Pyromancer999
2011-01-20, 07:11 PM
Background- Just came to me after making the Vampire Wanna-Be PrC.:smallbiggrin:
Background
Death is all around us. It exists everywhere we look. So, it's no surprise that some gain power from it, drawing strength from their nearness to death. These people are Reapers, living soldiers of the power that death holds. These people enforce the rules of death, and also use their powers to bring those who oppose them even closer to death than they are.
Death's Chosen[Reaper]
Benefit: You gain an aura of terror, having realized and embodied with the power that Death holds. This makes you more imposing, granting a +2 to Intimidate checks. In addition, you gain a bonus to saves against fear effects equal to 1 + 1/2 the Reaper feats you have. Also, you gain the power to summon the garb of a Reaper as a free action. This can either summon a black cloak that obscures your features, or simply makes your present attire reaper-themed, making it shades of black and grey, and making some minor adjustments to make it seem more gothic. The change into the garb does not grant a Disguise bonus of any kind, as anyone who knows you can easily recognize you despite the wardrobe change.
Special: You must swear the Reaper's Oath, which involves:
Easing the dying gently towards death
Bringing severe transgressors of the nature of life and death before her to be judged (guess how). Besides undead, this includes those who have been resurrected and those who have killed others for other reasons than duty or self-preservation.
Slay all sentient undead you come across. These beings seek to defy the power death holds, and must be punished.
Slay all mindless undead. These are animated by forces that attempt to defy death.
Seeking opportunities to carry out the duties of their oath. This must be done at least 3 times a year.
Carry out this work wisely. Reapers are not required to do their duties if a transgressor or undead has more HD than they do.
Grim Reaper[Reaper]
Prerequisite: Death's Chosen, 6th level
Benefit: Your aura of fearlessness puts off others. You gain an aura that acts as Frightful Presence, except that creatures of up to 4 + 1/2 the number of Reaper feats you have become panicked if they fail their save.
Reaper's Scythe[Reaper]
Prerequisite: Death's Chosen
Benefit: The reaper gains the ability to summon a scythe made of death's power as a move action, and is treated as proficient with this scythe. This scythe deals damage equal to 1d6 + 1/2 the number of Reaper feats you have. Against transgressors and undead, it deals damage equal to 1d6 + the number of Reaper feats you have, and has a critical range of 18-20. You can make critical hits on undead using the scythe granted by this feat. The scythe stays until dismissed or taken out of your hands for more than 1 round.
Death's Edge[Reaper]
Prerequisites: Death's Chosen, Reaper's Scythe, 6th level
Benefit: You gain a bonus to attack rolls with the scythe equal to 1/2 the number of Reaper feats you have. Also, your normal critical range for the scythe becomes 19-20. Additionally, for a number of rounds per day equal to the number of Reaper feats you have, you may increase the scythe's critical range against transgressors and undead by 1 per Reaper feat.
Death's Proxy[Reaper]
Prerequisite: Death's Chosen, 6th level
Benefit: The Reaper may now animate a Death's Proxy. This acts as Animate Dead, except that it has no material components, and all animated with this effect have the Deathless type instead of the Undead type. You may control a total of (your HD + number of Reaper feats) HD of undead, and cannot animate a Death's Proxy that has more HD than you have Reaper feats. This may be done 1/day.
Destroy the Defiled[Reaper]
Prerequisite: Death's Chosen, 3rd level
Benefit: You gain an attack that is most powerful against those you oppose. You gain the ability to fire a ball filled with Death's power at an enemy within 5 ft + 5 ft/ Reaper feat you have. This ball deals 1d8 damage per Reaper feat against transgressors and undead. Against all other enemies, this attack deals 3/4 damage. You may fire off 1 ball/Reaper feats you have per day.
Death's Protection[Reaper]
Prerequisite: Death's Chosen
Benefit: When wearing the garb of the Reaper and wearing no other armor, you gain a +1 bonus to AC for every Reaper feat you possess. When wearing armor and wearing the garb of the Reaper, you gain a +1 bonus to AC equal to 1/2 the number of Reaper feats you have.
Death's Dirge[Reaper]
Prerequisites: Death's Chosen, Bardic Music
Benefit: You may sacrifice a use of Bardic Music in order to make use of one Reaper feat for free, or to treat the use of a Reaper feat as though you possessed one more feat than you already do for a number of rounds equal to 1 + the number of Reaper feats you have.
Deny the Defiled[Reaper]
Prerequisites: Death's Chosen, Destroy the Defiled, 6th level
Benefit: You gain the effect of a Magic Circle effect that works against transgressors and undead. This may be used 1 per day per two Reaper feats you have, and you treat your caster level as equal to the number of Reaper feats you have.
Discipline the Defiled[Reaper]
Prerequisites: Death's Chosen, Destroy the Defiled, Deny the Defiled, 9th level
Benefit: You gain the ability to use Turn Undead as a good cleric once per day per two Reaper feats you have. This works as normal Turn Undead, except that it also works on transgressors and your effective cleric level is equal to 1/2 your HD + the number of Reaper feats you have.
Death's Delegate[Reaper]
Prerequisites: Death's Chosen, three other Reaper feats, 12th level
Benefit: You become a living embodiment of Death's will in the world. Firstly, you can treat all creatures as undead or transgressors for the purpose of your reaper feats. Secondly, you can summon an avatar of Death 1 per day per three Reaper feats you possess. This avatar has the same stats as a vampire fighter of your race with fighter levels equal to the number of Reaper feats you have - 1, except that it's alignment is the same as yours, and it has the Deathless type. Lastly, Death grants you a reprieve from your natural death so that you can continue its work in the world, granting you the Deathless type.
