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View Full Version : Sohala vs. Debatra- Tower of Deadly Evil Duel



Halna LeGavilk
2011-01-16, 05:04 PM
Sohala vs. Debatra
Map:http://i876.photobucket.com/albums/ab330/ArenaManager/Arenas/ffa07-platforms.png

Debatra, you start in the red circle. Sohala, you start in the blue circle.

There are three rounds of buffing before the match starts and you are teleported in.

I'm gonna go with term1nally s1ck's suggestion and say only buffs of 8+ hours. That is, you may automatically apply any 8+ hour buffs you have, and then you gain an additional 3 rounds in which to buff.

Roll init.

Debatra
2011-01-16, 05:46 PM
Initiative: [roll0]

Sohala
2011-01-16, 06:48 PM
Thank you Halna!

Initiative: [roll0]

Sohala
2011-01-16, 07:09 PM
Round 1
Cast Ray Deflection (15 min duration, -2 rounds)

Round 2
Cast Mirror Image [roll0] (15 min duration, -2 rounds)

Round 3
Cast Greater Dimension Door, extend with ring {2 charges left} (14 round duration)
Activate Quiescent Weaving:
Conviction (150 min duration) [Not in effect right now]
Haste (15 round duration)
Displacement (15 round duration)

Debatra
2011-01-16, 07:18 PM
Round 1
Cast Ray Deflection (15 min duration, -2 rounds)

Round 2
Cast Mirror Image [roll0] (15 min duration, -2 rounds)

Round 3
Cast Greater Dimension Door, extend with ring {2 charges left} (14 round duration)
Activate Quiescent Weaving:
Conviction (150 min duration) [Not in effect right now]
Haste (15 round duration)
Displacement (15 round duration)

Only buffs that last 8 hours or more.

Sohala
2011-01-16, 07:23 PM
Oh...I thought that was to my pre-fight buffs. :smalleek:

That is going to take a tiny bit more work.

Debatra
2011-01-16, 07:29 PM
Oh...I thought that was to my pre-fight buffs. :smalleek:

I thought that's what those spoilers were.

term1nally s1ck
2011-01-16, 07:30 PM
It's usually allowed that you can have all 8+ hour buffs on, and a pre-determined number of buff rounds (Though common limitations on buff rounds are readied actions and terrain/weather altering effects.)

Debatra
2011-01-16, 07:31 PM
It's usually allowed that you can have all 8+ hour buffs on, and a pre-determined number of buff rounds.

Ah. I completely misinterpretted that.

Sohala
2011-01-16, 07:33 PM
Poorly worded, apologizes. I consider combat started when the buff rounds start.

I had meant the buffs I cast following my daily preparation of spells, the ones that would last a day or two.

Halna LeGavilk
2011-01-16, 08:38 PM
Sorry about that. It was my misinterpretation.

Debatra
2011-01-16, 08:49 PM
Wait so which is it then?

Halna LeGavilk
2011-01-16, 09:18 PM
Oh, heh, um, you may automatically apply any 8+ hour buffs you have, and then you gain an additional 3 rounds in which to buff.

Sohala
2011-01-16, 09:37 PM
Do you want the day long buffs listed, Debatra?

Debatra
2011-01-17, 05:40 PM
Sure.

I've got one buff that lasts long enough, and all things considered only need one buff round for myself afterword.

All-Day: Activate Oathbow (bow is treated as a +5 bow[in addition to other effects], but only against one ceature [you])

Buff: Fly (as the spell)

Sohala
2011-01-17, 09:00 PM
Guess I will repost my buffs rounds again, just to have them in one post.

8+ hour buffs:
Persist Shield 24h
Persist Reach Draconic Might 24h
Persist Veil of Undeath 24h
Persist Recitation 24h
Persist Lesser Holy Transformation 24h
Persist Mass Lesser Vigor 24h
Sanctum Superior Resistance 24h
Greater Mage Armor 15h
Primal Instinct 24h
Primal Hunter 24h
Endure Elements 24h
Undetectable Alignment 24h

Round 1
Cast Ray Deflection (15 min duration, -2 rounds)

Round 2
Cast Mirror Image [roll0] 6 images, refer to post #4 for roll (15 min duration, -1 rounds)

Round 3
Cast Greater Dimension Door, extend with ring {2 charges left} (14 round duration)
Activate Quiescent Weaving:
Conviction (150 min duration) [Not in effect right now]
Haste (15 round duration)
Displacement (15 round duration)




[roll0] hide in plain sight check (-5 for full movement) (invisible to darkvision)
[roll1] move silently check (-5 for full movement)

Fly from Y13 to I13.

