Sir_Chivalry
2011-01-19, 10:48 AM
Okay, I have a campaign setting I'm working on, and I've decided to use the 3.5 rules for it, even though Iron Heroes does low-magic better. (I'm a masochist, so sue me:smalltongue:)
Anyways, I've eliminated most spellcasters from the game, and everything seems to run pretty smooth, until I came to treasure.
Now normally (correct me if I'm wrong) treasure in a DnD game takes the form of magic items and treasure with which one buys said magic items. This is built into the system such that a 15th level warblade or rogue or such who is simply wearing the best dang armour available and wielding a masterwork weapon couldn't hope to face a level appropriate encounter.
One idea I have to maintain low magic atmosphere (I'll admit not really a new one) is to scrap the *buying* of magic items and make them something the player's find in far off corners of the world, in forgotten ruins of a lost age. That +2 sword is just any +2 sword, it's Helmhewer, the sword that felled King Hector XIII in the battle of Kelnum Dell, and now holds mystic power from spilling the blood of a true royal in the name of . . . you get the point. Basically I do this as the pcs advance, matching WBL roughly.
Another idea, one I'd probably combine with the former idea, is that the PCs equipment slowly becomes "magical" as they advance, as they get better and better with the equipment. The paladin's armour slowly becomes more and more resilient, owing to the pally's purity of heart and such.
What does everyone think? Anyone have other ideas?
Anyways, I've eliminated most spellcasters from the game, and everything seems to run pretty smooth, until I came to treasure.
Now normally (correct me if I'm wrong) treasure in a DnD game takes the form of magic items and treasure with which one buys said magic items. This is built into the system such that a 15th level warblade or rogue or such who is simply wearing the best dang armour available and wielding a masterwork weapon couldn't hope to face a level appropriate encounter.
One idea I have to maintain low magic atmosphere (I'll admit not really a new one) is to scrap the *buying* of magic items and make them something the player's find in far off corners of the world, in forgotten ruins of a lost age. That +2 sword is just any +2 sword, it's Helmhewer, the sword that felled King Hector XIII in the battle of Kelnum Dell, and now holds mystic power from spilling the blood of a true royal in the name of . . . you get the point. Basically I do this as the pcs advance, matching WBL roughly.
Another idea, one I'd probably combine with the former idea, is that the PCs equipment slowly becomes "magical" as they advance, as they get better and better with the equipment. The paladin's armour slowly becomes more and more resilient, owing to the pally's purity of heart and such.
What does everyone think? Anyone have other ideas?