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Background
Death is all around us. It exists everywhere we look. So, it's no surprise that some gain power from it, drawing strength from their nearness to death. These people are Reapers, living soldiers of the power that death holds. These people enforce the rules of death, and also use their powers to bring those who oppose them even closer to death than they are.
Death's Chosen[Reaper]
Benefit: You gain an aura of terror, having realized and embodied with the power that Death holds. This makes you more imposing, granting a +2 to Intimidate checks. In addition, you gain a bonus to saves against fear effects equal to 1 + 1/2 the Reaper feats you have. Also, you gain the power to summon the garb of a Reaper as a free action. This can either summon a black cloak that obscures your features, or simply makes your present attire reaper-themed, making it shades of black and grey, and making some minor adjustments to make it seem more gothic. The change into the garb does not grant a Disguise bonus of any kind, as anyone who knows you can easily recognize you despite the wardrobe change.
Special: You must swear the Reaper's Oath, which involves:
Easing the dying gently towards death
Bringing severe transgressors of the nature of life and death before her to be judged (guess how). Besides undead, this includes those who have been resurrected and those who have killed others for other reasons than duty or self-preservation.
Slay all sentient undead you come across. These beings seek to defy the power death holds, and must be punished.
Slay all mindless undead. These are animated by forces that attempt to defy death.
Seeking opportunities to carry out the duties of their oath. This must be done at least 3 times a year.
Carry out this work wisely. Reapers are not required to do their duties if a transgressor or undead has more HD than they do.
Grim Reaper[Reaper]
Prerequisite: Death's Chosen, 6th level
Benefit: Your aura of fearlessness puts off others. You gain an aura that acts as Frightful Presence, except that creatures of up to 4 + 1/2 the number of Reaper feats you have become panicked if they fail their save.
Reaper's Scythe[Reaper]
Prerequisite: Death's Chosen
Benefit: The reaper gains the ability to summon a scythe made of death's power as a move action, and is treated as proficient with this scythe. This scythe deals damage equal to 1d6 + 1/2 the number of Reaper feats you have. Against transgressors and undead, it deals damage equal to 1d6 + the number of Reaper feats you have, and has a critical range of 18-20. You can make critical hits on undead using the scythe granted by this feat. The scythe stays until dismissed or taken out of your hands for more than 1 round.
Death's Edge[Reaper]
Prerequisites: Death's Chosen, Reaper's Scythe, 6th level
Benefit: You gain a bonus to attack rolls with the scythe equal to 1/2 the number of Reaper feats you have. Also, your normal critical range for the scythe becomes 19-20. Additionally, for a number of rounds per day equal to the number of Reaper feats you have, you may increase the scythe's critical range against transgressors and undead by 1 per Reaper feat.
Death's Proxy[Reaper]
Prerequisite: Death's Chosen, 6th level
Benefit: The Reaper may now animate a Death's Proxy. This acts as Animate Dead, except that it has no material components, and all animated with this effect have the Deathless type instead of the Undead type. You may control a total of (your HD + number of Reaper feats) HD of undead, and cannot animate a Death's Proxy that has more HD than you have Reaper feats. This may be done 1/day.
Destroy the Defiled[Reaper]
Prerequisite: Death's Chosen, 3rd level
Benefit: You gain an attack that is most powerful against those you oppose. You gain the ability to fire a ball filled with Death's power at an enemy within 5 ft + 5 ft/ Reaper feat you have. This ball deals 1d8 damage per Reaper feat against transgressors and undead. Against all other enemies, this attack deals 3/4 damage. You may fire off 1 ball/Reaper feats you have per day.
Death's Protection[Reaper]
Prerequisite: Death's Chosen
Benefit: When wearing the garb of the Reaper and wearing no other armor, you gain a +1 bonus to AC for every Reaper feat you possess. When wearing armor and wearing the garb of the Reaper, you gain a +1 bonus to AC equal to 1/2 the number of Reaper feats you have.
Death's Dirge[Reaper]
Prerequisites: Death's Chosen, Bardic Music
Benefit: You may sacrifice a use of Bardic Music in order to make use of one Reaper feat for free, or to treat the use of a Reaper feat as though you possessed one more feat than you already do for a number of rounds equal to 1 + the number of Reaper feats you have.
Deny the Defiled[Reaper]
Prerequisites: Death's Chosen, Destroy the Defiled, 6th level
Benefit: You gain the effect of a Magic Circle effect that works against transgressors and undead. This may be used 1 per day per two Reaper feats you have, and you treat your caster level as equal to the number of Reaper feats you have.
Discipline the Defiled[Reaper]
Prerequisites: Death's Chosen, Destroy the Defiled, Deny the Defiled, 9th level
Benefit: You gain the ability to use Turn Undead as a good cleric once per day per two Reaper feats you have. This works as normal Turn Undead, except that it also works on transgressors and your effective cleric level is equal to 1/2 your HD + the number of Reaper feats you have.
Death's Delegate[Reaper]
Prerequisites: Death's Chosen, three other Reaper feats, 12th level
Benefit: You become a living embodiment of Death's will in the world. Firstly, you can treat all creatures as undead or transgressors for the purpose of your reaper feats. Secondly, you can summon an avatar of Death 1 per day per three Reaper feats you possess. This avatar has the same stats as a vampire fighter of your race with fighter levels equal to the number of Reaper feats you have - 1, except that it's alignment is the same as yours, and it has the Deathless type. Lastly, Death grants you a reprieve from your natural death so that you can continue its work in the world, granting you the Deathless type.
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