Jogi
2011-01-17, 03:34 PM
So, this is a small group of ideas that I used and have been thinking about. Tested some of them in my party, and will post along when I create new ones. People are welcome to PEACH and post their own ideas! :smallsmile:
PS.: I do realize some of these are really deadly and sadistic. Nonetheless, I find some of them very funny.
The Greasy Ramp
A well applied use of the Grease spell can result in great dangers for the PC. All you have to do is place a ramp, use the mentioned spell on it, and place the monster or trap right at the end of it. I personally like the combination ramp+Grease+Gelatinous Cube!
Hot Metal
Cast Heat Metal on your animated metal objects (preferably swords :D) to increase their damage. If you're in for some terrorizing, make the spell permanent in a certain area and make the fight with such constructs unavoidable!
Boulder Down the Hall & Hole
So, you need a big boulder going down the hall, and a pit anywhere in it's way. The PC's will run like crazy from the boulder, and most times won't see the trap. Too bad for anyone who falls into the pit, since the boulder will be the next thing to follow them there.
There and Back Again: A Murderer's Tale
Use a pit trap, and place a hammer-hanging-from-the-ceiling trap on the exit most likely to be the exit. Watch as a character falls, climbs back and goes down again.
Dead Men Treasure
You'll need a pile of fake gold, all covered with any sort of contact poison. People will fight to be the first one to take a dive in this treasure.
This is too easy...
Place any trap in their way that will require them to jump that square - preferably a very menacing but easy to find pit trap. Now place the real fire on the square right in front of it. I like the pit+reverse gravity combination in this way.
Bad Water
Now this is really bad stuff, and your players will probably kill you for giving them disease-contamined water.
Too Hot/Cold
To increase the danger level of any dungeon, make it subject to extreme weather conditions. This will require them to have the adequate clothings, leave armors behind, have water or fire source. Not to mention the hourly tests to resist such hazardous climates.
Living Hell
Just soak them in oil and make them go through a hall full of fire-based traps. They don't even have to specially powerfull, just not that easy to detect.
Well, I think that'll do. Player's will probably think of you as a psychotic DM after that.
PS.: I do realize some of these are really deadly and sadistic. Nonetheless, I find some of them very funny.
The Greasy Ramp
A well applied use of the Grease spell can result in great dangers for the PC. All you have to do is place a ramp, use the mentioned spell on it, and place the monster or trap right at the end of it. I personally like the combination ramp+Grease+Gelatinous Cube!
Hot Metal
Cast Heat Metal on your animated metal objects (preferably swords :D) to increase their damage. If you're in for some terrorizing, make the spell permanent in a certain area and make the fight with such constructs unavoidable!
Boulder Down the Hall & Hole
So, you need a big boulder going down the hall, and a pit anywhere in it's way. The PC's will run like crazy from the boulder, and most times won't see the trap. Too bad for anyone who falls into the pit, since the boulder will be the next thing to follow them there.
There and Back Again: A Murderer's Tale
Use a pit trap, and place a hammer-hanging-from-the-ceiling trap on the exit most likely to be the exit. Watch as a character falls, climbs back and goes down again.
Dead Men Treasure
You'll need a pile of fake gold, all covered with any sort of contact poison. People will fight to be the first one to take a dive in this treasure.
This is too easy...
Place any trap in their way that will require them to jump that square - preferably a very menacing but easy to find pit trap. Now place the real fire on the square right in front of it. I like the pit+reverse gravity combination in this way.
Bad Water
Now this is really bad stuff, and your players will probably kill you for giving them disease-contamined water.
Too Hot/Cold
To increase the danger level of any dungeon, make it subject to extreme weather conditions. This will require them to have the adequate clothings, leave armors behind, have water or fire source. Not to mention the hourly tests to resist such hazardous climates.
Living Hell
Just soak them in oil and make them go through a hall full of fire-based traps. They don't even have to specially powerfull, just not that easy to detect.
Well, I think that'll do. Player's will probably think of you as a psychotic DM after that.