Amoren
2011-01-20, 11:13 PM
So, after my first few serious attempts at playing a rogue (and dying at level one due to a critical hit from an undead orc barbarian's power attack, and then dying from a pole arm fighter focusing me and getting blasted with a fireball while unconcious), I'm gonna attempt at creating a rogue again! This one is mostly just an idea I had for a new game, or if my current Swiftblade gets old/something bad happens to him.
Anyway, I was enlightened by a very helpful post here (http://brilliantgameologists.com/boards/index.php?topic=9073.msg305889#msg305889), which clued me on to some ACFs/feats that I was not aware of. I don't think this build I have so far is very optimized (the last level of Swashbuckler could be shaved off for something potentially giving stat bonuses or another sneak attack die, and I could drop three feats for something else and just find another way to get easy flat footed conditions that don't eat up action points). But here's what I have so far, and advice would certainly help!
So far I'm assuming a human or strongheart halfling, probably depending on if I can sneak Able Learner into the build or not.
1) Rogue 1 - Improved Initiative, Craven (BAB 0, Sneak Attack 1d6)
2) Swashbuckler 1 - Weapon Finesse (BAB 1)
3) Hit and Run Fighter 1 - Two-Weapon Fighting, Combat Expertise (BAB 2, +Dex damage against flat footed targets)
4) Rogue 2 (BAB 3)
5) Rogue 3 (BAB 4, 2d6 sneak attack, penetrating strike ACF)
6) Rogue 4 -Daring Outlaw (BAB 5, 3d6 sneak attack)
7) Swashbuckler 2 (BAB 6/1, Shield of Blades ACF)
8) Swashbuckler 3 (BAB 7/2, Insightful Strike, 4d6 sneak attack)
9) Swordsage 1 - Shadowblade, Weapon Focus (BAB 7/2, +1 Initiatve, Manuevers + Assassin's Stance for 6d6 sneak attack)
10) Invisible Blade 1 (BAB 8/3, +7d6 sneak attack)
11) Invisible Blade 2 (BAB 9/4)
12) Invisible Blade 3 - Improved TWF (BAB 10/5, 8d6 sneak attack)
13) Invisible Blade 4 (BAB 11/6/1)
14) Invisible Blade 5 (BAB 12/7/2, 9d6 sneak attack)
15) Hit and Run Fighter 2 - Improved Feint, Surprising Riposte (BAB 13/8/3)
16) Swashbuckler 4 (BAB 14/9/4)
17) Swashbuckler 5 (BAB 15/10/5, 10d6 sneak attack)
18) Swashbuckler 6 - Greater Two Weapon Fighting (BAB 16/11/6/1)
19) Swashbuckler 7 (BAB 17/12/7/2, 11d6 Sneak Attack)
20) Nightsong Enforcer 1 (BAB 18/13/8/3, 12d6 Sneak Attack)
So in total, BAB 18, 11d6 sneak attack, +dex damage, +cha level sneak attack, +dex damage against flat footed (guaranteed with Surprising Riposte + free action feint), +int damage. Or in total, assuming a +5 dagger, total dex of 34 (18 +5 from leveling +5 from tome, +6 from item), int of 16, each strike would do 1d4+11d6+52 damage. The attack bonus for each hit would be +33/33/28/28/23/23/18. Even more damage could be added via sneak attack enhancing items.
So far I think it's pretty nice and not complete cheese. What are your guys thoughts?
Anyway, I was enlightened by a very helpful post here (http://brilliantgameologists.com/boards/index.php?topic=9073.msg305889#msg305889), which clued me on to some ACFs/feats that I was not aware of. I don't think this build I have so far is very optimized (the last level of Swashbuckler could be shaved off for something potentially giving stat bonuses or another sneak attack die, and I could drop three feats for something else and just find another way to get easy flat footed conditions that don't eat up action points). But here's what I have so far, and advice would certainly help!
So far I'm assuming a human or strongheart halfling, probably depending on if I can sneak Able Learner into the build or not.
1) Rogue 1 - Improved Initiative, Craven (BAB 0, Sneak Attack 1d6)
2) Swashbuckler 1 - Weapon Finesse (BAB 1)
3) Hit and Run Fighter 1 - Two-Weapon Fighting, Combat Expertise (BAB 2, +Dex damage against flat footed targets)
4) Rogue 2 (BAB 3)
5) Rogue 3 (BAB 4, 2d6 sneak attack, penetrating strike ACF)
6) Rogue 4 -Daring Outlaw (BAB 5, 3d6 sneak attack)
7) Swashbuckler 2 (BAB 6/1, Shield of Blades ACF)
8) Swashbuckler 3 (BAB 7/2, Insightful Strike, 4d6 sneak attack)
9) Swordsage 1 - Shadowblade, Weapon Focus (BAB 7/2, +1 Initiatve, Manuevers + Assassin's Stance for 6d6 sneak attack)
10) Invisible Blade 1 (BAB 8/3, +7d6 sneak attack)
11) Invisible Blade 2 (BAB 9/4)
12) Invisible Blade 3 - Improved TWF (BAB 10/5, 8d6 sneak attack)
13) Invisible Blade 4 (BAB 11/6/1)
14) Invisible Blade 5 (BAB 12/7/2, 9d6 sneak attack)
15) Hit and Run Fighter 2 - Improved Feint, Surprising Riposte (BAB 13/8/3)
16) Swashbuckler 4 (BAB 14/9/4)
17) Swashbuckler 5 (BAB 15/10/5, 10d6 sneak attack)
18) Swashbuckler 6 - Greater Two Weapon Fighting (BAB 16/11/6/1)
19) Swashbuckler 7 (BAB 17/12/7/2, 11d6 Sneak Attack)
20) Nightsong Enforcer 1 (BAB 18/13/8/3, 12d6 Sneak Attack)
So in total, BAB 18, 11d6 sneak attack, +dex damage, +cha level sneak attack, +dex damage against flat footed (guaranteed with Surprising Riposte + free action feint), +int damage. Or in total, assuming a +5 dagger, total dex of 34 (18 +5 from leveling +5 from tome, +6 from item), int of 16, each strike would do 1d4+11d6+52 damage. The attack bonus for each hit would be +33/33/28/28/23/23/18. Even more damage could be added via sneak attack enhancing items.
So far I think it's pretty nice and not complete cheese. What are your guys thoughts?