Major Image of an ice mephit at C15. (5 round cd)
Burn three Inspiration (17 left) for cunning surge
Summon Alien to call an ice mephit at C12. (4 round cd)

Mephit at C12 casts magic missile [roll2].

One blue impish creature appears on the platform south of you. It starts making some casting gestures and a second one appears on the northern platform. The second creature launches two glowing bolts at you. (9 damage)

Spellcraft DC 16
Magic Missile

Knowledge (planes) DC 13
Ice Mephits

Debatra
2011-01-18, 12:54 PM
...What with the Mirror Image roll?

Spot: [roll0]
Listen: [roll1]

AoO at csting Mephit:
Attack: [roll2]
Damage: [roll3]

More to come for this round later.

Sohala
2011-01-18, 12:55 PM
That is due to quoting, I'll fix it late tonight.

Not flat-footed?

term1nally s1ck
2011-01-18, 02:57 PM
Assuming Combat Reflexes, he can AoO anyway.

Sohala
2011-01-18, 05:06 PM
Oh okay. Do you have a way to discern which mephit is which or are you attacking both? The first is did some casting motions is why I ask.

Debatra
2011-01-18, 07:01 PM
The one that casted was the only one that provoked. And yes, I have Combat Reflexes.

Are your Mirror Images hidden, and if not, where are they? I need to know how many rolls I'll need.

Sohala
2011-01-18, 07:40 PM
Hiding as they are mimicing my actions.

The arrow pierces the mephit and it disappears before finishing its spell.

Debatra
2011-01-18, 08:01 PM
Auto-Success on a DC20 Spot check for Clarity of Vision (swift action).

Everything within 30' of B-13 is visible.

Sohala
2011-01-18, 08:17 PM
You see only the mephit.

Debatra
2011-01-18, 08:27 PM
I attack the Mephit then. I know OOC it's just an illusion, so I'll just roll Attack.

[roll0]

Fly to E-10. Clarity of Vision lasts 1 round.

Sohala
2011-01-18, 08:55 PM
Hide [roll0]
Move Silently [roll1]

A horrible beast appears in front of you, and makes to attack you. (will dc 22, if fail fort dc 22)

You then feel an impact, not of body, but of mind. (will dc 23)

-3 rounds on buffs.
cds:
Image 4 rounds
Summon 3 rounds
Killer 5 rounds

Activate Phantasmal Killer, then cunning surge (down to 14), use mind blast.

Teleport to H7

Debatra
2011-01-18, 09:23 PM
Spot: [roll0]
Listen: [roll1]

Will: [roll2]
Fort: [roll3]
Will: [roll4]

Regardless of Spot/Listen checks, you spend the last moments of the round visible to me since H-7 is within 30' of me. Visible again because I spend another swift action for Clarity of Vision. So what do I see?

Sohala
2011-01-18, 09:33 PM
I thought Clarity of Vision only revealed invisble subjects, not well hidden.

Debatra
2011-01-18, 09:49 PM
Let me check...

Okay. It just says invisible.

In that case, I dive below the platforms and Hide.

Hide: [roll0]

No footsteps, wing flaps, etc, so no MS.

End in F-12, 10' up.

Sohala
2011-01-18, 10:39 PM
An explosion of golden particles goes off next to you. (will save 19 or blind, -40 hide regardless)

Spot check [roll0]

A ray launches from H7.

Range touch [roll1] (if hit, will save dc 22 or daze [roll2] rounds)

Hide [roll3] (-20 for sniping)

Track via Mindsight.
Ring activates itself, glitterdust.
Use Bolts of Madness.
-4 rounds on buffs.
cds:
Image 3 rounds
Summon 2 rounds
Killer 4 rounds
Madness 4 rounds

Teleport to F12 15' up.

Sohala
2011-01-18, 11:04 PM
I forgot move silently for my flight, [roll0]

Debatra
2011-01-19, 06:49 AM
Will Save: [roll0]

Debatra
2011-01-19, 07:14 AM
Okay, then. Auto-Success on Spot to find you.

