GrayWatch
2011-01-18, 06:56 PM
Demon Hunter Style
(Celestial Martial Art)
There are those who become heroes out of desire to do right by their loved ones.
There are those who become heroes due entirely to circumstances.
There are those who become heroes for no reason other than to seek glory.
Then, there are those who just like a good fight, and become heroes by accident.
The Demon Hunter Style, ancient though it is, has few formal trainers, and no set moves. Rather it is a shared collective of precepts held by barroom brawlers, and wandering monks alike.The Demon Hunter strikes down demons. Not natives of Malfeas alone, but all things which could be described as demonic. The foul and beastial, which drag others screaming into the dark.
They do this not out of a sense of rightness, or affronted justace, but rather because those horrible monsters are often the most satisfying opponents.
Each stylist is unique, but among them certain similarities arise.
Form Weapons & Armor: This style permits only light armor, but allows the Cestus, Fighting Gauntlet, Tiger Claws and any other weapon which is mounted or worn upon the fist, rather than wielded by it as a form weapon.
http://images4.wikia.nocookie.net/__cb20100723093525/disgaea/en/images/thumb/2/29/Adell_d2p.jpg/185px-Adell_d2p.jpg
Eagerly Into The Fray
Cost: 4m ; Mins:Martial Arts 1, Essence 1; Type: Reflexive
Keywords: Combo-Ok, Style (5)
Duration: Scene-long
Prerequisite Charms: -
The Demon Hunter is always spoiling for a good fight, so why do others find it so surprising when they rush into one? This charm may be activated within the presence of any foe whom the martial artist would consider a legitimate threat in one-on-one combat(here defined as any being possessing an Essence rating greater than or equal to the Martial Artists' own Essence rating.)
Once activated the martial artist may take Dash actions reflexively in the place of normal Move actions, provided the Martial Artist movesdirectly towards one of those challenging foes required to activate the charm in the first place. This charm may not be used to pursue fleeing opponents.The Demon Hunter has little interest in opponents that have already been vanquished. Notably Creatures of Darkness are never considered to be fleeing for the purposes of this charm.
Alone in Dark Tunnels
Cost:4m ; Mins:Martial Arts 2, Essence 1; Type: Reflexive
Keywords: Combo-Ok
Duration: (Martial Arts) Actions
Prerequisite Charms: -
The Demon Hunter's mission takes him to the darkest of places, where many would question if they would ever see the light again. The Hunter however relishes the challenge. He knows well what things crowd in the darkness, and the gloom neither dissuades him, nor hides their movements. While this charm is active the Demon Hunter may react to any number of attackers, never taking surprise attacks for being surrounded. Further he gains (Essence) automatic successes on the (Wits+Awareness) roll to spot Creatures of Darkness attacking from stealth.
Forceful Blows
Cost:- ; Mins:Martial Arts 2, Essence 2; Type: Permanent
Keywords:-
Duration: Permanent
Prerequisite Charms:Eagerly into the Fray, Alone in Dark Tunnels
After so long dedicated to his relentless battle, the Demon Hunter's fists have turned into powerful engines of conquest.
Whenever a target would suffer knockback from one of the Demon Hunter's mighty blows, they must also check against knockdown, the difficulty being increased by 2 (i.e. if the difficulty was originally 3, a then the victim would treat it as 5). Against Creatures of Darkness, the difficulty increase raises to 3.
