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View Full Version : Potential problems of allowing Generic classes & normal ones



veven
2011-01-22, 09:47 PM
I am thinking about allowing players to use the Generic classes from Unearthed Arcana along side normal classes. This is for an E6 campaign so high level stuff won't be an issue but before i do this i just want to see what pitfalls the playground can spot before i fall into them. I know the Warrior will probably make the fighter feel even more obsolete but at least they still have their alternative class features (Dungeon Crasher FTW!). Can you see any potential issues i would have in allowing characters to use the generic classes along side regular ones in an E6 campaign?