Attacks:
Ranger Rapidfire (full-round action that allows me to attack everything within range)

Also, I suppose I should warn you that all of my attacks bypass the first two points of DR. Even x/-.

Real You: (all of these attacks do the exact same things, so it doesn't matter)

Attack: [rollv]1d20+33[rollv]
Damage: [roll0], Frost: [roll1], +1 Con damage

MI1:
Attack: [rollv]1d20+33[rollv]
Damage: [roll2], Frost: [roll3], +1 Con damage

MI2:
Attack: [rollv]1d20+33[rollv]
Damage: [roll4], Frost: [roll5], +1 Con damage

MI3:
Attack: [rollv]1d20+33[rollv]
Damage: [roll6], Frost: [roll7], +1 Con damage

MI4:
Attack: [rollv]1d20+33[rollv]
Damage: [roll8], Frost: [roll9], +1 Con damage

MI5:
Attack: [rollv]1d20+33[rollv]
Damage: [roll10], Frost: [roll11], +1 Con damage

MI6:
Attack: [rollv]1d20+33[rollv]
Damage: [roll12], Frost: [roll13], +1 Con damage

Any more summons/illusions/whatever I missed?

Debatra
2011-01-19, 07:19 AM
Okay... not sure why only some rolls are working....

Same Order:

[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]
[roll6]

Sohala
2011-01-19, 10:08 AM
The 50% miss chance for displacement is missing, though unsure if that carries over to the images...probably not. Oh, did that ray miss?

Oh, my attack for ranged in melee, unless you got that nulled with a feat.
Burn 1 Inspiration, at 13. [roll0][roll1] improved grab [roll2]

Debatra
2011-01-19, 11:45 AM
I don't provoke AoO's for firing in melee.

Sorry. Missed that part of the buff rounds. Also missed another effect on the description of my bow.

[roll0]

On a hit: [roll1] additional damage (missed it above)

Sohala
2011-01-19, 12:44 PM
The seven mindflayers are struck by the arrows, and six blink out, letting out final hisses.

The remaining mindflayer disappears from view.
Hide [roll0] Move silently [roll1]

A sizzling emerald sphere appears next to you, and then shatters, throwing acid everywhere. (ref save 27 to avoid extra effects) acid [roll2] slashing [roll3]


Fast heal 1 damage, 72hp left

Teleport to H14 +15.
Activate gloves, swift {two charges left}
cast Vitriolic Sphere

-5 rounds on buffs. All Mirror Images destroyed.
cds:
Image 2 rounds
Summon 1 rounds
Killer 3 rounds
Madness 3 rounds

Debatra
2011-01-19, 05:21 PM
Reflex: [roll0]
Spot: [roll1]
Listen: [roll2]

Debatra
2011-01-19, 05:32 PM
AoO for your casting:
Attack: [roll0]
Damage: [roll1] [roll2], + [roll3] Frost

Move Action: Feint: [roll4]

Standard: Spot the Weak Point (if my spot check beats your AC, my next attack is considered a Touch Attack)

Spot: [roll5]

Sohala
2011-01-19, 08:03 PM
Miss chance again.

Conc in case it is needed [roll0] Burn 1 Inspiration, at 13.

Debatra
2011-01-20, 10:06 AM
Doesn't much matter, as either way you lose the spell slot and nothing happens to me because I made my save.

[roll0]

Sohala
2011-01-20, 11:19 AM
Oh, the damage still happens, that save was vs reduced effect not damage.

Sohala
2011-01-20, 11:49 AM
Hide [roll0] Move silently [roll1]

Another gold explosion goes off next to you. (will save 19 or blind)

Another globe of acid shatters next to you. (ref save 27 to avoid extra effects) acid [roll2] slashing [roll3]

A fat winged being materializes where the mind flayer had been (H14 +15), which is followed by a fiery explosion. (ref 19 for half) fire [roll4]

It then flies strait at you, its meaty hand leading the way.
Touch attack [roll5] damage [roll6] will 19 or [roll7] Int damage.


Fast heal 1 damage, 43hp left

Teleport to H7 +20.
Activate gloves, swift {one charge left}
cast Vitriolic Sphere
Ring activates itself, glitterdust.
Burn 3 inspiration for cunning surge, 10 left, summon an amnizu.


