View Full Version : Arena Tournament, Round 99: Barberration vs. Goltoth
ArenaManager
2011-01-18, 08:44 PM
Arena Tournament, Round 99: Barberration vs. Goltoth
Map:http://i876.photobucket.com/albums/ab330/ArenaManager/Arenas/ffa07-platforms.png
XP Award: 300 XP
GP Award: 300 GP
Barberration (http://www.myth-weavers.com/sheetview.php?sheetid=242796) - TheFallenOne
Goltoth (http://www.myth-weavers.com/sheetview.php?sheetid=229863) - Master_Rahl22
All Combatants, please roll initiative and declare final purchases, if any
TheFallenOne
2011-01-18, 08:57 PM
Barberration initiative [roll0]
purchases under consideration
Master_Rahl22
2011-01-18, 10:15 PM
[roll0]
Purchases:
Sell Chain Shirt: +50gp
Masterwork Chain Shirt: 250gp
Iron Ward Diamond, Least: 500gp
Shield of Faith: 50gp
May have reactionaries
Master_Rahl22
2011-01-18, 10:18 PM
Er, that last one was a potion of Shield of Faith
TheFallenOne
2011-01-18, 10:20 PM
masterwork chain shirt with armor spikes 300 GP
4 sunrods 8 GP
Potion Shield of Faith 50 GP
backpack 2 GP
if no reactionaries
start in B13, wielding lit sunrod, guisarme, lit bullseye lantern pointing east and potion shield of faith
Refs
another lit sunrod inside by backpack
your go, updating sheet
Master_Rahl22
2011-01-18, 11:14 PM
Goltoth, Turn 1
LOS:
Start in Y-13 holding shield and a potion with 3 other potions in my belt.
Holding Shield of Faith, 2xFaith Healing and 1xMagic Fang in belt
Move: Move to Y-14 then X-15
Standard: Drink held potion
Free: Drop empty vial
Free: Shift
End of turn
Stats:
Location: X-15
HP: 13/13
AC: 20, FF: 18, Touch: 14
Buffs:
Shield of Faith 10/10
Shifting 8/8
TheFallenOne
2011-01-18, 11:17 PM
I should have LoS on your starting zone with the bullseye lantern pointed eastwards from B13/C14
A bullseye lantern provides clear illumination in a 60-foot cone and shadowy illumination in a 120-foot cone. It burns for 6 hours on a pint of oil. You can carry a bullseye lantern in one hand.
what do I see?
Master_Rahl22
2011-01-19, 08:14 AM
Go ahead and pop the LOS spoiler, but not the one inside that.
TheFallenOne
2011-01-19, 12:34 PM
Barberration Turn 1
move to D15
free as part of move: draw greatsword
free: drop lantern in C15/D16
Swift: Activate Travel Devotion
Standard: drink potion, drop vial
free: drop sunrod in D15/E16
held items: twohanded grip on guisarme, greatsword in mouth
done
Stats
HP 13/13
AC 19, Touch 13, FF 18
Travel Devotion 10/10
Shield of Faith 10/10
Master_Rahl22
2011-01-19, 01:47 PM
Goltoth, Turn 2
5ft step to W-16
Move: Draw a potion from belt
Refs:
Magic Fang
Standard: Total Defense
End of turn
Stats:
Location: W-16
HP: 13/13
AC: 20, FF: 18, Touch: 14 (+4 Dodge for 1 round)
Buffs:
Shield of Faith 9/10
Shifting 7/8
TheFallenOne
2011-01-19, 02:11 PM
Barberration Turn 2
OK, time for something unusual
Free: Whirling Frenzy
Swift: move to G12, using the remaining force panels. Get a running start for the following
Full Round: charge-pounce Goltoth. This brings me to V12, closest square I can attack him from. I love 20 feet reach :smallamused:
guisarme 1 [roll0] +2/-2 frenzy, +2 charge
damage [roll1]
guisarme 2 [roll2] +2/-2 frenzy, +2 charge
damage [roll3]
done
Stats
HP 13/13
AC 19, Touch 13, FF 18
Travel Devotion 9/10
Shield of Faith 9/10
Whirling Frenzy 5/5
grr :smallannoyed:
Master_Rahl22
2011-01-19, 05:37 PM
Curses, I thought I'd found a way to force you onto my platform if you wanted to attack me this turn. :smallannoyed: Hmm, are you allowed to end your turn on an empty square like that? G-12 is not on a platform.
As an aside, what is the "+2/-2 frenzy" you keep mentioning? I know I've seen the Whirling Frenzy variant before but I'm not entirely sure what it does, other than allow an extra attack at -2 penalty to all attacks made.
Goltoth, Turn 3
Free: Drop potion
Free: Rage
Move: Move to X-15, X-14, X-13, X-12, W-11
Standard: Attack
[roll0]
[roll1] and 1 Con damage
End of turn
Stats:
Location: W-11
HP: 15/15
AC: 18, FF: 16, Touch: 12
Buffs:
Shield of Faith 8/10
Shifting 8/10
Rage 7/7
TheFallenOne
2011-01-19, 05:52 PM
huh, misstype. That was supposed to be F12
regarding Frenzy: +2 from strength bonus
-2 for making the second attack whirling frenzy grants
AoO for movement
attack [roll0]
damage [roll1]
TheFallenOne
2011-01-19, 05:54 PM
Barberration Turn 3
the dice don't seem to like me right now...
guisarme to mouth, greatsword to hands
Full attack with Whirling Frenzy
Greatsword 1
attack [roll0]
damage [roll1]
Greatsword 2
attack [roll2]
damage [roll3]
secondary Gore
attack [roll4]
damage [roll5]
not done, need to see results
TheFallenOne
2011-01-19, 06:00 PM
OK... wow. Just wow
Swift: move to V10, then to V15. Greatsword to mouth, guisarme to hands
take your AoO
done
Stats
HP 3/12
AC 21, Touch 15, FF 18
Travel Devotion 8/10
Shield of Faith 8/10
Whirling Frenzy 3/4
Master_Rahl22
2011-01-19, 10:22 PM
[roll0]
[roll1]
Will post my turn if this misses
TheFallenOne
2011-01-19, 10:28 PM
really? You hit with two of two attacks, but all of my six miss? *sigh*
well, such things are part of the game, so I shouldn't complain too much. Congratulations, claim your price
Master_Rahl22
2011-01-19, 10:29 PM
Wow, the dice loved me and hated you. I was hoping for some good rolls but that was insane. Maybe we'll meet again in the championship. :smallsmile:
Also, I'm amazed that Krynn Minotaur isn't LA +1 at least, cause damn. :smalleek: You have an excellent build, just horrible luck this match.
TheFallenOne
2011-01-19, 10:32 PM
I'll try my best :smallcool: I want Barberration to reach level 2 after all. Pouncing with five attacks will be nice :smallbiggrin:
yeah, Krynn Minotaurs are nasty. +1 LA would indeed be appropriate
Sallera
2011-01-20, 01:32 AM
High Ref Sallera
A high degree of inedibility fails to save Barberration from Goltoth's jaws.
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