taintedfire
2011-01-19, 04:21 PM
Hey all,
So in a current campaign, the DM decided to go with the generic classes out of UA and I was excited because I have been wanting to try these out for a long time. Right away I realized two things: 1.) I had to pick the spellcaster because it is so baller, and 2.) I could not just go for the most powerful build possible because that did not feel like a challenge and potentially make it not enjoyable for the other characters
I picked a debuff niche, focusing on ability damage) because it would not be a build that could destroy everything but would still be very powerful in the game (and really funny when I make the BBEG suck worse than his minions). The problem is that I have access to every spell in the game, but since the generic spellcaster works like a sorcerer, I can only cast a small portion of them. I want to have all my bases covered and pick spells effectively.
Character level: 4
Books allowed: PHB, PHB2, Spell Compendium and any Complete
Current build:
Feats: Scribe Scroll (for others in the party), and Empower Spell (for later levels) - projected: Reach Spell, Split Ray
Spells: ()-projected
1: Grease, Ray of Enfeeblement, Ray of Clumsiness
2: Web, (Sting Ray), (Phantasmal Assailants), (Touch of Idiocy)
3: (Dehydrate/Infestation of Maggots), (Curse of Impending Blades, Mass), (Slow), (Ray of Exhaustion)
4: (Enervation), (Bestow Curse),
5: (Cloudkill), (Feeblemind), (Hold Monster), (Baleful Polymorph)
6: (Greater Dispel Magic), (Flesh to Stone)
7: (Antimagic Ray)
This is clearly an underdeveloped list. I usually don't play spellcasters and when I have in the past, Spell Compendium was disallowed, so I am missing several good spells from there as well as a bunch of good divine spells.
Lend me your knowledge and wisdom.
So in a current campaign, the DM decided to go with the generic classes out of UA and I was excited because I have been wanting to try these out for a long time. Right away I realized two things: 1.) I had to pick the spellcaster because it is so baller, and 2.) I could not just go for the most powerful build possible because that did not feel like a challenge and potentially make it not enjoyable for the other characters
I picked a debuff niche, focusing on ability damage) because it would not be a build that could destroy everything but would still be very powerful in the game (and really funny when I make the BBEG suck worse than his minions). The problem is that I have access to every spell in the game, but since the generic spellcaster works like a sorcerer, I can only cast a small portion of them. I want to have all my bases covered and pick spells effectively.
Character level: 4
Books allowed: PHB, PHB2, Spell Compendium and any Complete
Current build:
Feats: Scribe Scroll (for others in the party), and Empower Spell (for later levels) - projected: Reach Spell, Split Ray
Spells: ()-projected
1: Grease, Ray of Enfeeblement, Ray of Clumsiness
2: Web, (Sting Ray), (Phantasmal Assailants), (Touch of Idiocy)
3: (Dehydrate/Infestation of Maggots), (Curse of Impending Blades, Mass), (Slow), (Ray of Exhaustion)
4: (Enervation), (Bestow Curse),
5: (Cloudkill), (Feeblemind), (Hold Monster), (Baleful Polymorph)
6: (Greater Dispel Magic), (Flesh to Stone)
7: (Antimagic Ray)
This is clearly an underdeveloped list. I usually don't play spellcasters and when I have in the past, Spell Compendium was disallowed, so I am missing several good spells from there as well as a bunch of good divine spells.
Lend me your knowledge and wisdom.