-6 rounds on buffs. All Mirror Images destroyed.
cds:
Image 1 rounds
Summon 4 rounds
Killer 2 rounds
Madness 2 rounds

Debatra
2011-01-20, 02:54 PM
Will: [roll0]
Ref: [roll1]
Ref: [roll2]
Will: [roll3] Nevermind, that was a miss.

Debatra
2011-01-21, 07:27 AM
By the way, what's this thing's creature type?

Sohala
2011-01-21, 12:22 PM
It is an Outsider.

Debatra
2011-01-21, 04:28 PM
Let's see here...

AoO for Leaving Threatened Space:
Attack: [roll0]
Damage: [roll1], Plus [roll2] Frost, Plus [roll3] Acid, Plus 1 Con
Crit Confirm (19-20): [roll4]
On Crit: *will post after seeing results, as some of it is choice-based*

Full Attack:
Attack: [roll5]
Damage: [roll6], Plus [roll7] Frost, Plus 1 Con
Crit Confirm (19-20): [roll8]
On Crit: *will post after seeing results, as some of it is choice-based*

Attack: [roll9]
Damage: [roll10], Plus [roll11] Frost, Plus 1 Con
Crit Confirm (19-20): [roll12]
On Crit: *will post after seeing results, as some of it is choice-based*

Attack: [roll13]
Damage: [roll14], Plus [roll15] Frost, Plus 1 Con
Crit Confirm (19-20): [roll16]
On Crit: *will post after seeing results, as some of it is choice-based*

Attack: [roll17]
Damage: [roll18], Plus [roll19] Frost, Plus 1 Con
Crit Confirm (19-20): [roll20]
On Crit: *will post after seeing results, as some of it is choice-based*

Debatra
2011-01-21, 04:32 PM
On the Above Crit: [roll0] +19 each, Plus [roll1] Acid, Plus [roll2], Plus Bleeding Wound for 1 damage/round.

Sohala
2011-01-21, 06:01 PM
You turn it into a very nice pin cushion before it fades into nothingness.

Once more a gold explosion goes off next to you. (will save 19 or blind)

A rainbow wall appears in mid-air at G8 +10/+25 to I10 +10/+25.

A thin green ray then launches from the wall, aimed right at you. ([roll0] Burn 1 Inspiration, at 9. fort save 28, damage if fail [roll1], damage if pass [roll2], either way, slashing damage [roll3])

Hide [roll4] (-20 for sniping) Move Silently [roll5]

Fast heal 1, 44hp left.

Ring activates itself, glitterdust.
Major Image.
Activate gloves, swift {no charges left}
Burn 3 inspiration for cunning surge, 6 left, cast disintegrate.
Teleport to E10 -20.

-7 rounds on buffs. All Mirror Images destroyed.
cds:
Image 5 rounds
Summon 3 rounds
Killer 1 rounds
Madness 1 rounds

Debatra
2011-01-21, 08:23 PM
Spot: [roll0]
Listen: [roll1]

Was that D20 for the Attack Roll or Spell Resistance?

Sohala
2011-01-21, 08:38 PM
Oh, wasn't aware of any, here is hoping [roll0].

Debatra
2011-01-21, 08:47 PM
Barely, but you got it.

However, I made my Spot check, so...

AoO for Gold Sphere:
Attack: [roll0]
Damage: [roll1], Plus [roll2], Plus [roll3] Frost, Plus [roll4] Acid

AoO for what I assume to be Prismatic Wall (I love Combat Reflexes:smallcool:) :
Attack: [roll5]
Damage: [roll6], Plus [roll7], Plus [roll8] Frost

AoO for Disintegrate:
Attack: [roll9]
Damage: [roll10], Plus [roll11], Plus [roll12] Frost

How much resistance, if any, do you have to Frost and/or Acid?

Sohala
2011-01-21, 08:58 PM
Sphere and Wall draw no AoO, and as Wall blocks LoS, no AoO for Disintegrate

Debatra
2011-01-21, 09:00 PM
Explain please?

*this was not meant to be "heard" in a challenging tone*

Sohala
2011-01-21, 09:05 PM
Sphere is not even my character.