Demon Hunter Form
Cost: 7m ; Mins: Martial Arts 3, Essence 3; Type: Simple
Keywords: Form-type, Obvious
Duration: Scene long
Prerequisite Charms:Tiger Charge
The Demon Hunter shifts subtly. The form he adopts not far different from his previous stance, less an adopted form, and more just finding his pace and rhythm in the chaos of battle. The Demon Hunter adds (Essence) to his Move and Dash ratings, and decreases the Speed of all unarmed attack by -1 to a minimum of Speed 3. For an additional 2m per attack paid in step 1 as a non-charm activation, the Demon Hunter may make his unarmed attacks do Aggravated damage to Creatures of Darkness
Tiger Charge
Cost: 4m; Mins: Martial Arts 3, Essence 3; Type: Supplemental
Keywords: Combo-Ok, Illusion, Obvious, Style(3)
Duration: Instant
Prerequisite Charms: Demon Hunter Form
Sooner or later all Demon Hunters learn one simple truth: The most effective strike comes from where no strike could possibly come from, at a time it should never appear, to where it could not possibly land. The martial artist may target any foe within twice her engagement range, seeming to explode into a swarm of after images which cross the intervening distance at ludicrous speeds. Of course this is all just a distraction, as the target will soon realize as the Demon Hunter's swift blow hammers into their back. Upon activating this charm the martial artist teleports behind her foe, leaving the gaggle of illusions to distract just long enough to make a single strike. The target's player rolls (Wits+Awareness) at a difficulty of the Demon Hunter's (Martial Arts). Failure results in the attack qualifying as an unexpected attack.
Regardless of success of the attack itself the confusion of the illusory copies provides the user with +2 DV bonus until his DV refreshes.
King of Beasts
Cost: 3m ; Mins: Martial Arts 4, Essence 3; Type: Supplemental
Keywords: Combo-Ok, Obvious
Duration: One tick
Prerequisite Charms:Demon Hunter Form
After hunting demons and the other foul things which lurk in the night, more mundane foes fail to impress. Best then to let them know by just how much they underwhelm the bored Hunter. In a visually startling maneuver, the Hunter's blows drive his hapless target into up into the air.
<Under Construction>
Vulcan Blaze
Cost:5m, 1wp (+1wp) ; Mins: Martial Arts 5, Essence 3; Type: Extra-Action
Keywords:Combo-Basic, Style(1)
Duration: Instant
Prerequisite Charm:Grandiose Blows
The Demon Hunter is fast. Upon activating this charm he may unleash a magical flurry of (Martial Arts) attacks at full dicepool with a DV penalty equal the greatest single penalty any of those attacks would accrue upon a single target. For an additional 1 willpower the Martial Artist may apply the final attack of the flurry to every being within (Martial Arts x 2) yards.
Big Bang
Cost:5m, +2m/per exception ; Mins: Martial Arts 5, Essence 3; Type: Simple
Keywords:Combo-Ok, Style(1)
Duration:
Prerequisite Charm: King of Beasts
The Demon Hunter strikes a single mighty blow, reverberating his target like a the skin of a drum. Paradoxically, for all the might with which the target is struck, it is utterly unharmed, not so much as a hair out of place. Instead, space itself warps about the target. The martial artist rolls accuracy normally, but calculates raw damage regardless of whether he successfuly struck the target or not. Every creature within (raw damage)yards save the martial artist himself, is powerfully ripped from their standing place and hurled towards the point of impact. Those affected treat this as a knockback effect with a difficulty of the Demon Hunter's (Strength+Martial Arts) to resist, which, if not resisted, automatically draws them to land anywhere within (Martial Arts x2) yards of the target. For an additional 2m per ally the Demon Hunter may exempt up to (Martial Arts) allies from this irresistable pull.
Just My Style Internalization
Cost:-; Mins: Martial Arts 5, Essence 4; Type: Permanent
Keywords:-
Duration: Permanent
Prerequisite Charm: King of Beasts
Settling at last into a combat form that is uniquely his, the Demon Hunter realizes the full potential of his art. The Demon Hunter proscribes himself to some code of conduct within battle, and so long as he holds to it all charms within this style marked with Style(#) may be may be activated as a non-charm activation, up to # times within the scene.
Players should work with their Storytellers to come up with a code of conduct that is meaningful, but not overly restrictive. (Examples include: Always attacking the biggest enemy on the field, Ignoring extras entirely while non-extra foes are present).
If the Demon Hunter violates his own code he may not benefit from this charm for the rest of the scene.
