lets me ignore the pre-reqs for combat expertise?
I'm starting play at level 1 in a party of level 7 to level 10 adventurers. I need lots of go power right away. A longspear and natural reach is nice at level 1, psy war at level 4 + practiced manifester nets me 6 armor, and fist of the forest gets me even more armor. Of course, the brokenness of the half-minotaur template will carry me a long way.
The DM doesn't like to give us useful loot or let us spend gold. If a solution involves a magic item, it's not going to be that useful of a solution.
To that end, I'm looking at:
barbarian1/monk2/psy war2/fist of forest2/ftr2/rog2
Barbarian:
gets me whirling frenzy and pounce
Monk:
gets me combat expertise, improved trip, and unarmed strike. I am fairly certain in UA, I get those bonus feats even if I don't meet the pre-reqs. I am going to be pretty stupid, so it would be nice to get those feats without struggling to meet 13 int.
Psy war:
gets me two bonus feats and two powers
fist of the forest:
full BAB and con to AC
fighter:
two fighter feats
Rogue2:
gets me two fighter feats.
Feats of interest and fun:
knockdown- basically gives me an extra attack if I can trip an opponent
reckless rage- my +4 str +2 AC and an extra attack whirling frenzy becomes +6 str +2 con with no AC bonus.
extra rage- we never have more than 3 encounters a day, so that should cover my rageahol
knockback- when power attacking, have the option to send foes flying
great cleave- keep chopping!
Destructive rage- for coolaid man entrances
Race:
half-minotaur water orc.
With a reckless whirling frenzy and the racial/template str bonus, I am looking at 40 strength at level 1. Oh Yeah!
Also large size, lots of con, some natural armor, speed boost, scent, track, and some other goodies.
problems:
I really want to swing a greataxe and split faces, but flurry of blows and unarmed strikes would get me an extra attack and could net me like 4d6 or 6d6 base damage as opposed to 3d6 for a greataxe. Is there a feat that will let me flurry with a greataxe? Is there a way to get a bigger strength multiplier to damage with a flurry of blows? Does anyone have access to UA and know if the passive way monk lets me ignore the pre-reqs for combat expertise?
I'm starting play at level 1 in a party of level 7 to level 10 adventurers. I need lots of go power right away. A longspear and natural reach is nice at level 1, psy war at level 4 + practiced manifester nets me 6 armor, and fist of the forest gets me even more armor. Of course, the brokenness of the half-minotaur template will carry me a long way.
The DM doesn't like to give us useful loot or let us spend gold. If a solution involves a magic item, it's not going to be that useful of a solution.