Wall is supernatural.

Debatra
2011-01-21, 09:20 PM
Will: [roll0]

Although you can't cast through the Wall either.

Debatra
2011-01-21, 09:22 PM
Awesome save.

Swift: Clarity of Vision

And I see...

Sohala
2011-01-21, 09:23 PM
You will be surprised to know that I can.

Debatra
2011-01-21, 09:24 PM
You can move through it. Spell description doesn't say anything about casting.

Sohala
2011-01-21, 09:27 PM
It seems I must reveal that it is an illusion...

And you only see the rainbow wall.

Debatra
2011-01-21, 09:31 PM
Does it look like a Prismatic Wall would though?

Sohala
2011-01-21, 09:37 PM
Absolutely, to your comment to come, true seeing.

Debatra
2011-01-21, 09:50 PM
Fortitude Disintegrate: [roll0]
Will Disbelief (as you interacted with it in a way that you normally could not) : [roll1]

Debatra
2011-01-21, 09:51 PM
That said, you never gave me the result(s) of my Clarity of Vision. (no, CoV wouldn't let me see past that illusion; only invisible things)

Sohala
2011-01-21, 09:53 PM
Fair enough (to will save).

You see the mind flayer again before he disappears from view.

I gave you the results of your vision a few posts back I thought...should have only mentioned the wall.

Debatra
2011-01-21, 10:09 PM
Prismatic Wall is "opaque" anyway, meaning I could still see you; but the illusion would still be in effect, granting you effective cover.

Full Attack:
Attack: [roll0]
Damage: [roll1], Plus [roll2], Plus [roll3] Frost, Plus [roll4] Acid

Attack: [roll5]
Damage: [roll6], Plus [roll7], Plus [roll8] Frost

Attack: [roll9]
Damage: [roll10], Plus [roll11], Plus [roll12] Frost

Attack: [roll13]
Damage: [roll14], Plus [roll15], Plus [roll16] Frost

Sohala
2011-01-21, 10:41 PM
Hide [roll0] Move Silently [roll1]

A sense of dread grips you. (SR [roll2] fort save 29, fail is death, pass is [roll3])

Fast heal 1, 45hp left.

Cast Finger of Death.
Teleport to B10.

-8 rounds on buffs. All Mirror Images destroyed.
cds:
Image 5 rounds
Summon 3 rounds
Killer 0 rounds
Madness 0 rounds

Edit for proper movement.

Debatra
2011-01-21, 11:16 PM
Failed Spell Resistance.

Spot: [roll0]
Listen: [roll1]

Sohala
2011-01-23, 03:21 AM
No actions then?

Debatra
2011-01-23, 05:16 PM
Clarity of Vision. Anything?

Sohala
2011-01-23, 06:10 PM
Only the wall.
Nothing.

Debatra
2011-01-23, 06:24 PM
Shouldn't that have disappeared since I made my will save?

Either way, keeping in mind CoV lasts the whole round, M ove to where I last saw you.

Which square was that again?

Sohala
2011-01-23, 06:46 PM
Well you know it is not real, dunno about that making it go away, but it should actually be gone due to the attacks, my mistake.

H7 +20 was last known location.

Debatra
2011-01-23, 06:49 PM
Your round then.

Sohala
2011-01-23, 07:27 PM
Another mental assault wracks your mind. (will save 23 or stun [roll0] rounds)

Hide [roll1] Move Silently [roll2]

Fast heal 1, 46hp left.

Mindblast.
Teleport to G5.

-9 rounds on buffs. All Mirror Images destroyed.
cds:
Image 4 rounds
Summon 2 rounds
Killer 0 rounds
Madness 0 rounds

Debatra
2011-01-24, 02:50 PM
Will: [roll0]
Swift: Clarity of Vision

Your move unless CoV shows me anything.

Sohala
2011-01-24, 10:10 PM
A hideous figure appears next to you, with murderous intent in its eyes. (will save 22, if fail fort dc 22)

Fast heal 1, 47hp left.

Phantasmal Killer.
Stay at G5.

-10 rounds on buffs. All Mirror Images destroyed.
cds:
Image 3 rounds
Summon 1 rounds
Killer 5 rounds
Madness 0 rounds

Debatra
2011-01-24, 11:28 PM
Will Save: [roll0]

Sohala
2011-01-24, 11:55 PM
Wow...how did I forget this...:smallredface:...sorry.

