alexi
2011-01-14, 01:45 PM
Ignoring the heavily abbreviated fluff for a second, does this seem balanced for a LA 0 race? They have been a NPC race for a few years, but want to open them up to PC's in the next campaign.
The Khale appear to be pale dark haired humans, skinny verging on emaciated. At least this is the way they look fully dressed, when naked a Khale’s double joints and hinged chest are fully visible. A Khale’s fingers, elbows, knees and hips all can bend the opposite way a normal humans can to about half the range of motion as the normal bend, his wrists can move side to side with the same amount of motion as up and down and the strangely hinged chest and ribs allows him to bring his shoulders forward till they almost touch.
+2 Dex -2 Str
+2 Slight of Hand, craft clockwork/mechanical, escape artist
+1 Diplomacy, bluff, sense motive
Weapon Familiarity: All Crossbows
Languages known: Khrow, Strum and trade
Strange Blood (EX):
For all effects relating to race positive and negative a Khale count as Human, Fey and Goblin.
Dexterous build:
The physical stature of a Khale lets him function in many ways as if he were one size category larger or smaller depending on the advantage provided. Whenever a Khale is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the Khale is treated as one size larger if doing so is advantageous to him. When making an opposed strength check to disarm, during a grapple, bull rush and trip a Khale may substitute his dexterity modifier for his strength modifier. If a Khale is subject to a size modifier or special size modifier for an opposed check (such as Hide), the Khale is treated as one size smaller if doing so is advantageous to the character. A Khale is also considered to be one size smaller when "squeezing" through a restrictive space. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category.
The Khale appear to be pale dark haired humans, skinny verging on emaciated. At least this is the way they look fully dressed, when naked a Khale’s double joints and hinged chest are fully visible. A Khale’s fingers, elbows, knees and hips all can bend the opposite way a normal humans can to about half the range of motion as the normal bend, his wrists can move side to side with the same amount of motion as up and down and the strangely hinged chest and ribs allows him to bring his shoulders forward till they almost touch.
+2 Dex -2 Str
+2 Slight of Hand, craft clockwork/mechanical, escape artist
+1 Diplomacy, bluff, sense motive
Weapon Familiarity: All Crossbows
Languages known: Khrow, Strum and trade
Strange Blood (EX):
For all effects relating to race positive and negative a Khale count as Human, Fey and Goblin.
Dexterous build:
The physical stature of a Khale lets him function in many ways as if he were one size category larger or smaller depending on the advantage provided. Whenever a Khale is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the Khale is treated as one size larger if doing so is advantageous to him. When making an opposed strength check to disarm, during a grapple, bull rush and trip a Khale may substitute his dexterity modifier for his strength modifier. If a Khale is subject to a size modifier or special size modifier for an opposed check (such as Hide), the Khale is treated as one size smaller if doing so is advantageous to the character. A Khale is also considered to be one size smaller when "squeezing" through a restrictive space. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category.