Gwic
2011-01-18, 02:43 PM
I've run a couple nights of the first published adventure for 4e, "Keep on the Shadowfell." Note that the quickstart rules and adventure are available free on WotC's coast if you want to see what I'm working with (just google H1.pdf and QuickStartRules.pdf).
Much of what I'm discussing could be a spoiler for players, so I'm going to hide it, but my overarching questions are at the bottom:
We've run all of the encounters before you enter the Keep, and encounters 1-3 inside the Keep (for 8 encounters total). This means the PC's have accumulated the following 4 magical treasures:
+1 Dwarven Chainmail
+1 Amulet of Health
+1 Bloodcut Hide Armor
+1 Symbol of Battle (Bahamut).
We're playing with the pre-made characters (mostly) since most of my players are new to tabletop gaming and I didn't want to make them work through character creation. This means that we have:
- Dwarf Fighter
- Halfling Rogue
- Human Wizard
- Half-Elf Cleric of Bahamut (re-rolled as Dwarf Cleric of Morodin)
- Dragonborn Paladin of Bahamut
- Tiefling Warlock (re-rolled as Elf Ranger)
I'm concerned that I'm not "getting it" when it comes to treasure. If we'd used the original characters, the Hyde armor would have gone to waste, and (since the Paladin doesn't have any implement-based powers) the Cleric would have gotten the chainmail and the symbol, 2 of the 3 remaining treasures! This leads me to think I'm not understanding the treasures correctly.
One question (that requires this spoiler, so I can't post it outside) is whether the Dwarven Chainmail was actually intended for the Dwarf Fighter, who is currently wearing Scale? It'd be AC-neutral given the enhancement, but would provide him with in-combat self-healing, AND it would be intuitive to new players to give the Dwarven armor to the Dwarf.)
Here are my two big, general questions:
- Would a Holy Symbol give its enhancement bonus to a Paladin using a power without the implement keyword? PHB I says no, but I don't know if there's errata/corrections somewhere saying otherwise. These powers are Divine, even if they don't use the symbol, so I can see an argument for including them. On the other hand, it would allow Paladins to double-stack their weapon and implement bonus, which could be a big problem.
- Can a Cleric worshipping god X use a Holy Symbol of god Y? I haven't found anything on the books to say no, but I feel like it should be a no.
Much of what I'm discussing could be a spoiler for players, so I'm going to hide it, but my overarching questions are at the bottom:
We've run all of the encounters before you enter the Keep, and encounters 1-3 inside the Keep (for 8 encounters total). This means the PC's have accumulated the following 4 magical treasures:
+1 Dwarven Chainmail
+1 Amulet of Health
+1 Bloodcut Hide Armor
+1 Symbol of Battle (Bahamut).
We're playing with the pre-made characters (mostly) since most of my players are new to tabletop gaming and I didn't want to make them work through character creation. This means that we have:
- Dwarf Fighter
- Halfling Rogue
- Human Wizard
- Half-Elf Cleric of Bahamut (re-rolled as Dwarf Cleric of Morodin)
- Dragonborn Paladin of Bahamut
- Tiefling Warlock (re-rolled as Elf Ranger)
I'm concerned that I'm not "getting it" when it comes to treasure. If we'd used the original characters, the Hyde armor would have gone to waste, and (since the Paladin doesn't have any implement-based powers) the Cleric would have gotten the chainmail and the symbol, 2 of the 3 remaining treasures! This leads me to think I'm not understanding the treasures correctly.
One question (that requires this spoiler, so I can't post it outside) is whether the Dwarven Chainmail was actually intended for the Dwarf Fighter, who is currently wearing Scale? It'd be AC-neutral given the enhancement, but would provide him with in-combat self-healing, AND it would be intuitive to new players to give the Dwarven armor to the Dwarf.)
Here are my two big, general questions:
- Would a Holy Symbol give its enhancement bonus to a Paladin using a power without the implement keyword? PHB I says no, but I don't know if there's errata/corrections somewhere saying otherwise. These powers are Divine, even if they don't use the symbol, so I can see an argument for including them. On the other hand, it would allow Paladins to double-stack their weapon and implement bonus, which could be a big problem.
- Can a Cleric worshipping god X use a Holy Symbol of god Y? I haven't found anything on the books to say no, but I feel like it should be a no.