Hide [roll0] Move Silently [roll1]

Debatra
2011-01-25, 12:08 AM
Auto-fail Spot.

Listen: [roll0]

Debatra
2011-01-25, 12:11 AM
This seems to be becoming the quasi-living embodiment of tedious.

Sohala
2011-01-25, 01:08 AM
A half lion, half eagle materializes at H4 +20, and makes a beeline for you. Once it reaches you, it attempts to rip you to shreds.

[roll0][roll1]
[roll2][roll3]
[roll4][roll5]
[roll6][roll7]
[roll8][roll9]

Hide [roll10] Move Silently [roll11]

Fast heal 1, 48hp left.

Summon Alien.
Stay at G5.

-11 rounds on buffs. All Mirror Images destroyed.
cds:
Image 2 rounds
Summon 4 rounds
Killer 4 rounds
Madness 0 rounds

Debatra
2011-01-25, 02:53 PM
Spot: [roll0]

All misses.

Debatra
2011-01-25, 02:56 PM
Full Attack, with Full Marksman:

Attack: [roll0]
Damage: [roll1]

Attack: [roll2]
Damage: [roll3]

Attack: [roll4]
Damage: [roll5]

Attack: [roll6]
Damage: [roll7]

Sohala
2011-01-25, 10:41 PM
The arrows pierce the griffons hide and it fades into nothingness.

An uneasy silence and stillness passes over the arena.

Hide [roll0] Move Silently [roll1]

Fast heal 1, 49hp left.

Manifest Body Adjustment, augement twice (9), at 117 pp, heal [roll2] 69hp left.
Move to G5 -5.

-12 rounds on buffs. All Mirror Images destroyed.
cds:
Image 1 rounds
Summon 3 rounds
Killer 3 rounds
Madness 0 rounds

Debatra
2011-01-25, 10:42 PM
5' step down.

Sohala
2011-01-28, 03:50 PM
Another rainbow wall appears at G8 +5 to +20, I8 +5 to +20. Behind it you can see a silhouette and then a thin green ray then launches from the wall, but it goes wide, immediately after the silhouette disappears.

Hide [roll0] (-20 for sniping) Move Silently [roll1]

Fast heal 1, 70hp left.

Ring readies an action to gust of wind if foe attacks anything. (SR [roll2] Distance [roll3]x5)
Cast Prismatic Wall.
Burn 3 inspiration for cunning surge, 3 left, Major Image (Fake prismatic wall, appearing to show Animus behind it, over the real one, with a fake disintegrate effect. If attacked it will change to project an image as if there is nothing there, hiding the real prismatic wall).
Move to H5 -5.

-13 rounds on buffs. All Mirror Images destroyed.
cds:
Image 5 rounds
Summon 2 rounds
Killer 2 rounds
Madness 0 rounds

Debatra
2011-01-28, 10:21 PM
Spot: [roll0]
Listen: [roll1]

Okay, so you are at...

Sohala
2011-01-28, 10:34 PM
H9 +15 behind the wall.

Debatra
2011-01-28, 10:58 PM
Reposting map for reference:
http://i876.photobucket.com/albums/ab330/ArenaManager/Arenas/ffa07-platforms.png

I'm at E-11 +20, so you're practically right in front of me, no barrier.

I'm going to assume you lost track of me (as I almost did) and pretend you put the wall along 10 instead of 8.

5' "step" straight up, and Full Attack:

If you're immune to either Acid or Frost, please tell me so I can save the effort of typing that each time.
Attack: [roll0]
Damage: [roll1] plus [roll2] plus [roll3] Frost plus [roll4] Acid

Attack: [roll5]
Damage: [roll6] plus [roll7] plus [roll8] Frost

Attack: [roll9]
Damage: [roll10] plus [roll11] plus [roll12] Frost

Attack: [roll13]
Damage: [roll14] plus [roll15] plus [roll16] Frost

Sohala
2011-01-28, 11:27 PM
I think I did lose track of your...hold on...

That type of down...I misunderstood, I have you at H8 +20 then.

You are meant to be in the middle of the wall, with a 5ft space in each direction. That should put the wall at G9 +10 to +25, I9 +10 to +25.