(Celestial Martial Art)
There are those who become heroes out of desire to do right by their loved ones.
There are those who become heroes due entirely to circumstances.
There are those who become heroes for no reason other than to seek glory.
Then, there are those who just like a good fight, and become heroes by accident.
The Demon Hunter Style, ancient though it is, has few formal trainers, and no set moves. Rather it is a shared collective of precepts held by barroom brawlers, and wandering monks alike.The Demon Hunter strikes down demons. Not natives of Malfeas alone, but all things which could be described as demonic. The foul and beastial, which drag others screaming into the dark.
They do this not out of a sense of rightness, or affronted justace, but rather because those horrible monsters are often the most satisfying opponents.
Each stylist is unique, but among them certain similarities arise.
Form Weapons & Armor: This style permits only light armor, but allows the Cestus, Fighting Gauntlet, Tiger Claws and any other weapon which is mounted or worn upon the fist, rather than wielded by it as a form weapon.
http://images4.wikia.nocookie.net/__cb20100723093525/disgaea/en/images/thumb/2/29/Adell_d2p.jpg/185px-Adell_d2p.jpg
Eagerly Into The Fray
Cost: 4m ; Mins:Martial Arts 1, Essence 1; Type: Reflexive
Keywords: Combo-Ok, Style (5)
Duration: Scene-long
Prerequisite Charms: -
The Demon Hunter is always spoiling for a good fight, so why do others find it so surprising when they rush into one? This charm may be activated within the presence of any foe whom the martial artist would consider a legitimate threat in one-on-one combat(here defined as any being possessing an Essence rating greater than or equal to the Martial Artists' own Essence rating.)
Once activated the martial artist may take Dash actions reflexively in the place of normal Move actions, provided the Martial Artist movesdirectly towards one of those challenging foes required to activate the charm in the first place. This charm may not be used to pursue fleeing opponents.The Demon Hunter has little interest in opponents that have already been vanquished. Notably Creatures of Darkness are never considered to be fleeing for the purposes of this charm.
Alone in Dark Tunnels
Cost:4m ; Mins:Martial Arts 2, Essence 1; Type: Reflexive
Keywords: Combo-Ok
Duration: (Martial Arts) Actions
Prerequisite Charms: -
The Demon Hunter's mission takes him to the darkest of places, where many would question if they would ever see the light again. The Hunter however relishes the challenge. He knows well what things crowd in the darkness, and the gloom neither dissuades him, nor hides their movements. While this charm is active the Demon Hunter may react to any number of attackers, never taking surprise attacks for being surrounded. Further he gains (Essence) automatic successes on the (Wits+Awareness) roll to spot Creatures of Darkness attacking from stealth.
Forceful Blows
Cost:- ; Mins:Martial Arts 2, Essence 2; Type: Permanent
Keywords:-
Duration: Permanent
Prerequisite Charms:Eagerly into the Fray, Alone in Dark Tunnels
After so long dedicated to his relentless battle, the Demon Hunter's fists have turned into powerful engines of conquest.
Whenever a target would suffer knockback from one of the Demon Hunter's mighty blows, they must also check against knockdown, the difficulty being increased by 2 (i.e. if the difficulty was originally 3, a then the victim would treat it as 5). Against Creatures of Darkness, the difficulty increase raises to 3.