Do you need to change anything?

Edit: Cold Resistance 10

Debatra
2011-01-28, 11:50 PM
... I'm not usre if the spell works that way. It's late here, so I'll bring it up to Cadian tomorrow.

In the meantime, my arrows ignore magical wind effects.

Sohala
2011-01-29, 12:06 AM
Sorry that wording could go either way, let me try to lay it out better.

It is a flat vertical plane of rainbowness, 15x15, 9 squares total. You are a row north of the wall, directly in the middle.

|w|w|w|
|w|U|w|
|w|w|w|

|-|w|
|U|w|
|-|w

Debatra
2011-01-29, 09:57 PM
Ah, okay then. Make that 5' to the edge nearest you before the attack.

Sohala
2011-01-29, 10:36 PM
Pick a direction, we are both in the middle, so the closest is all of them.

Debatra
2011-01-29, 10:47 PM
That's impossible. By what you just said, you're at H-9 and this is a 9-square wall. I'm at E-11. We can't even both be on the wall, let alone both in the center.

Sohala
2011-01-29, 10:58 PM
Ah, greater confusion, as the wall would have to move, so would my location for the wall to even be cast.

You are at, H8 +20 before your present movement.

The wall is at G9 +10 to +25, I9 +10 to +25

Which places my location at H10 +20.

Debatra
2011-01-29, 10:59 PM
No, I'm still at E-11 +20

Sohala
2011-01-29, 11:09 PM
Either way, keeping in mind CoV lasts the whole round, M ove to where I last saw you.

Which square was that again?

H7 +20 was last known location.
5' step down.

That was your last bits of movement.

Debatra
2011-01-29, 11:12 PM
Ah. Okay then.

Still, that would mean H-7 +15.

Sohala
2011-01-29, 11:31 PM
:smallfurious::smallsigh:

So...my placements first posted are correct.

Wall at, G8 +5 to +20, I8 +5 to +20

My location, H9 +15 behind the wall.

Debatra
2011-01-29, 11:48 PM
H-7 +10 and the above-rolled Full Attack.

Sohala
2011-01-29, 11:51 PM
Fort save DC 19.

Are you using any special ammo? Beyond the effects applied by the bow.

Debatra
2011-01-29, 11:56 PM
Not on any that hit. Just Masterwork.

[roll0]

Sohala
2011-01-29, 11:58 PM
Will save dc 22, it is a result of passing the fort.

Debatra
2011-01-29, 11:59 PM
[roll0]
..........

Sohala
2011-01-30, 12:12 AM
A large burst of wind slams into you from behind, but you manage to hold your ground.

After attacking, you disbelieve the illusion and a translucent outline forms around the wall. The mind flayer is no where to be seen.

((Start of my turn))

Another large burst of wind slams into you from behind.

SR[roll0] Distance[roll1]x5 Fort save DC 19

Fast heal 1, 71hp left.

Ring gust of wind.

-14 rounds on buffs. All Mirror Images destroyed.
cds:
Image 4 rounds
Summon 1 rounds
Killer 1 rounds
Madness 0 rounds

((More actions pending sr/save))

Debatra
2011-01-30, 12:25 AM
SR failure and Fort Save: [roll0]

Sohala
2011-01-30, 12:42 AM
A moment of peace passes over the arena.

Hide [roll0] Move Silently [roll1]

Start casting Summon Monster VII

Debatra
2011-01-30, 01:01 PM
I can't do anything here but wonder how you can have Hide in Plain Sight when you have low levels in all your classes?

Oh yeah. Ready Action to shoot the first thing I see.

term1nally s1ck
2011-01-30, 01:11 PM
(There's at least 2 templates I know of that grant it, and one is available as an item.)

Sohala
2011-01-31, 12:01 AM
A huge, shifting, grey, humaniod shaped creature appears at H5 -20. (insert attack, below should still happen)

The humanoid seems to break apart and turn into a whirling mass of wind, which rushes at you, and then slams into you. (Opposed Str [roll0])

Fast heal 1, 72hp left.

Finish casting SM VII, calling a huge air elemental.
Air ele assumes whirlwind form.
Air ele bullrushs.