Demon Hunter Form
Cost: 7m ; Mins: Martial Arts 3, Essence 3; Type: Simple
Keywords: Form-type, Obvious
Duration: Scene long
Prerequisite Charms:Tiger Charge
The Demon Hunter shifts subtly. The form he adopts not far different from his previous stance, less an adopted form, and more just finding his pace and rhythm in the chaos of battle. The Demon Hunter adds (Essence) to his Move and Dash ratings, and decreases the Speed of all unarmed attack by -1 to a minimum of Speed 3. For an additional 2m per attack paid in step 1 as a non-charm activation, the Demon Hunter may make his unarmed attacks do Aggravated damage to Creatures of Darkness
Tiger Charge
Cost: 4m; Mins: Martial Arts 3, Essence 3; Type: Supplemental
Keywords: Combo-Ok, Illusion, Obvious, Style(3)
Duration: Instant
Prerequisite Charms: Demon Hunter Form
Sooner or later all Demon Hunters learn one simple truth: The most effective strike comes from where no strike could possibly come from, at a time it should never appear, to where it could not possibly land. The martial artist may target any foe within twice her engagement range, seeming to explode into a swarm of after images which cross the intervening distance at ludicrous speeds. Of course this is all just a distraction, as the target will soon realize as the Demon Hunter's swift blow hammers into their back. Upon activating this charm the martial artist teleports behind her foe, leaving the gaggle of illusions to distract just long enough to make a single strike. The target's player rolls (Wits+Awareness) at a difficulty of the Demon Hunter's (Martial Arts). Failure results in the attack qualifying as an unexpected attack.
Regardless of success of the attack itself the confusion of the illusory copies provides the user with +2 DV bonus until his DV refreshes.
King of Beasts
Cost: 3m ; Mins: Martial Arts 4, Essence 3; Type: Supplemental
Keywords: Combo-Ok, Obvious
Duration: One tick
Prerequisite Charms:Demon Hunter Form
After hunting demons and the other foul things which lurk in the night, more mundane foes fail to impress. Best then to let them know by just how much they underwhelm the bored Hunter. In a visually startling maneuver, the Hunter's blows drive his hapless target into up into the air.
<Under Construction>
Vulcan Blaze
Cost:5m, 1wp (+1wp) ; Mins: Martial Arts 5, Essence 3; Type: Extra-Action
Keywords:Combo-Basic, Style(1)
Duration: Instant
Prerequisite Charm:Grandiose Blows
The Demon Hunter is fast. Upon activating this charm he may unleash a magical flurry of (Martial Arts) attacks at full dicepool with a DV penalty equal the greatest single penalty any of those attacks would accrue upon a single target. For an additional 1 willpower the Martial Artist may apply the final attack of the flurry to every being within (Martial Arts x 2) yards.
Big Bang
Cost:5m, +2m/per exception ; Mins: Martial Arts 5, Essence 3; Type: Simple
Keywords:Combo-Ok, Style(1)
Duration:
Prerequisite Charm: King of Beasts
The Demon Hunter strikes a single mighty blow, reverberating his target like a the skin of a drum. Paradoxically, for all the might with which the target is struck, it is utterly unharmed, not so much as a hair out of place. Instead, space itself warps about the target. The martial artist rolls accuracy normally, but calculates raw damage regardless of whether he successfuly struck the target or not. Every creature within (raw damage)yards save the martial artist himself, is powerfully ripped from their standing place and hurled towards the point of impact. Those affected treat this as a knockback effect with a difficulty of the Demon Hunter's (Strength+Martial Arts) to resist, which, if not resisted, automatically draws them to land anywhere within (Martial Arts x2) yards of the target. For an additional 2m per ally the Demon Hunter may exempt up to (Martial Arts) allies from this irresistable pull.
Just My Style Internalization
Cost:-; Mins: Martial Arts 5, Essence 4; Type: Permanent
Keywords:-
Duration: Permanent
Prerequisite Charm: King of Beasts
Settling at last into a combat form that is uniquely his, the Demon Hunter realizes the full potential of his art. The Demon Hunter proscribes himself to some code of conduct within battle, and so long as he holds to it all charms within this style marked with Style(#) may be may be activated as a non-charm activation, up to # times within the scene.
Players should work with their Storytellers to come up with a code of conduct that is meaningful, but not overly restrictive. (Examples include: Always attacking the biggest enemy on the field, Ignoring extras entirely while non-extra foes are present).
If the Demon Hunter violates his own code he may not benefit from this charm for the rest of the scene.