Move to H3 -5

-15 rounds on buffs.

cds:
Image 3 rounds
Summon 0 rounds
Killer 0 rounds
Madness 0 rounds

Buffs gone:
Mirror Image
Greater Dimension Door
Haste
Displacement

(More pending results)

Debatra
2011-01-31, 07:05 AM
AoO: [roll0]
Damage: [roll1] plus [roll2] Frost plus 1 Con damage

Unless a natural 20 is an auto-success for Opposed Strength Checks, I can't beat you there.

Sohala
2011-01-31, 10:26 AM
You get shoved back into the wall.

SR [roll0] 20 fire damage, Relfex DC 30, half
SR [roll1] 40 acid damage, Relfex DC 30, half
SR [roll2] 80 electricity damage, Relfex DC 30, half
SR [roll3] Posion kill, Fort DC 30, [roll4] con damage
SR [roll5] Turn to stone, Fort DC 30, negate
SR [roll6] Constant confusion, Will DC 30, negate
SR [roll7] Sent to another plane, Will DC 30, negate

Not sure if anything gets destroyed.

Debatra
2011-01-31, 05:05 PM
Uh, you're supposed to roll a D8 to determine the effect of a Prismatic Spray.

term1nally s1ck
2011-01-31, 05:07 PM
(He just bull-rushed you into a prismatic wall.)

Debatra
2011-01-31, 05:12 PM
Oh... right.

Well, I would only take the first effect anyway, which my SR protected me from this time. Anyway, can I get this round's Hide/MS checks?

term1nally s1ck
2011-01-31, 05:14 PM
...Why only the first effect? If you are pushed through the wall, you take every effect. It doesn't block movement, it's just very very nasty for anyone that tries.

Debatra
2011-01-31, 05:58 PM
Because the spell description says one at a time.

term1nally s1ck
2011-01-31, 06:02 PM
Yes, because the first one might kill you. You can only destroy the layers one at a time, but there's nothing that makes you bounce off after hitting the first layer.

Sohala
2011-01-31, 10:00 PM
Hide [roll0] Move Silently [roll1]

(Final actions for my turn)

Manifest Body Adjustment, augement twice (9), at 108 pp, heal [roll2], 96 hp left.

Debatra
2011-01-31, 10:01 PM
You get shoved back into the wall.

SR [roll0] 20 fire damage, Relfex DC 30, half
SR [roll1] 40 acid damage, Relfex DC 30, half
SR [roll2] 80 electricity damage, Relfex DC 30, half
SR [roll3] Posion kill, Fort DC 30, [roll4] con damage
SR [roll5] Turn to stone, Fort DC 30, negate
SR [roll6] Constant confusion, Will DC 30, negate
SR [roll7] Sent to another plane, Will DC 30, negate

Not sure if anything gets destroyed.

Issue cleared via Cadian. SpellResistance blocks all but the last three.

[roll0]
[roll1]
[roll2]

Debatra
2011-01-31, 10:03 PM
Hide [roll0] Move Silently [roll1]

(Final actions for my turn)

Manifest Body Adjustment, augement twice (9), at 108 pp, heal [roll2], 96 hp left.

Really doesn't much matter.

Sohala
2011-01-31, 10:06 PM
*Sigh of relief*

Was starting to run out of indirect effects.

term1nally s1ck
2011-01-31, 10:11 PM
Hahah, the good old bullrush into prismatic wall.

Once upon a time, I knew someone who had a movespeed in the 400s, and used the 9th level settingsun throws to toss someone through a prismatic wall 17 times.

Oddly enough, that person died.

Debatra
2011-01-31, 10:13 PM
You're relieved????????:smallfurious:

AT LEAST YOU HAD A CHANCE WITH YOUR ABLITY TO JUST POP OUT OF VISIBLE EXISTENCE!@!!2122143211#$@$&*^

:smallsigh:

Before this post gets me in trouble, the above was meant to be taken as ironic. (though I'm a bit annoyed at the sheer overpower that is Hide In Plain Sight. Seriously though, how'd you get that?)

Sohala
2011-01-31, 10:22 PM
I dunno, without hiding he probably would have died second round, third at the best.

Collar of Umbral Metamorphosis from ToM, costs 22k, grants the dark template, which requires less than daylight to HiPS.

Debatra
2011-01-31, 10:26 PM
I just did a quick SRD check.

...It's ridiculously easy to get.